Commit Graph

2035 Commits

Author SHA1 Message Date
Jannik Tappert
512016faef
Sacrifical Moves (that dont require a target like explosion or self d… (#691)
* Sacrifical Moves (that dont require a target like explosion or self destruct) now also work if the target is flying, diving etc.

There is also a new catagorie of moves. "SacrificalMovesOnHit" for all moves that need to hit for them to be sacrifical like MEMENTO

* Added comments, added (what i think is TSDoc) to functions and classes. Removed empty lines i introduced

* .

* Added fixes for the Review by TempsRay.

* Added missing *

* Remove Target Requirement of SacrificialAttr

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 04:10:20 -05:00
notpatchmaybe
e89dbad5f1
Readded removed args, inverted 'simulated' instead of removing (#874) 2024-05-15 03:56:06 -05:00
Madmadness65
1e224a6ac4 Allow Original Color Magearna to be obtained
Another completely cosmetic Pokémon form (and a nice looking one at that!).
2024-05-15 01:46:24 -05:00
Flashfyre
4a7da3e5f6 Fix export not working 2024-05-15 02:01:30 -04:00
Flashfyre
70ecc51f50 Don't clear local data in offline mode 2024-05-15 01:54:15 -04:00
Flashfyre
751120e77e Fix crashing in offline mode 2024-05-15 01:42:36 -04:00
Flashfyre
7e0e4ecd6d Call saveSystem on gacha pull outside of current battle 2024-05-15 01:29:07 -04:00
Flashfyre
c6973365cb Change last save interval to correct value 2024-05-15 00:56:17 -04:00
Samuel H
67c18a15e2
Implement client session and re-implement hybrid saving (#888)
* Implement client session and re-implement hybrid saving (WiP)

* Fixes for hybrid saving

* Add local data clears where applicable

* Include client session ID in system update

* Change save threshold from 5 waves to 10 waves or 5 minutes
2024-05-15 00:52:06 -04:00
Benjamin Odom
835b00d457
Added Comments to Base Classes (#860) 2024-05-14 23:19:12 -05:00
karl-police
6bed21770d
Recoil (#863) 2024-05-14 20:36:49 -05:00
cimds
aeeebcbf38 Update biomes.ts: Cave's Beach link changed to Lake
Replacing Cave's Beach link with Lake would weaken the "water loop", a situation where players get continually routed back to Beach, leading to frustration. Lake is a crossroads biome that connects to much of the rest of the game, while still connecting to Beach, making it not a drastic detour.

Infernal Vulpix simulated a hypothetical 10k wave endless run for me to see the difference this change would have on biome frequencies. Apologies for the broken formatting from me copying this from Discord:

                   Odds      Alt
Abyss              1.98%     2.40%
Badlands           3.57%     3.46%
Beach              6.30%     4.06%
Cave               5.87%     5.91%
Construction Site  3.90%     4.83%
Desert             1.70%     1.70%
Dojo               2.05%     2.58%
Factory            2.03%     2.57%
Fairy Cave         0.86%     0.59%
Forest             5.79%     5.64%
Grass              2.12%     2.48%
Graveyard          2.03%     2.39%
Ice Cave           4.00%     2.68%
Island             0.79%     0.53%
Jungle             2.80%     2.72%
Laboratory         0.13%     0.13%
Lake               3.37%     6.26%
Meadow             2.93%     2.74%
Metropolis         2.33%     2.55%
Mountain           2.86%     2.40%
Plains             5.96%     6.94%
Power Plant        2.06%     2.63%
Ruins              2.51%     2.59%
Sea                6.16%     4.07%
Seabed             2.90%     2.04%
Slum               2.58%     2.67%
Snowy Forest       3.79%     2.60%
Space              0.37%     0.41%
Swamp              3.79%     4.64%
Tall Grass         4.18%     4.73%
Temple             2.98%     3.06%
Town               0.00%     0.00%
Volcano            2.58%     2.29%
Wasteland          0.72%     0.72%
End                2.00%     2.00%
2024-05-14 18:54:39 -04:00
Flashfyre
f505c7f5fd Fix issues with formatLargeNumber 2024-05-14 16:12:31 -04:00
karl-police
06ec265bcd battle.ts Translation Consistency and fixes 2024-05-14 15:43:33 -04:00
Nexllon
df499e2f71
offline mode - adds daily run and fixes clear freezes (#834)
* offline mode - adds daily run and fixes clear freezes

* removed unused import
2024-05-14 15:42:30 -04:00
Ethan
7d3cf577a6
Implented Gen VII Sheer Cold Changes (#349)
* Made Sheer Cold not affect Ice Types, as well as implementing the Gen VII change of 20% for non ice types.

