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https://github.com/pagefaultgames/pokerogue.git
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Condensed all overrides into 1 line where possible
I hope I got them all...
This commit is contained in:
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@ -26,11 +26,12 @@ describe("Abilities - Battery", () => {
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beforeEach(() => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override.battleStyle("double");
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game.override
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game.override.enemySpecies(Species.SHUCKLE);
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.battleStyle("double")
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game.override.enemyAbility(Abilities.BALL_FETCH);
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.enemySpecies(Species.SHUCKLE)
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game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
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.enemyAbility(Abilities.BALL_FETCH)
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game.override.enemyMoveset(Moves.SPLASH);
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.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM])
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.enemyMoveset(Moves.SPLASH);
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});
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});
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it("raises the power of allies' special moves by 30%", async () => {
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it("raises the power of allies' special moves by 30%", async () => {
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@ -24,10 +24,11 @@ describe("Abilities - COSTAR", () => {
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beforeEach(() => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override.battleStyle("double");
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game.override
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game.override.ability(Abilities.COSTAR);
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.battleStyle("double")
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game.override.moveset([Moves.SPLASH, Moves.NASTY_PLOT]);
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.ability(Abilities.COSTAR)
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game.override.enemyMoveset(Moves.SPLASH);
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.moveset([Moves.SPLASH, Moves.NASTY_PLOT])
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.enemyMoveset(Moves.SPLASH);
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});
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});
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test("ability copies positive stat stages", async () => {
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test("ability copies positive stat stages", async () => {
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@ -66,8 +66,7 @@ describe("Abilities - Disguise", () => {
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});
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});
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it("takes no damage from the first hit of a multihit move and transforms to Busted form, then takes damage from the second hit", async () => {
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it("takes no damage from the first hit of a multihit move and transforms to Busted form, then takes damage from the second hit", async () => {
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game.override.moveset([Moves.SURGING_STRIKES]);
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game.override.moveset([Moves.SURGING_STRIKES]).enemyLevel(5);
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game.override.enemyLevel(5);
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await game.classicMode.startBattle();
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await game.classicMode.startBattle();
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const mimikyu = game.scene.getEnemyPokemon()!;
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const mimikyu = game.scene.getEnemyPokemon()!;
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@ -106,8 +105,7 @@ describe("Abilities - Disguise", () => {
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});
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});
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it("persists form change when switched out", async () => {
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it("persists form change when switched out", async () => {
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game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
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game.override.enemyMoveset([Moves.SHADOW_SNEAK]).starterSpecies(0);
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game.override.starterSpecies(0);
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await game.classicMode.startBattle([Species.MIMIKYU, Species.FURRET]);
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await game.classicMode.startBattle([Species.MIMIKYU, Species.FURRET]);
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@ -131,8 +129,7 @@ describe("Abilities - Disguise", () => {
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});
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});
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it("persists form change when wave changes with no arena reset", async () => {
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it("persists form change when wave changes with no arena reset", async () => {
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game.override.starterSpecies(0);
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game.override.starterSpecies(0).starterForms({
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game.override.starterForms({
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[Species.MIMIKYU]: bustedForm,
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[Species.MIMIKYU]: bustedForm,
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});
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});
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await game.classicMode.startBattle([Species.FURRET, Species.MIMIKYU]);
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await game.classicMode.startBattle([Species.FURRET, Species.MIMIKYU]);
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@ -148,11 +145,12 @@ describe("Abilities - Disguise", () => {
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});
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});
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it("reverts to Disguised form on arena reset", async () => {
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it("reverts to Disguised form on arena reset", async () => {
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game.override.startingWave(4);
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game.override
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game.override.starterSpecies(Species.MIMIKYU);
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.startingWave(4)
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game.override.starterForms({
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.starterSpecies(Species.MIMIKYU)
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[Species.MIMIKYU]: bustedForm,
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.starterForms({
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});
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[Species.MIMIKYU]: bustedForm,
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});
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await game.classicMode.startBattle();
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await game.classicMode.startBattle();
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@ -168,11 +166,12 @@ describe("Abilities - Disguise", () => {
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});
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});
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it("reverts to Disguised form on biome change when fainted", async () => {
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it("reverts to Disguised form on biome change when fainted", async () => {
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game.override.startingWave(10);
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game.override
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game.override.starterSpecies(0);
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.startingWave(10)
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game.override.starterForms({
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.starterSpecies(0)
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[Species.MIMIKYU]: bustedForm,
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.starterForms({
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});
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[Species.MIMIKYU]: bustedForm,
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});
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await game.classicMode.startBattle([Species.MIMIKYU, Species.FURRET]);
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await game.classicMode.startBattle([Species.MIMIKYU, Species.FURRET]);
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@ -206,8 +205,7 @@ describe("Abilities - Disguise", () => {
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});
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});
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it("activates when Aerilate circumvents immunity to the move's base type", async () => {
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it("activates when Aerilate circumvents immunity to the move's base type", async () => {
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game.override.ability(Abilities.AERILATE);
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game.override.ability(Abilities.AERILATE).moveset([Moves.TACKLE]);
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game.override.moveset([Moves.TACKLE]);
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await game.classicMode.startBattle();
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await game.classicMode.startBattle();
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@ -73,8 +73,7 @@ describe("Abilities - Flash Fire", () => {
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}, 20000);
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}, 20000);
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it("activated after being frozen", async () => {
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it("activated after being frozen", async () => {
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game.override.enemyMoveset([Moves.EMBER]).moveset(Moves.SPLASH);
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game.override.enemyMoveset([Moves.EMBER]).moveset(Moves.SPLASH).statusEffect(StatusEffect.FREEZE);
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game.override.statusEffect(StatusEffect.FREEZE);
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await game.classicMode.startBattle([Species.BLISSEY]);
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await game.classicMode.startBattle([Species.BLISSEY]);
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const blissey = game.scene.getPlayerPokemon()!;
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const blissey = game.scene.getPlayerPokemon()!;
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@ -102,8 +101,11 @@ describe("Abilities - Flash Fire", () => {
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}, 20000);
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}, 20000);
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it("boosts Fire-type move when the ability is activated", async () => {
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it("boosts Fire-type move when the ability is activated", async () => {
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game.override.enemyMoveset([Moves.FIRE_PLEDGE]).moveset([Moves.EMBER, Moves.SPLASH]);
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game.override
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game.override.enemyAbility(Abilities.FLASH_FIRE).ability(Abilities.NONE);
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.enemyMoveset([Moves.FIRE_PLEDGE])
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.moveset([Moves.EMBER, Moves.SPLASH])
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.enemyAbility(Abilities.FLASH_FIRE)
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.ability(Abilities.NONE);
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await game.classicMode.startBattle([Species.BLISSEY]);
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await game.classicMode.startBattle([Species.BLISSEY]);
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const blissey = game.scene.getPlayerPokemon()!;
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const blissey = game.scene.getPlayerPokemon()!;
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const initialHP = 1000;
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const initialHP = 1000;
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@ -127,9 +129,12 @@ describe("Abilities - Flash Fire", () => {
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}, 20000);
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}, 20000);
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it("still activates regardless of accuracy check", async () => {
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it("still activates regardless of accuracy check", async () => {
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game.override.moveset(Moves.FIRE_PLEDGE).enemyMoveset(Moves.EMBER);
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game.override
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game.override.enemyAbility(Abilities.NONE).ability(Abilities.FLASH_FIRE);
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.moveset(Moves.FIRE_PLEDGE)
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game.override.enemySpecies(Species.BLISSEY);
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.enemyMoveset(Moves.EMBER)
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.enemyAbility(Abilities.NONE)
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.ability(Abilities.FLASH_FIRE)
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.enemySpecies(Species.BLISSEY);
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await game.classicMode.startBattle([Species.RATTATA]);
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await game.classicMode.startBattle([Species.RATTATA]);
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const blissey = game.scene.getEnemyPokemon()!;
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const blissey = game.scene.getEnemyPokemon()!;
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@ -47,9 +47,10 @@ describe("Abilities - Flower Gift", () => {
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allyAbility = Abilities.BALL_FETCH,
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allyAbility = Abilities.BALL_FETCH,
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enemyAbility = Abilities.BALL_FETCH,
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enemyAbility = Abilities.BALL_FETCH,
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): Promise<[number, number]> => {
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): Promise<[number, number]> => {
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game.override.battleStyle("double");
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game.override
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game.override.moveset([Moves.SPLASH, Moves.SUNNY_DAY, move, Moves.HEAL_PULSE]);
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.battleStyle("double")
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game.override.enemyMoveset([Moves.SPLASH, Moves.HEAL_PULSE]);
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.moveset([Moves.SPLASH, Moves.SUNNY_DAY, move, Moves.HEAL_PULSE])
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.enemyMoveset([Moves.SPLASH, Moves.HEAL_PULSE]);
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const target_index = allyAttacker ? BattlerIndex.ENEMY : BattlerIndex.PLAYER_2;
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const target_index = allyAttacker ? BattlerIndex.ENEMY : BattlerIndex.PLAYER_2;
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const attacker_index = allyAttacker ? BattlerIndex.PLAYER_2 : BattlerIndex.ENEMY;
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const attacker_index = allyAttacker ? BattlerIndex.PLAYER_2 : BattlerIndex.ENEMY;
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const ally_move = allyAttacker ? move : Moves.SPLASH;
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const ally_move = allyAttacker ? move : Moves.SPLASH;
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@ -63,9 +63,10 @@ describe("Abilities - Good As Gold", () => {
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});
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});
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it("should not block any status moves that target the field, one side, or all pokemon", async () => {
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it("should not block any status moves that target the field, one side, or all pokemon", async () => {
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game.override.battleStyle("double");
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game.override
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game.override.enemyMoveset([Moves.STEALTH_ROCK, Moves.HAZE]);
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.battleStyle("double")
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game.override.moveset([Moves.SWORDS_DANCE, Moves.SAFEGUARD]);
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.enemyMoveset([Moves.STEALTH_ROCK, Moves.HAZE])
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.moveset([Moves.SWORDS_DANCE, Moves.SAFEGUARD]);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const [good_as_gold, ball_fetch] = game.scene.getPlayerField();
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const [good_as_gold, ball_fetch] = game.scene.getPlayerField();
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@ -85,8 +86,7 @@ describe("Abilities - Good As Gold", () => {
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});
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});
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it("should not block field targeted effects in singles", async () => {
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it("should not block field targeted effects in singles", async () => {
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game.override.battleStyle("single");
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game.override.battleStyle("single").enemyMoveset([Moves.SPIKES]);
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game.override.enemyMoveset([Moves.SPIKES]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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game.move.select(Moves.SPLASH, 0);
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game.move.select(Moves.SPLASH, 0);
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@ -96,8 +96,7 @@ describe("Abilities - Good As Gold", () => {
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});
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});
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it("should block the ally's helping hand", async () => {
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it("should block the ally's helping hand", async () => {
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game.override.battleStyle("double");
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game.override.battleStyle("double").moveset([Moves.HELPING_HAND, Moves.TACKLE]);
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game.override.moveset([Moves.HELPING_HAND, Moves.TACKLE]);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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game.move.select(Moves.HELPING_HAND, 0);
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game.move.select(Moves.HELPING_HAND, 0);
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@ -129,8 +128,7 @@ describe("Abilities - Good As Gold", () => {
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});
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});
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it("should not block field targeted effects like rain dance", async () => {
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it("should not block field targeted effects like rain dance", async () => {
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game.override.battleStyle("single");
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game.override.battleStyle("single").enemyMoveset([Moves.RAIN_DANCE]);
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game.override.enemyMoveset([Moves.RAIN_DANCE]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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game.move.use(Moves.SPLASH, 0);
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game.move.use(Moves.SPLASH, 0);
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@ -75,8 +75,7 @@ describe("Abilities - Hustle", () => {
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});
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});
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it("does not affect OHKO moves", async () => {
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it("does not affect OHKO moves", async () => {
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game.override.startingLevel(100);
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game.override.startingLevel(100).enemyLevel(30);
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game.override.enemyLevel(30);
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await game.classicMode.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const pikachu = game.scene.getPlayerPokemon()!;
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@ -30,10 +30,11 @@ describe("Abilities - Ice Face", () => {
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beforeEach(() => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override
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game.override.enemySpecies(Species.EISCUE);
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.battleStyle("single")
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game.override.enemyAbility(Abilities.ICE_FACE);
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.enemySpecies(Species.EISCUE)
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game.override.moveset([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]);
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.enemyAbility(Abilities.ICE_FACE)
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.moveset([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]);
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});
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});
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it("takes no damage from physical move and transforms to Noice", async () => {
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it("takes no damage from physical move and transforms to Noice", async () => {
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@ -51,8 +52,7 @@ describe("Abilities - Ice Face", () => {
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});
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});
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it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
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it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
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game.override.moveset([Moves.SURGING_STRIKES]);
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game.override.moveset([Moves.SURGING_STRIKES]).enemyLevel(1);
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game.override.enemyLevel(1);
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await game.classicMode.startBattle([Species.HITMONLEE]);
