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fixing test SPLASH_ONLY
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@ -3,7 +3,6 @@ import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -27,7 +26,7 @@ describe("Moves - Chilly Reception", () => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.moveset([Moves.CHILLY_RECEPTION, Moves.SNOWSCAPE])
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.enemyMoveset(SPLASH_ONLY)
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.enemyMoveset(Array(4).fill(Moves.SPLASH))
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.enemyAbility(Abilities.NONE)
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.ability(Abilities.NONE);
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