diff --git a/src/test/abilities/perish_body.test.ts b/src/test/abilities/perish_body.test.ts new file mode 100644 index 00000000000..6f574e9c205 --- /dev/null +++ b/src/test/abilities/perish_body.test.ts @@ -0,0 +1,92 @@ +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + + +describe("Abilities - Perish Song", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override.battleType("single"); + game.override.disableCrits(); + + game.override.enemySpecies(Species.MAGIKARP); + game.override.enemyAbility(Abilities.BALL_FETCH); + + game.override.starterSpecies(Species.CURSOLA); + game.override.ability(Abilities.PERISH_BODY); + game.override.moveset([ Moves.SPLASH ]); + }); + + it("should trigger when hit with damaging move", async () => { + game.override.enemyMoveset([ Moves.AQUA_JET ]); + await game.classicMode.startBattle(); + const cursola = game.scene.getPlayerPokemon(); + const magikarp = game.scene.getEnemyPokemon(); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(cursola?.summonData.tags[0].turnCount).toBe(3); + expect(magikarp?.summonData.tags[0].turnCount).toBe(3); + }, 20000); + + it("should trigger even when fainting", async () => { + game.override.enemyMoveset([ Moves.AQUA_JET ]) + .enemyLevel(100) + .startingLevel(1); + await game.classicMode.startBattle([ Species.CURSOLA, Species.FEEBAS ]); + const magikarp = game.scene.getEnemyPokemon(); + + game.move.select(Moves.SPLASH); + game.doSelectPartyPokemon(1); + await game.toNextTurn(); + + expect(magikarp?.summonData.tags[0].turnCount).toBe(3); + }, 20000); + + it("should not activate if attacker already has perish song", async () => { + game.override.enemyMoveset([ Moves.PERISH_SONG, Moves.AQUA_JET, Moves.SPLASH ]); + await game.classicMode.startBattle([ Species.FEEBAS, Species.CURSOLA ]); + const feebas = game.scene.getPlayerPokemon(); + const magikarp = game.scene.getEnemyPokemon(); + + game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.PERISH_SONG); + await game.toNextTurn(); + + expect(feebas?.summonData.tags[0].turnCount).toBe(3); + expect(magikarp?.summonData.tags[0].turnCount).toBe(3); + + game.doSwitchPokemon(1); + await game.forceEnemyMove(Moves.SPLASH); + await game.toNextTurn(); + + const cursola = game.scene.getPlayerPokemon(); + expect(cursola?.summonData.tags.length).toBe(0); + expect(magikarp?.summonData.tags[0].turnCount).toBe(2); + + game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.AQUA_JET); + await game.toNextTurn(); + + expect(cursola?.summonData.tags.length).toBe(0); + expect(magikarp?.summonData.tags[0].turnCount).toBe(1); + + }, 20000); +}); diff --git a/src/test/abilities/sand_spit.test.ts b/src/test/abilities/sand_spit.test.ts index 1c21cff3c14..617d283e497 100644 --- a/src/test/abilities/sand_spit.test.ts +++ b/src/test/abilities/sand_spit.test.ts @@ -36,7 +36,7 @@ describe("Abilities - Sand Spit", () => { it("should trigger when hit with damaging move", async () => { game.override.enemyMoveset([ Moves.TACKLE ]); - await game.startBattle(); + await game.classicMode.startBattle(); game.move.select(Moves.SPLASH); await game.toNextTurn(); @@ -44,9 +44,22 @@ describe("Abilities - Sand Spit", () => { expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM); }, 20000); + it("should trigger even when fainting", async () => { + game.override.enemyMoveset([ Moves.TACKLE ]) + .enemyLevel(100) + .startingLevel(1); + await game.classicMode.startBattle([ Species.SILICOBRA, Species.MAGIKARP ]); + + game.move.select(Moves.SPLASH); + game.doSelectPartyPokemon(1); + await game.toNextTurn(); + + expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM); + }, 20000); + it("should not trigger when targetted with status moves", async () => { game.override.enemyMoveset([ Moves.GROWL ]); - await game.startBattle(); + await game.classicMode.startBattle(); game.move.select(Moves.COIL); await game.toNextTurn(); diff --git a/src/test/abilities/seed_sower.test.ts b/src/test/abilities/seed_sower.test.ts new file mode 100644 index 00000000000..61925ea76c9 --- /dev/null +++ b/src/test/abilities/seed_sower.test.ts @@ -0,0 +1,69 @@ +import { TerrainType } from "#app/data/terrain"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + + +describe("Abilities - Seed Sower", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override.battleType("single"); + game.override.disableCrits(); + + game.override.enemySpecies(Species.MAGIKARP); + game.override.enemyAbility(Abilities.BALL_FETCH); + + game.override.starterSpecies(Species.ARBOLIVA); + game.override.ability(Abilities.SEED_SOWER); + game.override.moveset([ Moves.SPLASH ]); + }); + + it("should trigger when hit with damaging move", async () => { + game.override.enemyMoveset([ Moves.TACKLE ]); + await game.classicMode.startBattle(); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY); + }, 20000); + + it("should trigger even when fainting", async () => { + game.override.enemyMoveset([ Moves.TACKLE ]) + .enemyLevel(100) + .startingLevel(1); + await game.classicMode.startBattle([ Species.ARBOLIVA, Species.MAGIKARP ]); + + game.move.select(Moves.SPLASH); + game.doSelectPartyPokemon(1); + await game.toNextTurn(); + + expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY); + }, 20000); + + it("should not trigger when targetted with status moves", async () => { + game.override.enemyMoveset([ Moves.GROWL ]); + await game.classicMode.startBattle(); + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + expect(game.scene.arena.terrain?.terrainType).not.toBe(TerrainType.GRASSY); + }, 20000); +});