From f00727244c7937adc8428f738e4f6e789fe6e2c2 Mon Sep 17 00:00:00 2001 From: AJ Fontaine Date: Tue, 6 Aug 2024 20:51:59 -0400 Subject: [PATCH] Fix other uses of specialty type variable --- src/field/trainer.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/field/trainer.ts b/src/field/trainer.ts index 3e78afeae83..5b049902ad8 100644 --- a/src/field/trainer.ts +++ b/src/field/trainer.ts @@ -405,14 +405,14 @@ export default class Trainer extends Phaser.GameObjects.Container { } } - if (!retry && this.config.specialtyTypes.length && !this.config.specialtyTypes.find(t => ret.isOfType(t))) { + if (!retry && this.config.specialtyType && !ret.isOfType(this.config.specialtyType)) { retry = true; console.log("Attempting reroll of species evolution to fit specialty type..."); let evoAttempt = 0; while (retry && evoAttempt++ < 10) { ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength)); console.log(ret.name); - if (this.config.specialtyTypes.find(t => ret.isOfType(t))) { + if (ret.isOfType(this.config.specialtyType)) { retry = false; } }