Commit Graph

1442 Commits

Author SHA1 Message Date
Stophles
81f2d150a6
Update RemoveArenaTagAttr to allow BOTH, fix stylization. 2024-04-12 19:55:23 -05:00
Stophles
c7dac7886f
Merge branch 'pagefaultgames:main' into main 2024-04-12 19:51:17 -05:00
Madmadness65
92812aae1d Draining Kiss now restores 75% of damage dealt 2024-04-12 19:02:24 -05:00
João Santos
40cdd6ace2 Fix PWA setup 2024-04-12 19:42:17 -04:00
Flashfyre
f6770b83b5 Add missing passive parameter to BonusCritAbAttr 2024-04-12 19:31:08 -04:00
Flashfyre
086c64b8f8 Fix invalid constructor arguments to always crit tag 2024-04-12 18:44:20 -04:00
EmoUsedHM01
cabba43598
Added support for Super Luck with BonusCritAbAttr (#106)
* Fixed Super Luck, and added a new BonusCritAbAttr

* Added crit clause for BonusCritAbAttr ( Super Luck )

* Changed it to +1 like it should be
2024-04-12 17:21:56 -04:00
Dovie Shalev
eb791747fe
Last respects Fully Implemented (#105)
* Last Respects fully implemented

* Fixed Last Respects

* Last Respects Fully Implemented

* Last Respects Fully Implemented

---------

Co-authored-by: dshalev <dshalev@umich.edu>
2024-04-12 16:16:08 -04:00
William Burleson
389278a1b0
Implement download (#99)
* Implement Download

* Fix formatting
2024-04-12 16:08:04 -04:00
EmoUsedHM01
930c14fa62
Laser Focus support, with the added BattlerTagTypes to support it (#103)
* Added a new BattlerTagType and support for Laser Focus

BattlerTagType.ALWAYS_CRIT

* Updated battler-tags to support ALWAYS_CRIT

* Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type

* Updated the crit formula to include the new critAlways

* Updated crit logic to include critAlways, fixed indents
2024-04-12 16:05:32 -04:00
Madmadness65
dcb4688c76 Revert "Update Gen 4 & 9 egg moves"
This reverts commit eef83432ab.
2024-04-12 14:54:01 -05:00
Madmadness65
eef83432ab Update Gen 4 & 9 egg moves 2024-04-12 14:40:14 -05:00
joao-m-santos
0de816cbfb Fix PWA on Chromium browsers 2024-04-12 12:21:29 -04:00
Matthew Olker
d2ebb499d8 Fix broken call in force switch out 2024-04-12 07:44:45 -04:00
EmoUsedHM01
fba98ffa0c
Updated ForceSwitchOutAttr (#90)
* Updated ForceSwitchOutAttr

Should fix issue #83

* Removed the additional indents

* Updated the import and fixed the ForceSwitchOutAttr coding errors

* Removed the rest of the indents

* Updated formatting
2024-04-12 07:32:06 -04:00
Xavion3
20b6612cd1 Add support for hidden power 2024-04-12 01:45:19 -04:00
James Lin
73c9625df1
Add i18next framework to enable further contributions (#96)
* prototype

* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Matthew
b44ee95610
Update README.md 2024-04-11 23:27:59 -04:00
spongario
d06003d22c fix formatting 2024-04-11 23:18:37 -04:00
spongario
07ff22e53d fix for Psychic Terrain blocking Protect Moves 2024-04-11 23:18:37 -04:00
Jason Halvorson
58ef8f5aec Fix the logo not appearing when installed as a PWA
I think I initially had manifest.json in `src/`, but moved it to the
root dir and forgot to update the src property..
2024-04-11 23:18:01 -04:00
Flashfyre
a793aedd29 Don't transfer baton item if target is already holding one 2024-04-11 20:58:24 -04:00
Xavion3
747a039a2e Add support for strength sap 2024-04-11 20:55:21 -04:00
Flashfyre
3961550f62 Fix fusion move learning bug and inaccurate HP in battle info 2024-04-11 20:40:16 -04:00
Flashfyre
3e9fdc2d0a Fix rest not overriding status 2024-04-11 20:01:43 -04:00
Flashfyre
eaf993e76f Fix starter select types not respecting form 2024-04-11 19:10:56 -04:00
Flashfyre
49f2a5d3eb Unimplemented moves cannot be selected by the play 2024-04-11 18:53:03 -04:00
Flashfyre
716388c92b Fix Pupitar losing hidden ability 2024-04-11 18:33:58 -04:00
Flashfyre
d50521755e Fix fusion move merge happening after wave end 2024-04-11 16:30:29 -04:00
Stophles
729b282143
Removed (P) from Rapid Spin 2024-04-11 15:13:32 -05:00
Stophles
fbbf49620c
Fixed tag logic for traps
Ensured side is being checked to allow a one-sided tag like Stealth Rocks to be set on both sides instead of failing when it's already set on the other.
2024-04-11 15:10:08 -05:00
Stophles
fe09d131cc
Added ability to remove arena tags, updated relevant moves, fixed trap logic.
Added method for removing arena tags with moves.  Rapid Spin, Mortal Spin, Defog, Tidy Up now remove them from appropriate side(s).  Fixed logic preventing traps from being set on the opposing side if they were already on the other (I.E. opponent couldn't use stealth rock if I had used it), this portion is also an edit in arena.ts
2024-04-11 15:08:39 -05:00
AppleOfTheDark
d05fab041c
Snow Cloak Conditional Fix (#91)
* Snow Cloak Hail Condition Fix

Snow Cloak's evasion wasn't actually checking for hail, so the condition has been added.

* Snow Cloak

getWeatherCondition is not meant to have a capital.
2024-04-11 15:52:15 -04:00
Flashfyre
3d959e3860 SpDef boost in sandstorm only applies to rock types 2024-04-11 14:52:32 -04:00
Flashfyre
2c38849aa1 Compress battle animation sheets 2024-04-11 14:14:33 -04:00
Flashfyre
c339d19e79 Compress all Pokemon sprites 2024-04-11 14:08:52 -04:00
Flashfyre
af23bfc1f9 Fix post-summon abilities sometimes triggering twice on switch 2024-04-11 12:35:22 -04:00
Flashfyre
053c07cfba Fix being able to use rest without drawback when unable to sleep 2024-04-11 12:14:03 -04:00
Flashfyre
377dabdb27 Boss buffs ignore abilities 2024-04-11 12:11:55 -04:00
Flashfyre
1d0f04d629 Add type icons to starter select 2024-04-11 11:39:08 -04:00
Flashfyre
f2a141cf15 Fix Mega evolutions causing ability slot to be lost 2024-04-11 11:09:07 -04:00
Flashfyre
c14c581248 Weather damage counts as neutral damage 2024-04-11 10:33:08 -04:00
Flashfyre
43bf8e13ea Fix stack overflow with weather abilities 2024-04-11 09:39:15 -04:00
Flashfyre
fbb901e591 Temporarily disable passive abilities 2024-04-11 09:30:40 -04:00
Flashfyre
31050a5181 Add passive secondary abilities for bosses 2024-04-11 09:24:03 -04:00
Flashfyre
75075c6fab Update missing save data handling 2024-04-11 00:18:16 -04:00
AppleOfTheDark
b9a068e3b7
Implement Shed Skin (and Hydration!) (#84)
* Implement Shed Skin (and Hydration!)

Implemented Shed Skin, with a 1/3 chance to remove a non-volatile status condition if inflicted with it at the end of each turn. While doing this I noticed Hydration is the same effect but in Rain/Heavy Rain, so I implemented that too.

* Update to ability.ts based on changes.

Formatting errors should be largely fixed, and we've switched from Math.rand to Utils.

* Update src/data/ability.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-11 00:16:09 -04:00
Madmadness65
b2beb8e0c8 Chespin now has Tackle at level 1
Minor change to give the only starter without a normal attack one. Chesnaught *does* have it at level 1 oddly enough.
2024-04-10 21:59:08 -05:00
Jason Halvorson
a337e9499a Fix Diancie's gender
Diancie is genderless, so I've removed it's gender
2024-04-10 22:41:53 -04:00
Xavion3
4f1fa4e192 Fix random category
Also fix the variable name
2024-04-10 22:41:16 -04:00