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[Challenge] Add Nuzlocke-related Challenges
Co-authored-by: =?UTF-8?q?Matilde=20Sim=C3=B5es?= <matilde.simoes@tecnico.ulisboa.pt> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Sirzento <sirzento@gmx.de>
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@ -13,15 +13,16 @@ import { Challenges } from "#enums/challenges";
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import { TypeColor, TypeShadow } from "#enums/color";
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import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
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import { ModifierTier } from "#enums/modifier-tier";
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import type { MoveId } from "#enums/move-id";
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import { MoveId } from "#enums/move-id";
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import type { MoveSourceType } from "#enums/move-source-type";
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import { Nature } from "#enums/nature";
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import { PokemonType } from "#enums/pokemon-type";
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import { SpeciesId } from "#enums/species-id";
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import { TrainerType } from "#enums/trainer-type";
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import { TrainerVariant } from "#enums/trainer-variant";
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import type { Pokemon } from "#field/pokemon";
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import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
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import { Trainer } from "#field/trainer";
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import type { ModifierTypeOption } from "#modifiers/modifier-type";
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import { PokemonMove } from "#moves/pokemon-move";
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import type { DexAttrProps, GameData } from "#system/game-data";
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import { BooleanHolder, type NumberHolder, randSeedItem } from "#utils/common";
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@ -345,6 +346,75 @@ export abstract class Challenge {
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applyFlipStat(_pokemon: Pokemon, _baseStats: number[]) {
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return false;
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}
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/**
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* An apply function for PARTY_HEAL. Derived classes should alter this.
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* @returns Whether party healing is enabled or not
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*/
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applyPartyHeal(): boolean {
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return true;
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}
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/**
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* An apply function for SHOP. Derived classes should alter this.
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* @returns Whether the shop is or is not available after a wave
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*/
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applyShop() {
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return true;
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}
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/**
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* An apply function for POKEMON_ADD_TO_PARTY. Derived classes should alter this.
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* @param _pokemon - The pokemon being caught
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* @return Whether the pokemon can be added to the party or not
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*/
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applyPokemonAddToParty(_pokemon: EnemyPokemon): boolean {
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return true;
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}
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/**
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* An apply function for POKEMON_FUSION. Derived classes should alter this.
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* @param _pokemon - The pokemon being checked
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* @returns Whether the selected pokemon is allowed to fuse or not
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*/
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applyPokemonFusion(_pokemon: PlayerPokemon): boolean {
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return false;
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}
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/**
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* An apply function for POKEMON_MOVE. Derived classes should alter this.
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* @param _moveId - The move being checked
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* @returns Whether the move can be used or not
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*/
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applyPokemonMove(_moveId: MoveId): boolean {
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return true;
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}
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/**
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* An apply function for SHOP_ITEM. Derived classes should alter this.
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* @param _shopItem - The item being checked
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* @returns Whether the item should be added to the shop or not
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*/
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applyShopItem(_shopItem: ModifierTypeOption | null): boolean {
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return true;
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}
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/**
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* An apply function for WAVE_REWARD. Derived classes should alter this.
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* @param _reward - The reward being checked
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* @returns Whether the reward should be added to the reward options or not
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*/
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applyWaveReward(_reward: ModifierTypeOption | null): boolean {
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return true;
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}
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/**
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* An apply function for PREVENT_REVIVE. Derived classes should alter this.
