* Add blacklist of moves that can't be forced STAB.
* Add exploding moves to blacklist.
* Change blacklist from array to list.
* Sort blacklist and add steel beam
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Added more biome rules
* Fixes
* Added a few more rules
* Added global phaser to biome
* Fix tpyo
* Updated biome to 2.1.4; improved docs on linting/localization; added vcs support
Also added `.build` to gitignore cuz reasons
* Fixed tpyo
* dd
* Applied linter fixes
* Partially fixed some private property issues
* Upgraded to Biome 2.2.0; added `operatorLinebreak` and a few new rules
* Moved operator linebreaks before lines
* Applied kev's suggestions
* Update biome.jsonc
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* added like all the rules and then some
* modify biome.jsonc
* apply biome formatting
* Reverted changes to balance folder
* fixed stuff
* Fixed biome stripping trailing globstars from everything
* made `noInvertedElse` an error rule
* Add & apply fixes for `useExplicitLengthCheck`, `useAtIndex` and `noNonNullAssertedOptionalChain`
* Bumped biome to 2.2.3
* Fixed a few syntax errors
* Removed trailing globstars since biome actually fixed their shit
* Final clean up
* foobarbaz
* Fixed remaining issues
* Fixed a few errors in SSUI
* fixed rounding issue
* Fixed test to not round funky
* Fixed biome false positive for vitest hooks
* Apply biome:all
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Ensure status effects from same source interaction cannot override each other
* Update test/status-effects/general-status-effect.test.ts
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Reworked status code, fixed bugs and added Rest tests
* Fixed rest bug
* Fixed bugs, split up status code, re-added required Rest parameter
* Cleaned up comments and such
* Added edge case to rest about locales
* Maybe did stuff
* Split up `trySetStatus` fully; fixed rest turn order display to match mainline
* Reverted healing changes to move to other PR
* Fixed message code a bit
* Condensed all status immunity tests under 1 roof
* Fixed the tests
* Added pollen puff tests back again
* Fixed swallow test
* Reverted swallow test
fixing in other prs
* Fixed pollen puff
* Fixed cirrc dep isuse
* fixed stockpile to no longer fail on stack full
* Fixed rest thing...?
* readded swallow conds
* Fixed tests
* wip
* Fixed tests
* Added pokemon heal phase to the turn queue
* ddddd
* Fixed the tests
* Fixed corrosion test
* Ran linting
* Fixed infiltrator bug
* Fix pokemon.ts
* Update move.ts
* Update corrosion.test.ts
* Update pokemon.ts documentation
* Remove missed line in TSDocs
* Update pokemon.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update modifier.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update modifier.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update obtain-status-effect-phase.ts
* Fix merge issues and apply Biome
* Revert pokemon-heal-phase.ts
* ddddd
* Fixed test file syntax err
* Update toxic spikes status set text to be quiet
* ran biome
* ran boime
* Prevent rest failure message from displaying outside of move phase
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add tracking for nuzlocke completion
* Add ribbon to legacy ui folder
* Add tracking for friendship ribbon
* fix overlapping flag set
* Replace mass getters with a single method
* Add tracking for each generational ribbon
* Add ribbons for each challenge
* Apply Kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Modify custom starters and added boss, biome and luck custom seed overrides
* Added form index to boss custom seed
* Fix circular dependency in daily-run.ts
* Review for PR 6248
- Use early returns
- Update TSDocs
- Use `getEnumValues` instead of `Object.values` for `enum`s
- Add console logging for invalid seeds
---------
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix comment typos
* fix typos in variable/parameter/class names
* fix typos in object names
* fix typos in `console.log()` and i18n key use
* fix typo in filename `abstact-option-select-ui-handler.ts`
* fix casing of `@privateremarks` to `@privateRemarks`
* fix use of `cancelControllerChoice`
* Protect rng now resets on new waves and fixed to look at all turns in the same wave.
* Added per-wave move history object to fix issues
@Jimmybald1 I added a commented out `console.log` in the protect code (L5797) for you to use for testing
* Added many tests
* Wave move history has to be looped in reverse
* Update src/data/moves/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/moves/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* comments
* Fixed forceEnemyMove references after merge
* Removed console log
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Fixed test message
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Apply Biome
* Fix merge issues
* Fix Crafty Shield test
* Remove protect chance reset on wave change
* Fix merge issue
---------
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Standardize filenames to kebab-case
Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
* Move script outside of public folder
* Move update_exp_sprites to scripts
* Add ls-lint to lint file and directory names
* Update lefthook.yml to skip merge / rebase on all pre-commit commands
---------
Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
* Updated enum utils to refuse non-enum values;
added strong typing on return values
* Moved Enum functions to own file; added type helpers for enums
* Cleaned up some code
* Fixed up tests
* Fix training-session-encounter.ts
* Fixed Transform and Imposter Bug
* Updated Comments
* Revised Comments
* Revised Changes on how tranformed pokemon are referenced to align with reviewer's suggestions
* Removed unused BattlerTag type for transform
* Removed addition of the transform tag to a pokemon in the PokemonTransformPhase
* Moved the check for whether Transform can be used within the TransformAttr class as suggested and removed uneccesary moveId check
* Consolidated if statement regarding isTransformed
* Removed overrides
* Added move condition to Transform + fixed up imposter target selection
* Condensed tests into 1 file + added more automated tests
This includes a couple regression tests for the fusion shenanigans
* Fixed comment
* Updated override typo for unimplemented methods
* Remove redundant parentheses
* Apply suggestions from code review
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
---------
Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>