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* Move exp to its own masterlist, simplify initVariantData * Update test/sprites/pokemonSprite.test.ts * Extract loadPokemonVariantAssets out of BattleScene * move variant.ts and update pokemon.loadAssets * Add fuzzy matching for applying variant recolors * Move glsl shaders to their own files * Remove extra variants from shader masterlist Their exp sprites have since been removed. Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com> * Make exp sprite keys a set instead of an array * Remove outdated exp sprite jsons Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com> --------- Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com> |
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| .. | ||
| audio | ||
| battle-anims | ||
| fonts | ||
| images | ||
| locales@e98f0eb9c2 | ||
| .gitkeep | ||
| exp-sprites.json | ||
| logo128.png | ||
| logo512.png | ||
| manifest.webmanifest | ||
| service-worker.js | ||
| starter-colors.json | ||
| update-source-comments.py | ||