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* @returns Whether fainting is a permanent status or not
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*/
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applyPreventRevive(): boolean {
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return false;
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}
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}
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type ChallengeCondition = (data: GameData) => boolean;
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@ -889,6 +959,89 @@ export class LowerStarterPointsChallenge extends Challenge {
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}
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}
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/**
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* Implements a No Support challenge
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*/
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export class NoSupportChallenge extends Challenge {
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// 1 is no_heal
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// 2 is no_shop
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// 3 is both
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constructor() {
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super(Challenges.NO_SUPPORT, 3);
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}
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override applyPartyHeal(): boolean {
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return this.value === 2;
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}
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override applyShop(): boolean {
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return this.value === 1;
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}
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static override loadChallenge(source: NoSupportChallenge | any): NoSupportChallenge {
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const newChallenge = new NoSupportChallenge();
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newChallenge.value = source.value;
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newChallenge.severity = source.severity;
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return newChallenge;
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}
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}
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/**
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* Implements a Limited Catch challenge
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*/
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export class LimitedCatchChallenge extends Challenge {
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constructor() {
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super(Challenges.LIMITED_CATCH, 1);
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}
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override applyPokemonAddToParty(pokemon: EnemyPokemon): boolean {
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return pokemon.metWave % 10 === 1;
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}
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static override loadChallenge(source: LimitedCatchChallenge | any): LimitedCatchChallenge {
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const newChallenge = new LimitedCatchChallenge();
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newChallenge.value = source.value;
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newChallenge.severity = source.severity;
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return newChallenge;
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}
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}
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/**
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* Implements a Permanent Faint challenge
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*/
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export class PermanentFaintChallenge extends Challenge {
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constructor() {
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super(Challenges.PERMANENT_FAINT, 1);
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}
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override applyPokemonFusion(pokemon: PlayerPokemon): boolean {
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return !pokemon.isFainted();
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}
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override applyShopItem(shopItem: ModifierTypeOption | null): boolean {
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return shopItem?.type.group !== "revive";
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}
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override applyWaveReward(reward: ModifierTypeOption | null): boolean {
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return this.applyShopItem(reward);
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}
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override applyPokemonMove(moveId: MoveId) {
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return moveId !== MoveId.REVIVAL_BLESSING;
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}
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override applyPreventRevive(): boolean {
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return true;
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}
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static override loadChallenge(source: PermanentFaintChallenge | any): PermanentFaintChallenge {
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const newChallenge = new PermanentFaintChallenge();
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newChallenge.value = source.value;
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newChallenge.severity = source.severity;
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return newChallenge;
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}
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}
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/**
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* Apply all challenges that modify starter choice.
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* @param challengeType {@link ChallengeType} ChallengeType.STARTER_CHOICE
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@ -1041,6 +1194,66 @@ export function applyChallenges(
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export function applyChallenges(challengeType: ChallengeType.FLIP_STAT, pokemon: Pokemon, baseStats: number[]): boolean;
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/**
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* Apply all challenges that conditionally enable or disable automatic party healing during biome transitions
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* @param challengeType - {@linkcode ChallengeType.PARTY_HEAL}
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* @returns Whether party healing is enabled or not
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*/
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export function applyChallenges(challengeType: ChallengeType.PARTY_HEAL): boolean;
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/**
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* Apply all challenges that conditionally enable or disable the shop
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* @returns Whether the shop is or is not available after a wave
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*/
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export function applyChallenges(challengeType: ChallengeType.SHOP): boolean;
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/**
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* Apply all challenges that validate whether a pokemon can be added to the player's party or not
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* @param challengeType - {@linkcode ChallengeType.POKEMON_ADD_TO_PARTY}
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* @param pokemon - The pokemon being caught
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* @return Whether the pokemon can be added to the party or not
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*/
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export function applyChallenges(challengeType: ChallengeType.POKEMON_ADD_TO_PARTY, pokemon: EnemyPokemon): boolean;
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/**
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* Apply all challenges that validate whether a pokemon is allowed to fuse or not
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* @param challengeType - {@linkcode ChallengeType.POKEMON_FUSION}
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* @param pokemon - The pokemon being checked
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* @returns Whether the selected pokemon is allowed to fuse or not
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*/
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export function applyChallenges(challengeType: ChallengeType.POKEMON_FUSION, pokemon: PlayerPokemon): boolean;
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/**
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* Apply all challenges that validate whether particular moves can or cannot be used
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* @param challengeType - {@linkcode ChallengeType.POKEMON_MOVE}
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* @param moveId - The move being checked
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* @returns Whether the move can be used or not
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*/
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export function applyChallenges(challengeType: ChallengeType.POKEMON_MOVE, moveId: MoveId): boolean;
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/**
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* Apply all challenges that validate whether particular items are or are not sold in the shop
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* @param challengeType - {@linkcode ChallengeType.SHOP_ITEM}
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* @param shopItem - The item being checked
