Remove extraneous resets

This commit is contained in:
Dean 2025-03-19 15:52:37 -07:00
parent da0f70908c
commit fc30ba20d2

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@ -72,7 +72,6 @@ describe("Moves - Chilly Reception", () => {
game.override game.override
.battleType("single") .battleType("single")
.enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE]) .enemyMoveset([Moves.CHILLY_RECEPTION, Moves.TACKLE])
.enemyAbility(Abilities.NONE)
.moveset(Array(4).fill(Moves.SPLASH)); .moveset(Array(4).fill(Moves.SPLASH));
await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]); await game.classicMode.startBattle([Species.SLOWKING, Species.MEOWTH]);
@ -89,7 +88,6 @@ describe("Moves - Chilly Reception", () => {
.battleType("single") .battleType("single")
.startingWave(8) .startingWave(8)
.enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION)) .enemyMoveset(Array(4).fill(Moves.CHILLY_RECEPTION))
.enemyAbility(Abilities.NONE)
.enemySpecies(Species.MAGIKARP) .enemySpecies(Species.MAGIKARP)
.moveset([Moves.SPLASH, Moves.THUNDERBOLT]); .moveset([Moves.SPLASH, Moves.THUNDERBOLT]);