diff --git a/test/abilities/battery.test.ts b/test/abilities/battery.test.ts index 123889c24af..f0181c858de 100644 --- a/test/abilities/battery.test.ts +++ b/test/abilities/battery.test.ts @@ -26,11 +26,12 @@ describe("Abilities - Battery", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.enemySpecies(Species.SHUCKLE); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("double") + .enemySpecies(Species.SHUCKLE) + .enemyAbility(Abilities.BALL_FETCH) + .moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]) + .enemyMoveset(Moves.SPLASH); }); it("raises the power of allies' special moves by 30%", async () => { diff --git a/test/abilities/costar.test.ts b/test/abilities/costar.test.ts index 02d607c2e9f..8baca6c497b 100644 --- a/test/abilities/costar.test.ts +++ b/test/abilities/costar.test.ts @@ -24,10 +24,11 @@ describe("Abilities - COSTAR", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.ability(Abilities.COSTAR); - game.override.moveset([Moves.SPLASH, Moves.NASTY_PLOT]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("double") + .ability(Abilities.COSTAR) + .moveset([Moves.SPLASH, Moves.NASTY_PLOT]) + .enemyMoveset(Moves.SPLASH); }); test("ability copies positive stat stages", async () => { diff --git a/test/abilities/disguise.test.ts b/test/abilities/disguise.test.ts index 0e62b8ad448..9eaa751f53f 100644 --- a/test/abilities/disguise.test.ts +++ b/test/abilities/disguise.test.ts @@ -66,8 +66,7 @@ describe("Abilities - Disguise", () => { }); it("takes no damage from the first hit of a multihit move and transforms to Busted form, then takes damage from the second hit", async () => { - game.override.moveset([Moves.SURGING_STRIKES]); - game.override.enemyLevel(5); + game.override.moveset([Moves.SURGING_STRIKES]).enemyLevel(5); await game.classicMode.startBattle(); const mimikyu = game.scene.getEnemyPokemon()!; @@ -106,8 +105,7 @@ describe("Abilities - Disguise", () => { }); it("persists form change when switched out", async () => { - game.override.enemyMoveset([Moves.SHADOW_SNEAK]); - game.override.starterSpecies(0); + game.override.enemyMoveset([Moves.SHADOW_SNEAK]).starterSpecies(0); await game.classicMode.startBattle([Species.MIMIKYU, Species.FURRET]); @@ -131,8 +129,7 @@ describe("Abilities - Disguise", () => { }); it("persists form change when wave changes with no arena reset", async () => { - game.override.starterSpecies(0); - game.override.starterForms({ + game.override.starterSpecies(0).starterForms({ [Species.MIMIKYU]: bustedForm, }); await game.classicMode.startBattle([Species.FURRET, Species.MIMIKYU]); @@ -148,11 +145,12 @@ describe("Abilities - Disguise", () => { }); it("reverts to Disguised form on arena reset", async () => { - game.override.startingWave(4); - game.override.starterSpecies(Species.MIMIKYU); - game.override.starterForms({ - [Species.MIMIKYU]: bustedForm, - }); + game.override + .startingWave(4) + .starterSpecies(Species.MIMIKYU) + .starterForms({ + [Species.MIMIKYU]: bustedForm, + }); await game.classicMode.startBattle(); @@ -168,11 +166,12 @@ describe("Abilities - Disguise", () => { }); it("reverts to Disguised form on biome change when fainted", async () => { - game.override.startingWave(10); - game.override.starterSpecies(0); - game.override.starterForms({ - [Species.MIMIKYU]: bustedForm, - }); + game.override + .startingWave(10) + .starterSpecies(0) + .starterForms({ + [Species.MIMIKYU]: bustedForm, + }); await game.classicMode.startBattle([Species.MIMIKYU, Species.FURRET]); @@ -206,8 +205,7 @@ describe("Abilities - Disguise", () => { }); it("activates when Aerilate circumvents immunity to the move's base type", async () => { - game.override.ability(Abilities.AERILATE); - game.override.moveset([Moves.TACKLE]); + game.override.ability(Abilities.AERILATE).moveset([Moves.TACKLE]); await game.classicMode.startBattle(); diff --git a/test/abilities/flash_fire.test.ts b/test/abilities/flash_fire.test.ts index 8d94d21adf8..8f4793656e3 100644 --- a/test/abilities/flash_fire.test.ts +++ b/test/abilities/flash_fire.test.ts @@ -73,8 +73,7 @@ describe("Abilities - Flash Fire", () => { }, 20000); it("activated after being frozen", async () => { - game.override.enemyMoveset([Moves.EMBER]).moveset(Moves.SPLASH); - game.override.statusEffect(StatusEffect.FREEZE); + game.override.enemyMoveset([Moves.EMBER]).moveset(Moves.SPLASH).statusEffect(StatusEffect.FREEZE); await game.classicMode.startBattle([Species.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; @@ -102,8 +101,11 @@ describe("Abilities - Flash Fire", () => { }, 20000); it("boosts Fire-type move when the ability is activated", async () => { - game.override.enemyMoveset([Moves.FIRE_PLEDGE]).moveset([Moves.EMBER, Moves.SPLASH]); - game.override.enemyAbility(Abilities.FLASH_FIRE).ability(Abilities.NONE); + game.override + .enemyMoveset([Moves.FIRE_PLEDGE]) + .moveset([Moves.EMBER, Moves.SPLASH]) + .enemyAbility(Abilities.FLASH_FIRE) + .ability(Abilities.NONE); await game.classicMode.startBattle([Species.BLISSEY]); const blissey = game.scene.getPlayerPokemon()!; const initialHP = 1000; @@ -127,9 +129,12 @@ describe("Abilities - Flash Fire", () => { }, 20000); it("still activates regardless of accuracy check", async () => { - game.override.moveset(Moves.FIRE_PLEDGE).enemyMoveset(Moves.EMBER); - game.override.enemyAbility(Abilities.NONE).ability(Abilities.FLASH_FIRE); - game.override.enemySpecies(Species.BLISSEY); + game.override + .moveset(Moves.FIRE_PLEDGE) + .enemyMoveset(Moves.EMBER) + .enemyAbility(Abilities.NONE) + .ability(Abilities.FLASH_FIRE) + .enemySpecies(Species.BLISSEY); await game.classicMode.startBattle([Species.RATTATA]); const blissey = game.scene.getEnemyPokemon()!; diff --git a/test/abilities/flower_gift.test.ts b/test/abilities/flower_gift.test.ts index df8830bca6d..ff4b153066f 100644 --- a/test/abilities/flower_gift.test.ts +++ b/test/abilities/flower_gift.test.ts @@ -47,9 +47,10 @@ describe("Abilities - Flower Gift", () => { allyAbility = Abilities.BALL_FETCH, enemyAbility = Abilities.BALL_FETCH, ): Promise<[number, number]> => { - game.override.battleStyle("double"); - game.override.moveset([Moves.SPLASH, Moves.SUNNY_DAY, move, Moves.HEAL_PULSE]); - game.override.enemyMoveset([Moves.SPLASH, Moves.HEAL_PULSE]); + game.override + .battleStyle("double") + .moveset([Moves.SPLASH, Moves.SUNNY_DAY, move, Moves.HEAL_PULSE]) + .enemyMoveset([Moves.SPLASH, Moves.HEAL_PULSE]); const target_index = allyAttacker ? BattlerIndex.ENEMY : BattlerIndex.PLAYER_2; const attacker_index = allyAttacker ? BattlerIndex.PLAYER_2 : BattlerIndex.ENEMY; const ally_move = allyAttacker ? move : Moves.SPLASH; diff --git a/test/abilities/good_as_gold.test.ts b/test/abilities/good_as_gold.test.ts index adb54810381..a458ae84ae3 100644 --- a/test/abilities/good_as_gold.test.ts +++ b/test/abilities/good_as_gold.test.ts @@ -63,9 +63,10 @@ describe("Abilities - Good As Gold", () => { }); it("should not block any status moves that target the field, one side, or all pokemon", async () => { - game.override.battleStyle("double"); - game.override.enemyMoveset([Moves.STEALTH_ROCK, Moves.HAZE]); - game.override.moveset([Moves.SWORDS_DANCE, Moves.SAFEGUARD]); + game.override + .battleStyle("double") + .enemyMoveset([Moves.STEALTH_ROCK, Moves.HAZE]) + .moveset([Moves.SWORDS_DANCE, Moves.SAFEGUARD]); await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]); const [good_as_gold, ball_fetch] = game.scene.getPlayerField(); @@ -85,8 +86,7 @@ describe("Abilities - Good As Gold", () => { }); it("should not block field targeted effects in singles", async () => { - game.override.battleStyle("single"); - game.override.enemyMoveset([Moves.SPIKES]); + game.override.battleStyle("single").enemyMoveset([Moves.SPIKES]); await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.SPLASH, 0); @@ -96,8 +96,7 @@ describe("Abilities - Good As Gold", () => { }); it("should block the ally's helping hand", async () => { - game.override.battleStyle("double"); - game.override.moveset([Moves.HELPING_HAND, Moves.TACKLE]); + game.override.battleStyle("double").moveset([Moves.HELPING_HAND, Moves.TACKLE]); await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]); game.move.select(Moves.HELPING_HAND, 0); @@ -129,8 +128,7 @@ describe("Abilities - Good As Gold", () => { }); it("should not block field targeted effects like rain dance", async () => { - game.override.battleStyle("single"); - game.override.enemyMoveset([Moves.RAIN_DANCE]); + game.override.battleStyle("single").enemyMoveset([Moves.RAIN_DANCE]); await game.classicMode.startBattle([Species.MAGIKARP]); game.move.use(Moves.SPLASH, 0); diff --git a/test/abilities/hustle.test.ts b/test/abilities/hustle.test.ts index 85b6e611d6d..9dd49b3921c 100644 --- a/test/abilities/hustle.test.ts +++ b/test/abilities/hustle.test.ts @@ -75,8 +75,7 @@ describe("Abilities - Hustle", () => { }); it("does not affect OHKO moves", async () => { - game.override.startingLevel(100); - game.override.enemyLevel(30); + game.override.startingLevel(100).enemyLevel(30); await game.classicMode.startBattle([Species.PIKACHU]); const pikachu = game.scene.getPlayerPokemon()!; diff --git a/test/abilities/ice_face.test.ts b/test/abilities/ice_face.test.ts index cb9530fe355..c87d0f9a2b0 100644 --- a/test/abilities/ice_face.test.ts +++ b/test/abilities/ice_face.test.ts @@ -30,10 +30,11 @@ describe("Abilities - Ice Face", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.EISCUE); - game.override.enemyAbility(Abilities.ICE_FACE); - game.override.moveset([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]); + game.override + .battleStyle("single") + .enemySpecies(Species.EISCUE) + .enemyAbility(Abilities.ICE_FACE) + .moveset([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]); }); it("takes no damage from physical move and transforms to Noice", async () => { @@ -51,8 +52,7 @@ describe("Abilities - Ice Face", () => { }); it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => { - game.override.moveset([Moves.SURGING_STRIKES]); - game.override.enemyLevel(1); + game.override.moveset([Moves.SURGING_STRIKES]).enemyLevel(1); await game.classicMode.startBattle([Species.HITMONLEE]); game.move.select(Moves.SURGING_STRIKES); @@ -196,12 +196,13 @@ describe("Abilities - Ice Face", () => { }); it("reverts to Ice Face on arena reset", async () => { - game.override.startingWave(4); - game.override.startingLevel(4); - game.override.enemySpecies(Species.MAGIKARP); - game.override.starterForms({ - [Species.EISCUE]: noiceForm, - }); + game.override + .startingWave(4) + .startingLevel(4) + .enemySpecies(Species.MAGIKARP) + .starterForms({ + [Species.EISCUE]: noiceForm, + }); await game.classicMode.startBattle([Species.EISCUE]); diff --git a/test/abilities/illusion.test.ts b/test/abilities/illusion.test.ts index 8aae433b6c0..c90a9a9f9f9 100644 --- a/test/abilities/illusion.test.ts +++ b/test/abilities/illusion.test.ts @@ -117,25 +117,20 @@ describe("Abilities - Illusion", () => { }); it("does not break from indirect damage", async () => { - game.override.enemySpecies(Species.GIGALITH); - game.override.enemyAbility(Abilities.SAND_STREAM); - game.override.enemyMoveset(Moves.WILL_O_WISP); - game.override.moveset([Moves.FLARE_BLITZ]); - + game.override.enemySpecies(Species.GIGALITH).enemyAbility(Abilities.SAND_STREAM); await game.classicMode.startBattle([Species.ZOROARK, Species.AZUMARILL]); - game.move.select(Moves.FLARE_BLITZ); - + game.move.use(Moves.FLARE_BLITZ); await game.phaseInterceptor.to("TurnEndPhase"); const zoroark = game.scene.getPlayerPokemon()!; - expect(!!zoroark.summonData.illusion).equals(true); }); it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => { game.override.enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([Species.ABRA, Species.ZOROARK, Species.AXEW]); + const axew = game.scene.getPlayerParty().at(2)!; axew.shiny = true; axew.nickname = btoa(unescape(encodeURIComponent("axew nickname"))); diff --git a/test/abilities/imposter.test.ts b/test/abilities/imposter.test.ts index b5e902f442f..1c8eb1fd9ac 100644 --- a/test/abilities/imposter.test.ts +++ b/test/abilities/imposter.test.ts @@ -162,8 +162,7 @@ describe("Abilities - Imposter", () => { }); it("should stay transformed with the correct form after reload", async () => { - game.override.moveset([Moves.ABSORB]); - game.override.enemySpecies(Species.UNOWN); + game.override.moveset([Moves.ABSORB]).enemySpecies(Species.UNOWN); await game.classicMode.startBattle([Species.DITTO]); const enemy = game.scene.getEnemyPokemon()!; diff --git a/test/abilities/intimidate.test.ts b/test/abilities/intimidate.test.ts index 8db39270dcf..11c4ee6acab 100644 --- a/test/abilities/intimidate.test.ts +++ b/test/abilities/intimidate.test.ts @@ -88,8 +88,7 @@ describe("Abilities - Intimidate", () => { }, 20000); it("should not activate again if there is no switch or new entry", async () => { - game.override.startingWave(2); - game.override.moveset([Moves.SPLASH]); + game.override.startingWave(2).moveset([Moves.SPLASH]); await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]); const playerPokemon = game.scene.getPlayerPokemon()!; diff --git a/test/abilities/intrepid_sword.test.ts b/test/abilities/intrepid_sword.test.ts index b30ae4a9bd0..529a318689e 100644 --- a/test/abilities/intrepid_sword.test.ts +++ b/test/abilities/intrepid_sword.test.ts @@ -22,10 +22,11 @@ describe("Abilities - Intrepid Sword", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.ZACIAN); - game.override.enemyAbility(Abilities.INTREPID_SWORD); - game.override.ability(Abilities.INTREPID_SWORD); + game.override + .battleStyle("single") + .enemySpecies(Species.ZACIAN) + .enemyAbility(Abilities.INTREPID_SWORD) + .ability(Abilities.INTREPID_SWORD); }); it("should raise ATK stat stage by 1 on entry", async () => { diff --git a/test/abilities/libero.test.ts b/test/abilities/libero.test.ts index a099e6ff047..6639b1a2e62 100644 --- a/test/abilities/libero.test.ts +++ b/test/abilities/libero.test.ts @@ -108,8 +108,7 @@ describe("Abilities - Libero", () => { }); test("ability applies correctly even if the type has changed by another ability", async () => { - game.override.moveset([Moves.TACKLE]); - game.override.passiveAbility(Abilities.REFRIGERATE); + game.override.moveset([Moves.TACKLE]).passiveAbility(Abilities.REFRIGERATE); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -156,8 +155,7 @@ describe("Abilities - Libero", () => { }); test("ability applies correctly even if the pokemon's move misses", async () => { - game.override.moveset([Moves.TACKLE]); - game.override.enemyMoveset(Moves.SPLASH); + game.override.moveset([Moves.TACKLE]).enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -188,8 +186,7 @@ describe("Abilities - Libero", () => { }); test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => { - game.override.moveset([Moves.TACKLE]); - game.override.enemySpecies(Species.GASTLY); + game.override.moveset([Moves.TACKLE]).enemySpecies(Species.GASTLY); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -262,8 +259,7 @@ describe("Abilities - Libero", () => { }); test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => { - game.override.moveset([Moves.TRICK_OR_TREAT]); - game.override.enemySpecies(Species.GASTLY); + game.override.moveset([Moves.TRICK_OR_TREAT]).enemySpecies(Species.GASTLY); await game.classicMode.startBattle([Species.MAGIKARP]); diff --git a/test/abilities/magic_bounce.test.ts b/test/abilities/magic_bounce.test.ts index be1ad2b413a..f5a3c4cdee5 100644 --- a/test/abilities/magic_bounce.test.ts +++ b/test/abilities/magic_bounce.test.ts @@ -41,18 +41,16 @@ describe("Abilities - Magic Bounce", () => { it("should reflect basic status moves", async () => { await game.classicMode.startBattle([Species.MAGIKARP]); - game.move.select(Moves.GROWL); + game.move.use(Moves.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should not bounce moves while the target is in the semi-invulnerable state", async () => { await game.classicMode.startBattle([Species.MAGIKARP]); - game.override.moveset([Moves.GROWL]); - game.override.enemyMoveset([Moves.FLY]); - game.move.select(Moves.GROWL); - await game.move.selectEnemyMove(Moves.FLY); + game.move.use(Moves.GROWL); + await game.move.forceEnemyMove(Moves.FLY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); await game.phaseInterceptor.to("BerryPhase"); @@ -61,11 +59,10 @@ describe("Abilities - Magic Bounce", () => { it("should individually bounce back multi-target moves", async () => { game.override.battleStyle("double"); - game.override.moveset([Moves.GROWL, Moves.SPLASH]); await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]); - game.move.select(Moves.GROWL, 0); - game.move.select(Moves.SPLASH, 1); + game.move.use(Moves.GROWL, 0); + game.move.use(Moves.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); const user = game.scene.getPlayerField()[0]; @@ -75,9 +72,8 @@ describe("Abilities - Magic Bounce", () => { it("should still bounce back a move that would otherwise fail", async () => { await game.classicMode.startBattle([Species.MAGIKARP]); game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6); - game.override.moveset([Moves.GROWL]); - game.move.select(Moves.GROWL); + game.move.use(Moves.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1); @@ -107,29 +103,26 @@ describe("Abilities - Magic Bounce", () => { game.override.ability(Abilities.MOLD_BREAKER); await game.classicMode.startBattle([Species.MAGIKARP]); - game.move.select(Moves.GROWL); + game.move.use(Moves.GROWL); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1); }); it("should bounce back a spread status move against both pokemon", async () => { - game.override.battleStyle("double"); - game.override.moveset([Moves.GROWL, Moves.SPLASH]); - game.override.enemyMoveset([Moves.SPLASH]); + game.override.battleStyle("double").enemyMoveset([Moves.SPLASH]); await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]); - game.move.select(Moves.GROWL, 0); - game.move.select(Moves.SPLASH, 1); + game.move.use(Moves.GROWL, 0); + game.move.use(Moves.SPLASH, 1); await