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* @returns Whether the item should be added to the shop or not
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*/
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export function applyChallenges(challengeType: ChallengeType.SHOP_ITEM, shopItem: ModifierTypeOption | null): boolean;
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/**
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* Apply all challenges that validate whether particular items will be given as a reward after a wave
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* @param challengeType - {@linkcode ChallengeType.WAVE_REWARD}
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* @param reward - The reward being checked
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* @returns Whether the reward should be added to the reward options or not
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*/
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export function applyChallenges(challengeType: ChallengeType.WAVE_REWARD, reward: ModifierTypeOption | null): boolean;
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/**
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* Apply all challenges that prevent recovery from fainting
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* @param challengeType - {@linkcode ChallengeType.PREVENT_REVIVE}
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* @returns Whether fainting is a permanent status or not
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*/
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export function applyChallenges(challengeType: ChallengeType.PREVENT_REVIVE): boolean;
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export function applyChallenges(challengeType: ChallengeType, ...args: any[]): boolean {
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let ret = false;
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globalScene.gameMode.challenges.forEach(c => {
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@ -1088,6 +1301,30 @@ export function applyChallenges(challengeType: ChallengeType, ...args: any[]): b
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case ChallengeType.FLIP_STAT:
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ret ||= c.applyFlipStat(args[0], args[1]);
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break;
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case ChallengeType.PARTY_HEAL:
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ret ||= c.applyPartyHeal();
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break;
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case ChallengeType.SHOP:
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ret ||= c.applyShop();
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break;
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case ChallengeType.POKEMON_ADD_TO_PARTY:
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ret ||= c.applyPokemonAddToParty(args[0]);
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break;
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case ChallengeType.POKEMON_FUSION:
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ret ||= c.applyPokemonFusion(args[0]);
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break;
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case ChallengeType.POKEMON_MOVE:
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ret ||= c.applyPokemonMove(args[0]);
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break;
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case ChallengeType.SHOP_ITEM:
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ret ||= c.applyShopItem(args[0]);
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break;
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case ChallengeType.WAVE_REWARD:
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ret ||= c.applyWaveReward(args[0]);
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break;
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case ChallengeType.PREVENT_REVIVE:
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ret ||= c.applyPreventRevive();
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break;
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}
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}
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});
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@ -1115,6 +1352,12 @@ export function copyChallenge(source: Challenge | any): Challenge {
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return InverseBattleChallenge.loadChallenge(source);
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case Challenges.FLIP_STAT:
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return FlipStatChallenge.loadChallenge(source);
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case Challenges.LIMITED_CATCH:
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return LimitedCatchChallenge.loadChallenge(source);
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case Challenges.NO_SUPPORT:
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return NoSupportChallenge.loadChallenge(source);
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case Challenges.PERMANENT_FAINT:
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return PermanentFaintChallenge.loadChallenge(source);
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}
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throw new Error("Unknown challenge copied");
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}
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@ -1128,6 +1371,9 @@ export function initChallenges() {
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new FreshStartChallenge(),
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new InverseBattleChallenge(),
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new FlipStatChallenge(),
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new LimitedCatchChallenge(),
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new NoSupportChallenge(),
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new PermanentFaintChallenge(),
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);
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}
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@ -1,4 +1,6 @@
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import { applyChallenges } from "#data/challenge";
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import { allMoves } from "#data/data-lists";
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import { ChallengeType } from "#enums/challenge-type";
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import type { MoveId } from "#enums/move-id";
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import type { Pokemon } from "#field/pokemon";
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import type { Move } from "#moves/move";
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@ -46,15 +48,12 @@ export class PokemonMove {
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*/
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isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean {
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// TODO: Add Sky Drop's 1 turn stall
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if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) {
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return false;
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}
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const isBattleRestricted = this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon);
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const hasPp = ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1;
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const isNotChallengeRestricted = !pokemon.isPlayer() || applyChallenges(ChallengeType.POKEMON_MOVE, this.moveId);
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const isUnimplemented = this.getMove().name.endsWith(" (N)");
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if (this.getMove().name.endsWith(" (N)")) {
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return false;
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}
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return ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1;
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return !isBattleRestricted && hasPp && isNotChallengeRestricted && !isUnimplemented;
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}
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getMove(): Move {
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@ -1,6 +1,7 @@
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import { globalScene } from "#app/global-scene";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { speciesStarterCosts } from "#balance/starters";
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import { applyChallenges } from "#data/challenge";
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import { modifierTypes } from "#data/data-lists";
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import { Gender } from "#data/gender";
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import {
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@ -13,6 +14,7 @@ import { CustomPokemonData } from "#data/pokemon-data";
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import type { PokemonSpecies } from "#data/pokemon-species";
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import { getStatusEffectCatchRateMultiplier } from "#data/status-effect";
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import type { AbilityId } from "#enums/ability-id";
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import { ChallengeType } from "#enums/challenge-type";
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import { PlayerGender } from "#enums/player-gender";
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import type { PokeballType } from "#enums/pokeball";
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import type { PokemonType } from "#enums/pokemon-type";
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@ -706,6 +708,12 @@ export async function catchPokemon(
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});
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};
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Promise.all([pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon)]).then(() => {
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// TODO: Address ME edge cases (Safari Zone, etc.)