* Pushed accurancy change

* Updated and separated the accuracy attribute and the Ice no effect attribute

* Fixed the OHKO attribute (accidentally removed) and fixed multiplier

* Updated attribute names, as well as making the move cancelled instead of 0x multiplier

* Added TSDoc comments

* Updated accuracy logic

* Changed the text response for Sheer Cold immunity

* Added immune to the HitResult enum
2024-05-14 13:01:37 -05:00
Brandon Rodgers
06c3611d06
Ability Corrosion (#744)
* Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.

* Added TSDoc Documentation

Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.

* Added More Documentation

Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.

* Removed unfinished TSDoc

Removed TSDoc headers due to not having enough understanding to fill out all of the parameters

* Fix Formatting and Reorder Parameters

* Update arena-tag.ts

* Update phases.ts

* Update ability.ts

Added access modifiers to my class and the class I compared to.

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Alessandro Bruzzese
89411d7b3e
Update Italian ability-trigger.ts (#861) 2024-05-14 10:38:52 -05:00
Xavion3
d1187c7174
Modify legend gacha to be even split (#858)
* Modify egg gacha to be even split

* Update to a daily cycle

* Add spaces

* Removes now unused getSunday function
2024-05-14 11:34:40 -04:00
Madmadness65
7061bb0d70 Lower starter cost of some mythical Pokémon
Deoxys, Victini, and Genesect should not be in the Legendary egg pool, to make them consistent with the other mythicals.
Also additional learnset changes for a couple mythicals with no/lacking starting moves.
2024-05-14 01:21:28 -05:00
Madmadness65
37f672789d Give Delibird an actual level up learnset
No longer is it stuck with just two moves via level up. It now has a thematic set of level up moves based on other similar Pokémon and its TM compatibility.
2024-05-14 00:56:45 -05:00
Madmadness65
856757fd56 Add custom Jungle biome music by Lmz 2024-05-13 23:46:28 -05:00
James Diefenbach
81349816d9
changed formIndex to getFormkey in EvolutionItem constructor (#844)
Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
2024-05-13 23:01:08 -05:00
AJ Fontaine
fe7a4180a2
Give level 1 moves back that were made unusable in SV (#842) 2024-05-13 21:21:49 -05:00
Lugiad
c0426cfe6b
Update French move.ts (#845) 2024-05-13 21:19:28 -05:00
Madmadness65
4e279224c5 Update Let's Go moves to their Gen 8 functionality
This primarily just affects Zippy Zap, as it loses its always crit attribute for an evasion increase (Associated localization strings will need updating). Also implemented Sparkly Swirl's status curing attribute.

Also included is a wild evolution delay for some stone evolution Pokémon that was previously overlooked.
2024-05-13 20:59:38 -05:00
Lugiad
c42441294b
Update French ability-trigger.ts (#836) 2024-05-13 20:17:41 -05:00
Douglas Marchione de Souza
de3ca08704
Fix Air_Lock ability to express when it is switched in (#765)
* Airlock ability now properly announces when it is
in field when the pokemon with it is switched in

* Set message as in the original games, also created
a new attribute for in switch messages to not have
the pokemon name required to be on it.

* Committing language changes (i18n function)

* Revert "Committing language changes (i18n function)"

This reverts commit 2a3152003b.

* Changed message variable name
2024-05-13 20:09:46 -05:00
Flashfyre
7943633481 Revert "Implement hybrid saving for optimization"
This reverts commit b45cd2f7e7.
2024-05-13 20:56:28 -04:00
Flashfyre
ab92bc61ba Revert "Only show save icon on server sync"
This reverts commit 5d0dbfff98.
2024-05-13 20:56:19 -04:00
YounesM
9d90cc3e10
corrected uturn flip turn crash (#596) 2024-05-13 18:52:36 -05:00
LaukkaE
af86bdeb06
Prevent applying item boosts when power is <1 (#795)
* Prevent applying item boosts when power is <1

* add comments
2024-05-13 18:48:47 -05:00
LaukkaE
1d29ca7974
Fix Comeuppance (#781) 2024-05-13 18:48:22 -05:00
JackGilham
19d244ee94
Update modifier-type.ts (#636)
Issue#613.