game.phaseInterceptor.to("BerryPhase"); expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -2)).toBeTruthy(); }); it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => { - game.override.battleStyle("double"); + game.override.battleStyle("double").moveset([Moves.SPIKES]); await game.classicMode.startBattle([Species.MAGIKARP]); - game.override.moveset([Moves.SPIKES]); game.move.select(Moves.SPIKES); await game.phaseInterceptor.to("BerryPhase"); @@ -139,8 +132,7 @@ describe("Abilities - Magic Bounce", () => { }); it("should bounce spikes even when the target is protected", async () => { - game.override.moveset([Moves.SPIKES]); - game.override.enemyMoveset([Moves.PROTECT]); + game.override.moveset([Moves.SPIKES]).enemyMoveset([Moves.PROTECT]); await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.SPIKES); @@ -149,8 +141,7 @@ describe("Abilities - Magic Bounce", () => { }); it("should not bounce spikes when the target is in the semi-invulnerable state", async () => { - game.override.moveset([Moves.SPIKES]); - game.override.enemyMoveset([Moves.FLY]); + game.override.moveset([Moves.SPIKES]).enemyMoveset([Moves.FLY]); await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.SPIKES); @@ -160,9 +151,8 @@ describe("Abilities - Magic Bounce", () => { }); it("should not bounce back curse", async () => { - game.override.starterSpecies(Species.GASTLY); - await game.classicMode.startBattle([Species.GASTLY]); game.override.moveset([Moves.CURSE]); + await game.classicMode.startBattle([Species.GASTLY]); game.move.select(Moves.CURSE); await game.phaseInterceptor.to("BerryPhase"); @@ -171,8 +161,7 @@ describe("Abilities - Magic Bounce", () => { }); it("should not cause encore to be interrupted after bouncing", async () => { - game.override.moveset([Moves.SPLASH, Moves.GROWL, Moves.ENCORE]); - game.override.enemyMoveset([Moves.TACKLE, Moves.GROWL]); + game.override.moveset([Moves.SPLASH, Moves.GROWL, Moves.ENCORE]).enemyMoveset([Moves.TACKLE, Moves.GROWL]); // game.override.ability(Abilities.MOLD_BREAKER); await game.classicMode.startBattle([Species.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; @@ -199,9 +188,10 @@ describe("Abilities - Magic Bounce", () => { // TODO: encore is failing if the last move was virtual. it.todo("should not cause the bounced move to count for encore", async () => { - game.override.moveset([Moves.SPLASH, Moves.GROWL, Moves.ENCORE]); - game.override.enemyMoveset([Moves.GROWL, Moves.TACKLE]); - game.override.enemyAbility(Abilities.MAGIC_BOUNCE); + game.override + .moveset([Moves.SPLASH, Moves.GROWL, Moves.ENCORE]) + .enemyMoveset([Moves.GROWL, Moves.TACKLE]) + .enemyAbility(Abilities.MAGIC_BOUNCE); await game.classicMode.startBattle([Species.MAGIKARP]); const playerPokemon = game.scene.getPlayerPokemon()!; @@ -227,9 +217,8 @@ describe("Abilities - Magic Bounce", () => { // TODO: stomping tantrum should consider moves that were bounced. it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => { - game.override.battleStyle("single"); + game.override.battleStyle("single").moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]); await game.classicMode.startBattle([Species.MAGIKARP]); - game.override.moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]); const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM]; vi.spyOn(stomping_tantrum, "calculateBattlePower"); @@ -242,36 +231,30 @@ describe("Abilities - Magic Bounce", () => { expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150); }); - // TODO: stomping tantrum should consider moves that were bounced. - it.todo( - "should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing", - async () => { - game.override.enemyMoveset([Moves.STOMPING_TANTRUM, Moves.SPLASH, Moves.CHARM]); - await game.classicMode.startBattle([Species.BULBASAUR]); + // TODO: stomping tantrum should consider moves that were bounced + it.todo("should boost enemy's stomping tantrum after failed bounce", async () => { + game.override.enemyMoveset([Moves.STOMPING_TANTRUM, Moves.SPLASH, Moves.CHARM]); + await game.classicMode.startBattle([Species.BULBASAUR]); - const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM]; - const enemy = game.scene.getEnemyPokemon()!; - vi.spyOn(stomping_tantrum, "calculateBattlePower"); + const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM]; + const enemy = game.scene.getEnemyPokemon()!; + vi.spyOn(stomping_tantrum, "calculateBattlePower"); - game.move.select(Moves.SPORE); - await game.move.selectEnemyMove(Moves.CHARM); - await game.phaseInterceptor.to("TurnEndPhase"); - expect(enemy.getLastXMoves(1)[0].result).toBe("success"); + // Spore gets reflected back onto us + game.move.select(Moves.SPORE); + await game.move.selectEnemyMove(Moves.CHARM); + await game.toNextTurn(); + expect(enemy.getLastXMoves(1)[0].result).toBe("success"); - await game.phaseInterceptor.to("BerryPhase"); - expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75); - - await game.toNextTurn(); - game.move.select(Moves.GROWL); - await game.phaseInterceptor.to("BerryPhase"); - expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75); - }, - ); + game.move.select(Moves.SPORE); + await game.move.selectEnemyMove(Moves.STOMPING_TANTRUM); + await game.toNextTurn(); + expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150); + }); it("should respect immunities when bouncing a move", async () => { vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100); - game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]); - game.override.ability(Abilities.SOUNDPROOF); + game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]).ability(Abilities.SOUNDPROOF); await game.classicMode.startBattle([Species.PHANPY]); // Turn 1 - thunder wave immunity test @@ -309,8 +292,7 @@ describe("Abilities - Magic Bounce", () => { }); it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => { - game.override.battleStyle("double"); - game.override.moveset([Moves.STICKY_WEB, Moves.SPLASH, Moves.TRICK_ROOM]); + game.override.battleStyle("double").moveset([Moves.STICKY_WEB, Moves.SPLASH, Moves.TRICK_ROOM]); await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]); const [enemy_1, enemy_2] = game.scene.getEnemyField(); @@ -345,6 +327,7 @@ describe("Abilities - Magic Bounce", () => { it("should not bounce back status moves that hit through semi-invulnerable states", async () => { game.override.moveset([Moves.TOXIC, Moves.CHARM]); await game.classicMode.startBattle([Species.BULBASAUR]); + game.move.select(Moves.TOXIC); await game.move.selectEnemyMove(Moves.FLY); await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); diff --git a/test/abilities/magic_guard.test.ts b/test/abilities/magic_guard.test.ts index 61d06a74c58..548757ec87e 100644 --- a/test/abilities/magic_guard.test.ts +++ b/test/abilities/magic_guard.test.ts @@ -29,16 +29,16 @@ describe("Abilities - Magic Guard", () => { beforeEach(() => { game = new GameManager(phaserGame); - /** Player Pokemon overrides */ - game.override.ability(Abilities.MAGIC_GUARD); - game.override.moveset([Moves.SPLASH]); - game.override.startingLevel(100); - - /** Enemy Pokemon overrides */ - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyAbility(Abilities.INSOMNIA); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemyLevel(100); + game.override + /** Player Pokemon overrides */ + .ability(Abilities.MAGIC_GUARD) + .moveset([Moves.SPLASH]) + .startingLevel(100) + /** Enemy Pokemon overrides */ + .enemySpecies(Species.SNORLAX) + .enemyAbility(Abilities.INSOMNIA) + .enemyMoveset(Moves.SPLASH) + .enemyLevel(100); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability) @@ -88,8 +88,9 @@ describe("Abilities - Magic Guard", () => { }); it("ability effect should not persist when the ability is replaced", async () => { - game.override.enemyMoveset([Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED]); - game.override.statusEffect(StatusEffect.POISON); + game.override + .enemyMoveset([Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED]) + .statusEffect(StatusEffect.POISON); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -107,8 +108,7 @@ describe("Abilities - Magic Guard", () => { }); it("Magic Guard prevents damage caused by burn but other non-damaging effects are still applied", async () => { - game.override.enemyStatusEffect(StatusEffect.BURN); - game.override.enemyAbility(Abilities.MAGIC_GUARD); + game.override.enemyStatusEffect(StatusEffect.BURN).enemyAbility(Abilities.MAGIC_GUARD); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -129,8 +129,7 @@ describe("Abilities - Magic Guard", () => { }); it("Magic Guard prevents damage caused by toxic but other non-damaging effects are still applied", async () => { - game.override.enemyStatusEffect(StatusEffect.TOXIC); - game.override.enemyAbility(Abilities.MAGIC_GUARD); + game.override.enemyStatusEffect(StatusEffect.TOXIC).enemyAbility(Abilities.MAGIC_GUARD); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -207,8 +206,7 @@ describe("Abilities - Magic Guard", () => { it("Magic Guard prevents against damage from volatile status effects", async () => { await game.classicMode.startBattle([Species.DUSKULL]); - game.override.moveset([Moves.CURSE]); - game.override.enemyAbility(Abilities.MAGIC_GUARD); + game.override.moveset([Moves.CURSE]).enemyAbility(Abilities.MAGIC_GUARD); const leadPokemon = game.scene.getPlayerPokemon()!; @@ -330,8 +328,7 @@ describe("Abilities - Magic Guard", () => { //Tests the ability Bad Dreams game.override.statusEffect(StatusEffect.SLEEP); //enemy pokemon is given Spore just in case player pokemon somehow awakens during test - game.override.enemyMoveset([Moves.SPORE, Moves.SPORE, Moves.SPORE, Moves.SPORE]); - game.override.enemyAbility(Abilities.BAD_DREAMS); + game.override.enemyMoveset([Moves.SPORE, Moves.SPORE, Moves.SPORE, Moves.SPORE]).enemyAbility(Abilities.BAD_DREAMS); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -352,8 +349,7 @@ describe("Abilities - Magic Guard", () => { it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => { //Tests the abilities Innards Out/Aftermath - game.override.moveset([Moves.TACKLE]); - game.override.enemyAbility(Abilities.AFTERMATH); + game.override.moveset([Moves.TACKLE]).enemyAbility(Abilities.AFTERMATH); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -376,8 +372,7 @@ describe("Abilities - Magic Guard", () => { it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => { //Tests the abilities Iron Barbs/Rough Skin - game.override.moveset([Moves.TACKLE]); - game.override.enemyAbility(Abilities.IRON_BARBS); + game.override.moveset([Moves.TACKLE]).enemyAbility(Abilities.IRON_BARBS); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -399,8 +394,7 @@ describe("Abilities - Magic Guard", () => { it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => { //Tests the ability Liquid Ooze - game.override.moveset([Moves.ABSORB]); - game.override.enemyAbility(Abilities.LIQUID_OOZE); + game.override.moveset([Moves.ABSORB]).enemyAbility(Abilities.LIQUID_OOZE); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -421,9 +415,7 @@ describe("Abilities - Magic Guard", () => { }); it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => { - //Tests the abilities Solar Power/Dry Skin - game.override.passiveAbility(Abilities.SOLAR_POWER); - game.override.weather(WeatherType.SUNNY); + game.override.passiveAbility(Abilities.SOLAR_POWER).weather(WeatherType.SUNNY); await game.classicMode.startBattle([Species.MAGIKARP]); const leadPokemon = game.scene.getPlayerPokemon()!; diff --git a/test/abilities/mirror_armor.test.ts b/test/abilities/mirror_armor.test.ts index 5f9c63531d4..6cc13242eac 100644 --- a/test/abilities/mirror_armor.test.ts +++ b/test/abilities/mirror_armor.test.ts @@ -37,8 +37,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + single battle Intimidate - opponent loses stats", async () => { - game.override.ability(Abilities.MIRROR_ARMOR); - game.override.enemyAbility(Abilities.INTIMIDATE); + game.override.ability(Abilities.MIRROR_ARMOR).enemyAbility(Abilities.INTIMIDATE); await game.classicMode.startBattle([Species.