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if (!applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon)) {
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removePokemon();
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end();
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return;
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}
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if (globalScene.getPlayerParty().length === 6) {
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const promptRelease = () => {
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globalScene.ui.showText(
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@ -65,5 +65,45 @@ export enum ChallengeType {
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/**
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* Modifies what the pokemon stats for Flip Stat Mode.
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*/
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FLIP_STAT
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FLIP_STAT,
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/**
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* Challenges which conditionally enable or disable automatic party healing during biome transitions
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* @see {@linkcode Challenge.applyPartyHealAvailability}
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*/
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PARTY_HEAL,
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/**
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* Challenges which conditionally enable or disable the shop
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* @see {@linkcode Challenge.applyShopAvailability}
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*/
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SHOP,
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/**
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* Challenges which validate whether a pokemon can be added to the player's party or not
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* @see {@linkcode Challenge.applyCatchAvailability}
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*/
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POKEMON_ADD_TO_PARTY,
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/**
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* Challenges which validate whether a pokemon is allowed to fuse or not
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* @see {@linkcode Challenge.applyFusionAvailability}
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*/
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POKEMON_FUSION,
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/**
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* Challenges which validate whether particular moves can or cannot be used
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* @see {@linkcode Challenge.applyMoveAvailability}
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*/
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POKEMON_MOVE,
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/**
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* Challenges which validate whether particular items are or are not sold in the shop
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* @see {@linkcode Challenge.applyShopItems}
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*/
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SHOP_ITEM,
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/**
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* Challenges which validate whether particular items will be given as a reward after a wave
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* @see {@linkcode Challenge.applyWaveRewards}
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*/
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WAVE_REWARD,
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/**
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* Challenges which prevent recovery from fainting
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* @see {@linkcode Challenge.applyPermanentFaint}
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*/
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PREVENT_REVIVE,
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}
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@ -6,4 +6,7 @@ export enum Challenges {