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await game.classicMode.startBattle([Species.HITMONLEE]);
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game.move.select(Moves.SURGING_STRIKES);
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game.move.select(Moves.SURGING_STRIKES);
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@ -196,12 +196,13 @@ describe("Abilities - Ice Face", () => {
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});
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});
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it("reverts to Ice Face on arena reset", async () => {
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it("reverts to Ice Face on arena reset", async () => {
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game.override.startingWave(4);
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game.override
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game.override.startingLevel(4);
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.startingWave(4)
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game.override.enemySpecies(Species.MAGIKARP);
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.startingLevel(4)
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game.override.starterForms({
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.enemySpecies(Species.MAGIKARP)
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[Species.EISCUE]: noiceForm,
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.starterForms({
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});
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[Species.EISCUE]: noiceForm,
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});
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await game.classicMode.startBattle([Species.EISCUE]);
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await game.classicMode.startBattle([Species.EISCUE]);
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@ -117,25 +117,20 @@ describe("Abilities - Illusion", () => {
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});
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});
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it("does not break from indirect damage", async () => {
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it("does not break from indirect damage", async () => {
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game.override.enemySpecies(Species.GIGALITH);
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game.override.enemySpecies(Species.GIGALITH).enemyAbility(Abilities.SAND_STREAM);
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game.override.enemyAbility(Abilities.SAND_STREAM);
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game.override.enemyMoveset(Moves.WILL_O_WISP);
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game.override.moveset([Moves.FLARE_BLITZ]);
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await game.classicMode.startBattle([Species.ZOROARK, Species.AZUMARILL]);
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await game.classicMode.startBattle([Species.ZOROARK, Species.AZUMARILL]);
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game.move.select(Moves.FLARE_BLITZ);
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game.move.use(Moves.FLARE_BLITZ);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("TurnEndPhase");
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const zoroark = game.scene.getPlayerPokemon()!;
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const zoroark = game.scene.getPlayerPokemon()!;
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expect(!!zoroark.summonData.illusion).equals(true);
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expect(!!zoroark.summonData.illusion).equals(true);
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});
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});
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it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
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it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
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game.override.enemyMoveset(Moves.SPLASH);
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game.override.enemyMoveset(Moves.SPLASH);
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await game.classicMode.startBattle([Species.ABRA, Species.ZOROARK, Species.AXEW]);
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await game.classicMode.startBattle([Species.ABRA, Species.ZOROARK, Species.AXEW]);
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const axew = game.scene.getPlayerParty().at(2)!;
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const axew = game.scene.getPlayerParty().at(2)!;
|
||||||
axew.shiny = true;
|
axew.shiny = true;
|
||||||
axew.nickname = btoa(unescape(encodeURIComponent("axew nickname")));
|
axew.nickname = btoa(unescape(encodeURIComponent("axew nickname")));
|
||||||
|
@ -162,8 +162,7 @@ describe("Abilities - Imposter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should stay transformed with the correct form after reload", async () => {
|
it("should stay transformed with the correct form after reload", async () => {
|
||||||
game.override.moveset([Moves.ABSORB]);
|
game.override.moveset([Moves.ABSORB]).enemySpecies(Species.UNOWN);
|
||||||
game.override.enemySpecies(Species.UNOWN);
|
|
||||||
await game.classicMode.startBattle([Species.DITTO]);
|
await game.classicMode.startBattle([Species.DITTO]);
|
||||||
|
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
const enemy = game.scene.getEnemyPokemon()!;
|
||||||
|
@ -88,8 +88,7 @@ describe("Abilities - Intimidate", () => {
|
|||||||
}, 20000);
|
}, 20000);
|
||||||
|
|
||||||
it("should not activate again if there is no switch or new entry", async () => {
|
it("should not activate again if there is no switch or new entry", async () => {
|
||||||
game.override.startingWave(2);
|
game.override.startingWave(2).moveset([Moves.SPLASH]);
|
||||||
game.override.moveset([Moves.SPLASH]);
|
|
||||||
await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
|
await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
|
||||||
|
|
||||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||||
|
@ -22,10 +22,11 @@ describe("Abilities - Intrepid Sword", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.ZACIAN);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.INTREPID_SWORD);
|
.enemySpecies(Species.ZACIAN)
|
||||||
game.override.ability(Abilities.INTREPID_SWORD);
|
.enemyAbility(Abilities.INTREPID_SWORD)
|
||||||
|
.ability(Abilities.INTREPID_SWORD);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should raise ATK stat stage by 1 on entry", async () => {
|
it("should raise ATK stat stage by 1 on entry", async () => {
|
||||||
|
@ -108,8 +108,7 @@ describe("Abilities - Libero", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("ability applies correctly even if the type has changed by another ability", async () => {
|
test("ability applies correctly even if the type has changed by another ability", async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).passiveAbility(Abilities.REFRIGERATE);
|
||||||
game.override.passiveAbility(Abilities.REFRIGERATE);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -156,8 +155,7 @@ describe("Abilities - Libero", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("ability applies correctly even if the pokemon's move misses", async () => {
|
test("ability applies correctly even if the pokemon's move misses", async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).enemyMoveset(Moves.SPLASH);
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -188,8 +186,7 @@ describe("Abilities - Libero", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => {
|
test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).enemySpecies(Species.GASTLY);
|
||||||
game.override.enemySpecies(Species.GASTLY);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -262,8 +259,7 @@ describe("Abilities - Libero", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
|
test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
|
||||||
game.override.moveset([Moves.TRICK_OR_TREAT]);
|
game.override.moveset([Moves.TRICK_OR_TREAT]).enemySpecies(Species.GASTLY);
|
||||||
game.override.enemySpecies(Species.GASTLY);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
@ -41,18 +41,16 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
it("should reflect basic status moves", async () => {
|
it("should reflect basic status moves", async () => {
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.GROWL);
|
game.move.use(Moves.GROWL);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
|
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
|
it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
game.override.moveset([Moves.GROWL]);
|
|
||||||
game.override.enemyMoveset([Moves.FLY]);
|
|
||||||
|
|
||||||
game.move.select(Moves.GROWL);
|
game.move.use(Moves.GROWL);
|
||||||
await game.move.selectEnemyMove(Moves.FLY);
|
await game.move.forceEnemyMove(Moves.FLY);
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
|
|
||||||
@ -61,11 +59,10 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
|
|
||||||
it("should individually bounce back multi-target moves", async () => {
|
it("should individually bounce back multi-target moves", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double");
|
||||||
game.override.moveset([Moves.GROWL, Moves.SPLASH]);
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.GROWL, 0);
|
game.move.use(Moves.GROWL, 0);
|
||||||
game.move.select(Moves.SPLASH, 1);
|
game.move.use(Moves.SPLASH, 1);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
|
|
||||||
const user = game.scene.getPlayerField()[0];
|
const user = game.scene.getPlayerField()[0];
|
||||||
@ -75,9 +72,8 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
it("should still bounce back a move that would otherwise fail", async () => {
|
it("should still bounce back a move that would otherwise fail", async () => {
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6);
|
game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6);
|
||||||
game.override.moveset([Moves.GROWL]);
|
|
||||||
|
|
||||||
game.move.select(Moves.GROWL);
|
game.move.use(Moves.GROWL);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
|
|
||||||
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
|
expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
|
||||||
@ -107,29 +103,26 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
game.override.ability(Abilities.MOLD_BREAKER);
|
game.override.ability(Abilities.MOLD_BREAKER);
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.GROWL);
|
game.move.use(Moves.GROWL);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
|
|
||||||
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
|
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should bounce back a spread status move against both pokemon", async () => {
|
it("should bounce back a spread status move against both pokemon", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").enemyMoveset([Moves.SPLASH]);
|
||||||
game.override.moveset([Moves.GROWL, Moves.SPLASH]);
|
|
||||||
game.override.enemyMoveset([Moves.SPLASH]);
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.GROWL, 0);
|
game.move.use(Moves.GROWL, 0);
|
||||||
game.move.select(Moves.SPLASH, 1);
|
game.move.use(Moves.SPLASH, 1);
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -2)).toBeTruthy();
|
expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -2)).toBeTruthy();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => {
|
it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").moveset([Moves.SPIKES]);
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
game.override.moveset([Moves.SPIKES]);
|
|
||||||
|
|
||||||
game.move.select(Moves.SPIKES);
|
game.move.select(Moves.SPIKES);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
@ -139,8 +132,7 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should bounce spikes even when the target is protected", async () => {
|
it("should bounce spikes even when the target is protected", async () => {
|
||||||
game.override.moveset([Moves.SPIKES]);
|
game.override.moveset([Moves.SPIKES]).enemyMoveset([Moves.PROTECT]);
|
||||||
game.override.enemyMoveset([Moves.PROTECT]);
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.SPIKES);
|
game.move.select(Moves.SPIKES);
|
||||||
@ -149,8 +141,7 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not bounce spikes when the target is in the semi-invulnerable state", async () => {
|
it("should not bounce spikes when the target is in the semi-invulnerable state", async () => {
|
||||||
game.override.moveset([Moves.SPIKES]);
|
game.override.moveset([Moves.SPIKES]).enemyMoveset([Moves.FLY]);
|
||||||
game.override.enemyMoveset([Moves.FLY]);
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.SPIKES);
|
game.move.select(Moves.SPIKES);
|
||||||
@ -160,9 +151,8 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not bounce back curse", async () => {
|
it("should not bounce back curse", async () => {
|
||||||
game.override.starterSpecies(Species.GASTLY);
|
|
||||||
await game.classicMode.startBattle([Species.GASTLY]);
|
|
||||||
game.override.moveset([Moves.CURSE]);
|
game.override.moveset([Moves.CURSE]);
|
||||||
|
await game.classicMode.startBattle([Species.GASTLY]);
|
||||||
|
|
||||||
game.move.select(Moves.CURSE);
|
game.move.select(Moves.CURSE);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
@ -171,8 +161,7 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not cause encore to be interrupted after bouncing", async () => {
|
it("should not cause encore to be interrupted after bouncing", async () => {
|
||||||
game.override.moveset([Moves.SPLASH, Moves.GROWL, Moves.ENCORE]);
|
game.override.moveset([Moves.SPLASH, Moves.GROWL, Moves.ENCORE]).enemyMoveset([Moves.TACKLE, Moves.GROWL]);
|
||||||
game.override.enemyMoveset([Moves.TACKLE, Moves.GROWL]);
|
|
||||||
// game.override.ability(Abilities.MOLD_BREAKER);
|
// game.override.ability(Abilities.MOLD_BREAKER);
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||||
@ -199,9 +188,10 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
|
|
||||||
// TODO: encore is failing if the last move was virtual.
|
// TODO: encore is failing if the last move was virtual.
|
||||||
it.todo("should not cause the bounced move to count for encore", async () => {
|
it.todo("should not cause the bounced move to count for encore", async () => {
|
||||||
game.override.moveset([Moves.SPLASH, Moves.GROWL, Moves.ENCORE]);
|
game.override
|
||||||
game.override.enemyMoveset([Moves.GROWL, Moves.TACKLE]);
|
.moveset([Moves.SPLASH, Moves.GROWL, Moves.ENCORE])
|
||||||
game.override.enemyAbility(Abilities.MAGIC_BOUNCE);
|
.enemyMoveset([Moves.GROWL, Moves.TACKLE])
|
||||||
|
.enemyAbility(Abilities.MAGIC_BOUNCE);
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||||
@ -227,9 +217,8 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
|
|
||||||
// TODO: stomping tantrum should consider moves that were bounced.
|
// TODO: stomping tantrum should consider moves that were bounced.
|
||||||
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
||||||
game.override.battleStyle("single");
|
game.override.battleStyle("single").moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]);
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
game.override.moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]);
|
|
||||||
|
|
||||||
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
|
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
|
||||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||||
@ -242,36 +231,30 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
|
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
|
||||||
});
|
});
|
||||||
|
|
||||||
// TODO: stomping tantrum should consider moves that were bounced.
|
// TODO: stomping tantrum should consider moves that were bounced
|
||||||
it.todo(
|
it.todo("should boost enemy's stomping tantrum after failed bounce", async () => {
|
||||||
"should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing",
|
game.override.enemyMoveset([Moves.STOMPING_TANTRUM, Moves.SPLASH, Moves.CHARM]);
|
||||||
async () => {
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
game.override.enemyMoveset([Moves.STOMPING_TANTRUM, Moves.SPLASH, Moves.CHARM]);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
|
||||||
|
|
||||||
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
|
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
const enemy = game.scene.getEnemyPokemon()!;
|
||||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||||
|
|
||||||
game.move.select(Moves.SPORE);
|
// Spore gets reflected back onto us
|
||||||
await game.move.selectEnemyMove(Moves.CHARM);
|
game.move.select(Moves.SPORE);
|
||||||
await game.phaseInterceptor.to("TurnEndPhase");
|
await game.move.selectEnemyMove(Moves.CHARM);
|
||||||
expect(enemy.getLastXMoves(1)[0].result).toBe("success");
|
await game.toNextTurn();
|
||||||
|
expect(enemy.getLastXMoves(1)[0].result).toBe("success");
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
game.move.select(Moves.SPORE);
|
||||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
|
await game.move.selectEnemyMove(Moves.STOMPING_TANTRUM);
|
||||||
|
await game.toNextTurn();
|
||||||
await game.toNextTurn();
|
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
|
||||||
game.move.select(Moves.GROWL);
|
});
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
|
||||||
expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
it("should respect immunities when bouncing a move", async () => {
|
it("should respect immunities when bouncing a move", async () => {
|
||||||
vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
||||||
game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]);
|
game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]).ability(Abilities.SOUNDPROOF);
|
||||||
game.override.ability(Abilities.SOUNDPROOF);
|
|
||||||
await game.classicMode.startBattle([Species.PHANPY]);
|
await game.classicMode.startBattle([Species.PHANPY]);
|
||||||
|
|
||||||
// Turn 1 - thunder wave immunity test
|
// Turn 1 - thunder wave immunity test
|
||||||
@ -309,8 +292,7 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => {
|
it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").moveset([Moves.STICKY_WEB, Moves.SPLASH, Moves.TRICK_ROOM]);
|
||||||
game.override.moveset([Moves.STICKY_WEB, Moves.SPLASH, Moves.TRICK_ROOM]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||||
const [enemy_1, enemy_2] = game.scene.getEnemyField();
|
const [enemy_1, enemy_2] = game.scene.getEnemyField();
|
||||||
@ -345,6 +327,7 @@ describe("Abilities - Magic Bounce", () => {
|
|||||||
it("should not bounce back status moves that hit through semi-invulnerable states", async () => {
|
it("should not bounce back status moves that hit through semi-invulnerable states", async () => {
|
||||||
game.override.moveset([Moves.TOXIC, Moves.CHARM]);
|
game.override.moveset([Moves.TOXIC, Moves.CHARM]);
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
|
|
||||||
game.move.select(Moves.TOXIC);
|
game.move.select(Moves.TOXIC);
|
||||||
await game.move.selectEnemyMove(Moves.FLY);
|
await game.move.selectEnemyMove(Moves.FLY);
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||||
|
@ -29,16 +29,16 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
/** Player Pokemon overrides */
|
game.override
|
||||||
game.override.ability(Abilities.MAGIC_GUARD);
|
/** Player Pokemon overrides */
|
||||||
game.override.moveset([Moves.SPLASH]);
|
.ability(Abilities.MAGIC_GUARD)
|
||||||
game.override.startingLevel(100);
|
.moveset([Moves.SPLASH])
|
||||||
|
.startingLevel(100)
|
||||||
/** Enemy Pokemon overrides */
|
/** Enemy Pokemon overrides */
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyLevel(100);
|
.enemyLevel(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)
|
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)
|
||||||
@ -88,8 +88,9 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("ability effect should not persist when the ability is replaced", async () => {
|
it("ability effect should not persist when the ability is replaced", async () => {
|
||||||
game.override.enemyMoveset([Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED]);
|
game.override
|
||||||
game.override.statusEffect(StatusEffect.POISON);
|
.enemyMoveset([Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED])
|
||||||
|
.statusEffect(StatusEffect.POISON);
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -107,8 +108,7 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Magic Guard prevents damage caused by burn but other non-damaging effects are still applied", async () => {
|
it("Magic Guard prevents damage caused by burn but other non-damaging effects are still applied", async () => {
|
||||||
game.override.enemyStatusEffect(StatusEffect.BURN);
|
game.override.enemyStatusEffect(StatusEffect.BURN).enemyAbility(Abilities.MAGIC_GUARD);
|
||||||
game.override.enemyAbility(Abilities.MAGIC_GUARD);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -129,8 +129,7 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Magic Guard prevents damage caused by toxic but other non-damaging effects are still applied", async () => {
|
it("Magic Guard prevents damage caused by toxic but other non-damaging effects are still applied", async () => {
|
||||||
game.override.enemyStatusEffect(StatusEffect.TOXIC);
|
game.override.enemyStatusEffect(StatusEffect.TOXIC).enemyAbility(Abilities.MAGIC_GUARD);
|
||||||
game.override.enemyAbility(Abilities.MAGIC_GUARD);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -207,8 +206,7 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
|
|
||||||
it("Magic Guard prevents against damage from volatile status effects", async () => {
|
it("Magic Guard prevents against damage from volatile status effects", async () => {
|
||||||
await game.classicMode.startBattle([Species.DUSKULL]);
|
await game.classicMode.startBattle([Species.DUSKULL]);
|
||||||
game.override.moveset([Moves.CURSE]);
|
game.override.moveset([Moves.CURSE]).enemyAbility(Abilities.MAGIC_GUARD);
|
||||||
game.override.enemyAbility(Abilities.MAGIC_GUARD);
|
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
@ -330,8 +328,7 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
//Tests the ability Bad Dreams
|
//Tests the ability Bad Dreams
|
||||||
game.override.statusEffect(StatusEffect.SLEEP);
|
game.override.statusEffect(StatusEffect.SLEEP);
|
||||||
//enemy pokemon is given Spore just in case player pokemon somehow awakens during test
|
//enemy pokemon is given Spore just in case player pokemon somehow awakens during test
|
||||||
game.override.enemyMoveset([Moves.SPORE, Moves.SPORE, Moves.SPORE, Moves.SPORE]);
|
game.override.enemyMoveset([Moves.SPORE, Moves.SPORE, Moves.SPORE, Moves.SPORE]).enemyAbility(Abilities.BAD_DREAMS);
|
||||||
game.override.enemyAbility(Abilities.BAD_DREAMS);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -352,8 +349,7 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
|
|
||||||
it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => {
|
it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => {
|
||||||
//Tests the abilities Innards Out/Aftermath
|
//Tests the abilities Innards Out/Aftermath
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).enemyAbility(Abilities.AFTERMATH);
|
||||||
game.override.enemyAbility(Abilities.AFTERMATH);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -376,8 +372,7 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
|
|
||||||
it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => {
|
it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => {
|
||||||
//Tests the abilities Iron Barbs/Rough Skin
|
//Tests the abilities Iron Barbs/Rough Skin
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).enemyAbility(Abilities.IRON_BARBS);
|
||||||
game.override.enemyAbility(Abilities.IRON_BARBS);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -399,8 +394,7 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
|
|
||||||
it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => {
|
it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => {
|
||||||
//Tests the ability Liquid Ooze
|
//Tests the ability Liquid Ooze
|
||||||
game.override.moveset([Moves.ABSORB]);
|
game.override.moveset([Moves.ABSORB]).enemyAbility(Abilities.LIQUID_OOZE);
|
||||||
game.override.enemyAbility(Abilities.LIQUID_OOZE);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -421,9 +415,7 @@ describe("Abilities - Magic Guard", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => {
|
it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => {
|
||||||
//Tests the abilities Solar Power/Dry Skin
|
