Added tests for snad spit, seed sower and perish body; for all three, the test checking if the ability triggers after the user faints is failing.

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Wlowscha 2025-02-01 00:26:11 +01:00
parent a255e06d82
commit ef86de4d62
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GPG Key ID: 3C8F1AD330565D04
3 changed files with 176 additions and 2 deletions

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@ -0,0 +1,92 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Perish Song", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.starterSpecies(Species.CURSOLA);
game.override.ability(Abilities.PERISH_BODY);
game.override.moveset([ Moves.SPLASH ]);
});
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.AQUA_JET ]);
await game.classicMode.startBattle();
const cursola = game.scene.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
}, 20000);
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([ Moves.AQUA_JET ])
.enemyLevel(100)
.startingLevel(1);
await game.classicMode.startBattle([ Species.CURSOLA, Species.FEEBAS ]);
const magikarp = game.scene.getEnemyPokemon();
game.move.select(Moves.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
}, 20000);
it("should not activate if attacker already has perish song", async () => {
game.override.enemyMoveset([ Moves.PERISH_SONG, Moves.AQUA_JET, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.FEEBAS, Species.CURSOLA ]);
const feebas = game.scene.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon();
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.PERISH_SONG);
await game.toNextTurn();
expect(feebas?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
game.doSwitchPokemon(1);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
const cursola = game.scene.getPlayerPokemon();
expect(cursola?.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(2);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.AQUA_JET);
await game.toNextTurn();
expect(cursola?.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(1);
}, 20000);
});

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@ -36,7 +36,7 @@ describe("Abilities - Sand Spit", () => {
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.TACKLE ]);
await game.startBattle();
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
@ -44,9 +44,22 @@ describe("Abilities - Sand Spit", () => {
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
}, 20000);
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([ Moves.TACKLE ])
.enemyLevel(100)
.startingLevel(1);
await game.classicMode.startBattle([ Species.SILICOBRA, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
}, 20000);
it("should not trigger when targetted with status moves", async () => {
game.override.enemyMoveset([ Moves.GROWL ]);
await game.startBattle();
await game.classicMode.startBattle();
game.move.select(Moves.COIL);
await game.toNextTurn();

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@ -0,0 +1,69 @@
import { TerrainType } from "#app/data/terrain";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Seed Sower", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.starterSpecies(Species.ARBOLIVA);
game.override.ability(Abilities.SEED_SOWER);
game.override.moveset([ Moves.SPLASH ]);
});
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.TACKLE ]);
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
}, 20000);
it("should trigger even when fainting", async () => {
game.override.enemyMoveset([ Moves.TACKLE ])
.enemyLevel(100)
.startingLevel(1);
await game.classicMode.startBattle([ Species.ARBOLIVA, Species.MAGIKARP ]);
game.move.select(Moves.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
}, 20000);
it("should not trigger when targetted with status moves", async () => {
game.override.enemyMoveset([ Moves.GROWL ]);
await game.classicMode.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.terrain?.terrainType).not.toBe(TerrainType.GRASSY);
}, 20000);
});