Hides shop items that you can't use, or would be a waste of money to buy over something else
Attempted to make damage prediction adjust for boss shields
Guaranteed KOs will now be shown even with damage predictions off
Removed 50 wave limit in waves array
Added a secret randomizer mode
Tracks up to 3 turns of enemy attacks, flagging a reload if the AI did something different
Tracks the modifiers you get at the end of the wave, flagging a reload if they changed
Attempted to add a prompt to clear these trackers (in case you are going to try something different this wave), but it didn't work
Log labels now actually save
Removed deprecated functions from logger.ts (and the deprecated section itself, as it is now empty)
Added some variables for the reload detection system
Created a new UI for selecting logs to modify, since using a text box wouldn't work if you had many logs
It displays the date, name, starters (if stored), and a bit of other info
Team display feature no longer unintentionally hides status effects
Team display now shows each trainer's party separately in a double battle
Changed how logging actions are announced in the console
Automatically push updates from Pokerogue's main repo to this one's Automerge repo, so I can add them (will change to pushing to main if it doesn't attempt to resolve conflicts by itself)
Logs when a Pokemon is released from your party to add another one to the team
Logs who a Poke Ball caught, next to the instruction to use it, so there's never any confusion
Marks the shop as "Flee" if you ran away from battle
Added logger function to append text onto the most recently logged action
Disables shiny luck in daily (can be turned back on in Settings)
* Shinies can still appear and do have their custom sprites, they just don't affect rolls.
Added a currently nonfunctional setting to change how the quickload button appears (or disable it, locking it to "Continue")
Added an in-progress UI for displaying Daily Runs (currently disabled)