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FRESH_START,
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INVERSE_BATTLE,
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FLIP_STAT,
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LIMITED_CATCH,
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NO_SUPPORT,
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PERMANENT_FAINT,
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}
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@ -2,8 +2,7 @@ import { FixedBattleConfig } from "#app/battle";
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import { CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES, CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
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import { globalScene } from "#app/global-scene";
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import Overrides from "#app/overrides";
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import type { Challenge } from "#data/challenge";
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import { allChallenges, applyChallenges, copyChallenge } from "#data/challenge";
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import { allChallenges, applyChallenges, type Challenge, copyChallenge } from "#data/challenge";
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import { getDailyStartingBiome } from "#data/daily-run";
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import { allSpecies } from "#data/data-lists";
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import type { PokemonSpecies } from "#data/pokemon-species";
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@ -311,6 +310,14 @@ export class GameMode implements GameModeConfig {
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return this.battleConfig[waveIndex];
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}
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/**
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* Checks if the game mode has the shop enabled or not
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* @returns Whether the shop is available or not
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*/
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getShopAvailability(): boolean {
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return !this.hasNoShop && this.modeId === GameModes.CHALLENGE && applyChallenges(ChallengeType.SHOP);
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}
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getClearScoreBonus(): number {
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switch (this.modeId) {
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case GameModes.CLASSIC:
|
||||
|
@ -6,6 +6,7 @@ import Overrides from "#app/overrides";
|
||||
import { EvolutionItem, pokemonEvolutions } from "#balance/pokemon-evolutions";
|
||||
import { tmPoolTiers, tmSpecies } from "#balance/tms";
|
||||
import { getBerryEffectDescription, getBerryName } from "#data/berry";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { allMoves, modifierTypes } from "#data/data-lists";
|
||||
import { SpeciesFormChangeItemTrigger } from "#data/form-change-triggers";
|
||||
import { getNatureName, getNatureStatMultiplier } from "#data/nature";
|
||||
@ -14,6 +15,7 @@ import { pokemonFormChanges, SpeciesFormChangeCondition } from "#data/pokemon-fo
|
||||
import { getStatusEffectDescriptor } from "#data/status-effect";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { FormChangeItem } from "#enums/form-change-item";
|
||||
import { ModifierPoolType } from "#enums/modifier-pool-type";
|
||||
import { ModifierTier } from "#enums/modifier-tier";
|
||||
@ -533,7 +535,7 @@ export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
|
||||
);
|
||||
|
||||
this.selectFilter = (pokemon: PlayerPokemon) => {
|
||||
if (pokemon.hp) {
|
||||
if (pokemon.hp || applyChallenges(ChallengeType.PREVENT_REVIVE)) {
|
||||
return PartyUiHandler.NoEffectMessage;
|
||||
}
|
||||
return null;
|
||||
@ -1262,7 +1264,7 @@ export class FusePokemonModifierType extends PokemonModifierType {
|
||||
iconImage,
|
||||
(_type, args) => new FusePokemonModifier(this, (args[0] as PlayerPokemon).id, (args[1] as PlayerPokemon).id),
|
||||
(pokemon: PlayerPokemon) => {
|
||||
if (pokemon.isFusion()) {
|
||||
if (pokemon.isFusion() || !applyChallenges(ChallengeType.POKEMON_FUSION, pokemon)) {
|
||||
return PartyUiHandler.NoEffectMessage;
|
||||
}
|
||||
