* rename `getShinyMultiplier`
* simplify methods to use first active event instead of sometimes using all active events
* change remaining methods to use first event
* use `ModifierTypeKeys` instead of `string` for wave rewards
* rename `shinyMultiplier` to `shinyEncounterMultiplier` and add `shinyCatchMultiplier`
* update comments
* add comment
* Fix capitalization of variable, remove comment
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixed up arena tags `apply` with type safety; removed unused parameters from tags
* Enforced member visibility on a few methods
* Made arena tag layers readonly; cleaned up callsites
* Added tests for stone axe
* Fixed mat block + removed unused file
* Fixed up the tests for locale messages + fixed lucky chant
* Reverted change to light screen DR%
* Fixed tests to not check neutralizing gas msgs
* Fixed inverted conditional in test file
* Update doc comments for type-helpers.ts
* Added util to make `it.each` test cases from a bunch of enums
* Fixed up tsdocs
* Fixed type error + removed broken util
* Fixed TR signature
* FIxed type errors caused by pending heal tags
* Remove `undefined` from `onOverlap`'s signature
* allow sourceless arena tags once again
---------
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* make IVs use Uint8Array
* Add many typed array helpers
* Move array utils to its own file
* Add suppression comment
* Adjust type of `getStats`
* Adjust test mocks to use typed arrays
* Adjust signatures of some phases to use ArrayLike<T>
* Adjust signature of src/ui/containers/stats-container#updateIvs
* Remove comment gap to try to satisfy typedoc
* Ensure ivs are always set
* fix: fun-and-games me to use typed array
* Add new tests for array utilities
* Update type of ivs in save-data.ts
* Update part-timer-encounter.test.ts
* Convert uses of StatusEffect[] to Uint8Array
* Update ssui to use uint8array for ivs
* Revert use of typed arrays
* Move `nil` to @types/common
* Make more arrays readonly
* fix: remnant change to immune effects
* Even more array improvements
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* address Bertie's comments from code review
* tests: remove undefined check for bigint array types
* fixup abilities.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add caching for test matchers types to improve ts performance
* add skipLibCheck to tsconfig.json
* Bump package versions
* Move tm species map to its own file
* Turn on ts-nocheck in pokemon-level-moves
* Move initBiomes to own file
* Add types to methods in ME encounter phase utils
* Fix spacing
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/6617
The formula is `round(max friendship * (current wave / 200))`
where the max friendship value a Pokemon can have is `255`
and `current wave / 200` represents a % value based on
how far in the game you are
* Add failure conditions and move failures part 1
* Add second and third failure sequences
* Refactor mostly complete, need to recheck tests
* Adjust status checks to respect ignoreStatus useModes
* Adjust restriction for stuff cheeks
* Address bertie's review comments
* Add counterRedirectAttr to other counter-like moves
* Adjust some documentation for new methods
* Make substitute use the move tag
* Adjust counter attr to use array.find
* Adjust move condition check that occurs in the third failure check sequence
* Insert move failure check sequence part 4 into move phase
* Revert type adjustment to getBattlerIndex
* Make charging moves deduct pp on use instead of on release
* Fix first move condition not using 1 based starting wave
* Tweak charge move handling and protean timing
* Adjust fly tests to expect pp reduction properly
* Add missing attribute to counter
* Adjust revival blessing hardcore test to respect new return value of isUsable
* Adjust copycat test to account for how it actually works
* Play sleep animation and message
* Remove BYPASS_SLEEP battler tag in favor of boolean holder
* Finish unfinished docs
* Ensure move restrictions are only checked for players
* Adjust pollen puff condition, fix docs on `isOpponent`
* Fix failAgainstFinalBossCondition
* Fix dig test
* Adjust dive's test
* Fix missing break in applyConditions
* Fix getBattlerIndex for enemyPokemon
* Adjust type hint test to not rely on teleport
* Minor adjustments from code review
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Add tests for teleport
* Minor adjustments from code review
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* PR review changes
Fix type hints test name
Update Dig/Dive test name
Separate TSDoc imports in `pokemon-utils.ts`
Add missing `@returns` in `move-phase.ts`
Fix comment typos
Separate TSDoc imports in `move-phase.ts`
Add return hints to `trySelectMove`
Minor formatting
Remove duplicate `.affectedByGravity()` on Telekinesis
Fix docs for `checkRestrictions`
Manually format method definition
Fix comment spacing
Fix variable naming
* Address kev's review comments
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Minor adjustments from code review
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Remove optional chaining
* fix: type for InferKeys
* chore: apply biome
* chore: fix merge conflicts from Biome update
* Remove latent isNullOrUndefined
* Drop readonly on timingModifier
* docs: Add class comment
* Address comments from code review
* Drop readonly from timingModifier
* Cleanup proc chance computation
* Move `cureStatus` into the Pokemon class
* Final touchups
---------
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Lower TM weight in moveset generation.
* Implement a cap on amount of TMs based on wave.
* Extract ai moveset generation to its own file
* Minor doc cleanup
* Move magic numbers to balance file and export them
* Tweak stab move weight generation
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Move type definitions away from game-data.ts
* Update src/@types/data-types.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Renamed file to save-data.ts
* Fixed broken import
* Moved some ui files
* Run biome, fix broken import
* Fixed one more broken input
* Add blacklist of moves that can't be forced STAB.
* Add exploding moves to blacklist.
* Change blacklist from array to list.
* Sort blacklist and add steel beam
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Added more biome rules
* Fixes
* Added a few more rules
* Added global phaser to biome
* Fix tpyo
* Updated biome to 2.1.4; improved docs on linting/localization; added vcs support
Also added `.build` to gitignore cuz reasons
* Fixed tpyo
* dd
* Applied linter fixes
* Partially fixed some private property issues
* Upgraded to Biome 2.2.0; added `operatorLinebreak` and a few new rules
* Moved operator linebreaks before lines
* Applied kev's suggestions
* Update biome.jsonc
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* added like all the rules and then some
* modify biome.jsonc
* apply biome formatting
* Reverted changes to balance folder
* fixed stuff
* Fixed biome stripping trailing globstars from everything
* made `noInvertedElse` an error rule
* Add & apply fixes for `useExplicitLengthCheck`, `useAtIndex` and `noNonNullAssertedOptionalChain`
* Bumped biome to 2.2.3
* Fixed a few syntax errors
* Removed trailing globstars since biome actually fixed their shit
* Final clean up
* foobarbaz
* Fixed remaining issues
* Fixed a few errors in SSUI
* fixed rounding issue
* Fixed test to not round funky
* Fixed biome false positive for vitest hooks
* Apply biome:all
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Ensure status effects from same source interaction cannot override each other
* Update test/status-effects/general-status-effect.test.ts
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>