pokerogue/src
Benjamin Odom 9ee5fec41d
Added Passives to the Summary Screen (#703)
* Added passives to the Summary Screen

Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.

There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.

* Update summary-ui-handler.ts

* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
..
configs Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
data Rockruff dusk form not evolving (#700) 2024-05-12 22:00:46 -05:00
enums Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
field Remove boosted shiny rate 2024-05-12 20:45:41 -04:00
locales fixed typo in german pokemon names (#794) 2024-05-12 13:55:57 -05:00
modifier Cleanup overrides and imports (#603) 2024-05-09 14:52:09 -05:00
pipelines Fix various shiny checks for palettes 2024-04-19 11:11:19 -04:00
plugins Natures langs with new config (#611) 2024-05-11 21:22:45 -05:00
system Add combined save between waves (#777) 2024-05-12 23:01:05 -04:00
test Add unit testing support with vitest (#18) 2024-03-30 20:47:47 -04:00
ui Added Passives to the Summary Screen (#703) 2024-05-12 23:38:28 -04:00
account.ts Exclude authorization header where unnecessary 2024-04-19 17:35:49 -04:00
battle-scene.ts Show Default Pokemon icon for missing shiny icon (#802) 2024-05-13 06:41:02 +10:00
battle.ts Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
debug.js Consolidate broken variant data for players who missed 1.0.1 2024-04-20 22:30:28 -04:00
egg-hatch-phase.ts Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
evolution-phase.ts Fix evolution and hatch screen not applying shader pipeline 2024-04-21 18:22:33 -04:00
form-change-phase.ts Add missing pipeline data for shiny recolors in certain screens 2024-04-19 23:37:23 -04:00
game-mode.ts Cleanup overrides and imports (#603) 2024-05-09 14:52:09 -05:00
inputs-controller.ts Fix - Gamepad support setting "lost focus" behaviour (#658) 2024-05-10 09:26:45 -04:00
loading-scene.ts Added Passives to the Summary Screen (#703) 2024-05-12 23:38:28 -04:00
main.ts Temporarily disable error handling 2024-05-02 09:00:36 -04:00
messages.ts Fix some trap tag messages 2024-04-09 12:42:18 -04:00
overrides.ts Show Default Pokemon icon for missing shiny icon (#802) 2024-05-13 06:41:02 +10:00
phase.ts Add auto hide timer for ability bar 2024-04-09 12:08:38 -04:00
phases.ts Add combined save between waves (#777) 2024-05-12 23:01:05 -04:00
scene-base.ts Load files from manifest for caching 2024-04-23 22:00:23 -04:00
touch-controls.js Convert included JS files to modules 2024-03-25 16:10:43 -04:00
tutorial.ts Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
ui-inputs.ts Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
utils.test.ts add unit test for util function padInt (#175) 2024-05-07 01:30:23 +10:00
utils.ts Fix getSunday function 2024-05-12 21:22:50 -04:00