return null;
|
||||
@ -2574,11 +2576,14 @@ function getModifierTypeOptionWithRetry(
|
||||
): ModifierTypeOption {
|
||||
allowLuckUpgrades = allowLuckUpgrades ?? true;
|
||||
let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, tier, undefined, 0, allowLuckUpgrades);
|
||||
let candidateValidity = applyChallenges(ChallengeType.WAVE_REWARD, candidate);
|
||||
let r = 0;
|
||||
while (
|
||||
existingOptions.length &&
|
||||
++r < retryCount &&
|
||||
existingOptions.filter(o => o.type.name === candidate?.type.name || o.type.group === candidate?.type.group).length
|
||||
(existingOptions.length &&
|
||||
++r < retryCount &&
|
||||
existingOptions.filter(o => o.type.name === candidate?.type.name || o.type.group === candidate?.type.group)
|
||||
.length) ||
|
||||
!candidateValidity
|
||||
) {
|
||||
candidate = getNewModifierTypeOption(
|
||||
party,
|
||||
@ -2588,6 +2593,7 @@ function getModifierTypeOptionWithRetry(
|
||||
0,
|
||||
allowLuckUpgrades,
|
||||
);
|
||||
candidateValidity = applyChallenges(ChallengeType.WAVE_REWARD, candidate);
|
||||
}
|
||||
return candidate!;
|
||||
}
|
||||
@ -2648,7 +2654,11 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: number, baseC
|
||||
[new ModifierTypeOption(modifierTypeInitObj.FULL_RESTORE(), 0, baseCost * 2.25)],
|
||||
[new ModifierTypeOption(modifierTypeInitObj.SACRED_ASH(), 0, baseCost * 10)],
|
||||
];
|
||||
return options.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30)).flat();
|
||||
|
||||
return options
|
||||
.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30))
|
||||
.flat()
|
||||
.filter(shopItem => applyChallenges(ChallengeType.SHOP_ITEM, shopItem));
|
||||
}
|
||||
|
||||
export function getEnemyBuffModifierForWave(
|
||||
|
@ -2,6 +2,7 @@ import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { SubstituteTag } from "#data/battler-tags";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { Gender } from "#data/gender";
|
||||
import {
|
||||
doPokeballBounceAnim,
|
||||
@ -12,6 +13,7 @@ import {
|
||||
} from "#data/pokeball";
|
||||
import { getStatusEffectCatchRateMultiplier } from "#data/status-effect";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import type { PokeballType } from "#enums/pokeball";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
@ -287,6 +289,11 @@ export class AttemptCapturePhase extends PokemonPhase {
|
||||
});
|
||||
};
|
||||
Promise.all([pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon)]).then(() => {
|
||||
if (!applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon)) {
|
||||
removePokemon();
|
||||
end();
|
||||
return;
|
||||
}
|
||||
if (globalScene.getPlayerParty().length === PLAYER_PARTY_MAX_SIZE) {
|
||||
const promptRelease = () => {
|
||||
globalScene.ui.showText(
|
||||
|
@ -4,12 +4,14 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { speciesStarterCosts } from "#balance/starters";
|
||||
import type { EncoreTag } from "#data/battler-tags";
|
||||
import { TrappedTag } from "#data/battler-tags";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { Command } from "#enums/command";
|
||||
import { FieldPosition } from "#enums/field-position";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
@ -220,18 +222,31 @@ export class CommandPhase extends FieldPhase {
|
||||
const move = playerPokemon.getMoveset()[cursor];
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
|
||||
// Decides between a Disabled, Not Implemented, or No PP translation message
|
||||
const errorMessage = playerPokemon.isMoveRestricted(move.moveId, playerPokemon)
|
||||
? playerPokemon
|
||||
.getRestrictingTag(move.moveId, playerPokemon)!
|
||||
.selectionDeniedText(playerPokemon, move.moveId)
|
||||
: move.getName().endsWith(" (N)")
|
||||
? "battle:moveNotImplemented"
|
||||
: "battle:moveNoPP";
|
||||
// Set the translation key for why the move cannot be selected. The reasons can be:
|
||||
// - If the move has been restricted in battle (e.g., Disable).
|
||||
// - If the move has no more PP.
|
||||
// - If the move is restricted by a challenge.
|
||||
// - If the move is not implemented
|
||||
let cannotUseKey: string;
|
||||
if (playerPokemon.isMoveRestricted(move.moveId, playerPokemon)) {
|
||||
cannotUseKey = playerPokemon
|
||||
.getRestrictingTag(move.moveId, playerPokemon)!
|
||||
.selectionDeniedText(playerPokemon, move.moveId);
|
||||
} else if (move.getPpRatio() === 0) {
|
||||
cannotUseKey = "battle:moveNoPP";
|
||||
} else if (!applyChallenges(ChallengeType.POKEMON_MOVE, move.moveId)) {
|
||||
