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Clean Up Unit Tests
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@ -1,12 +1,11 @@
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import { globalScene } from "#app/global-scene";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { EggHatchPhase } from "#app/phases/egg-hatch-phase";
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import { Moves } from "#enums/moves";
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import { Abilities } from "#enums/abilities";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Items - Mystical Rock", () => {
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let phaserGame: Phaser.Game;
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@ -35,7 +34,7 @@ describe("Items - Mystical Rock", () => {
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}, 20000);
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it("should increase weather duration by +2 turns per stack", async () => {
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await game.startBattle([Species.GASTLY]);
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await game.classicMode.startBattle([Species.GASTLY]);
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game.move.select(Moves.SUNNY_DAY);
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@ -48,7 +47,7 @@ describe("Items - Mystical Rock", () => {
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}, 20000);
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it("should increase terrain duration by +2 turns per stack", async () => {
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await game.startBattle([Species.GASTLY]);
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await game.classicMode.startBattle([Species.GASTLY]);
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game.move.select(Moves.GRASSY_TERRAIN);
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