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Fix other uses of specialty type variable
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5f09ebcc24
commit
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@ -405,14 +405,14 @@ export default class Trainer extends Phaser.GameObjects.Container {
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}
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}
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}
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}
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if (!retry && this.config.specialtyTypes.length && !this.config.specialtyTypes.find(t => ret.isOfType(t))) {
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if (!retry && this.config.specialtyType && !ret.isOfType(this.config.specialtyType)) {
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retry = true;
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retry = true;
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console.log("Attempting reroll of species evolution to fit specialty type...");
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console.log("Attempting reroll of species evolution to fit specialty type...");
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let evoAttempt = 0;
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let evoAttempt = 0;
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while (retry && evoAttempt++ < 10) {
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while (retry && evoAttempt++ < 10) {
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ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength));
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ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength));
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console.log(ret.name);
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console.log(ret.name);
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if (this.config.specialtyTypes.find(t => ret.isOfType(t))) {
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if (ret.isOfType(this.config.specialtyType)) {
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retry = false;
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retry = false;
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}
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}
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}
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}
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