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@ -1711,7 +1711,7 @@ export class EncounterPhase extends BattlePhase {
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if (w.turnIndex == undefined) w.turnIndex = 0
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// If any data has been written for this wave
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if (w.initialActions.length > 0 || w.modifiers.length > 0 || w.turnIndex > 0) {
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this.scene.ui.showText("This wave has existing enemy move data.\nClear it?", undefined, () => {
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this.scene.ui.showText("This wave has existing data.\nClear it?", undefined, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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//this.scene.ui.revertMode()
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this.scene.ui.clearText()
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