game.override.passiveAbility(Abilities.SOLAR_POWER).weather(WeatherType.SUNNY);
|
||||||
game.override.passiveAbility(Abilities.SOLAR_POWER);
|
|
||||||
game.override.weather(WeatherType.SUNNY);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
|
@ -37,8 +37,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Player side + single battle Intimidate - opponent loses stats", async () => {
|
it("Player side + single battle Intimidate - opponent loses stats", async () => {
|
||||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
game.override.ability(Abilities.MIRROR_ARMOR).enemyAbility(Abilities.INTIMIDATE);
|
||||||
game.override.enemyAbility(Abilities.INTIMIDATE);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -54,8 +53,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Enemy side + single battle Intimidate - player loses stats", async () => {
|
it("Enemy side + single battle Intimidate - player loses stats", async () => {
|
||||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
game.override.enemyAbility(Abilities.MIRROR_ARMOR).ability(Abilities.INTIMIDATE);
|
||||||
game.override.ability(Abilities.INTIMIDATE);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -71,9 +69,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => {
|
it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").ability(Abilities.MIRROR_ARMOR).enemyAbility(Abilities.INTIMIDATE);
|
||||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
|
||||||
game.override.enemyAbility(Abilities.INTIMIDATE);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]);
|
await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]);
|
||||||
|
|
||||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||||
@ -93,9 +89,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => {
|
it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").enemyAbility(Abilities.MIRROR_ARMOR).ability(Abilities.INTIMIDATE);
|
||||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
|
||||||
game.override.ability(Abilities.INTIMIDATE);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]);
|
await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]);
|
||||||
|
|
||||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||||
@ -115,8 +109,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => {
|
it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => {
|
||||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
game.override.ability(Abilities.MIRROR_ARMOR).enemyAbility(Abilities.INTIMIDATE);
|
||||||
game.override.enemyAbility(Abilities.INTIMIDATE);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -134,9 +127,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => {
|
it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").ability(Abilities.MIRROR_ARMOR).enemyAbility(Abilities.INTIMIDATE);
|
||||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
|
||||||
game.override.enemyAbility(Abilities.INTIMIDATE);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]);
|
await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]);
|
||||||
|
|
||||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||||
@ -159,8 +150,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => {
|
it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => {
|
||||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
game.override.enemyAbility(Abilities.MIRROR_ARMOR).ability(Abilities.INTIMIDATE);
|
||||||
game.override.ability(Abilities.INTIMIDATE);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -178,8 +168,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => {
|
it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => {
|
||||||
game.override.enemyAbility(Abilities.WHITE_SMOKE);
|
game.override.enemyAbility(Abilities.WHITE_SMOKE).ability(Abilities.MIRROR_ARMOR);
|
||||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -197,8 +186,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => {
|
it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => {
|
||||||
game.override.ability(Abilities.WHITE_SMOKE);
|
game.override.ability(Abilities.WHITE_SMOKE).enemyAbility(Abilities.MIRROR_ARMOR);
|
||||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -252,9 +240,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Both sides have mirror armor - does not loop, player loses attack", async () => {
|
it("Both sides have mirror armor - does not loop, player loses attack", async () => {
|
||||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
game.override.enemyAbility(Abilities.MIRROR_ARMOR).ability(Abilities.MIRROR_ARMOR).ability(Abilities.INTIMIDATE);
|
||||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
|
||||||
game.override.ability(Abilities.INTIMIDATE);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR]);
|
await game.classicMode.startBattle([Species.BULBASAUR]);
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -288,8 +274,7 @@ describe("Ability - Mirror Armor", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Double battle + sticky web applied player side - player switches out and enemy 1 should lose -1 speed", async () => {
|
it("Double battle + sticky web applied player side - player switches out and enemy 1 should lose -1 speed", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").ability(Abilities.MIRROR_ARMOR);
|
||||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE]);
|
await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE]);
|
||||||
|
|
||||||
const [enemy1, enemy2] = game.scene.getEnemyField();
|
const [enemy1, enemy2] = game.scene.getEnemyField();
|
||||||
|
@ -27,13 +27,14 @@ describe("Abilities - Moxie", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
const moveToUse = Moves.AERIAL_ACE;
|
const moveToUse = Moves.AERIAL_ACE;
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.MOXIE);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.ability(Abilities.MOXIE);
|
.enemyAbility(Abilities.MOXIE)
|
||||||
game.override.startingLevel(2000);
|
.ability(Abilities.MOXIE)
|
||||||
game.override.moveset([moveToUse]);
|
.startingLevel(2000)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([moveToUse])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should raise ATK stat stage by 1 when winning a battle", async () => {
|
it("should raise ATK stat stage by 1 when winning a battle", async () => {
|
||||||
|
@ -45,8 +45,9 @@ describe("Abilities - Normalize", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not apply the old type boost item after changing a move's type", async () => {
|
it("should not apply the old type boost item after changing a move's type", async () => {
|
||||||
game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.GRASS }]);
|
game.override
|
||||||
game.override.moveset([Moves.LEAFAGE]);
|
.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.GRASS }])
|
||||||
|
.moveset([Moves.LEAFAGE]);
|
||||||
|
|
||||||
const powerSpy = vi.spyOn(allMoves[Moves.LEAFAGE], "calculateBattlePower");
|
const powerSpy = vi.spyOn(allMoves[Moves.LEAFAGE], "calculateBattlePower");
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
@ -58,8 +59,9 @@ describe("Abilities - Normalize", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should apply silk scarf's power boost after changing a move's type", async () => {
|
it("should apply silk scarf's power boost after changing a move's type", async () => {
|
||||||
game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.NORMAL }]);
|
game.override
|
||||||
game.override.moveset([Moves.LEAFAGE]);
|
.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.NORMAL }])
|
||||||
|
.moveset([Moves.LEAFAGE]);
|
||||||
|
|
||||||
const powerSpy = vi.spyOn(allMoves[Moves.LEAFAGE], "calculateBattlePower");
|
const powerSpy = vi.spyOn(allMoves[Moves.LEAFAGE], "calculateBattlePower");
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
@ -26,14 +26,15 @@ describe("Abilities - Parental Bond", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.disableCrits();
|
.battleStyle("single")
|
||||||
game.override.ability(Abilities.PARENTAL_BOND);
|
.disableCrits()
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.ability(Abilities.PARENTAL_BOND)
|
||||||
game.override.enemyAbility(Abilities.FUR_COAT);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyAbility(Abilities.FUR_COAT)
|
||||||
game.override.startingLevel(100);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should add second strike to attack move", async () => {
|
it("should add second strike to attack move", async () => {
|
||||||
@ -61,8 +62,7 @@ describe("Abilities - Parental Bond", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should apply secondary effects to both strikes", async () => {
|
it("should apply secondary effects to both strikes", async () => {
|
||||||
game.override.moveset([Moves.POWER_UP_PUNCH]);
|
game.override.moveset([Moves.POWER_UP_PUNCH]).enemySpecies(Species.AMOONGUSS);
|
||||||
game.override.enemySpecies(Species.AMOONGUSS);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -148,8 +148,7 @@ describe("Abilities - Parental Bond", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not apply multiplier to counter moves", async () => {
|
it("should not apply multiplier to counter moves", async () => {
|
||||||
game.override.moveset([Moves.COUNTER]);
|
game.override.moveset([Moves.COUNTER]).enemyMoveset([Moves.TACKLE]);
|
||||||
game.override.enemyMoveset([Moves.TACKLE]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.SHUCKLE]);
|
await game.classicMode.startBattle([Species.SHUCKLE]);
|
||||||
|
|
||||||
@ -167,9 +166,7 @@ describe("Abilities - Parental Bond", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not apply to multi-target moves", async () => {
|
it("should not apply to multi-target moves", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").moveset([Moves.EARTHQUAKE]).passiveAbility(Abilities.LEVITATE);
|
||||||
game.override.moveset([Moves.EARTHQUAKE]);
|
|
||||||
game.override.passiveAbility(Abilities.LEVITATE);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
|
||||||
|
|
||||||
@ -237,8 +234,7 @@ describe("Abilities - Parental Bond", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Moves boosted by this ability and Multi-Lens should strike 3 times", async () => {
|
it("Moves boosted by this ability and Multi-Lens should strike 3 times", async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -252,8 +248,7 @@ describe("Abilities - Parental Bond", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Seismic Toss boosted by this ability and Multi-Lens should strike 3 times", async () => {
|
it("Seismic Toss boosted by this ability and Multi-Lens should strike 3 times", async () => {
|
||||||
game.override.moveset([Moves.SEISMIC_TOSS]);
|
game.override.moveset([Moves.SEISMIC_TOSS]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -378,8 +373,7 @@ describe("Abilities - Parental Bond", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not cause user to hit into King's Shield more than once", async () => {
|
it("should not cause user to hit into King's Shield more than once", async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).enemyMoveset([Moves.KINGS_SHIELD]);
|
||||||
game.override.enemyMoveset([Moves.KINGS_SHIELD]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -393,8 +387,7 @@ describe("Abilities - Parental Bond", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not cause user to hit into Storm Drain more than once", async () => {
|
it("should not cause user to hit into Storm Drain more than once", async () => {
|
||||||
game.override.moveset([Moves.WATER_GUN]);
|
game.override.moveset([Moves.WATER_GUN]).enemyAbility(Abilities.STORM_DRAIN);
|
||||||
game.override.enemyAbility(Abilities.STORM_DRAIN);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
@ -21,19 +21,18 @@ describe("Abilities - Perish Song", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.disableCrits();
|
.battleStyle("single")
|
||||||
|
.disableCrits()
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.enemySpecies(Species.MAGIKARP)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.starterSpecies(Species.CURSOLA)
|
||||||
game.override.starterSpecies(Species.CURSOLA);
|
.ability(Abilities.PERISH_BODY)
|
||||||
game.override.ability(Abilities.PERISH_BODY);
|
.moveset([Moves.SPLASH])
|
||||||
game.override.moveset([Moves.SPLASH]);
|
.enemyMoveset([Moves.AQUA_JET]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should trigger when hit with damaging move", async () => {
|
it("should trigger when hit with damaging move", async () => {
|
||||||
game.override.enemyMoveset([Moves.AQUA_JET]);
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
const cursola = game.scene.getPlayerPokemon();
|
const cursola = game.scene.getPlayerPokemon();
|
||||||
const magikarp = game.scene.getEnemyPokemon();
|
const magikarp = game.scene.getEnemyPokemon();
|
||||||
@ -46,7 +45,7 @@ describe("Abilities - Perish Song", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should trigger even when fainting", async () => {
|
it("should trigger even when fainting", async () => {
|
||||||
game.override.enemyMoveset([Moves.AQUA_JET]).enemyLevel(100).startingLevel(1);
|
game.override.enemyLevel(100).startingLevel(1);
|
||||||
await game.classicMode.startBattle([Species.CURSOLA, Species.FEEBAS]);
|
await game.classicMode.startBattle([Species.CURSOLA, Species.FEEBAS]);
|
||||||
const magikarp = game.scene.getEnemyPokemon();
|
const magikarp = game.scene.getEnemyPokemon();
|
||||||
|
|
||||||
@ -87,9 +86,10 @@ describe("Abilities - Perish Song", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should activate if cursola already has perish song, but not reset its counter", async () => {
|
it("should activate if cursola already has perish song, but not reset its counter", async () => {
|
||||||
game.override.enemyMoveset([Moves.PERISH_SONG, Moves.AQUA_JET, Moves.SPLASH]);
|
game.override
|
||||||
game.override.moveset([Moves.WHIRLWIND, Moves.SPLASH]);
|
.enemyMoveset([Moves.PERISH_SONG, Moves.AQUA_JET, Moves.SPLASH])
|
||||||
game.override.startingWave(5);
|
.moveset([Moves.WHIRLWIND, Moves.SPLASH])
|
||||||
|
.startingWave(5);
|
||||||
await game.classicMode.startBattle([Species.CURSOLA]);
|
await game.classicMode.startBattle([Species.CURSOLA]);
|
||||||
const cursola = game.scene.getPlayerPokemon();
|
const cursola = game.scene.getPlayerPokemon();
|
||||||
|
|
||||||
|
@ -35,8 +35,7 @@ describe("Abilities - POWER CONSTRUCT", () => {
|
|||||||
test("check if fainted 50% Power Construct Pokemon switches to base form on arena reset", async () => {
|
test("check if fainted 50% Power Construct Pokemon switches to base form on arena reset", async () => {
|
||||||
const baseForm = 2,
|
const baseForm = 2,
|
||||||
completeForm = 4;
|
completeForm = 4;
|
||||||
game.override.startingWave(4);
|
game.override.startingWave(4).starterForms({
|
||||||
game.override.starterForms({
|
|
||||||
[Species.ZYGARDE]: completeForm,
|
[Species.ZYGARDE]: completeForm,
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -62,8 +61,7 @@ describe("Abilities - POWER CONSTRUCT", () => {
|
|||||||
test("check if fainted 10% Power Construct Pokemon switches to base form on arena reset", async () => {
|
test("check if fainted 10% Power Construct Pokemon switches to base form on arena reset", async () => {
|
||||||
const baseForm = 3,
|
const baseForm = 3,
|
||||||
completeForm = 5;
|
completeForm = 5;
|
||||||
game.override.startingWave(4);
|
game.override.startingWave(4).starterForms({
|
||||||
game.override.starterForms({
|
|
||||||
[Species.ZYGARDE]: completeForm,
|
[Species.ZYGARDE]: completeForm,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -26,11 +26,12 @@ describe("Abilities - Power Spot", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
|
.battleStyle("double")
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM])
|
||||||
game.override.enemySpecies(Species.SHUCKLE);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemySpecies(Species.SHUCKLE)
|
||||||
|
.enemyAbility(Abilities.BALL_FETCH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("raises the power of allies' special moves by 30%", async () => {
|
it("raises the power of allies' special moves by 30%", async () => {
|
||||||
|
@ -108,8 +108,7 @@ describe("Abilities - Protean", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("ability applies correctly even if the type has changed by another ability", async () => {
|
test("ability applies correctly even if the type has changed by another ability", async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).passiveAbility(Abilities.REFRIGERATE);
|
||||||
game.override.passiveAbility(Abilities.REFRIGERATE);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -156,8 +155,7 @@ describe("Abilities - Protean", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("ability applies correctly even if the pokemon's move misses", async () => {
|
test("ability applies correctly even if the pokemon's move misses", async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).enemyMoveset(Moves.SPLASH);
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -188,8 +186,7 @@ describe("Abilities - Protean", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => {
|
test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]).enemySpecies(Species.GASTLY);
|
||||||
game.override.enemySpecies(Species.GASTLY);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
@ -262,8 +259,7 @@ describe("Abilities - Protean", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
|
test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
|
||||||
game.override.moveset([Moves.TRICK_OR_TREAT]);
|
game.override.moveset([Moves.TRICK_OR_TREAT]).enemySpecies(Species.GASTLY);
|
||||||
game.override.enemySpecies(Species.GASTLY);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
@ -24,16 +24,15 @@ describe("Abilities - Quick Draw", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.starterSpecies(Species.MAGIKARP);
|
.starterSpecies(Species.MAGIKARP)
|
||||||
game.override.ability(Abilities.QUICK_DRAW);
|
.ability(Abilities.QUICK_DRAW)
|
||||||
game.override.moveset([Moves.TACKLE, Moves.TAIL_WHIP]);
|
.moveset([Moves.TACKLE, Moves.TAIL_WHIP])
|
||||||
|
.enemyLevel(100)
|
||||||
game.override.enemyLevel(100);
|
.enemySpecies(Species.MAGIKARP)
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemyMoveset([Moves.TACKLE]);
|
||||||
game.override.enemyMoveset([Moves.TACKLE]);
|
|
||||||
|
|
||||||
vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(
|
vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(
|
||||||
100,
|
100,
|
||||||
|
@ -22,15 +22,14 @@ describe("Abilities - Sand Spit", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.disableCrits();
|
.battleStyle("single")
|
||||||
|
.disableCrits()
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.enemySpecies(Species.MAGIKARP)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.starterSpecies(Species.SILICOBRA)
|
||||||
game.override.starterSpecies(Species.SILICOBRA);
|
.ability(Abilities.SAND_SPIT)
|
||||||
game.override.ability(Abilities.SAND_SPIT);
|
.moveset([Moves.SPLASH, Moves.COIL]);
|
||||||
game.override.moveset([Moves.SPLASH, Moves.COIL]);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should trigger when hit with damaging move", async () => {
|
it("should trigger when hit with damaging move", async () => {
|
||||||
|
@ -31,8 +31,7 @@ describe("Abilities - SCHOOLING", () => {
|
|||||||
test("check if fainted pokemon switches to base form on arena reset", async () => {
|
test("check if fainted pokemon switches to base form on arena reset", async () => {
|
||||||
const soloForm = 0,
|
const soloForm = 0,
|
||||||
schoolForm = 1;
|
schoolForm = 1;
|
||||||
game.override.startingWave(4);
|
game.override.startingWave(4).starterForms({
|
||||||
game.override.starterForms({
|
|
||||||
[Species.WISHIWASHI]: schoolForm,
|
[Species.WISHIWASHI]: schoolForm,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -24,9 +24,7 @@ describe("Abilities - Screen Cleaner", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override.battleStyle("single").ability(Abilities.SCREEN_CLEANER).enemySpecies(Species.SHUCKLE);
|
||||||
game.override.ability(Abilities.SCREEN_CLEANER);
|
|
||||||
game.override.enemySpecies(Species.SHUCKLE);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("removes Aurora Veil", async () => {
|
it("removes Aurora Veil", async () => {
|
||||||
|
@ -22,15 +22,14 @@ describe("Abilities - Seed Sower", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.disableCrits();
|
.battleStyle("single")
|
||||||
|
.disableCrits()
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.enemySpecies(Species.MAGIKARP)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.starterSpecies(Species.ARBOLIVA)
|
||||||
game.override.starterSpecies(Species.ARBOLIVA);
|
.ability(Abilities.SEED_SOWER)
|
||||||
game.override.ability(Abilities.SEED_SOWER);
|
.moveset([Moves.SPLASH]);
|
||||||
game.override.moveset([Moves.SPLASH]);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should trigger when hit with damaging move", async () => {
|
it("should trigger when hit with damaging move", async () => {
|
||||||
|
@ -31,12 +31,13 @@ describe("Abilities - Shield Dust", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.ONIX);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.SHIELD_DUST);
|
.enemySpecies(Species.ONIX)
|
||||||
game.override.startingLevel(100);
|
.enemyAbility(Abilities.SHIELD_DUST)
|
||||||
game.override.moveset(Moves.AIR_SLASH);
|
.startingLevel(100)
|
||||||
game.override.enemyMoveset(Moves.TACKLE);
|
.moveset(Moves.AIR_SLASH)
|
||||||
|
.enemyMoveset(Moves.TACKLE);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("Shield Dust", async () => {
|
it("Shield Dust", async () => {
|
||||||
|
@ -26,17 +26,17 @@ describe("Abilities - SHIELDS DOWN", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
const moveToUse = Moves.SPLASH;
|
const moveToUse = Moves.SPLASH;
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.ability(Abilities.SHIELDS_DOWN);
|
.battleStyle("single")
|
||||||
game.override.moveset([moveToUse]);
|
.ability(Abilities.SHIELDS_DOWN)
|
||||||
game.override.enemyMoveset([Moves.TACKLE]);
|
.moveset([moveToUse])
|
||||||
|
.enemyMoveset([Moves.TACKLE]);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("check if fainted pokemon switched to base form on arena reset", async () => {
|
test("check if fainted pokemon switched to base form on arena reset", async () => {
|
||||||
const meteorForm = 0,
|
const meteorForm = 0,
|
||||||
coreForm = 7;
|
coreForm = 7;
|
||||||
game.override.startingWave(4);
|
game.override.startingWave(4).starterForms({
|
||||||
game.override.starterForms({
|
|
||||||
[Species.MINIOR]: coreForm,
|
[Species.MINIOR]: coreForm,
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -70,8 +70,7 @@ describe("Abilities - SHIELDS DOWN", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("should still ignore non-volatile status moves used by a pokemon with mold breaker", async () => {
|
test("should still ignore non-volatile status moves used by a pokemon with mold breaker", async () => {
|
||||||
game.override.enemyAbility(Abilities.MOLD_BREAKER);
|
game.override.enemyAbility(Abilities.MOLD_BREAKER).enemyMoveset([Moves.SPORE]);
|
||||||
game.override.enemyMoveset([Moves.SPORE]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MINIOR]);
|
await game.classicMode.startBattle([Species.MINIOR]);
|
||||||
|
|
||||||
@ -94,8 +93,7 @@ describe("Abilities - SHIELDS DOWN", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("should ignore status moves even through mold breaker", async () => {
|
test("should ignore status moves even through mold breaker", async () => {
|
||||||
game.override.enemyMoveset([Moves.SPORE]);
|
game.override.enemyMoveset([Moves.SPORE]).enemyAbility(Abilities.MOLD_BREAKER);
|
||||||
game.override.enemyAbility(Abilities.MOLD_BREAKER);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MINIOR]);
|
await game.classicMode.startBattle([Species.MINIOR]);
|
||||||
|
|
||||||
@ -108,8 +106,9 @@ describe("Abilities - SHIELDS DOWN", () => {
|
|||||||
|
|
||||||
// toxic spikes currently does not poison flying types when gravity is in effect
|
// toxic spikes currently does not poison flying types when gravity is in effect
|
||||||
test.todo("should become poisoned by toxic spikes when grounded", async () => {
|
test.todo("should become poisoned by toxic spikes when grounded", async () => {
|
||||||
game.override.enemyMoveset([Moves.GRAVITY, Moves.TOXIC_SPIKES, Moves.SPLASH]);
|
game.override
|
||||||
game.override.moveset([Moves.GRAVITY, Moves.SPLASH]);
|
.enemyMoveset([Moves.GRAVITY, Moves.TOXIC_SPIKES, Moves.SPLASH])
|
||||||
|
.moveset([Moves.GRAVITY, Moves.SPLASH]);
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.MINIOR]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.MINIOR]);
|
||||||
|
|
||||||
@ -155,9 +154,7 @@ describe("Abilities - SHIELDS DOWN", () => {
|
|||||||
|
|
||||||
// the `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass.
