Commit Graph

5078 Commits

Author SHA1 Message Date
Unicornpowerstar
3152df75d9 fixing the variant break for 572 573 2025-04-25 17:53:25 +02:00
Unicornpowerstar
c9b8c1bf48 File adjustment
the animation adjsutment for 750 to make the neck look less like a block.
fixing the line issue that appeared in 523 back sprite
2025-04-25 17:24:04 +02:00
Unicornpowerstar
7938071bd7 Removal of Variant files triggering errors for sprite test
these arent going to be implemented at this time due to the other 3 not being ready.
2025-04-24 19:22:13 +02:00
Unicornpowerstar
bc72182ca1 Adding all variant Icons
to the correct folder under variant icons.
2025-04-24 19:15:31 +02:00
Unicornpowerstar
d9ca6d4efe 345 346 variant palette 2025-04-24 19:10:52 +02:00
Unicornpowerstar
81bd4b048f 325 326 variant palette 2025-04-24 18:47:11 +02:00
Unicornpowerstar
c2289df447 207 female variants palette
plus adjustments of gliscor color to have better contrats.
2025-04-24 18:45:18 +02:00
Unicornpowerstar
ec0ba7c9fa 535 536 537 variant palette
fixing up mess found in masterlist json and the masterlist inclusion of 692 693
2025-04-24 18:12:20 +02:00
Unicornpowerstar
3a1894988a 692 693 Variant palette. 2025-04-24 13:46:19 +02:00
Unicornpowerstar
d74d8a20b7 313 314 variant palettes
plus disabaling Landorus and other 2.
2025-04-23 19:14:21 +02:00
Unicornpowerstar
cfe57fb6ec 511 512 515 516 variant palette
masterlist have code for 513 514 but fixes was broken add will be added once fixed
2025-04-23 16:46:05 +02:00
Unicornpowerstar
4d66e4c8f1 403 404 405 variant palette 2025-04-22 18:21:31 +02:00
Unicornpowerstar
5697c7854c 522 523 variant palette 2025-04-22 16:29:17 +02:00
Unicornpowerstar
166d53d99f applin familly variant palette 2025-04-21 21:57:06 +02:00
Sirz Benjie
ab20a891a8
Merge branch 'beta' into My-first-Variant-implementation- 2025-04-21 14:52:41 -05:00
Sirz Benjie
be6a117b1e
[Bug][Sprite] Fix variants not using recolors for back sprite (#5691)
Fix variants not showing back recolors with exp
2025-04-21 14:52:08 -05:00
Sirz Benjie
c04af3240d
Merge branch 'beta' into My-first-Variant-implementation- 2025-04-21 13:58:44 -05:00
Sirz Benjie
a251e9449e
Merge branch 'beta' into My-first-Variant-implementation- 2025-04-21 13:55:13 -05:00
NightKev
ce7b063728
[Dev] Fix imports in overrides.ts and illusion.test.ts (#5686) 2025-04-21 13:55:08 -05:00
zaccie
7137e8e778
[Bug] Fix order of operations when displaying enemy Boss level (#5685)
* order of operations in creating boss battleInfo

fixed a bug where because of an order of operations error in this file it ignored the position update of the boss life value set in battle-info.ts (around line 562)
2025-04-21 13:55:07 -05:00
Dean
193ac1402c
[Bug] Properly handle suppression with Illusion (#5671)
* Remove extra attributes on neutralizing gas

* Add IllusionBreakAbAttr to applyOnLose

* Add test case
2025-04-21 13:55:07 -05:00
Blitzy
e048627778
[Balance] Update Gym Leader Teams and Teras (#5670)
* Update Gym Leader Teams

* Set Tera slots for Gym Leaders

* Change Giovanni's Specialty Type to Ground

---

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-04-21 13:55:06 -05:00
Chris
c81587a5a6
[Bug] Fix Login Screen Buttons can be Pressed While Animating (#5170)
* destroy containers when processing external containers

* make form buttons uninteractible until tweens finished instead

* fix holding enter spam

* fix conflicts
2025-04-21 13:55:06 -05:00
Sirz Benjie
d1423a85ca
[Bug][UI/UX] Fix type hint after enemy disappears (#5677)
* Fix type hint after enemy disappears

* Add automated test for type hint bugfix

* Make onField default to true

* Replace reference to Mode with UiMode and battleType with BattleStyle
2025-04-21 13:55:05 -05:00
Sirz Benjie
0da56cda9f
[Bug][Sprite] Fix variant loading console spam (#5690) 2025-04-21 13:46:32 -05:00
NightKev
b89b945b11
[Dev] Fix imports in overrides.ts and illusion.test.ts (#5686) 2025-04-20 13:51:06 -05:00
zaccie
d0be6a9274
[Bug] Fix order of operations when displaying enemy Boss level (#5685)
* order of operations in creating boss battleInfo

fixed a bug where because of an order of operations error in this file it ignored the position update of the boss life value set in battle-info.ts (around line 562)
2025-04-20 18:33:17 +00:00
Dean
2cf0b51299
[Bug] Properly handle suppression with Illusion (#5671)
* Remove extra attributes on neutralizing gas