Have added additional EvolutionItemModifierType condition that prevents none base form pokes from taking Evo Items.
2024-05-13 18:38:27 -05:00
Benjamin Odom
1c56efc860
Added Ability Triggers Localization (#811)
Adds the base files needed to start translating Ability trigger messages. Provides one as an example.
2024-05-13 18:12:28 -05:00
José Ricardo Fleury Oliveira
74ee3329f8
Added "Uncaught" localization in Starter Selection UI (#831) 2024-05-13 18:02:44 -05:00
José Ricardo Fleury Oliveira
3a3611dfc0
Minor translation fixes (#829) 2024-05-13 17:59:09 -05:00
Flashfyre
5d0dbfff98 Only show save icon on server sync 2024-05-13 18:37:48 -04:00
Flashfyre
b45cd2f7e7 Implement hybrid saving for optimization 2024-05-13 18:17:57 -04:00
Flashfyre
7e5c7fb4f7 Don't allow trainer egg moves before level 60 and no rare egg moves at all 2024-05-13 17:03:53 -04:00
Griffin Zody
ed87293867
Fix Zygarge Complete form changing back into 50% (#786) 2024-05-13 14:53:23 -05:00
José Ricardo Fleury Oliveira
e2dfbc4aa5
Added new entries (#823) 2024-05-13 13:55:15 -05:00
Jannik Tappert
487b1d26d1
Added german localization to the new entries in starter-select-ui-handler.ts (#822) 2024-05-13 13:24:55 -05:00
Matthew Olker
40993793cb Show default icon for missing starter icon 2024-05-13 14:23:34 -04:00
Matt Ross
4e6cf2a6ac
Facade should ignore burn damage reduction (#530)
* Facade should ignore burn damage reduction

* update order of burn conditions

* remove unnecessary space

* undo facade check in apply

* Rework facade bypassing burn as move attribute

* Only check ability attribute if move attribute was false

* Add missing semicolon

* Add tsdoc comment

* Add comment to burn damage reduction class

* Added changes from Discord thread

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:06:15 -05:00
Matt Ross
fa60e002e8
Fixes some variable damage moves not working with tinted lens (#759)
* Fixes some variable damage moves not working with abilities

* Rework as new ability attribute

* Update variable base power check to original location

* formatting

* Add tsdoc comments

* add floor for potential non int multipliers

* Update pokemon.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
Lugiad
610de916a0
Update French starter-select-ui-handler.ts (#821) 2024-05-13 13:01:30 -05:00
Madmadness65
34a4f86982 Add a couple starter select localization entries
The passive ability's "Locked" and "Disabled" strings can now be localized.
2024-05-13 12:50:56 -05:00
Flashfyre
9a49691a9e Add max options to language select
Add max options to language select (fixes #819)
2024-05-13 13:10:01 -04:00
José Ricardo Fleury Oliveira
2a32189ea1
Added Portuguese (Brazil) translations (#766)
* Add support for Portuguese (Brazil) locale, except for moves and abilities.

* All ptBR translations, names of moves and abilities maintained in english.

* Small fixes

* Updated Frisk and fixed Plus and Minus descriptions

* Changed the settings label to "Português (BR)"
2024-05-13 11:18:24 -05:00
Alvin Zou
6d73500aeb
Update Frisk descriptions (#784) 2024-05-13 11:08:55 -05:00
Jannik Tappert
e4d3f73dee
ToggleSize is now dependend on language + added some missing german translations (#797) 2024-05-13 11:06:26 -05:00
Alessandro Bruzzese
b189289890
Updated italian localization (#815)
Updated:
 - `it/fight-ui-handler`
- `it/growth`
- `it/nature`
2024-05-13 10:52:31 -05:00
alpaca
09287c22ba
implements telepathy (#307) 2024-05-13 05:59:39 -05:00
lucfd
b36c23fae1
Implemented Curious Medicine (#263)
* implemented supersweet syrup

* implemented curious medicine

* removed sneaky test overrides

* removed sneaky test overrides x2

* updated to new language-agnostic format, removed supersweet syrup

* fixed whitespace

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:57:17 -05:00
Marcos
3cc990f5d2
Fully implemented floral healing (#250)
* Created BoostedHealAttr and implemented Floral Healing

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:27:38 -05:00
Matthew
21a0a0276d
add pokeball override (#793) 2024-05-13 03:40:53 -05:00
Tempoanon
e9c09070df
Stench should not trigger on status moves (#800) 2024-05-13 00:24:07 -05:00
Benjamin Odom
9ee5fec41d
Added Passives to the Summary Screen (#703)
* Added passives to the Summary Screen

Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.