|
// the `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass.
|
||||||
test.todo("ditto should not be immune to status after transforming", async () => {
|
test.todo("ditto should not be immune to status after transforming", async () => {
|
||||||
game.override.enemySpecies(Species.DITTO);
|
game.override.enemySpecies(Species.DITTO).enemyAbility(Abilities.IMPOSTER).moveset([Moves.SPLASH, Moves.SPORE]);
|
||||||
game.override.enemyAbility(Abilities.IMPOSTER);
|
|
||||||
game.override.moveset([Moves.SPLASH, Moves.SPORE]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MINIOR]);
|
await game.classicMode.startBattle([Species.MINIOR]);
|
||||||
|
|
||||||
@ -169,11 +166,12 @@ describe("Abilities - SHIELDS DOWN", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("should not prevent minior from receiving the fainted status effect in trainer battles", async () => {
|
test("should not prevent minior from receiving the fainted status effect in trainer battles", async () => {
|
||||||
game.override.enemyMoveset([Moves.TACKLE]);
|
game.override
|
||||||
game.override.moveset([Moves.THUNDERBOLT]);
|
.enemyMoveset([Moves.TACKLE])
|
||||||
game.override.startingLevel(100);
|
.moveset([Moves.THUNDERBOLT])
|
||||||
game.override.startingWave(5);
|
.startingLevel(100)
|
||||||
game.override.enemySpecies(Species.MINIOR);
|
.startingWave(5)
|
||||||
|
.enemySpecies(Species.MINIOR);
|
||||||
await game.classicMode.startBattle([Species.REGIELEKI]);
|
await game.classicMode.startBattle([Species.REGIELEKI]);
|
||||||
const minior = game.scene.getEnemyPokemon()!;
|
const minior = game.scene.getEnemyPokemon()!;
|
||||||
|
|
||||||
|
@ -28,11 +28,12 @@ describe("Abilities - Steely Spirit", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
ironHeadPower = allMoves[moveToCheck].power;
|
ironHeadPower = allMoves[moveToCheck].power;
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.enemySpecies(Species.SHUCKLE);
|
.battleStyle("double")
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemySpecies(Species.SHUCKLE)
|
||||||
game.override.moveset([Moves.IRON_HEAD, Moves.SPLASH]);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.IRON_HEAD, Moves.SPLASH])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
vi.spyOn(allMoves[moveToCheck], "calculateBattlePower");
|
vi.spyOn(allMoves[moveToCheck], "calculateBattlePower");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -24,15 +24,14 @@ describe("Abilities - Sturdy", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.starterSpecies(Species.LUCARIO);
|
.starterSpecies(Species.LUCARIO)
|
||||||
game.override.startingLevel(100);
|
.startingLevel(100)
|
||||||
game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]);
|
.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE])
|
||||||
|
.enemySpecies(Species.ARON)
|
||||||
game.override.enemySpecies(Species.ARON);
|
.enemyLevel(5)
|
||||||
game.override.enemyLevel(5);
|
.enemyAbility(Abilities.STURDY);
|
||||||
game.override.enemyAbility(Abilities.STURDY);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("Sturdy activates when user is at full HP", async () => {
|
test("Sturdy activates when user is at full HP", async () => {
|
||||||
|
@ -69,10 +69,7 @@ describe("Abilities - Sweet Veil", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => {
|
it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => {
|
||||||
game.override.enemySpecies(Species.PIKACHU);
|
game.override.enemySpecies(Species.PIKACHU).enemyLevel(5).startingLevel(5).enemyMoveset(Moves.SPLASH);
|
||||||
game.override.enemyLevel(5);
|
|
||||||
game.override.startingLevel(5);
|
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX]);
|
await game.classicMode.startBattle([Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX]);
|
||||||
|
|
||||||
|
@ -51,8 +51,7 @@ describe("Abilities - Unseen Fist", () => {
|
|||||||
await testUnseenFistHitResult(game, Moves.BULLDOZE, Moves.WIDE_GUARD, false));
|
await testUnseenFistHitResult(game, Moves.BULLDOZE, Moves.WIDE_GUARD, false));
|
||||||
|
|
||||||
it("should cause a contact move to ignore Protect, but not Substitute", async () => {
|
it("should cause a contact move to ignore Protect, but not Substitute", async () => {
|
||||||
game.override.enemyLevel(1);
|
game.override.enemyLevel(1).moveset([Moves.TACKLE]);
|
||||||
game.override.moveset([Moves.TACKLE]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
|
|
||||||
|
@ -26,19 +26,19 @@ describe("Abilities - Volt Absorb", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override.battleStyle("single").disableCrits();
|
||||||
game.override.disableCrits();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("does not activate when CHARGE is used", async () => {
|
it("does not activate when CHARGE is used", async () => {
|
||||||
const moveToUse = Moves.CHARGE;
|
const moveToUse = Moves.CHARGE;
|
||||||
const ability = Abilities.VOLT_ABSORB;
|
const ability = Abilities.VOLT_ABSORB;
|
||||||
|
|
||||||
game.override.moveset([moveToUse]);
|
game.override
|
||||||
game.override.ability(ability);
|
.moveset([moveToUse])
|
||||||
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
|
.ability(ability)
|
||||||
game.override.enemySpecies(Species.DUSKULL);
|
.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE])
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemySpecies(Species.DUSKULL)
|
||||||
|
.enemyAbility(Abilities.BALL_FETCH);
|
||||||
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
|
|
||||||
@ -54,10 +54,11 @@ describe("Abilities - Volt Absorb", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should activate regardless of accuracy checks", async () => {
|
it("should activate regardless of accuracy checks", async () => {
|
||||||
game.override.moveset(Moves.THUNDERBOLT);
|
game.override
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset(Moves.THUNDERBOLT)
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyAbility(Abilities.VOLT_ABSORB);
|
.enemySpecies(Species.MAGIKARP)
|
||||||
|
.enemyAbility(Abilities.VOLT_ABSORB);
|
||||||
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
|
|
||||||
@ -74,10 +75,11 @@ describe("Abilities - Volt Absorb", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
|
it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
|
||||||
game.override.moveset(Moves.THUNDERBOLT);
|
game.override
|
||||||
game.override.enemyMoveset(Moves.DIVE);
|
.moveset(Moves.THUNDERBOLT)
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.enemyMoveset(Moves.DIVE)
|
||||||
game.override.enemyAbility(Abilities.VOLT_ABSORB);
|
.enemySpecies(Species.MAGIKARP)
|
||||||
|
.enemyAbility(Abilities.VOLT_ABSORB);
|
||||||
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
|
|
||||||
|
@ -23,14 +23,15 @@ describe("Abilities - Wind Power", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.SHIFTRY);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.WIND_POWER);
|
.enemySpecies(Species.SHIFTRY)
|
||||||
game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
|
.enemyAbility(Abilities.WIND_POWER)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("it becomes charged when hit by wind moves", async () => {
|
it("becomes charged when hit by wind moves", async () => {
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
const shiftry = game.scene.getEnemyPokemon()!;
|
const shiftry = game.scene.getEnemyPokemon()!;
|
||||||
|
|
||||||
@ -42,9 +43,8 @@ describe("Abilities - Wind Power", () => {
|
|||||||
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
|
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("it becomes charged when Tailwind takes effect on its side", async () => {
|
it("becomes charged when Tailwind takes effect on its side", async () => {
|
||||||
game.override.ability(Abilities.WIND_POWER);
|
game.override.ability(Abilities.WIND_POWER).enemySpecies(Species.MAGIKARP);
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.SHIFTRY]);
|
await game.classicMode.startBattle([Species.SHIFTRY]);
|
||||||
const shiftry = game.scene.getPlayerPokemon()!;
|
const shiftry = game.scene.getPlayerPokemon()!;
|
||||||
@ -58,8 +58,7 @@ describe("Abilities - Wind Power", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("does not become charged when Tailwind takes effect on opposing side", async () => {
|
it("does not become charged when Tailwind takes effect on opposing side", async () => {
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
game.override.enemySpecies(Species.MAGIKARP).ability(Abilities.WIND_POWER);
|
||||||
game.override.ability(Abilities.WIND_POWER);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.SHIFTRY]);
|
await game.classicMode.startBattle([Species.SHIFTRY]);
|
||||||
const magikarp = game.scene.getEnemyPokemon()!;
|
const magikarp = game.scene.getEnemyPokemon()!;
|
||||||
|
@ -23,12 +23,13 @@ describe("Abilities - Wonder Skin", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.moveset([Moves.TACKLE, Moves.CHARM]);
|
.battleStyle("single")
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.moveset([Moves.TACKLE, Moves.CHARM])
|
||||||
game.override.enemySpecies(Species.SHUCKLE);
|
.ability(Abilities.BALL_FETCH)
|
||||||
game.override.enemyAbility(Abilities.WONDER_SKIN);
|
.enemySpecies(Species.SHUCKLE)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyAbility(Abilities.WONDER_SKIN)
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("lowers accuracy of status moves to 50%", async () => {
|
it("lowers accuracy of status moves to 50%", async () => {
|
||||||
|
@ -85,8 +85,7 @@ describe("Abilities - ZEN MODE", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should switch to base form on arena reset", async () => {
|
it("should switch to base form on arena reset", async () => {
|
||||||
game.override.startingWave(4);
|
game.override.startingWave(4).starterForms({
|
||||||
game.override.starterForms({
|
|
||||||
[Species.DARMANITAN]: zenForm,
|
[Species.DARMANITAN]: zenForm,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -34,8 +34,7 @@ describe("Abilities - ZERO TO HERO", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should swap to base form on arena reset", async () => {
|
it("should swap to base form on arena reset", async () => {
|
||||||
game.override.startingWave(4);
|
game.override.startingWave(4).starterForms({
|
||||||
game.override.starterForms({
|
|
||||||
[Species.PALAFIN]: heroForm,
|
[Species.PALAFIN]: heroForm,
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -130,12 +130,7 @@ describe("RibbonAchv", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.moveset([]);
|
game.override.moveset([]).startingLevel(0).starterSpecies(0).enemyMoveset([]).enemySpecies(0).startingWave(0);
|
||||||
game.override.startingLevel(0);
|
|
||||||
game.override.starterSpecies(0);
|
|
||||||
game.override.enemyMoveset([]);
|
|
||||||
game.override.enemySpecies(0);
|
|
||||||
game.override.startingWave(0);
|
|
||||||
scene = game.scene;
|
scene = game.scene;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -24,12 +24,14 @@ describe("Weather - Fog", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.weather(WeatherType.FOG).battleStyle("single");
|
game.override
|
||||||
game.override.moveset([Moves.TACKLE]);
|
.weather(WeatherType.FOG)
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.moveset([Moves.TACKLE])
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.ability(Abilities.BALL_FETCH)
|
||||||
game.override.enemyMoveset([Moves.SPLASH]);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.enemySpecies(Species.MAGIKARP)
|
||||||
|
.enemyMoveset([Moves.SPLASH]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("move accuracy is multiplied by 90%", async () => {
|
it("move accuracy is multiplied by 90%", async () => {
|
||||||
|
@ -24,11 +24,12 @@ describe("Weather - Strong Winds", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.startingLevel(10);
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.TAILLOW);
|
.startingLevel(10)
|
||||||
game.override.enemyAbility(Abilities.DELTA_STREAM);
|
.enemySpecies(Species.TAILLOW)
|
||||||
game.override.moveset([Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE]);
|
.enemyAbility(Abilities.DELTA_STREAM)
|
||||||
|
.moveset([Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("electric type move is not very effective on Rayquaza", async () => {
|
it("electric type move is not very effective on Rayquaza", async () => {
|
||||||
|
@ -24,11 +24,12 @@ describe("Battle order", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.MEWTWO);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.enemySpecies(Species.MEWTWO)
|
||||||
game.override.ability(Abilities.INSOMNIA);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.moveset([Moves.TACKLE]);
|
.ability(Abilities.INSOMNIA)
|
||||||
|
.moveset([Moves.TACKLE]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("opponent faster than player 50 vs 150", async () => {
|
it("opponent faster than player 50 vs 150", async () => {
|
||||||
|
@ -15,7 +15,6 @@ import { SummonPhase } from "#app/phases/summon-phase";
|
|||||||
import { SwitchPhase } from "#app/phases/switch-phase";
|
import { SwitchPhase } from "#app/phases/switch-phase";
|
||||||
import { TitlePhase } from "#app/phases/title-phase";
|
import { TitlePhase } from "#app/phases/title-phase";
|
||||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||||
import { VictoryPhase } from "#app/phases/victory-phase";
|
|
||||||
import GameManager from "#test/testUtils/gameManager";
|
import GameManager from "#test/testUtils/gameManager";
|
||||||
import { generateStarter } from "#test/testUtils/gameManagerUtils";
|
import { generateStarter } from "#test/testUtils/gameManagerUtils";
|
||||||
import { UiMode } from "#enums/ui-mode";
|
import { UiMode } from "#enums/ui-mode";
|
||||||
@ -91,28 +90,27 @@ describe("Test Battle Phase", () => {
|
|||||||
}, 20000);
|
}, 20000);
|
||||||
|
|
||||||
it("do attack wave 3 - single battle - regular - OHKO", async () => {
|
it("do attack wave 3 - single battle - regular - OHKO", async () => {
|
||||||
game.override.starterSpecies(Species.MEWTWO);
|
game.override
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.startingLevel(2000);
|
.startingLevel(2000)
|
||||||
game.override.startingWave(3).battleStyle("single");
|
.startingWave(3)
|
||||||
game.override.moveset([Moves.TACKLE]);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.HYDRATION);
|
.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
await game.classicMode.startBattle([Species.MEWTWO]);
|
||||||
await game.classicMode.startBattle();
|
|
||||||
game.move.select(Moves.TACKLE);
|
game.move.select(Moves.TACKLE);
|
||||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false);
|
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false);
|
||||||
}, 20000);
|
}, 20000);
|
||||||
|
|
||||||
it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => {
|
it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => {
|
||||||
game.override.starterSpecies(Species.MEWTWO);
|
game.override
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.startingLevel(5);
|
.startingLevel(5)
|
||||||
game.override.startingWave(3);
|
.startingWave(3)
|
||||||
game.override.moveset([Moves.TACKLE]);
|
.moveset([Moves.TACKLE])
|
||||||
game.override.enemyAbility(Abilities.HYDRATION);
|
.enemyAbility(Abilities.HYDRATION)
|
||||||
game.override.enemyMoveset([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP]);
|
.enemyMoveset([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP])
|
||||||
game.override.battleStyle("single");
|
.battleStyle("single");
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle([Species.MEWTWO]);
|
||||||
game.move.select(Moves.TACKLE);
|
game.move.select(Moves.TACKLE);
|
||||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false);
|
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false);
|
||||||
}, 20000);
|
}, 20000);
|
||||||
@ -246,36 +244,37 @@ describe("Test Battle Phase", () => {
|
|||||||
|
|
||||||
it("kill opponent pokemon", async () => {
|
it("kill opponent pokemon", async () => {
|
||||||
const moveToUse = Moves.SPLASH;
|
const moveToUse = Moves.SPLASH;
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.starterSpecies(Species.MEWTWO);
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.starterSpecies(Species.MEWTWO)
|
||||||
game.override.enemyAbility(Abilities.HYDRATION);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.ability(Abilities.ZEN_MODE);
|
.enemyAbility(Abilities.HYDRATION)
|
||||||
game.override.startingLevel(2000);
|
.ability(Abilities.ZEN_MODE)
|
||||||
game.override.startingWave(3);
|
.startingLevel(2000)
|
||||||
game.override.moveset([moveToUse]);
|
.startingWave(3)
|
||||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
.moveset([moveToUse])
|
||||||
|
.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||||