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -54,8 +53,7 @@ describe("Ability - Mirror Armor", () => { }); it("Enemy side + single battle Intimidate - player loses stats", async () => { - game.override.enemyAbility(Abilities.MIRROR_ARMOR); - game.override.ability(Abilities.INTIMIDATE); + game.override.enemyAbility(Abilities.MIRROR_ARMOR).ability(Abilities.INTIMIDATE); await game.classicMode.startBattle([Species.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -71,9 +69,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => { - game.override.battleStyle("double"); - game.override.ability(Abilities.MIRROR_ARMOR); - game.override.enemyAbility(Abilities.INTIMIDATE); + game.override.battleStyle("double").ability(Abilities.MIRROR_ARMOR).enemyAbility(Abilities.INTIMIDATE); await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]); const [enemy1, enemy2] = game.scene.getEnemyField(); @@ -93,9 +89,7 @@ describe("Ability - Mirror Armor", () => { }); it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => { - game.override.battleStyle("double"); - game.override.enemyAbility(Abilities.MIRROR_ARMOR); - game.override.ability(Abilities.INTIMIDATE); + game.override.battleStyle("double").enemyAbility(Abilities.MIRROR_ARMOR).ability(Abilities.INTIMIDATE); await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]); const [enemy1, enemy2] = game.scene.getEnemyField(); @@ -115,8 +109,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => { - game.override.ability(Abilities.MIRROR_ARMOR); - game.override.enemyAbility(Abilities.INTIMIDATE); + game.override.ability(Abilities.MIRROR_ARMOR).enemyAbility(Abilities.INTIMIDATE); await game.classicMode.startBattle([Species.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -134,9 +127,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => { - game.override.battleStyle("double"); - game.override.ability(Abilities.MIRROR_ARMOR); - game.override.enemyAbility(Abilities.INTIMIDATE); + game.override.battleStyle("double").ability(Abilities.MIRROR_ARMOR).enemyAbility(Abilities.INTIMIDATE); await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER]); const [enemy1, enemy2] = game.scene.getEnemyField(); @@ -159,8 +150,7 @@ describe("Ability - Mirror Armor", () => { }); it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => { - game.override.enemyAbility(Abilities.MIRROR_ARMOR); - game.override.ability(Abilities.INTIMIDATE); + game.override.enemyAbility(Abilities.MIRROR_ARMOR).ability(Abilities.INTIMIDATE); await game.classicMode.startBattle([Species.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -178,8 +168,7 @@ describe("Ability - Mirror Armor", () => { }); it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => { - game.override.enemyAbility(Abilities.WHITE_SMOKE); - game.override.ability(Abilities.MIRROR_ARMOR); + game.override.enemyAbility(Abilities.WHITE_SMOKE).ability(Abilities.MIRROR_ARMOR); await game.classicMode.startBattle([Species.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -197,8 +186,7 @@ describe("Ability - Mirror Armor", () => { }); it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => { - game.override.ability(Abilities.WHITE_SMOKE); - game.override.enemyAbility(Abilities.MIRROR_ARMOR); + game.override.ability(Abilities.WHITE_SMOKE).enemyAbility(Abilities.MIRROR_ARMOR); await game.classicMode.startBattle([Species.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -252,9 +240,7 @@ describe("Ability - Mirror Armor", () => { }); it("Both sides have mirror armor - does not loop, player loses attack", async () => { - game.override.enemyAbility(Abilities.MIRROR_ARMOR); - game.override.ability(Abilities.MIRROR_ARMOR); - game.override.ability(Abilities.INTIMIDATE); + game.override.enemyAbility(Abilities.MIRROR_ARMOR).ability(Abilities.MIRROR_ARMOR).ability(Abilities.INTIMIDATE); await game.classicMode.startBattle([Species.BULBASAUR]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -288,8 +274,7 @@ describe("Ability - Mirror Armor", () => { }); it("Double battle + sticky web applied player side - player switches out and enemy 1 should lose -1 speed", async () => { - game.override.battleStyle("double"); - game.override.ability(Abilities.MIRROR_ARMOR); + game.override.battleStyle("double").ability(Abilities.MIRROR_ARMOR); await game.classicMode.startBattle([Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE]); const [enemy1, enemy2] = game.scene.getEnemyField(); diff --git a/test/abilities/moxie.test.ts b/test/abilities/moxie.test.ts index d4e1927e077..a60612aacaa 100644 --- a/test/abilities/moxie.test.ts +++ b/test/abilities/moxie.test.ts @@ -27,13 +27,14 @@ describe("Abilities - Moxie", () => { beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = Moves.AERIAL_ACE; - game.override.battleStyle("single"); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyAbility(Abilities.MOXIE); - game.override.ability(Abilities.MOXIE); - game.override.startingLevel(2000); - game.override.moveset([moveToUse]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("single") + .enemySpecies(Species.RATTATA) + .enemyAbility(Abilities.MOXIE) + .ability(Abilities.MOXIE) + .startingLevel(2000) + .moveset([moveToUse]) + .enemyMoveset(Moves.SPLASH); }); it("should raise ATK stat stage by 1 when winning a battle", async () => { diff --git a/test/abilities/normalize.test.ts b/test/abilities/normalize.test.ts index a299294f543..75f8ca89233 100644 --- a/test/abilities/normalize.test.ts +++ b/test/abilities/normalize.test.ts @@ -45,8 +45,9 @@ describe("Abilities - Normalize", () => { }); it("should not apply the old type boost item after changing a move's type", async () => { - game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.GRASS }]); - game.override.moveset([Moves.LEAFAGE]); + game.override + .startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.GRASS }]) + .moveset([Moves.LEAFAGE]); const powerSpy = vi.spyOn(allMoves[Moves.LEAFAGE], "calculateBattlePower"); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -58,8 +59,9 @@ describe("Abilities - Normalize", () => { }); it("should apply