There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.

* Update summary-ui-handler.ts

* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
Samuel H
2b9b63e3f3
Add combined save between waves (#777) 2024-05-12 23:01:05 -04:00
James Diefenbach
9a09d790f0
Rockruff dusk form not evolving (#700)
* changed nonfunctioning rockruff form check to ability check for own tempo for dusk form evos

* testing changes

* rockruff OT uses formIndex for dusk form evolution, removed temporary debug rockruff getFormIndex changes

* reverted overrides

* fixed spacing issue

* evolution times revised

* revised dawn and dusk evos for rockruff

* reordering evo times for consistency

* removed unused imports (abilities, attackTypeBoosterModifierType)

---------

Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
2024-05-12 22:00:46 -05:00
Xavion3
22097a0c95 Fix getSunday function 2024-05-12 21:22:50 -04:00
Flashfyre
347972d103 Remove boosted shiny rate 2024-05-12 20:45:41 -04:00
Tempoanon
e61c63f6c8
Implement innards out (#569)
* Implement innards out

* remove log statement

* Some cleanup

* Added comment
2024-05-13 07:07:31 +10:00
Matthew
e195c6d799
Show Default Pokemon icon for missing shiny icon (#802) 2024-05-13 06:41:02 +10:00
Douglas Marchione de Souza
9e453c5b0f
Fix sturdy (#604)
* Fixes sturdy to stop popping up even if not used

* Made changes to better the code, also added
a check for wonder_guard 1hp

* Refined code, as requested by bennybroseph

* Made a small fix and added better comments in
relation to interaction with Wonder_guard ability
2024-05-12 14:53:54 -05:00
Benjamin Odom
512cc5b965
Fix Duplicate Egg Moves (#736)
Fixes an issue where egg moves could get duplicated onto a starter Pokémon's moveset.
2024-05-12 14:56:37 -04:00
phynor
2176d5854d
fixed typo in german pokemon names (#794) 2024-05-12 13:55:57 -05:00
Lugiad
dbb8f4c217
French translation of growth.ts (#763) 2024-05-12 14:42:56 -04:00
phynor
7b7df5b245
More german translations (#612)
* added more german translations

* added german translation for move.ts

* more german translations

* ability.ts wih german translation updated

* added missing german translation for abilites.ts

* added more missing translations

* changed description of frisk
2024-05-12 12:53:07 -05:00
Madmadness65
20a09c2b92 Remove species form encounter code for Scatterbug line and Calyrex
The Vivillon forms can all be encountered properly now, and Calyrex's forms have since been removed from the wild encounter pool, requiring a form change item to obtain.
2024-05-12 11:33:27 -05:00
Benjamin Odom
79a87e1c65 Update pokemon.ts 2024-05-12 10:27:54 -04:00
LaukkaE
ced74efc52
fix isGrounded check (#774) 2024-05-12 06:30:18 -05:00
Madi Simpson
e1ef3c03de
ability: make technician respect variable power moves (#529) 2024-05-12 04:06:09 -05:00
Landon Lee
a27822b624
Fix cry when pokemon is fused with its own species (#615)
If the pokemon species and form is the same as the second fusion component, then skip the logic to make a fused cry and just use the cry of the primary component.
2024-05-12 03:01:59 -05:00
Thomas Huynh
d5f82611f5
added battle tag check in isGrounded method (#750)
Co-authored-by: unknown <t_huynh927@yahoo.com>
2024-05-12 02:28:30 -05:00
Frederico Santos
e4afdf1d45
Add ignoresProtect to life dew (#758)
Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-12 02:18:23 -05:00
Xavion3
db6008d15c
Add tsdoc comments for ability getters (#764)
* Add tsdoc comments for ability getters

* Add links to the docs
2024-05-12 00:48:56 -05:00
ArceUseless
fe6aefd910
Natures langs with new config (#611)
* Natures lang files