await game.classicMode.startBattle([Species.DARMANITAN, Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.DARMANITAN, Species.CHARIZARD]);
|
||||||
|
|
||||||
game.move.select(moveToUse);
|
game.move.select(moveToUse);
|
||||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||||
await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
|
await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
|
||||||
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
|
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
|
||||||
await game.phaseInterceptor.to(VictoryPhase, false);
|
await game.phaseInterceptor.to("VictoryPhase");
|
||||||
}, 200000);
|
});
|
||||||
|
|
||||||
it("to next turn", async () => {
|
it("to next turn", async () => {
|
||||||
const moveToUse = Moves.SPLASH;
|
const moveToUse = Moves.SPLASH;
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.starterSpecies(Species.MEWTWO);
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.enemyAbility(Abilities.HYDRATION);
|
.enemyAbility(Abilities.HYDRATION)
|
||||||
game.override.ability(Abilities.ZEN_MODE);
|
.ability(Abilities.ZEN_MODE)
|
||||||
game.override.startingLevel(2000);
|
.startingLevel(2000)
|
||||||
game.override.startingWave(3);
|
.startingWave(3)
|
||||||
game.override.moveset([moveToUse]);
|
.moveset([moveToUse])
|
||||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle([Species.MEWTWO]);
|
||||||
const turn = game.scene.currentBattle.turn;
|
const turn = game.scene.currentBattle.turn;
|
||||||
game.move.select(moveToUse);
|
game.move.select(moveToUse);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
@ -293,8 +292,8 @@ describe("Test Battle Phase", () => {
|
|||||||
.startingLevel(2000)
|
.startingLevel(2000)
|
||||||
.startingWave(3)
|
.startingWave(3)
|
||||||
.startingBiome(Biome.LAKE)
|
.startingBiome(Biome.LAKE)
|
||||||
.moveset([moveToUse]);
|
.moveset([moveToUse])
|
||||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
const waveIndex = game.scene.currentBattle.waveIndex;
|
const waveIndex = game.scene.currentBattle.waveIndex;
|
||||||
game.move.select(moveToUse);
|
game.move.select(moveToUse);
|
||||||
|
@ -262,8 +262,7 @@ describe("Escape chance calculations", () => {
|
|||||||
}, 20000);
|
}, 20000);
|
||||||
|
|
||||||
it("double boss opponent", async () => {
|
it("double boss opponent", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").startingWave(10);
|
||||||
game.override.startingWave(10);
|
|
||||||
await game.classicMode.startBattle([Species.BULBASAUR, Species.ABOMASNOW]);
|
await game.classicMode.startBattle([Species.BULBASAUR, Species.ABOMASNOW]);
|
||||||
|
|
||||||
const playerPokemon = game.scene.getPlayerField();
|
const playerPokemon = game.scene.getPlayerField();
|
||||||
|
@ -28,12 +28,11 @@ describe("Evolution", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.enemySpecies(Species.MAGIKARP)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.startingLevel(60);
|
||||||
game.override.startingLevel(60);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should keep hidden ability after evolving", async () => {
|
it("should keep hidden ability after evolving", async () => {
|
||||||
|
@ -82,9 +82,7 @@ describe("Spec - Pokemon", () => {
|
|||||||
let scene: BattleScene;
|
let scene: BattleScene;
|
||||||
|
|
||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game.override.enemySpecies(Species.ZUBAT);
|
game.override.enemySpecies(Species.ZUBAT).starterSpecies(Species.ABRA).enableStarterFusion();
|
||||||
game.override.starterSpecies(Species.ABRA);
|
|
||||||
game.override.enableStarterFusion();
|
|
||||||
scene = game.scene;
|
scene = game.scene;
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -140,8 +138,7 @@ describe("Spec - Pokemon", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Fusing mons with one and two types", async () => {
|
it("Fusing mons with one and two types", async () => {
|
||||||
game.override.starterSpecies(Species.CHARMANDER);
|
game.override.starterSpecies(Species.CHARMANDER).starterFusionSpecies(Species.HOUNDOUR);
|
||||||
game.override.starterFusionSpecies(Species.HOUNDOUR);
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
const pokemon = scene.getPlayerParty()[0];
|
const pokemon = scene.getPlayerParty()[0];
|
||||||
|
|
||||||
@ -151,8 +148,7 @@ describe("Spec - Pokemon", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Fusing mons with two and one types", async () => {
|
it("Fusing mons with two and one types", async () => {
|
||||||
game.override.starterSpecies(Species.NUMEL);
|
game.override.starterSpecies(Species.NUMEL).starterFusionSpecies(Species.CHARMANDER);
|
||||||
game.override.starterFusionSpecies(Species.CHARMANDER);
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
const pokemon = scene.getPlayerParty()[0];
|
const pokemon = scene.getPlayerParty()[0];
|
||||||
|
|
||||||
@ -162,8 +158,7 @@ describe("Spec - Pokemon", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("Fusing two mons with two types", async () => {
|
it("Fusing two mons with two types", async () => {
|
||||||
game.override.starterSpecies(Species.NATU);
|
game.override.starterSpecies(Species.NATU).starterFusionSpecies(Species.HOUNDOUR);
|
||||||
game.override.starterFusionSpecies(Species.HOUNDOUR);
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
const pokemon = scene.getPlayerParty()[0];
|
const pokemon = scene.getPlayerParty()[0];
|
||||||
|
|
||||||
|
@ -22,9 +22,7 @@ describe("EXP Modifier Items", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
game.override.enemyAbility(Abilities.BALL_FETCH).ability(Abilities.BALL_FETCH).battleStyle("single");
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
|
||||||
game.override.battleStyle("single");
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("EXP booster items stack multiplicatively", async () => {
|
it("EXP booster items stack multiplicatively", async () => {
|
||||||
|
@ -24,16 +24,14 @@ describe("Moves - Baneful Bunker", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.moveset(Moves.SLASH);
|
.moveset(Moves.SLASH)
|
||||||
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.enemyMoveset(Moves.BANEFUL_BUNKER)
|
||||||
game.override.enemyMoveset(Moves.BANEFUL_BUNKER);
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
game.override.startingLevel(100);
|
|
||||||
game.override.enemyLevel(100);
|
|
||||||
});
|
});
|
||||||
test("should protect the user and poison attackers that make contact", async () => {
|
test("should protect the user and poison attackers that make contact", async () => {
|
||||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||||
|
@ -59,28 +59,23 @@ describe("Moves - Baton Pass", () => {
|
|||||||
|
|
||||||
it("passes stat stage buffs when AI uses it", async () => {
|
it("passes stat stage buffs when AI uses it", async () => {
|
||||||
// arrange
|
// arrange
|
||||||
game.override.startingWave(5).enemyMoveset(new Array(4).fill([Moves.NASTY_PLOT]));
|
game.override.startingWave(5).enemyMoveset([Moves.NASTY_PLOT, Moves.BATON_PASS]);
|
||||||
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
|
await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]);
|
||||||
|
|
||||||
// round 1 - ai buffs
|
// round 1 - ai buffs
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
|
await game.forceEnemyMove(Moves.NASTY_PLOT);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
|
|
||||||
// round 2 - baton pass
|
// round 2 - baton pass
|
||||||
game.scene.getEnemyPokemon()!.hp = 100;
|
|
||||||
game.override.enemyMoveset([Moves.BATON_PASS]);
|
|
||||||
// Force moveset to update mid-battle
|
|
||||||
// TODO: replace with enemy ai control function when it's added
|
|
||||||
game.scene.getEnemyParty()[0].getMoveset();
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
|
await game.forceEnemyMove(Moves.BATON_PASS);
|
||||||
await game.phaseInterceptor.to("PostSummonPhase", false);
|
await game.phaseInterceptor.to("PostSummonPhase", false);
|
||||||
|
|
||||||
// assert
|
|
||||||
// check buffs are still there
|
// check buffs are still there
|
||||||
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPATK)).toEqual(2);
|
expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.SPATK)).toEqual(2);
|
||||||
// confirm that a switch actually happened. can't use species because I
|
// confirm that a switch actually happened. can't use species because I
|
||||||
// can't find a way to override trainer parties with more than 1 pokemon species
|
// can't find a way to override trainer parties with more than 1 pokemon species
|
||||||
expect(game.scene.getEnemyPokemon()!.hp).not.toEqual(100);
|
|
||||||
expect(game.phaseInterceptor.log.slice(-4)).toEqual([
|
expect(game.phaseInterceptor.log.slice(-4)).toEqual([
|
||||||
"MoveEffectPhase",
|
"MoveEffectPhase",
|
||||||
"SwitchSummonPhase",
|
"SwitchSummonPhase",
|
||||||
|
@ -129,8 +129,7 @@ describe("Moves - Beak Blast", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not burn a long reach enemy that hits the user with a contact move", async () => {
|
it("should not burn a long reach enemy that hits the user with a contact move", async () => {
|
||||||
game.override.enemyAbility(Abilities.LONG_REACH);
|
game.override.enemyAbility(Abilities.LONG_REACH).enemyMoveset([Moves.FALSE_SWIPE]).enemyLevel(100);
|
||||||
game.override.enemyMoveset([Moves.FALSE_SWIPE]).enemyLevel(100);
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
game.move.select(Moves.BEAK_BLAST);
|
game.move.select(Moves.BEAK_BLAST);
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
@ -23,15 +23,14 @@ describe("Moves - Beat Up", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyLevel(100);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset([Moves.SPLASH]);
|
.enemyMoveset([Moves.SPLASH])
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
|
.startingLevel(100)
|
||||||
game.override.startingLevel(100);
|
.moveset([Moves.BEAT_UP]);
|
||||||
game.override.moveset([Moves.BEAT_UP]);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should hit once for each healthy player Pokemon", async () => {
|
it("should hit once for each healthy player Pokemon", async () => {
|
||||||
|
@ -26,14 +26,15 @@ describe("Moves - Ceaseless Edge", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.RUN_AWAY);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.enemyPassiveAbility(Abilities.RUN_AWAY);
|
.enemyAbility(Abilities.RUN_AWAY)
|
||||||
game.override.startingLevel(100);
|
.enemyPassiveAbility(Abilities.RUN_AWAY)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.moveset([Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR]);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
|
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -81,8 +82,7 @@ describe("Moves - Ceaseless Edge", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage", async () => {
|
test("trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage", async () => {
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
|
game.override.startingHeldItems([{ name: "MULTI_LENS" }]).startingWave(25);
|
||||||
game.override.startingWave(25);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.ILLUMISE]);
|
await game.classicMode.startBattle([Species.ILLUMISE]);
|
||||||
|
|
||||||
|
@ -27,12 +27,13 @@ describe("Moves - Clangorous Soul", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.starterSpecies(Species.MAGIKARP);
|
game.override
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.starterSpecies(Species.MAGIKARP)
|
||||||
game.override.startingLevel(100);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.moveset([Moves.CLANGOROUS_SOUL]);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.CLANGOROUS_SOUL])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move)
|
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move)
|
||||||
|
@ -26,16 +26,14 @@ describe("Moves - Crafty Shield", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
|
.battleStyle("double")
|
||||||
game.override.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE]);
|
.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE])
|
||||||
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemyMoveset([Moves.GROWL])
|
||||||
game.override.enemyMoveset([Moves.GROWL]);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
game.override.startingLevel(100);
|
|
||||||
game.override.enemyLevel(100);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from status moves", async () => {
|
test("should protect the user and allies from status moves", async () => {
|
||||||
@ -73,8 +71,7 @@ describe("Moves - Crafty Shield", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from moves that ignore other protection", async () => {
|
test("should protect the user and allies from moves that ignore other protection", async () => {
|
||||||
game.override.enemySpecies(Species.DUSCLOPS);
|
game.override.enemySpecies(Species.DUSCLOPS).enemyMoveset([Moves.CURSE]);
|
||||||
game.override.enemyMoveset([Moves.CURSE]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||||
|
|
||||||
|
@ -31,19 +31,18 @@ describe("Moves - Dragon Rage", () => {
|
|||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.starterSpecies(Species.SNORLAX);
|
.starterSpecies(Species.SNORLAX)
|
||||||
game.override.moveset([Moves.DRAGON_RAGE]);
|
.moveset([Moves.DRAGON_RAGE])
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.ability(Abilities.BALL_FETCH)
|
||||||
game.override.passiveAbility(Abilities.BALL_FETCH);
|
.passiveAbility(Abilities.BALL_FETCH)
|
||||||
game.override.startingLevel(100);
|
.startingLevel(100)
|
||||||
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemyPassiveAbility(Abilities.BALL_FETCH)
|
||||||
game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
|
.enemyLevel(100);
|
||||||
game.override.enemyLevel(100);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
|
|
||||||
@ -101,8 +100,7 @@ describe("Moves - Dragon Rage", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("ignores damage modification from abilities, for example ICE_SCALES", async () => {
|
it("ignores damage modification from abilities, for example ICE_SCALES", async () => {
|
||||||
game.override.disableCrits();
|
game.override.disableCrits().enemyAbility(Abilities.ICE_SCALES);
|
||||||
game.override.enemyAbility(Abilities.ICE_SCALES);
|
|
||||||
|
|
||||||
game.move.select(Moves.DRAGON_RAGE);
|
game.move.select(Moves.DRAGON_RAGE);
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
@ -38,15 +38,7 @@ describe("Moves - Dynamax Cannon", () => {
|
|||||||
.enemySpecies(Species.MAGIKARP)
|
.enemySpecies(Species.MAGIKARP)
|
||||||
.enemyMoveset(Moves.SPLASH);
|
.enemyMoveset(Moves.SPLASH);
|
||||||
|
|
||||||
// Note that, for Waves 1-10, the level cap is 10
|
vi.spyOn(allMoves[Moves.DYNAMAX_CANNON], "calculateBattlePower");
|
||||||
game.override.startingWave(1);
|
|
||||||
game.override.battleStyle("single");
|
|
||||||
game.override.disableCrits();
|
|
||||||
|
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
|
||||||
game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
|
|
||||||
|
|
||||||
vi.spyOn(dynamaxCannon, "calculateBattlePower");
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should return 100 power against an enemy below level cap", async () => {
|
it("should return 100 power against an enemy below level cap", async () => {
|
||||||
|
@ -28,12 +28,13 @@ describe("Moves - FILLET AWAY", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.starterSpecies(Species.MAGIKARP);
|
game.override
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.starterSpecies(Species.MAGIKARP)
|
||||||
game.override.startingLevel(100);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.moveset([Moves.FILLET_AWAY]);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.FILLET_AWAY])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move)
|
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move)
|
||||||
|
@ -28,18 +28,17 @@ describe("Moves - Fissure", () => {
|
|||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.disableCrits();
|
.battleStyle("single")
|
||||||
|
.disableCrits()
|
||||||
game.override.starterSpecies(Species.SNORLAX);
|
.starterSpecies(Species.SNORLAX)
|
||||||
game.override.moveset([Moves.FISSURE]);
|
.moveset([Moves.FISSURE])
|
||||||
game.override.passiveAbility(Abilities.BALL_FETCH);
|
.passiveAbility(Abilities.BALL_FETCH)
|
||||||
game.override.startingLevel(100);
|
.startingLevel(100)
|
||||||
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyPassiveAbility(Abilities.BALL_FETCH)
|
||||||
game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
|
.enemyLevel(100);
|
||||||
game.override.enemyLevel(100);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
|
|
||||||
@ -48,8 +47,7 @@ describe("Moves - Fissure", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("ignores damage modification from abilities, for example FUR_COAT", async () => {
