* Add abilityAttr.is methods
* [WIP] move modifier stuff around
* Untangle circular deps from modifiers
* Move unlockables to own file
* Untangle all circular deps outside of MEs
* Move constants in MEs to their own files
* Re-add missing import to battle.ts
* Add necessary overload for getTag
* Add missing type import in weather.ts
* Init modifier types and pools in loading-scene
* Remove stray commented code
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move game-mode to its own file
Reduces circular imports to 325
* Move battler-index to own file
Reduces circular deps to 314
* Move trainer-variant to own file
Reduces circ deps to 313
* Move enums in pokemon to their own file
* Move arena-tag-type to its own file
* Move pokemon-moves to its own file
* Move command to own file
* Move learnMoveType to own file
* Move form change item to own file
* Move battlerTagLapseType to own file
* Move anim enums to own shared file
* Move enums out of challenges
* Move species form change triggers to own file
Reduces circ imports to 291
* Update test importing pokemon move
* Replace move attribute imports with string names
* Untangle circular deps from game data
* Fix missing string call in switch summon phase
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Ensure ChargeMove's is method calls super
* Use InstanceType for proper narrowing
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move phase types out of phase interceptor
* Create isXPhase method and add properties to each phase
* Replace instanceof phase with isXPhase
* Fix missing union types for phaseName
* Update doc comment in phase.ts
* Fix incomplete comment in encounter-phase
* Make phaseName as public and fix more uses
* Move phaseName property declaration before constructor in move anim phase
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename isXPhase to is
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename `Abilities` to `AbilityId`
* Rename `abilities.ts` to `ability-id.ts`
* Rename `Moves` to `MoveId`
* Rename `moves.ts` to `move-id.ts`
* Rename `Species` to `SpeciesId`
* Rename `species.ts` to `species-id.ts`
* Rename `Biome` to `BiomeId`
* Rename `biome.ts` to `biome-id.ts`
* Replace `Abilities` with `AbilityId` in comments
* Replace `Biome` with `BiomeId` in comments
* Replace `Moves` with `MoveId` in comments
* Replace `Species` with `SpeciesId` in comments
* Fixed IVs of trainers using the Battle Seed.
* Renamed the randSeedInt functions that use the Battle Seed to randBattleSeedInt functions
* Incorrectly used this in common
* Fixed tests that were still calling the old function name
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: lxy-lxy-lxy <55084073+lxy-lxy-lxy@users.noreply.github.com>
Co-authored-by: Xavion3 <xavion333@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Lylian BALL <131535108+PyGaVS@users.noreply.github.com>
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* Fix type hint after enemy disappears
* Add automated test for type hint bugfix
* Make onField default to true
* Replace reference to Mode with UiMode and battleType with BattleStyle
* Extract Mode enum out of UI and into its own file
Reduces circular imports from 909 to 773
* Move around utility files
Reduces cyclical dependencies from 773 to 765
* Remove starterColors and bypassLogin from battle-scene
Reduces cyclical dependencies from 765 to 623
* Fix test runner error
* Update import for bypassLogin in test
* Update mocks for utils in tests
* Fix broken tests
* Update selectWithTera override
* Update path for utils in ab-attr.ts
* Update path for utils in ability-class.ts
* Fix utils import path in healer.test.ts
* Move ability.ts to subfolder
* Extract types out of ability.ts
* Update imports in ability.ts and friends
* Cleanup imports in ability.ts
* Re-add imports lost during sort
* Update imports forgotten during rebase
* Re-import proper type from enums
* Update biome.jsonc
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add commit to force tests to rerun
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move LearnMoveSituation to its own file
* Remove unused selfStatLowerMoves array
* Move all-moves to its own file
* Move TurnMove interface to its own file
* move AiType to its own file
* Move PokemonMove to its own file
* Move DamageCalculationResult interface to its own file
* Move fieldPosition to its own file
* Move hit-result to its own file
* Move DamageResult to its own file
* Move SpeciesWildEvolutionDelay to its own file
* move EvolutionItem to its own file
* Add PostSummonHealAbAttr and give it to appropriate abilities
* Add attr to insomnia
* Remove attr from leaf guard (it does not activate on gain with sun up)
* Add tests and remove attr from shields down
* Add PostSummonRemoveBattlerTag and give it to oblivious and own tempo
* Add tests for oblivious and own tempo
* Fix oblivious test sometimes failing
* Remove Comatose changes as it doesn't reapply
* Remove unused tagRemoved field
* Fix tests checking status instead of tag
* Fix attr comments
* Add PostSetStatusHealStatusAbAttr
* Add ResetStatusPhase
* Modify pokemon.resetStatus to use ResetStatusPhase
* Move post status effects to ObtainStatusEffectPhase
* Ensure status overriding (ie rest) works properly
* Add PostApplyBattlerTagRemoveTagAbAttr for own tempo and oblivious
* Guard removeTag call in PostApplyBattlerTagRemoveTagAbAttr
* Commenting
* Handle Mold Breaker case in MoveEndPhase
* Remove PostSummonHealStatusAbAttr from purifying salt
* Fix not passing overrideStatus to canSetStatus
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add isNullOrUndefined import
* Add canApply to new attrs
* Add followup argument back
* Remove guard around new MoveEndPhase
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Clean up various phases
Remove redundant code, utilize default parameters,
clean up some leftover `strict-null` `TODO`s,
replace `integer` with `number`
* Replace `* as Utils` imports with named imports
* Apply Biome
* Add quash logic for single targets
* Multi-squash power
* Update MovePhase constructor
* Start searching from front of phaseQueue instead of weather
* Use findPhase instead of looping to search
* Basic test case
* Test for failure on a already moved target
* Speed order test
* Fix speed test comment
* Fix ForceLastAttr to properly respect speed order
* Respect trick room in quash turn order
* Test for respecting TR
* Add comments, fix var name
* Allow for quashed speed ties
* Avoid reapplying if a move is already forced last
* Spacing
* Quash does fail in a single battle despite this not being documented anywhere
* Add move text
* Update move.ts (readability)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Use globalScene
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>