* Updated French nature.ts

* Nature german translation + chinese added

* Added nature to chinese config.ts

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: rnicar245 <55734812+rnicar245@users.noreply.github.com>
2024-05-11 21:22:45 -05:00
ArceUseless
e9ca17c519
New growth rate lang files (#563)
* New growth rate lang files

* Update i18n.ts, fixing overwrite

* Added growth to lang conf files

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-11 21:04:09 -05:00
Flashfyre
f540b7d17f Fix always clearing first slot in offline mode 2024-05-11 20:33:03 -04:00
Madmadness65
3f9158083e Swap Rayquaza's egg moves
With egg moves factoring in to trainer Pokémon's learnsets now, Oblivion Wing was too problematic for a common egg move. So it has been swapped with V-create to make fights with it more tolerable.
2024-05-11 14:20:54 -05:00
Xavion3
34aa68df14
Fix fusion icon variant id (#747) 2024-05-11 13:15:01 -05:00
Xavion3
6b49b4f469
Lowers xp curve for fluctuating slightly (#746) 2024-05-11 11:54:05 -05:00
Xavion3
03d68f877a
Fix fluctuating xp curve (#743)
Was scaling with square of level, not cube.
2024-05-11 10:25:48 -05:00
notpatchmaybe
ea459826d0
Heart Swap implementation. (#712)
* Heart Swap implementation.

 Simply switches the values in 3 arrays.

* Fixed missing space

* Removed some lines.

Removed a for loop.

* Removed an unneccesary line

* TSDoc commentation added

* Changed message method to be more descriptive

* Adjusted message line to be consistent with Pokemon Showdown

* Adjusted priorBoostArray to priorBoost integer

Only one values is relevant at a time, so the array was pointless, woops.
2024-05-11 09:42:57 -05:00
William Burleson
8707213e88
Adds session playtime to gameInfo for Rich Presence (#738)
* Add rich presence support

* Adds playtime to gameInfo
2024-05-11 10:11:00 -04:00
Somod1
cd9e066524 update 2024-05-11 09:25:02 -04:00
Benjamin Odom
ae7c1ef4f0
Fix Charge Move Infinites (#741)
Fixed an issue where two turn charge moves could be paused by status or Truant causing some infinite sequences if not careful.
2024-05-11 23:22:26 +10:00
Xavion3
d24762b5dc
Fix bug in moveset code (#735)
Pokemon with very limited movepools could sometimes generate with no moves
2024-05-11 00:46:36 -05:00
Flashfyre
483310c345 Fix missing backgrounds after clearing a run 2024-05-11 00:29:16 -04:00
Xavion3
72467388fc
Redo moveset generation (#550)
* Redo moveset generation

* Decrease the weight of lower power moves and egg moves

* More weight tweaking

Trainers never get OHKO moves, are less likely to get self KO and multiturn moves, and more likely to get stat buffing moves. All pokemon are less likely to get offstat moves.
2024-05-11 00:20:21 -04:00
Madmadness65
b13a563dad Update passive abilities for starters and pseudos
The latest changes from the balancing team. These changes will take immediate effect in any existing runs, so do keep that in mind.
2024-05-10 18:46:10 -05:00
Flashfyre
9cfc09f673 Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
td76099
acb61d6fb7
Fixes Tidy Up so it clears hazards from both sides (#717) 2024-05-10 11:31:27 -05:00
Athebyne
2ab335a3c5
Implement Snipe Shot, and Propeller Tail/Stalwart (#661)
* Implemented Snipe Shot and Stalwart/Propeller Tail

* Remove Testing Overrides

I don't know why these got pushed, they are in the gitignore file.

* Snipe Shot also has a high crit rate

* Add Comment

* Add TsDoc documentation to BypassRedirectAttr

* Add ability pop-up for when Propeller Tail/Stalwart proc.

* Fix Formatting

* Tab align comment
2024-05-10 10:40:21 -05:00
Dakurei
593ac38267
Fix some errors from previous PR #711 (#716) 2024-05-10 10:29:22 -05:00
William Burleson
7bdb969a73 Add rich presence support 2024-05-10 10:34:51 -04:00
Greenlamp
5d62d0bb25 fix speed level up notification 2024-05-10 10:34:10 -04:00
Dakurei
f1935a3e15 Adds 'accuracy' to the move information in the fight ui
+ Capitalize 'power' and 'accuracy' fields
2024-05-10 10:27:44 -04:00