|
it("ignores damage modification from abilities, for example FUR_COAT", async () => {
|
||||||
game.override.ability(Abilities.NO_GUARD);
|
game.override.ability(Abilities.NO_GUARD).enemyAbility(Abilities.FUR_COAT);
|
||||||
game.override.enemyAbility(Abilities.FUR_COAT);
|
|
||||||
|
|
||||||
game.move.select(Moves.FISSURE);
|
game.move.select(Moves.FISSURE);
|
||||||
await game.phaseInterceptor.to(DamageAnimPhase, true);
|
await game.phaseInterceptor.to(DamageAnimPhase, true);
|
||||||
|
@ -35,14 +35,15 @@ describe("Moves - Flame Burst", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.moveset([Moves.FLAME_BURST, Moves.SPLASH]);
|
.battleStyle("double")
|
||||||
game.override.disableCrits();
|
.moveset([Moves.FLAME_BURST, Moves.SPLASH])
|
||||||
game.override.ability(Abilities.UNNERVE);
|
.disableCrits()
|
||||||
game.override.startingWave(4);
|
.ability(Abilities.UNNERVE)
|
||||||
game.override.enemySpecies(Species.SHUCKLE);
|
.startingWave(4)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemySpecies(Species.SHUCKLE)
|
||||||
game.override.enemyMoveset([Moves.SPLASH]);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.enemyMoveset([Moves.SPLASH]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => {
|
it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => {
|
||||||
|
@ -26,11 +26,12 @@ describe("Moves - Flower Shield", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.ability(Abilities.NONE);
|
game.override
|
||||||
game.override.enemyAbility(Abilities.NONE);
|
.ability(Abilities.NONE)
|
||||||
game.override.battleStyle("single");
|
.enemyAbility(Abilities.NONE)
|
||||||
game.override.moveset([Moves.FLOWER_SHIELD, Moves.SPLASH]);
|
.battleStyle("single")
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.FLOWER_SHIELD, Moves.SPLASH])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - single battle", async () => {
|
it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - single battle", async () => {
|
||||||
|
@ -24,14 +24,15 @@ describe("Moves - Follow Me", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.starterSpecies(Species.AMOONGUSS);
|
.battleStyle("double")
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.starterSpecies(Species.AMOONGUSS)
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.ability(Abilities.BALL_FETCH)
|
||||||
game.override.startingLevel(100);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset([Moves.TACKLE, Moves.FOLLOW_ME, Moves.SPLASH]);
|
.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK])
|
||||||
|
.enemyMoveset([Moves.TACKLE, Moves.FOLLOW_ME, Moves.SPLASH]);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("move should redirect enemy attacks to the user", async () => {
|
test("move should redirect enemy attacks to the user", async () => {
|
||||||
@ -73,8 +74,7 @@ describe("Moves - Follow Me", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("move effect should be bypassed by Stalwart", async () => {
|
test("move effect should be bypassed by Stalwart", async () => {
|
||||||
game.override.ability(Abilities.STALWART);
|
game.override.ability(Abilities.STALWART).moveset([Moves.QUICK_ATTACK]);
|
||||||
game.override.moveset([Moves.QUICK_ATTACK]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]);
|
||||||
|
|
||||||
|
@ -22,14 +22,15 @@ describe("Moves - Gastro Acid", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.startingLevel(1);
|
.battleStyle("double")
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(1)
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.enemyLevel(100)
|
||||||
game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
|
.ability(Abilities.NONE)
|
||||||
game.override.enemySpecies(Species.BIDOOF);
|
.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER])
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemySpecies(Species.BIDOOF)
|
||||||
game.override.enemyAbility(Abilities.WATER_ABSORB);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
|
.enemyAbility(Abilities.WATER_ABSORB);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("suppresses effect of ability", async () => {
|
it("suppresses effect of ability", async () => {
|
||||||
|
@ -28,13 +28,12 @@ describe("Moves - Glaive Rush", () => {
|
|||||||
.enemySpecies(Species.MAGIKARP)
|
.enemySpecies(Species.MAGIKARP)
|
||||||
.enemyAbility(Abilities.BALL_FETCH)
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
.enemyMoveset([Moves.GLAIVE_RUSH])
|
.enemyMoveset([Moves.GLAIVE_RUSH])
|
||||||
.starterSpecies(Species.KLINK)
|
|
||||||
.ability(Abilities.BALL_FETCH)
|
.ability(Abilities.BALL_FETCH)
|
||||||
.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
|
.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("takes double damage from attacks", async () => {
|
it("takes double damage from attacks", async () => {
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle([Species.KLINK]);
|
||||||
|
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
const enemy = game.scene.getEnemyPokemon()!;
|
||||||
enemy.hp = 1000;
|
enemy.hp = 1000;
|
||||||
@ -49,7 +48,7 @@ describe("Moves - Glaive Rush", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("always gets hit by attacks", async () => {
|
it("always gets hit by attacks", async () => {
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle([Species.KLINK]);
|
||||||
|
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
const enemy = game.scene.getEnemyPokemon()!;
|
||||||
enemy.hp = 1000;
|
enemy.hp = 1000;
|
||||||
@ -62,7 +61,7 @@ describe("Moves - Glaive Rush", () => {
|
|||||||
|
|
||||||
it("interacts properly with multi-lens", async () => {
|
it("interacts properly with multi-lens", async () => {
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]).enemyMoveset([Moves.AVALANCHE]);
|
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]).enemyMoveset([Moves.AVALANCHE]);
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle([Species.KLINK]);
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
const player = game.scene.getPlayerPokemon()!;
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
const enemy = game.scene.getEnemyPokemon()!;
|
||||||
@ -82,7 +81,7 @@ describe("Moves - Glaive Rush", () => {
|
|||||||
|
|
||||||
it("secondary effects only last until next move", async () => {
|
it("secondary effects only last until next move", async () => {
|
||||||
game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
|
game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle([Species.KLINK]);
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
const player = game.scene.getPlayerPokemon()!;
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
const enemy = game.scene.getEnemyPokemon()!;
|
||||||
@ -106,7 +105,7 @@ describe("Moves - Glaive Rush", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("secondary effects are removed upon switching", async () => {
|
it("secondary effects are removed upon switching", async () => {
|
||||||
game.override.enemyMoveset([Moves.SHADOW_SNEAK]).starterSpecies(0);
|
game.override.enemyMoveset([Moves.SHADOW_SNEAK]);
|
||||||
await game.classicMode.startBattle([Species.KLINK, Species.FEEBAS]);
|
await game.classicMode.startBattle([Species.KLINK, Species.FEEBAS]);
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
const player = game.scene.getPlayerPokemon()!;
|
||||||
@ -127,8 +126,10 @@ describe("Moves - Glaive Rush", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("secondary effects don't activate if move fails", async () => {
|
it("secondary effects don't activate if move fails", async () => {
|
||||||
game.override.moveset([Moves.SHADOW_SNEAK, Moves.PROTECT, Moves.SPLASH, Moves.GLAIVE_RUSH]);
|
game.override
|
||||||
await game.classicMode.startBattle();
|
.moveset([Moves.SHADOW_SNEAK, Moves.PROTECT, Moves.SPLASH, Moves.GLAIVE_RUSH])
|
||||||
|
.enemyMoveset([Moves.GLAIVE_RUSH, Moves.SPLASH]);
|
||||||
|
await game.classicMode.startBattle([Species.KLINK]);
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
const player = game.scene.getPlayerPokemon()!;
|
||||||
const enemy = game.scene.getEnemyPokemon()!;
|
const enemy = game.scene.getEnemyPokemon()!;
|
||||||
@ -137,15 +138,17 @@ describe("Moves - Glaive Rush", () => {
|
|||||||
player.hp = 1000;
|
player.hp = 1000;
|
||||||
|
|
||||||
game.move.select(Moves.PROTECT);
|
game.move.select(Moves.PROTECT);
|
||||||
|
await game.forceEnemyMove(Moves.GLAIVE_RUSH);
|
||||||
await game.phaseInterceptor.to("TurnEndPhase");
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
game.move.select(Moves.SHADOW_SNEAK);
|
game.move.select(Moves.SHADOW_SNEAK);
|
||||||
|
await game.forceEnemyMove(Moves.GLAIVE_RUSH);
|
||||||
await game.phaseInterceptor.to("TurnEndPhase");
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
game.override.enemyMoveset([Moves.SPLASH]);
|
|
||||||
const damagedHP1 = 1000 - enemy.hp;
|
const damagedHP1 = 1000 - enemy.hp;
|
||||||
enemy.hp = 1000;
|
enemy.hp = 1000;
|
||||||
|
|
||||||
game.move.select(Moves.SHADOW_SNEAK);
|
game.move.select(Moves.SHADOW_SNEAK);
|
||||||
|
await game.forceEnemyMove(Moves.SPLASH);
|
||||||
await game.phaseInterceptor.to("TurnEndPhase");
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
const damagedHP2 = 1000 - enemy.hp;
|
const damagedHP2 = 1000 - enemy.hp;
|
||||||
|
|
||||||
|
@ -24,11 +24,12 @@ describe("Moves - Growth", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemyAbility(Abilities.MOXIE);
|
.battleStyle("single")
|
||||||
game.override.ability(Abilities.INSOMNIA);
|
.enemyAbility(Abilities.MOXIE)
|
||||||
game.override.moveset([Moves.GROWTH]);
|
.ability(Abilities.INSOMNIA)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.GROWTH])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should raise SPATK stat stage by 1", async () => {
|
it("should raise SPATK stat stage by 1", async () => {
|
||||||
|
@ -27,12 +27,13 @@ describe("Moves - Hard Press", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
moveToCheck = allMoves[Moves.HARD_PRESS];
|
moveToCheck = allMoves[Moves.HARD_PRESS];
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.MUNCHLAX);
|
.ability(Abilities.BALL_FETCH)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemySpecies(Species.MUNCHLAX)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
game.override.moveset([Moves.HARD_PRESS]);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
|
.moveset([Moves.HARD_PRESS]);
|
||||||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -23,16 +23,15 @@ describe("Moves - Haze", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.enemyLevel(100);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyAbility(Abilities.NONE);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.startingLevel(100)
|
||||||
game.override.startingLevel(100);
|
.moveset([Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH])
|
||||||
game.override.moveset([Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
|
.ability(Abilities.BALL_FETCH);
|
||||||
game.override.ability(Abilities.NONE);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should reset all stat changes of all Pokemon on field", async () => {
|
it("should reset all stat changes of all Pokemon on field", async () => {
|
||||||
|
@ -26,14 +26,14 @@ describe("Moves - Hyper Beam", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.ability(Abilities.BALL_FETCH)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyMoveset([Moves.SPLASH]);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
game.override.enemyLevel(100);
|
.enemyMoveset([Moves.SPLASH])
|
||||||
|
.enemyLevel(100)
|
||||||
game.override.moveset([Moves.HYPER_BEAM, Moves.TACKLE]);
|
.moveset([Moves.HYPER_BEAM, Moves.TACKLE]);
|
||||||
vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
|
vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -22,14 +22,13 @@ describe("Moves - Lunar Blessing", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
|
.battleStyle("double")
|
||||||
game.override.enemySpecies(Species.SHUCKLE);
|
.enemySpecies(Species.SHUCKLE)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.moveset([Moves.LUNAR_BLESSING, Moves.SPLASH])
|
||||||
game.override.moveset([Moves.LUNAR_BLESSING, Moves.SPLASH]);
|
.ability(Abilities.BALL_FETCH);
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should restore 25% HP of the user and its ally", async () => {
|
it("should restore 25% HP of the user and its ally", async () => {
|
||||||
|
@ -56,8 +56,7 @@ describe("Moves - Magic Coat", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not reflect moves used on the next turn", async () => {
|
it("should not reflect moves used on the next turn", async () => {
|
||||||
game.override.moveset([Moves.GROWL, Moves.SPLASH]);
|
game.override.moveset([Moves.GROWL, Moves.SPLASH]).enemyMoveset([Moves.MAGIC_COAT, Moves.SPLASH]);
|
||||||
game.override.enemyMoveset([Moves.MAGIC_COAT, Moves.SPLASH]);
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
// turn 1
|
// turn 1
|
||||||
@ -82,8 +81,7 @@ describe("Moves - Magic Coat", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should individually bounce back multi-target moves when used by both targets in doubles", async () => {
|
it("should individually bounce back multi-target moves when used by both targets in doubles", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").moveset([Moves.GROWL, Moves.SPLASH]);
|
||||||
game.override.moveset([Moves.GROWL, Moves.SPLASH]);
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.GROWL, 0);
|
game.move.select(Moves.GROWL, 0);
|
||||||
@ -95,9 +93,10 @@ describe("Moves - Magic Coat", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should bounce back a spread status move against both pokemon", async () => {
|
it("should bounce back a spread status move against both pokemon", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.moveset([Moves.GROWL, Moves.SPLASH]);
|
.battleStyle("double")
|
||||||
game.override.enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]);
|
.moveset([Moves.GROWL, Moves.SPLASH])
|
||||||
|
.enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]);
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.GROWL, 0);
|
game.move.select(Moves.GROWL, 0);
|
||||||
@ -121,10 +120,11 @@ describe("Moves - Magic Coat", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not bounce back a move that was just bounced", async () => {
|
it("should not bounce back a move that was just bounced", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.ability(Abilities.MAGIC_BOUNCE);
|
.battleStyle("double")
|
||||||
game.override.moveset([Moves.GROWL, Moves.MAGIC_COAT]);
|
.ability(Abilities.MAGIC_BOUNCE)
|
||||||
game.override.enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]);
|
.moveset([Moves.GROWL, Moves.MAGIC_COAT])
|
||||||
|
.enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]);
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.MAGIC_COAT, 0);
|
game.move.select(Moves.MAGIC_COAT, 0);
|
||||||
@ -147,8 +147,7 @@ describe("Moves - Magic Coat", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should still bounce back a move from a mold breaker user", async () => {
|
it("should still bounce back a move from a mold breaker user", async () => {
|
||||||
game.override.ability(Abilities.MOLD_BREAKER);
|
game.override.ability(Abilities.MOLD_BREAKER).moveset([Moves.GROWL]);
|
||||||
game.override.moveset([Moves.GROWL]);
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
game.move.select(Moves.GROWL);
|
game.move.select(Moves.GROWL);
|
||||||
@ -159,9 +158,8 @@ describe("Moves - Magic Coat", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should only bounce spikes back once when both targets use magic coat in doubles", async () => {
|
it("should only bounce spikes back once when both targets use magic coat in doubles", async () => {
|
||||||
game.override.battleStyle("double");
|
game.override.battleStyle("double").moveset([Moves.SPIKES]);
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
game.override.moveset([Moves.SPIKES]);
|
|
||||||
|
|
||||||
game.move.select(Moves.SPIKES);
|
game.move.select(Moves.SPIKES);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
@ -171,9 +169,8 @@ describe("Moves - Magic Coat", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not bounce back curse", async () => {
|
it("should not bounce back curse", async () => {
|
||||||
game.override.starterSpecies(Species.GASTLY);
|
|
||||||
await game.classicMode.startBattle([Species.GASTLY]);
|
|
||||||
game.override.moveset([Moves.CURSE]);
|
game.override.moveset([Moves.CURSE]);
|
||||||
|
await game.classicMode.startBattle([Species.GASTLY]);
|
||||||
|
|
||||||
game.move.select(Moves.CURSE);
|
game.move.select(Moves.CURSE);
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
@ -183,9 +180,10 @@ describe("Moves - Magic Coat", () => {
|
|||||||
|
|
||||||
// TODO: encore is failing if the last move was virtual.