cannotUseKey = "battle:moveCannotUseChallenge";
|
||||
} else if (move.getName().endsWith(" (N)")) {
|
||||
cannotUseKey = "battle:moveNotImplemented";
|
||||
} else {
|
||||
// TODO: Consider a message that signals a being unusable for an unknown reason
|
||||
cannotUseKey = "";
|
||||
}
|
||||
|
||||
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
|
||||
|
||||
globalScene.ui.showText(
|
||||
i18next.t(errorMessage, { moveName: moveName }),
|
||||
i18next.t(cannotUseKey, { moveName: moveName }),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.clearText();
|
||||
|
@ -1,4 +1,6 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { BattlePhase } from "#phases/battle-phase";
|
||||
import { fixedInt } from "#utils/common";
|
||||
|
||||
@ -20,13 +22,16 @@ export class PartyHealPhase extends BattlePhase {
|
||||
globalScene.fadeOutBgm(1000, false);
|
||||
}
|
||||
globalScene.ui.fadeOut(1000).then(() => {
|
||||
const preventRevive = applyChallenges(ChallengeType.PREVENT_REVIVE);
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
pokemon.hp = pokemon.getMaxHp();
|
||||
pokemon.resetStatus(true, false, false, true);
|
||||
for (const move of pokemon.moveset) {
|
||||
move.ppUsed = 0;
|
||||
if (!(pokemon.isFainted() && preventRevive)) {
|
||||
pokemon.hp = pokemon.getMaxHp();
|
||||
pokemon.resetStatus(true, false, false, true);
|
||||
for (const move of pokemon.moveset) {
|
||||
move.ppUsed = 0;
|
||||
}
|
||||
pokemon.updateInfo(true);
|
||||
}
|
||||
pokemon.updateInfo(true);
|
||||
}
|
||||
const healSong = globalScene.playSoundWithoutBgm("heal");
|
||||
globalScene.time.delayedCall(fixedInt(healSong.totalDuration * 1000), () => {
|
||||
|
@ -1,6 +1,8 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { biomeLinks, getBiomeName } from "#balance/biomes";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { MapModifier, MoneyInterestModifier } from "#modifiers/modifier";
|
||||
import { BattlePhase } from "#phases/battle-phase";
|
||||
@ -20,7 +22,9 @@ export class SelectBiomePhase extends BattlePhase {
|
||||
const setNextBiome = (nextBiome: BiomeId) => {
|
||||
if (nextWaveIndex % 10 === 1) {
|
||||
globalScene.applyModifiers(MoneyInterestModifier, true);
|
||||
globalScene.phaseManager.unshiftNew("PartyHealPhase", false);
|
||||
if (applyChallenges(ChallengeType.PARTY_HEAL)) {
|
||||
globalScene.phaseManager.unshiftNew("PartyHealPhase", false);
|
||||
}
|
||||
}
|
||||
globalScene.phaseManager.unshiftNew("SwitchBiomePhase", nextBiome);
|
||||
this.end();
|
||||
|
@ -1,8 +1,10 @@
|
||||
import { timedEventManager } from "#app/global-event-manager";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { modifierTypes } from "#data/data-lists";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
|
||||
import type { CustomModifierSettings } from "#modifiers/modifier-type";
|
||||
import { handleMysteryEncounterVictory } from "#mystery-encounters/encounter-phase-utils";
|
||||
@ -63,7 +65,7 @@ export class VictoryPhase extends PokemonPhase {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (globalScene.currentBattle.waveIndex % 10) {
|
||||
if (globalScene.currentBattle.waveIndex % 10 !== 0 || !applyChallenges(ChallengeType.PARTY_HEAL)) {
|
||||
globalScene.phaseManager.pushNew(
|
||||
"SelectModifierPhase",
|
||||
undefined,
|
||||
|
@ -209,10 +209,10 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
this.updateRerollCostText();
|
||||
|
||||
const typeOptions = args[1] as ModifierTypeOption[];
|
||||
const removeHealShop = globalScene.gameMode.hasNoShop;
|
||||
const hasShop = globalScene.gameMode.getShopAvailability();
|
||||
const baseShopCost = new NumberHolder(globalScene.getWaveMoneyAmount(1));
|
||||
globalScene.applyModifier(HealShopCostModifier, true, baseShopCost);
|
||||
const shopTypeOptions = !removeHealShop
|
||||
const shopTypeOptions = hasShop
|
||||
? getPlayerShopModifierTypeOptionsForWave(globalScene.currentBattle.waveIndex, baseShopCost.value)
|
||||
: [];
|
||||
const optionsYOffset =
|
||||
@ -370,7 +370,7 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
if (globalScene.shopCursorTarget === ShopCursorTarget.CHECK_TEAM) {
|
||||
this.setRowCursor(0);
|
||||
this.setCursor(2);
|
||||
} else if (globalScene.shopCursorTarget === ShopCursorTarget.SHOP && globalScene.gameMode.hasNoShop) {
|
||||
} else if (globalScene.shopCursorTarget === ShopCursorTarget.SHOP && !hasShop) {
|
||||
this.setRowCursor(ShopCursorTarget.REWARDS);
|
||||
this.setCursor(0);
|
||||
} else {
|
||||
|
Loading…
Reference in New Issue
Block a user