* 566 567 variant icons and palettes @ bytezor
* Add Archen & Archeops to variant icon atlas
* [554 - 555 + zen ] Variant Implementation
* [626 ] Variant Implementation
* Removal of The base-replacement Genies
* [ 746 ]-[ 746-school ] Implementation
* Variant Palette for 2037-2038
* Variant palette 32-33-34
Plus base fix for front and back 34.
* 645 both forms variant palette
Icons gets pushed at a later date.
* 299 - 476 variant palette
* 299 - 476 _masterlist
somehow mangage to miss this
* Removing 905 who wasnt working correctly
* 422- 421 both forms variant palettes
* 143+ form - 446 variant Palette
* 417 Variant palette
* 498-499-500 variant palette
* 88-89 variant palette
plus the variant json for 500 I missed
* 572 - 573 variant palette.
found another lose one that should be pushed lmao
* 187-188-189 Variant palette
* 871 variant palette
* 780 Variant palette
* 331 332 + female variant palette
* 782-783-784 variant palette
transfer to consistent sprite set. removal of exp. due to statics not lining up.
* 2038 json adjustments on breaking
* 204 205 variant palette
* [Bug][UI/UX] Fix type hint after enemy disappears (#5677)
* Fix type hint after enemy disappears
* Add automated test for type hint bugfix
* Make onField default to true
* Replace reference to Mode with UiMode and battleType with BattleStyle
* [Bug] Fix Login Screen Buttons can be Pressed While Animating (#5170)
* destroy containers when processing external containers
* make form buttons uninteractible until tweens finished instead
* fix holding enter spam
* fix conflicts
* [Balance] Update Gym Leader Teams and Teras (#5670)
* Update Gym Leader Teams
* Set Tera slots for Gym Leaders
* Change Giovanni's Specialty Type to Ground
---
Co-authored-by: damocleas <damocleas25@gmail.com>
* [Bug] Properly handle suppression with Illusion (#5671)
* Remove extra attributes on neutralizing gas
* Add IllusionBreakAbAttr to applyOnLose
* Add test case
* [Bug] Fix order of operations when displaying enemy Boss level (#5685)
* order of operations in creating boss battleInfo
fixed a bug where because of an order of operations error in this file it ignored the position update of the boss life value set in battle-info.ts (around line 562)
* [Dev] Fix imports in `overrides.ts` and `illusion.test.ts` (#5686)
* applin familly variant palette
* 522 523 variant palette
* 403 404 405 variant palette
* 511 512 515 516 variant palette
masterlist have code for 513 514 but fixes was broken add will be added once fixed
* 313 314 variant palettes
plus disabaling Landorus and other 2.
* 692 693 Variant palette.
* 535 536 537 variant palette
fixing up mess found in masterlist json and the masterlist inclusion of 692 693
* 207 female variants palette
plus adjustments of gliscor color to have better contrats.
* 325 326 variant palette
* 345 346 variant palette
* Adding all variant Icons
to the correct folder under variant icons.
* Removal of Variant files triggering errors for sprite test
these arent going to be implemented at this time due to the other 3 not being ready.
* File adjustment
the animation adjsutment for 750 to make the neck look less like a block.
fixing the line issue that appeared in 523 back sprite
* fixing the variant break for 572 573
* 513 514 variant palette
been fully fix and is not working
* 396 397 398 variant palette
* fixing back variant palette and fix for 554
* fixing the missing files for 692 and 693
* Updated masterlist
* fix flagging issue
* Update all Pokemon variant icon atlases
Fixed incorrectly sized Bouffalant icons, re-exported gen 5 icon atlas as it had broken graphics in it
* Last Gen 5 icons
* Export gen 5 variant icon atlas
* 643 644 646 + form variant palette
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Chris <75648912+ChrisLolz@users.noreply.github.com>
Co-authored-by: Blitzy <118096277+Blitz425@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: zaccie <zaccie.adams@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move exp to its own masterlist, simplify initVariantData
* Update test/sprites/pokemonSprite.test.ts
* Extract loadPokemonVariantAssets out of BattleScene
* move variant.ts and update pokemon.loadAssets
* Add fuzzy matching for applying variant recolors
* Move glsl shaders to their own files
* Remove extra variants from shader masterlist
Their exp sprites have since been removed.
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Make exp sprite keys a set instead of an array
* Remove outdated exp sprite jsons
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
---------
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* 749-750 animation updated.
* Fix the animation json error plus missing files.
back shiny had placement issues and needed to be redone and i forgot to include the static updates.
* Remove the code that got merged by accident again
* Wishiwashi and schooling animations 746
* 728-729-730 Animation implementation
also Variant compatibility
* Final touch ups for 728-729-730
* Yes...... another undo redo
* 2037-2038 Alolan vulpix line animations
plus the Primarina back exp I show how missed
* 2074-2075-2076- animations
plus fixing the back shiny vulpix sprite not working correctly
* 2088-2089 animation and variant support.
* Fixing the base shiny 730
* 780 animation update
* Terrain/weather-extender item
* Fixing indexing for the sprite atlas
* Re-export item atlas, fix extender item's name
Spaces in names use underscores instead of hyphens
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
* Create new turnData field for tracking damageResults, check for HitResult in Reviver Seed modifier
* Optional chaining for cases like stealth rock
* Adds HitResult.SELF for confusion to distinguish from indirect damage
* Adds HitResult.SELF to damage sound effect switch
* Cover edge case of salt cure, insert HitResult for ALL damage regardless of optional variable
* Change Liquid Ooze HitResult to OTHER from HEAL
* Adjust OHKO moves to not bypass endure or RSeed
* Add tests for reviver seed
* Fixes endure to no longer block indirect damage, updates weather damage to be HitResult.OTHER, adds/fixes unit test
* Change destiny bond to HitResult.OTHER so it doesn't trigger rseed
* Adds destiny bond unit test
* Creates additional unit tests for endure
* Rename SELF hitresult to CONFUSION
* Update CONFUSION enum
* Refactors implementation per Wlowscha's suggestions: removes damageSources array and preventEndure variable
* Rename HitResult.OTHER to INDIRECT, create INDIRECT_KO for PSong/DBond, add functionality for INDIRECT_KO to damageanim/number handler
* Fixes hit result for stealth rock
* Removes unnecessary check, makes DamageResult default to EFFECTIVE, updates remaining damageAndUpdate calls to use INDIRECT
* Refactors damageAndUpdate to replace optional parameters with object parameter
* Fixes based on Kev's suggestions
* Updates tsdocs for damageAndUpdate
* Fix merge conflict
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* fixing the naming in exp-sprite.json
* Did the same thing to 931
* Undo for 3 pokemons due to exp animation quality.
* Corrected the Indicator for the exp being disabled
* Charcadet line exp disable
* Variant json and deletion of the pngs
* Variant color adjustment
adjusted some color that werent mapped correctly.
adjusted some colors due to contrast issues
* Fixing the reason sprite test kept failing.
.....669
* [Sprite] Vivillion back exp change and scuff fix
scuff is the incorrect labeling in the exp-sprite.json.
fully updated meadow pattern.
all incorrect labeled back sprites are no more a thing.
* fix the last issues with Shiny exp backs
* Last adjustment for the future variant Pr
added 1 color