From ffe817895ab9123dfa7f3a211587f8565480753e Mon Sep 17 00:00:00 2001 From: damocleas Date: Mon, 15 Apr 2024 14:04:58 -0600 Subject: [PATCH] Nature Power move change for Town Metropolis and Plains --- src/data/move.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 32c81f155d3..8471063bd58 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2828,16 +2828,16 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr { case TerrainType.NONE: switch (user.scene.arena.biomeType) { case Biome.TOWN: - moveId = Moves.TRI_ATTACK; + moveId = Moves.ROUND; break; case Biome.METROPOLIS: - moveId = Moves.DARK_PULSE; + moveId = Moves.TRI_ATTACK; break; case Biome.SLUM: moveId = Moves.SLUDGE_BOMB; break; case Biome.PLAINS: - moveId = Moves.ROUND; + moveId = Moves.SILVER_WIND; break; case Biome.GRASS: moveId = Moves.GRASS_KNOT;