|
// TODO: encore is failing if the last move was virtual.
|
||||||
it.todo("should not cause the bounced move to count for encore", async () => {
|
it.todo("should not cause the bounced move to count for encore", async () => {
|
||||||
game.override.moveset([Moves.GROWL, Moves.ENCORE]);
|
game.override
|
||||||
game.override.enemyMoveset([Moves.MAGIC_COAT, Moves.TACKLE]);
|
.moveset([Moves.GROWL, Moves.ENCORE])
|
||||||
game.override.enemyAbility(Abilities.MAGIC_BOUNCE);
|
.enemyMoveset([Moves.MAGIC_COAT, Moves.TACKLE])
|
||||||
|
.enemyAbility(Abilities.MAGIC_BOUNCE);
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
@ -206,9 +204,8 @@ describe("Moves - Magic Coat", () => {
|
|||||||
|
|
||||||
// TODO: stomping tantrum should consider moves that were bounced.
|
// TODO: stomping tantrum should consider moves that were bounced.
|
||||||
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
|
||||||
game.override.battleStyle("single");
|
game.override.battleStyle("single").moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]);
|
||||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
game.override.moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]);
|
|
||||||
|
|
||||||
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
|
const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM];
|
||||||
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
vi.spyOn(stomping_tantrum, "calculateBattlePower");
|
||||||
@ -249,8 +246,7 @@ describe("Moves - Magic Coat", () => {
|
|||||||
|
|
||||||
it("should respect immunities when bouncing a move", async () => {
|
it("should respect immunities when bouncing a move", async () => {
|
||||||
vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
|
||||||
game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]);
|
game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]).ability(Abilities.SOUNDPROOF);
|
||||||
game.override.ability(Abilities.SOUNDPROOF);
|
|
||||||
await game.classicMode.startBattle([Species.PHANPY]);
|
await game.classicMode.startBattle([Species.PHANPY]);
|
||||||
|
|
||||||
// Turn 1 - thunder wave immunity test
|
// Turn 1 - thunder wave immunity test
|
||||||
|
@ -24,13 +24,14 @@ describe("Moves - Make It Rain", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.moveset([Moves.MAKE_IT_RAIN, Moves.SPLASH]);
|
.battleStyle("double")
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.moveset([Moves.MAKE_IT_RAIN, Moves.SPLASH])
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.startingLevel(100);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should only lower SPATK stat stage by 1 once in a double battle", async () => {
|
it("should only lower SPATK stat stage by 1 once in a double battle", async () => {
|
||||||
@ -47,8 +48,9 @@ describe("Moves - Make It Rain", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should apply effects even if the target faints", async () => {
|
it("should apply effects even if the target faints", async () => {
|
||||||
game.override.enemyLevel(1); // ensures the enemy will faint
|
game.override
|
||||||
game.override.battleStyle("single");
|
.enemyLevel(1) // ensures the enemy will faint
|
||||||
|
.battleStyle("single");
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||||
|
|
||||||
|
@ -26,16 +26,14 @@ describe("Moves - Mat Block", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
|
.battleStyle("double")
|
||||||
game.override.moveset([Moves.MAT_BLOCK, Moves.SPLASH]);
|
.moveset([Moves.MAT_BLOCK, Moves.SPLASH])
|
||||||
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemyMoveset([Moves.TACKLE])
|
||||||
game.override.enemyMoveset([Moves.TACKLE]);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
game.override.startingLevel(100);
|
|
||||||
game.override.enemyLevel(100);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from attack moves", async () => {
|
test("should protect the user and allies from attack moves", async () => {
|
||||||
|
@ -26,11 +26,12 @@ describe("Moves - Parting Shot", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.moveset([Moves.PARTING_SHOT, Moves.SPLASH]);
|
.battleStyle("single")
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([Moves.PARTING_SHOT, Moves.SPLASH])
|
||||||
game.override.startingLevel(5);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyLevel(5);
|
.startingLevel(5)
|
||||||
|
.enemyLevel(5);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("Parting Shot when buffed by prankster should fail against dark types", async () => {
|
test("Parting Shot when buffed by prankster should fail against dark types", async () => {
|
||||||
|
@ -27,9 +27,8 @@ describe("Moves - Powder", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
|
||||||
|
|
||||||
game.override
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
.enemySpecies(Species.SNORLAX)
|
.enemySpecies(Species.SNORLAX)
|
||||||
.enemyLevel(100)
|
.enemyLevel(100)
|
||||||
.enemyMoveset(Moves.EMBER)
|
.enemyMoveset(Moves.EMBER)
|
||||||
|
@ -27,16 +27,14 @@ describe("Moves - Protect", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.moveset([Moves.PROTECT]);
|
.moveset([Moves.PROTECT])
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemySpecies(Species.SNORLAX)
|
||||||
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.enemyMoveset([Moves.TACKLE])
|
||||||
game.override.enemyMoveset([Moves.TACKLE]);
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
game.override.startingLevel(100);
|
|
||||||
game.override.enemyLevel(100);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user from attacks", async () => {
|
test("should protect the user from attacks", async () => {
|
||||||
|
@ -25,15 +25,14 @@ describe("Moves - Purify", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.starterSpecies(Species.PYUKUMUKU);
|
.starterSpecies(Species.PYUKUMUKU)
|
||||||
game.override.startingLevel(10);
|
.startingLevel(10)
|
||||||
game.override.moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE]);
|
.moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE])
|
||||||
|
.enemySpecies(Species.MAGIKARP)
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.enemyLevel(10)
|
||||||
game.override.enemyLevel(10);
|
.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
|
||||||
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("Purify heals opponent status effect and restores user hp", async () => {
|
test("Purify heals opponent status effect and restores user hp", async () => {
|
||||||
|
@ -25,16 +25,14 @@ describe("Moves - Quick Guard", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
|
.battleStyle("double")
|
||||||
game.override.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]);
|
.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME])
|
||||||
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemyMoveset([Moves.QUICK_ATTACK])
|
||||||
game.override.enemyMoveset([Moves.QUICK_ATTACK]);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
game.override.startingLevel(100);
|
|
||||||
game.override.enemyLevel(100);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from priority moves", async () => {
|
test("should protect the user and allies from priority moves", async () => {
|
||||||
@ -51,8 +49,7 @@ describe("Moves - Quick Guard", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from Prankster-boosted moves", async () => {
|
test("should protect the user and allies from Prankster-boosted moves", async () => {
|
||||||
game.override.enemyAbility(Abilities.PRANKSTER);
|
game.override.enemyAbility(Abilities.PRANKSTER).enemyMoveset([Moves.GROWL]);
|
||||||
game.override.enemyMoveset([Moves.GROWL]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -84,8 +81,7 @@ describe("Moves - Quick Guard", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
test("should fail if the user is the last to move in the turn", async () => {
|
test("should fail if the user is the last to move in the turn", async () => {
|
||||||
game.override.battleStyle("single");
|
game.override.battleStyle("single").enemyMoveset([Moves.QUICK_GUARD]);
|
||||||
game.override.enemyMoveset([Moves.QUICK_GUARD]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||||
|
|
||||||
|
@ -22,12 +22,13 @@ describe("Moves - Rage Powder", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.battleStyle("double")
|
||||||
game.override.startingLevel(100);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset([Moves.RAGE_POWDER, Moves.TACKLE, Moves.SPLASH]);
|
.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK])
|
||||||
|
.enemyMoveset([Moves.RAGE_POWDER, Moves.TACKLE, Moves.SPLASH]);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("move effect should be bypassed by Grass type", async () => {
|
test("move effect should be bypassed by Grass type", async () => {
|
||||||
|
@ -23,18 +23,19 @@ describe("Moves - Rollout", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.disableCrits();
|
game.override
|
||||||
game.override.battleStyle("single");
|
.disableCrits()
|
||||||
game.override.starterSpecies(Species.RATTATA);
|
.battleStyle("single")
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.starterSpecies(Species.RATTATA)
|
||||||
game.override.enemySpecies(Species.BIDOOF);
|
.ability(Abilities.BALL_FETCH)
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemySpecies(Species.BIDOOF)
|
||||||
game.override.startingLevel(100);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyLevel(100)
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should double it's dmg on sequential uses but reset after 5", async () => {
|
it("should double its dmg on sequential uses but reset after 5", async () => {
|
||||||
game.override.moveset([Moves.ROLLOUT]);
|
game.override.moveset([Moves.ROLLOUT]);
|
||||||
vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
|
vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
|
||||||
|
|
||||||
|
@ -25,12 +25,13 @@ describe("Moves - Roost", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.RELICANTH);
|
.battleStyle("single")
|
||||||
game.override.startingLevel(100);
|
.enemySpecies(Species.RELICANTH)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.enemyMoveset(Moves.EARTHQUAKE);
|
.enemyLevel(100)
|
||||||
game.override.moveset([Moves.ROOST, Moves.BURN_UP, Moves.DOUBLE_SHOCK]);
|
.enemyMoveset(Moves.EARTHQUAKE)
|
||||||
|
.moveset([Moves.ROOST, Moves.BURN_UP, Moves.DOUBLE_SHOCK]);
|
||||||
});
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -110,34 +110,32 @@ describe("Moves - Safeguard", () => {
|
|||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
|
|
||||||
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
|
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => {
|
it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => {
|
||||||
game.override.enemyHeldItems([{ name: "FLAME_ORB" }]);
|
game.override.enemyHeldItems([{ name: "FLAME_ORB" }]).enemyMoveset([Moves.SAFEGUARD, Moves.REST]);
|
||||||
await game.classicMode.startBattle();
|
await game.classicMode.startBattle();
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
|
enemyPokemon.hp = 1;
|
||||||
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
await game.forceEnemyMove(Moves.SAFEGUARD);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
enemyPokemon.damageAndUpdate(1);
|
|
||||||
|
|
||||||
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN);
|
expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN);
|
||||||
|
|
||||||
|
enemyPokemon.resetStatus();
|
||||||
|
|
||||||
game.override.enemyMoveset([Moves.REST]);
|
|
||||||
// Force the moveset to update mid-battle
|
|
||||||
// TODO: Remove after enemy AI rework is in
|
|
||||||
enemyPokemon.getMoveset();
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
enemyPokemon.damageAndUpdate(1);
|
await game.forceEnemyMove(Moves.REST);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
|
|
||||||
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP);
|
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("protects from ability-inflicted status", async () => {
|
it("protects from ability-inflicted status", async () => {
|
||||||
game.override.ability(Abilities.STATIC);
|
game.override.ability(Abilities.STATIC).enemyMoveset([Moves.SAFEGUARD, Moves.TACKLE]);
|
||||||
vi.spyOn(
|
vi.spyOn(
|
||||||
allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0],
|
allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0],
|
||||||
"chance",
|
"chance",
|
||||||
@ -147,10 +145,11 @@ describe("Moves - Safeguard", () => {
|
|||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
await game.forceEnemyMove(Moves.SAFEGUARD);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
game.override.enemyMoveset([Moves.TACKLE]);
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
|
await game.forceEnemyMove(Moves.TACKLE);
|
||||||
await game.toNextTurn();
|
await game.toNextTurn();
|
||||||
|
|
||||||
expect(enemyPokemon.status).toBeUndefined();
|
expect(enemyPokemon.status).toBeUndefined();
|
||||||
|
@ -80,9 +80,7 @@ describe("Moves - Spikes", () => {
|
|||||||
}, 20000);
|
}, 20000);
|
||||||
|
|
||||||
it("should work when all targets fainted", async () => {
|
it("should work when all targets fainted", async () => {
|
||||||
game.override.enemySpecies(Species.DIGLETT);
|
game.override.enemySpecies(Species.DIGLETT).battleStyle("double").startingLevel(50);
|
||||||
game.override.battleStyle("double");
|
|
||||||
game.override.startingLevel(50);
|
|
||||||
await game.classicMode.startBattle([Species.RAYQUAZA, Species.ROWLET]);
|
await game.classicMode.startBattle([Species.RAYQUAZA, Species.ROWLET]);
|
||||||
|
|
||||||
game.move.select(Moves.EARTHQUAKE);
|
game.move.select(Moves.EARTHQUAKE);
|
||||||
|
@ -32,15 +32,14 @@ describe("Moves - Spit Up", () => {
|
|||||||
spitUp = allMoves[Moves.SPIT_UP];
|
spitUp = allMoves[Moves.SPIT_UP];
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyAbility(Abilities.NONE);
|
.enemyAbility(Abilities.NONE)
|
||||||
game.override.enemyLevel(2000);
|
.enemyLevel(2000)
|
||||||
|
.moveset(Moves.SPIT_UP)
|
||||||
game.override.moveset(new Array(4).fill(spitUp.id));
|
.ability(Abilities.NONE);
|
||||||
game.override.ability(Abilities.NONE);
|
|
||||||
|
|
||||||
vi.spyOn(spitUp, "calculateBattlePower");
|
vi.spyOn(spitUp, "calculateBattlePower");
|
||||||
});
|
});
|
||||||
|
@ -22,13 +22,14 @@ describe("Moves - Spotlight", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
game.override.starterSpecies(Species.AMOONGUSS);
|
.battleStyle("double")
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.starterSpecies(Species.AMOONGUSS)
|
||||||
game.override.startingLevel(100);
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.SPLASH]);
|
.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK])
|
||||||
|
.enemyMoveset([Moves.FOLLOW_ME, Moves.SPLASH]);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("move should redirect attacks to the target", async () => {
|
test("move should redirect attacks to the target", async () => {
|
||||||
|
@ -27,15 +27,14 @@ describe("Moves - Stockpile", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.enemyAbility(Abilities.NONE);
|
.enemyAbility(Abilities.NONE)
|
||||||
|
.startingLevel(2000)
|
||||||
game.override.startingLevel(2000);
|
.moveset([Moves.STOCKPILE, Moves.SPLASH])
|
||||||
game.override.moveset([Moves.STOCKPILE, Moves.SPLASH]);
|
.ability(Abilities.NONE);
|
||||||
game.override.ability(Abilities.NONE);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => {
|
it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => {
|
||||||
|
@ -138,8 +138,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should be bypassed by attackers with Infiltrator", async () => {
|
it("should be bypassed by attackers with Infiltrator", async () => {
|
||||||
game.override.enemyMoveset(Moves.TACKLE);
|
game.override.enemyMoveset(Moves.TACKLE).enemyAbility(Abilities.INFILTRATOR);
|
||||||
game.override.enemyAbility(Abilities.INFILTRATOR);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -230,8 +229,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should protect the user from flinching", async () => {
|
it("should protect the user from flinching", async () => {
|
||||||
game.override.enemyMoveset(Moves.FAKE_OUT);
|
game.override.enemyMoveset(Moves.FAKE_OUT).startingLevel(1); // Ensures the Substitute will break
|
||||||
game.override.startingLevel(1); // Ensures the Substitute will break
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -298,9 +296,8 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should prevent the user's items from being stolen", async () => {
|
it("should prevent the user's items from being stolen", async () => {
|
||||||
game.override.enemyMoveset(Moves.THIEF);
|
game.override.enemyMoveset(Moves.THIEF).startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
|
||||||
vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([new StealHeldItemChanceAttr(1.0)]); // give Thief 100% steal rate
|
vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([new StealHeldItemChanceAttr(1.0)]); // give Thief 100% steal rate
|
||||||
game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -316,8 +313,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should prevent the user's items from being removed", async () => {
|
it("should prevent the user's items from being removed", async () => {
|
||||||
game.override.moveset([Moves.KNOCK_OFF]);
|
game.override.moveset([Moves.KNOCK_OFF]).enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
|
||||||
game.override.enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -334,8 +330,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("move effect should prevent the user's berries from being stolen and eaten", async () => {
|
