Clean Up Unit Tests

This commit is contained in:
xsn34kzx 2025-03-26 02:38:47 -04:00
parent 8731d271ca
commit fd2995d37c

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@ -1,12 +1,11 @@
import { globalScene } from "#app/global-scene";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { EggHatchPhase } from "#app/phases/egg-hatch-phase";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Items - Mystical Rock", () => {
let phaserGame: Phaser.Game;
@ -35,7 +34,7 @@ describe("Items - Mystical Rock", () => {
}, 20000);
it("should increase weather duration by +2 turns per stack", async () => {
await game.startBattle([Species.GASTLY]);
await game.classicMode.startBattle([Species.GASTLY]);
game.move.select(Moves.SUNNY_DAY);
@ -48,7 +47,7 @@ describe("Items - Mystical Rock", () => {
}, 20000);
it("should increase terrain duration by +2 turns per stack", async () => {
await game.startBattle([Species.GASTLY]);
await game.classicMode.startBattle([Species.GASTLY]);
game.move.select(Moves.GRASSY_TERRAIN);