* Add IllusionBreakAbAttr to applyOnLose

* Add test case
2025-04-20 11:14:19 -07:00
Unicornpowerstar
88a1ad29cc 204 205 variant palette 2025-04-20 14:36:45 +02:00
Blitzy
8515cadd77
[Balance] Update Gym Leader Teams and Teras (#5670)
* Update Gym Leader Teams

* Set Tera slots for Gym Leaders

* Change Giovanni's Specialty Type to Ground

---

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-04-20 00:20:07 -05:00
Chris
bda286cebb
[Bug] Fix Login Screen Buttons can be Pressed While Animating (#5170)
* destroy containers when processing external containers

* make form buttons uninteractible until tweens finished instead

* fix holding enter spam

* fix conflicts
2025-04-19 14:00:12 -07:00
Unicornpowerstar
39e9f11fb1 2038 json adjustments on breaking 2025-04-19 21:40:38 +02:00
Unicornpowerstar
8c832acb9b 782-783-784 variant palette
transfer to consistent sprite set. removal of exp. due to statics not lining up.
2025-04-19 19:03:32 +02:00
Sirz Benjie
c57d7d4389
Merge branch 'beta' into My-first-Variant-implementation- 2025-04-19 10:31:35 -05:00
Unicornpowerstar
0c14110f9f 331 332 + female variant palette 2025-04-19 17:08:56 +02:00
Sirz Benjie
65294f408e
[Bug][UI/UX] Fix type hint after enemy disappears (#5677)
* Fix type hint after enemy disappears

* Add automated test for type hint bugfix

* Make onField default to true

* Replace reference to Mode with UiMode and battleType with BattleStyle
2025-04-19 08:04:19 -07:00
Sirz Benjie
5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00
damocleas
a6e87c8438
[Bug] [Move] Supercell Slam now hits Minimized targets for double damage and can't miss (#5680)
Added AlwaysHitMinimizeAttr and HitsTagForDoubleDamageAttr to Supercell Slam for Minimize
2025-04-18 22:25:05 -04:00
Sirz Benjie
54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00
Lylian BALL
82cd492117
[Bug] Pokemon with illusion imitate the cry of the illusion (#5675) 2025-04-18 09:33:28 +00:00
Sirz Benjie
b8b101119c
[Bug][Sprite] Use floats for variant shader recolor comparison (#5668)
* Use float values for comparison

* Remove unused colorInt
2025-04-17 20:31:57 +00:00
Sirz Benjie
3a46aae687
[Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639)
* Add test for beak blast applying after user faints

* Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply

* Add test to beak blast ensuring a long reach user does not get burned

* Re-add DamageProtectedTag to relevant inheritance chains

* Move resetSummonData to faintPhase instead of pokemon.apply

* Remove passing of grudge and destiny bond tags to faint phase
2025-04-17 15:25:38 -05:00
Sirz Benjie
eef8367caf
[Bug] Fix experimental sprites not loading in starter select (#5664)
[Bug][Sprite] Fix experimental variant sprites not being loaded in starter select screen
2025-04-17 09:57:30 -07:00
Sirz Benjie
45a2f42602
[Bug] Prevent game from hanging when loading in a new battle (#5676) 2025-04-17 11:44:50 -04:00
Unicornpowerstar
63a0649bb2 780 Variant palette 2025-04-17 17:14:45 +02:00
Unicornpowerstar
0590163d93 871 variant palette 2025-04-17 16:04:19 +02:00
Unicornpowerstar
9c6904db5d 187-188-189 Variant palette 2025-04-17 15:40:38 +02:00
Sirz Benjie
b2bab46e1c
[Bug][Ability] Fix healer queueing its message when its ally is fainted (#5642)
* Add check against faint status effect

* Add tests for healer

* Remove redundant portions of the tests

* Fix broken test
2025-04-17 04:47:49 +00:00
damocleas
8d311e65cf
[Bug] [Ability] Fixed wrong Sheer Force interactions and multiplier from ~1.33 -> 1.3 (#5515)
* sheer force #, sheer force and burning jealousy test fix, and move chance fixes

* removed order up sheer force interaction mention and test - updated comments

* remove electro shot from changes
2025-04-16 19:31:53 -07:00
Sirz Benjie
ae588ebff9
[Bug][Move] Struggle no longer gets STAB (#5643)
* Struggle no longer gets STAB

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-16 16:05:40 -05:00