it("move effect should prevent the user's berries from being stolen and eaten", async () => {
|
||||||
game.override.enemyMoveset(Moves.BUG_BITE);
|
game.override.enemyMoveset(Moves.BUG_BITE).startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
|
||||||
game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -412,8 +407,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should prevent the source's Rough Skin from activating when hit", async () => {
|
it("should prevent the source's Rough Skin from activating when hit", async () => {
|
||||||
game.override.enemyMoveset(Moves.TACKLE);
|
game.override.enemyMoveset(Moves.TACKLE).ability(Abilities.ROUGH_SKIN);
|
||||||
game.override.ability(Abilities.ROUGH_SKIN);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -427,8 +421,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should prevent the source's Focus Punch from failing when hit", async () => {
|
it("should prevent the source's Focus Punch from failing when hit", async () => {
|
||||||
game.override.enemyMoveset(Moves.TACKLE);
|
game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.FOCUS_PUNCH]);
|
||||||
game.override.moveset([Moves.FOCUS_PUNCH]);
|
|
||||||
|
|
||||||
// Make Focus Punch 40 power to avoid a KO
|
// Make Focus Punch 40 power to avoid a KO
|
||||||
vi.spyOn(allMoves[Moves.FOCUS_PUNCH], "calculateBattlePower").mockReturnValue(40);
|
vi.spyOn(allMoves[Moves.FOCUS_PUNCH], "calculateBattlePower").mockReturnValue(40);
|
||||||
@ -449,8 +442,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not allow Shell Trap to activate when attacked", async () => {
|
it("should not allow Shell Trap to activate when attacked", async () => {
|
||||||
game.override.enemyMoveset(Moves.TACKLE);
|
game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.SHELL_TRAP]);
|
||||||
game.override.moveset([Moves.SHELL_TRAP]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -466,8 +458,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not allow Beak Blast to burn opponents when hit", async () => {
|
it("should not allow Beak Blast to burn opponents when hit", async () => {
|
||||||
game.override.enemyMoveset(Moves.TACKLE);
|
game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.BEAK_BLAST]);
|
||||||
game.override.moveset([Moves.BEAK_BLAST]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
@ -484,8 +475,7 @@ describe("Moves - Substitute", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should cause incoming attacks to not activate Counter", async () => {
|
it("should cause incoming attacks to not activate Counter", async () => {
|
||||||
game.override.enemyMoveset(Moves.TACKLE);
|
game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.COUNTER]);
|
||||||
game.override.moveset([Moves.COUNTER]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.BLASTOISE]);
|
||||||
|
|
||||||
|
@ -37,6 +37,7 @@ describe("Moves - Tackle", () => {
|
|||||||
it("TACKLE against ghost", async () => {
|
it("TACKLE against ghost", async () => {
|
||||||
const moveToUse = Moves.TACKLE;
|
const moveToUse = Moves.TACKLE;
|
||||||
game.override.enemySpecies(Species.GENGAR);
|
game.override.enemySpecies(Species.GENGAR);
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.MIGHTYENA]);
|
await game.classicMode.startBattle([Species.MIGHTYENA]);
|
||||||
const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
|
const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
|
||||||
game.move.select(moveToUse);
|
game.move.select(moveToUse);
|
||||||
|
@ -25,13 +25,14 @@ describe("Moves - Tail whip", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
const moveToUse = Moves.TAIL_WHIP;
|
const moveToUse = Moves.TAIL_WHIP;
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.RATTATA);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.enemySpecies(Species.RATTATA)
|
||||||
game.override.ability(Abilities.INSOMNIA);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.startingLevel(2000);
|
.ability(Abilities.INSOMNIA)
|
||||||
game.override.moveset([moveToUse]);
|
.startingLevel(2000)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.moveset([moveToUse])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should lower DEF stat stage by 1", async () => {
|
it("should lower DEF stat stage by 1", async () => {
|
||||||
|
@ -24,12 +24,13 @@ describe("Moves - Thousand Arrows", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.TOGETIC);
|
.battleStyle("single")
|
||||||
game.override.startingLevel(100);
|
.enemySpecies(Species.TOGETIC)
|
||||||
game.override.enemyLevel(100);
|
.startingLevel(100)
|
||||||
game.override.moveset([Moves.THOUSAND_ARROWS]);
|
.enemyLevel(100)
|
||||||
game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
|
.moveset([Moves.THOUSAND_ARROWS])
|
||||||
|
.enemyMoveset(Moves.SPLASH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("move should hit and ground Flying-type targets", async () => {
|
it("move should hit and ground Flying-type targets", async () => {
|
||||||
@ -50,8 +51,7 @@ describe("Moves - Thousand Arrows", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("move should hit and ground targets with Levitate", async () => {
|
it("move should hit and ground targets with Levitate", async () => {
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
game.override.enemySpecies(Species.SNORLAX).enemyAbility(Abilities.LEVITATE);
|
||||||
game.override.enemyAbility(Abilities.LEVITATE);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.ILLUMISE]);
|
await game.classicMode.startBattle([Species.ILLUMISE]);
|
||||||
|
|
||||||
|
@ -26,14 +26,15 @@ describe("Moves - Tidy Up", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override.battleStyle("single");
|
game.override
|
||||||
game.override.enemySpecies(Species.MAGIKARP);
|
.battleStyle("single")
|
||||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
.enemySpecies(Species.MAGIKARP)
|
||||||
game.override.enemyMoveset(Moves.SPLASH);
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
game.override.starterSpecies(Species.FEEBAS);
|
.enemyMoveset(Moves.SPLASH)
|
||||||
game.override.ability(Abilities.BALL_FETCH);
|
.starterSpecies(Species.FEEBAS)
|
||||||
game.override.moveset([Moves.TIDY_UP]);
|
.ability(Abilities.BALL_FETCH)
|
||||||
game.override.startingLevel(50);
|
.moveset([Moves.TIDY_UP])
|
||||||
|
.startingLevel(50);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("spikes are cleared", async () => {
|
it("spikes are cleared", async () => {
|
||||||
|
@ -71,8 +71,7 @@ describe("Moves - Toxic", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("moves other than Toxic should not hit semi-invulnerable targets even if user is Poison-type", async () => {
|
it("moves other than Toxic should not hit semi-invulnerable targets even if user is Poison-type", async () => {
|
||||||
game.override.moveset(Moves.SWIFT);
|
game.override.moveset(Moves.SWIFT).enemyMoveset(Moves.FLY);
|
||||||
game.override.enemyMoveset(Moves.FLY);
|
|
||||||
await game.classicMode.startBattle([Species.TOXAPEX]);
|
await game.classicMode.startBattle([Species.TOXAPEX]);
|
||||||
|
|
||||||
game.move.select(Moves.SWIFT);
|
game.move.select(Moves.SWIFT);
|
||||||
|
@ -154,8 +154,7 @@ describe("Moves - Transform", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should stay transformed with the correct form after reload", async () => {
|
it("should stay transformed with the correct form after reload", async () => {
|
||||||
game.override.enemyMoveset([]).moveset([]);
|
game.override.enemyMoveset([]).moveset([]).enemySpecies(Species.DARMANITAN);
|
||||||
game.override.enemySpecies(Species.DARMANITAN);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([Species.DITTO]);
|
await game.classicMode.startBattle([Species.DITTO]);
|
||||||
|
|
||||||
|
@ -25,16 +25,14 @@ describe("Moves - Wide Guard", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override.battleStyle("double");
|
game.override
|
||||||
|
.battleStyle("double")
|
||||||
game.override.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF]);
|
.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF])
|
||||||
|
.enemySpecies(Species.SNORLAX)
|
||||||
game.override.enemySpecies(Species.SNORLAX);
|
.enemyMoveset(Moves.SWIFT)
|
||||||
game.override.enemyMoveset([Moves.SWIFT]);
|
.enemyAbility(Abilities.INSOMNIA)
|
||||||
game.override.enemyAbility(Abilities.INSOMNIA);
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
game.override.startingLevel(100);
|
|
||||||
game.override.enemyLevel(100);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from multi-target attack moves", async () => {
|
test("should protect the user and allies from multi-target attack moves", async () => {
|
||||||
|
@ -38,10 +38,11 @@ describe("A Trainer's Test - Mystery Encounter", () => {
|
|||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
scene = game.scene;
|
scene = game.scene;
|
||||||
game.override.mysteryEncounterChance(100);
|
game.override
|
||||||
game.override.startingWave(defaultWave);
|
.mysteryEncounterChance(100)
|
||||||
game.override.startingBiome(defaultBiome);
|
.startingWave(defaultWave)
|
||||||
game.override.disableTrainerWaves();
|
.startingBiome(defaultBiome)
|
||||||
|
.disableTrainerWaves();
|
||||||
|
|
||||||
const biomeMap = new Map<Biome, MysteryEncounterType[]>([
|
const biomeMap = new Map<Biome, MysteryEncounterType[]>([
|
||||||
[Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
|
[Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
|
||||||
|
@ -38,10 +38,11 @@ describe("Absolute Avarice - Mystery Encounter", () => {
|
|||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
scene = game.scene;
|
scene = game.scene;
|
||||||
game.override.mysteryEncounterChance(100);
|
game.override
|
||||||
game.override.startingWave(defaultWave);
|
.mysteryEncounterChance(100)
|
||||||
game.override.startingBiome(defaultBiome);
|
.startingWave(defaultWave)
|
||||||
game.override.disableTrainerWaves();
|
.startingBiome(defaultBiome)
|
||||||
|
.disableTrainerWaves();
|
||||||
|
|
||||||
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
||||||
new Map<Biome, MysteryEncounterType[]>([
|
new Map<Biome, MysteryEncounterType[]>([
|
||||||
@ -71,8 +72,7 @@ describe("Absolute Avarice - Mystery Encounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not spawn outside of proper biomes", async () => {
|
it("should not spawn outside of proper biomes", async () => {
|
||||||
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
|
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO);
|
||||||
game.override.startingBiome(Biome.VOLCANO);
|
|
||||||
await game.runToMysteryEncounter();
|
await game.runToMysteryEncounter();
|
||||||
|
|
||||||
expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
|
expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
|
||||||
@ -87,8 +87,7 @@ describe("Absolute Avarice - Mystery Encounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should spawn if player has enough berries", async () => {
|
it("should spawn if player has enough berries", async () => {
|
||||||
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
|
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingHeldItems([
|
||||||
game.override.startingHeldItems([
|
|
||||||
{ name: "BERRY", count: 2, type: BerryType.SITRUS },
|
{ name: "BERRY", count: 2, type: BerryType.SITRUS },
|
||||||
{ name: "BERRY", count: 3, type: BerryType.GANLON },
|
{ name: "BERRY", count: 3, type: BerryType.GANLON },
|
||||||
{ name: "BERRY", count: 2, type: BerryType.APICOT },
|
{ name: "BERRY", count: 2, type: BerryType.APICOT },
|
||||||
|
@ -79,8 +79,7 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
|
it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
|
||||||
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
|
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO);
|
||||||
game.override.startingBiome(Biome.VOLCANO);
|
|
||||||
await game.runToMysteryEncounter();
|
await game.runToMysteryEncounter();
|
||||||
|
|
||||||
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(
|
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(
|
||||||
|
@ -116,20 +116,14 @@ const POOL_3_POKEMON: { species: Species; formIndex?: number }[] = [
|
|||||||
|
|
||||||
const POOL_4_POKEMON = [Species.GENESECT, Species.SLITHER_WING, Species.BUZZWOLE, Species.PHEROMOSA];
|
const POOL_4_POKEMON = [Species.GENESECT, Species.SLITHER_WING, Species.BUZZWOLE, Species.PHEROMOSA];
|
||||||
|
|
||||||
const PHYSICAL_TUTOR_MOVES = [
|
const PHYSICAL_TUTOR_MOVES = [Moves.MEGAHORN, Moves.ATTACK_ORDER, Moves.BUG_BITE, Moves.FIRST_IMPRESSION, Moves.LUNGE];
|
||||||
Moves.MEGAHORN,
|
|
||||||
Moves.ATTACK_ORDER,
|
|
||||||
Moves.BUG_BITE,
|
|
||||||
Moves.FIRST_IMPRESSION,
|
|
||||||
Moves.LUNGE
|
|
||||||
];
|
|
||||||
|
|
||||||
const SPECIAL_TUTOR_MOVES = [
|
const SPECIAL_TUTOR_MOVES = [
|
||||||
Moves.SILVER_WIND,
|
Moves.SILVER_WIND,
|
||||||
Moves.SIGNAL_BEAM,
|
Moves.SIGNAL_BEAM,
|
||||||
Moves.BUG_BUZZ,
|
Moves.BUG_BUZZ,
|
||||||
Moves.POLLEN_PUFF,
|
Moves.POLLEN_PUFF,
|
||||||
Moves.STRUGGLE_BUG
|
Moves.STRUGGLE_BUG,
|
||||||
];
|
];
|
||||||
|
|
||||||
const STATUS_TUTOR_MOVES = [
|
const STATUS_TUTOR_MOVES = [
|
||||||
@ -137,16 +131,10 @@ const STATUS_TUTOR_MOVES = [
|
|||||||
Moves.DEFEND_ORDER,
|
Moves.DEFEND_ORDER,
|
||||||
Moves.RAGE_POWDER,
|
Moves.RAGE_POWDER,
|
||||||
Moves.STICKY_WEB,
|
Moves.STICKY_WEB,
|
||||||
Moves.SILK_TRAP
|
Moves.SILK_TRAP,
|
||||||
];
|
];
|
||||||
|
|
||||||
const MISC_TUTOR_MOVES = [
|
const MISC_TUTOR_MOVES = [Moves.LEECH_LIFE, Moves.U_TURN, Moves.HEAL_ORDER, Moves.QUIVER_DANCE, Moves.INFESTATION];
|
||||||
Moves.LEECH_LIFE,
|
|
||||||
Moves.U_TURN,
|
|
||||||
Moves.HEAL_ORDER,
|
|
||||||
Moves.QUIVER_DANCE,
|
|
||||||
Moves.INFESTATION,
|
|
||||||
];
|
|
||||||
|
|
||||||
describe("Bug-Type Superfan - Mystery Encounter", () => {
|
describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -160,10 +148,11 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
|||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
scene = game.scene;
|
scene = game.scene;
|
||||||
game.override.mysteryEncounterChance(100);
|
game.override
|
||||||
game.override.startingWave(defaultWave);
|
.mysteryEncounterChance(100)
|
||||||
game.override.startingBiome(defaultBiome);
|
.startingWave(defaultWave)
|
||||||
game.override.disableTrainerWaves();
|
.startingBiome(defaultBiome)
|
||||||
|
.disableTrainerWaves();
|
||||||
|
|
||||||
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
||||||
new Map<Biome, MysteryEncounterType[]>([[Biome.CAVE, [MysteryEncounterType.BUG_TYPE_SUPERFAN]]]),
|
new Map<Biome, MysteryEncounterType[]>([[Biome.CAVE, [MysteryEncounterType.BUG_TYPE_SUPERFAN]]]),
|
||||||
|
@ -55,10 +55,11 @@ describe("Clowning Around - Mystery Encounter", () => {
|
|||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
scene = game.scene;
|
scene = game.scene;
|
||||||
game.override.mysteryEncounterChance(100);
|
game.override
|
||||||
game.override.startingWave(defaultWave);
|
.mysteryEncounterChance(100)
|
||||||
game.override.startingBiome(defaultBiome);
|
.startingWave(defaultWave)
|
||||||
game.override.disableTrainerWaves();
|
.startingBiome(defaultBiome)
|
||||||
|
.disableTrainerWaves();
|
||||||
|
|
||||||
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
||||||
new Map<Biome, MysteryEncounterType[]>([[Biome.CAVE, [MysteryEncounterType.CLOWNING_AROUND]]]),
|
new Map<Biome, MysteryEncounterType[]>([[Biome.CAVE, [MysteryEncounterType.CLOWNING_AROUND]]]),
|
||||||
|
@ -41,10 +41,11 @@ describe("Dancing Lessons - Mystery Encounter", () => {
|
|||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
scene = game.scene;
|
scene = game.scene;
|
||||||
game.override.mysteryEncounterChance(100);
|
game.override
|
||||||
game.override.startingWave(defaultWave);
|
.mysteryEncounterChance(100)
|
||||||
game.override.startingBiome(defaultBiome);
|
.startingWave(defaultWave)
|
||||||
game.override.disableTrainerWaves();
|
.startingBiome(defaultBiome)
|
||||||
|
.disableTrainerWaves();
|
||||||
|
|
||||||
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
||||||
new Map<Biome, MysteryEncounterType[]>([
|
new Map<Biome, MysteryEncounterType[]>([
|
||||||
@ -74,8 +75,7 @@ describe("Dancing Lessons - Mystery Encounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("should not spawn outside of proper biomes", async () => {
|
it("should not spawn outside of proper biomes", async () => {
|
||||||
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
|
game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.SPACE);
|
||||||
game.override.startingBiome(Biome.SPACE);
|
|
||||||
await game.runToMysteryEncounter();
|
await game.runToMysteryEncounter();
|
||||||
|
|
||||||
expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DANCING_LESSONS);
|
expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DANCING_LESSONS);
|
||||||
|
@ -46,10 +46,11 @@ describe("Delibird-y - Mystery Encounter", () => {
|
|||||||
beforeEach(async () => {
|
beforeEach(async () => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
scene = game.scene;
|
scene = game.scene;
|
||||||
game.override.mysteryEncounterChance(100);
|
game.override
|
||||||
game.override.startingWave(defaultWave);
|
.mysteryEncounterChance(100)
|
||||||
game.override.startingBiome(defaultBiome);
|
.startingWave(defaultWave)
|
||||||
game.override.disableTrainerWaves();
|
.startingBiome(defaultBiome)
|
||||||
|
.disableTrainerWaves();
|
||||||
|
|
||||||
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
||||||
new Map<Biome, MysteryEncounterType[]>([[Biome.CAVE, [MysteryEncounterType.DELIBIRDY]]]),
|
new Map<Biome, MysteryEncounterType[]>([[Biome.CAVE, [MysteryEncounterType.DELIBIRDY]]]),
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user