Nature Power move change for Town Metropolis and Plains

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damocleas 2024-04-15 14:04:58 -06:00 committed by GitHub
parent 3a1ebc9815
commit ffe817895a
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@ -2828,16 +2828,16 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
case TerrainType.NONE:
switch (user.scene.arena.biomeType) {
case Biome.TOWN:
moveId = Moves.TRI_ATTACK;
moveId = Moves.ROUND;
break;
case Biome.METROPOLIS:
moveId = Moves.DARK_PULSE;
moveId = Moves.TRI_ATTACK;
break;
case Biome.SLUM:
moveId = Moves.SLUDGE_BOMB;
break;
case Biome.PLAINS:
moveId = Moves.ROUND;
moveId = Moves.SILVER_WIND;
break;
case Biome.GRASS:
moveId = Moves.GRASS_KNOT;