silk scarf's power boost after changing a move's type", async () => { - game.override.startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.NORMAL }]); - game.override.moveset([Moves.LEAFAGE]); + game.override + .startingHeldItems([{ name: "ATTACK_TYPE_BOOSTER", count: 1, type: PokemonType.NORMAL }]) + .moveset([Moves.LEAFAGE]); const powerSpy = vi.spyOn(allMoves[Moves.LEAFAGE], "calculateBattlePower"); await game.classicMode.startBattle([Species.MAGIKARP]); diff --git a/test/abilities/parental_bond.test.ts b/test/abilities/parental_bond.test.ts index a75fea82830..42971f68f3f 100644 --- a/test/abilities/parental_bond.test.ts +++ b/test/abilities/parental_bond.test.ts @@ -26,14 +26,15 @@ describe("Abilities - Parental Bond", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - game.override.ability(Abilities.PARENTAL_BOND); - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyAbility(Abilities.FUR_COAT); - game.override.enemyMoveset(Moves.SPLASH); - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .disableCrits() + .ability(Abilities.PARENTAL_BOND) + .enemySpecies(Species.SNORLAX) + .enemyAbility(Abilities.FUR_COAT) + .enemyMoveset(Moves.SPLASH) + .startingLevel(100) + .enemyLevel(100); }); it("should add second strike to attack move", async () => { @@ -61,8 +62,7 @@ describe("Abilities - Parental Bond", () => { }); it("should apply secondary effects to both strikes", async () => { - game.override.moveset([Moves.POWER_UP_PUNCH]); - game.override.enemySpecies(Species.AMOONGUSS); + game.override.moveset([Moves.POWER_UP_PUNCH]).enemySpecies(Species.AMOONGUSS); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -148,8 +148,7 @@ describe("Abilities - Parental Bond", () => { }); it("should not apply multiplier to counter moves", async () => { - game.override.moveset([Moves.COUNTER]); - game.override.enemyMoveset([Moves.TACKLE]); + game.override.moveset([Moves.COUNTER]).enemyMoveset([Moves.TACKLE]); await game.classicMode.startBattle([Species.SHUCKLE]); @@ -167,9 +166,7 @@ describe("Abilities - Parental Bond", () => { }); it("should not apply to multi-target moves", async () => { - game.override.battleStyle("double"); - game.override.moveset([Moves.EARTHQUAKE]); - game.override.passiveAbility(Abilities.LEVITATE); + game.override.battleStyle("double").moveset([Moves.EARTHQUAKE]).passiveAbility(Abilities.LEVITATE); await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]); @@ -237,8 +234,7 @@ describe("Abilities - Parental Bond", () => { }); it("Moves boosted by this ability and Multi-Lens should strike 3 times", async () => { - game.override.moveset([Moves.TACKLE]); - game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); + game.override.moveset([Moves.TACKLE]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -252,8 +248,7 @@ describe("Abilities - Parental Bond", () => { }); it("Seismic Toss boosted by this ability and Multi-Lens should strike 3 times", async () => { - game.override.moveset([Moves.SEISMIC_TOSS]); - game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); + game.override.moveset([Moves.SEISMIC_TOSS]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -378,8 +373,7 @@ describe("Abilities - Parental Bond", () => { }); it("should not cause user to hit into King's Shield more than once", async () => { - game.override.moveset([Moves.TACKLE]); - game.override.enemyMoveset([Moves.KINGS_SHIELD]); + game.override.moveset([Moves.TACKLE]).enemyMoveset([Moves.KINGS_SHIELD]); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -393,8 +387,7 @@ describe("Abilities - Parental Bond", () => { }); it("should not cause user to hit into Storm Drain more than once", async () => { - game.override.moveset([Moves.WATER_GUN]); - game.override.enemyAbility(Abilities.STORM_DRAIN); + game.override.moveset([Moves.WATER_GUN]).enemyAbility(Abilities.STORM_DRAIN); await game.classicMode.startBattle([Species.MAGIKARP]); diff --git a/test/abilities/perish_body.test.ts b/test/abilities/perish_body.test.ts index 140e087843c..4121f4b6ec4 100644 --- a/test/abilities/perish_body.test.ts +++ b/test/abilities/perish_body.test.ts @@ -21,19 +21,18 @@ describe("Abilities - Perish Song", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.BALL_FETCH); - - game.override.starterSpecies(Species.CURSOLA); - game.override.ability(Abilities.PERISH_BODY); - game.override.moveset([Moves.SPLASH]); + game.override + .battleStyle("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .starterSpecies(Species.CURSOLA) + .ability(Abilities.PERISH_BODY) + .moveset([Moves.SPLASH]) + .enemyMoveset([Moves.AQUA_JET]); }); it("should trigger when hit with damaging move", async () => { - game.override.enemyMoveset([Moves.AQUA_JET]); await game.classicMode.startBattle(); const cursola = game.scene.getPlayerPokemon(); const magikarp = game.scene.getEnemyPokemon(); @@ -46,7 +45,7 @@ describe("Abilities - Perish Song", () => { }); it("should trigger even when fainting", async () => { - game.override.enemyMoveset([Moves.AQUA_JET]).enemyLevel(100).startingLevel(1); + game.override.enemyLevel(100).startingLevel(1); await game.classicMode.startBattle([Species.CURSOLA, Species.FEEBAS]); const magikarp = game.scene.getEnemyPokemon(); @@ -87,9 +86,10 @@ describe("Abilities - Perish Song", () => { }); it("should activate if cursola already has perish song, but not reset its counter", async () => { - game.override.enemyMoveset([Moves.PERISH_SONG, Moves.AQUA_JET, Moves.SPLASH]); - game.override.moveset([Moves.WHIRLWIND, Moves.SPLASH]); - game.override.startingWave(5); + game.override + .enemyMoveset([Moves.PERISH_SONG, Moves.AQUA_JET, Moves.SPLASH]) + .moveset([Moves.WHIRLWIND, Moves.SPLASH]) + .startingWave(5); await game.classicMode.startBattle([Species.CURSOLA]); const cursola = game.scene.getPlayerPokemon(); diff --git a/test/abilities/power_construct.test.ts b/test/abilities/power_construct.test.ts index 67005f5c87e..487a8c86de2 100644 --- a/test/abilities/power_construct.test.ts +++ b/test/abilities/power_construct.test.ts @@ -35,8 +35,7 @@ describe("Abilities - POWER CONSTRUCT", () => { test("check if fainted 50% Power Construct Pokemon switches to base form on arena reset", async () => { const baseForm = 2, completeForm = 4; - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [Species.ZYGARDE]: completeForm, }); @@ -62,8 +61,7 @@ describe("Abilities - POWER CONSTRUCT", () => { test("check if fainted 10% Power Construct Pokemon switches to base form on arena reset", async () => { const baseForm = 3, completeForm = 5; - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [Species.ZYGARDE]: completeForm, }); diff --git a/test/abilities/power_spot.test.ts b/test/abilities/power_spot.test.ts index 0a062537202..df6355ad427 100644 --- a/test/abilities/power_spot.test.ts +++ b/test/abilities/power_spot.test.ts @@ -26,11 +26,12 @@ describe("Abilities - Power Spot", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemySpecies(Species.SHUCKLE); - game.override.enemyAbility(Abilities.BALL_FETCH); + game.override + .battleStyle("double") + .moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]) + .enemyMoveset(Moves.SPLASH) + .enemySpecies(Species.SHUCKLE) + .enemyAbility(Abilities.BALL_FETCH); }); it("raises the power of allies' special moves by 30%", async () => { diff --git a/test/abilities/protean.test.ts b/test/abilities/protean.test.ts index e868be8e231..44979f81490 100644 --- a/test/abilities/protean.test.ts +++ b/test/abilities/protean.test.ts @@ -108,8 +108,7 @@ describe("Abilities - Protean", () => { }); test("ability applies correctly even if the type has changed by another ability", async () => { - game.override.moveset([Moves.TACKLE]); - game.override.passiveAbility(Abilities.REFRIGERATE); + game.override.moveset([Moves.TACKLE]).passiveAbility(Abilities.REFRIGERATE); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -156,8 +155,7 @@ describe("Abilities - Protean", () => { }); test("ability applies correctly even if the pokemon's move misses", async () => { - game.override.moveset([Moves.TACKLE]); - game.override.enemyMoveset(Moves.SPLASH); + game.override.moveset([Moves.TACKLE]).enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -188,8 +186,7 @@ describe("Abilities - Protean", () => { }); test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => { - game.override.moveset([Moves.TACKLE]); - game.override.enemySpecies(Species.GASTLY); + game.override.moveset([Moves.TACKLE]).enemySpecies(Species.GASTLY); await game.classicMode.startBattle([Species.MAGIKARP]); @@ -262,8 +259,7 @@ describe("Abilities - Protean", () => { }); test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => { - game.override.moveset([Moves.TRICK_OR_TREAT]); - game.override.enemySpecies(Species.GASTLY); + game.override.moveset([Moves.TRICK_OR_TREAT]).enemySpecies(Species.GASTLY); await game.classicMode.startBattle([Species.MAGIKARP]); diff --git a/test/abilities/quick_draw.test.ts b/test/abilities/quick_draw.test.ts index e761d236a93..ef0d9623c86 100644 --- a/test/abilities/quick_draw.test.ts +++ b/test/abilities/quick_draw.test.ts @@ -24,16 +24,15 @@ describe("Abilities - Quick Draw", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.starterSpecies(Species.MAGIKARP); - game.override.ability(Abilities.QUICK_DRAW); - game.override.moveset([Moves.TACKLE, Moves.TAIL_WHIP]); - - game.override.enemyLevel(100); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.enemyMoveset([Moves.TACKLE]); + game.override + .battleStyle("single") + .starterSpecies(Species.MAGIKARP) + .ability(Abilities.QUICK_DRAW) + .moveset([Moves.TACKLE, Moves.TAIL_WHIP]) + .enemyLevel(100) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset([Moves.TACKLE]); vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue( 100, diff --git a/test/abilities/sand_spit.test.ts b/test/abilities/sand_spit.test.ts index 2b655f92466..5e0c39b6916 100644 --- a/test/abilities/sand_spit.test.ts +++ b/test/abilities/sand_spit.test.ts @@ -22,15 +22,14 @@ describe("Abilities - Sand Spit", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.BALL_FETCH); - - game.override.starterSpecies(Species.SILICOBRA); - game.override.ability(Abilities.SAND_SPIT); - game.override.moveset([Moves.SPLASH, Moves.COIL]); + game.override + .battleStyle("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .starterSpecies(Species.SILICOBRA) + .ability(Abilities.SAND_SPIT) + .moveset([Moves.SPLASH, Moves.COIL]); }); it("should trigger when hit with damaging move", async () => { diff --git a/test/abilities/schooling.test.ts b/test/abilities/schooling.test.ts index a94b76e38ff..fb59140c23c 100644 --- a/test/abilities/schooling.test.ts +++ b/test/abilities/schooling.test.ts @@ -31,8 +31,7 @@ describe("Abilities - SCHOOLING", () => { test("check if fainted pokemon switches to base form on arena reset", async () => { const soloForm = 0, schoolForm = 1; - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [Species.WISHIWASHI]: schoolForm, }); diff --git a/test/abilities/screen_cleaner.test.ts b/test/abilities/screen_cleaner.test.ts index f96f7bf99e2..8b3b7140788 100644 --- a/test/abilities/screen_cleaner.test.ts +++ b/test/abilities/screen_cleaner.test.ts @@ -24,9 +24,7 @@ describe("Abilities - Screen Cleaner", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.ability(Abilities.SCREEN_CLEANER); - game.override.enemySpecies(Species.SHUCKLE); + game.override.battleStyle("single").ability(Abilities.SCREEN_CLEANER).enemySpecies(Species.SHUCKLE); }); it("removes Aurora Veil", async () => { diff --git a/test/abilities/seed_sower.test.ts b/test/abilities/seed_sower.test.ts index d8edbe59857..d92e9bce842 100644 --- a/test/abilities/seed_sower.test.ts +++ b/test/abilities/seed_sower.test.ts @@ -22,15 +22,14 @@ describe("Abilities - Seed Sower", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.BALL_FETCH); - - game.override.starterSpecies(Species.ARBOLIVA); - game.override.ability(Abilities.SEED_SOWER); - game.override.moveset([Moves.SPLASH]); + game.override + .battleStyle("single") + .disableCrits() + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .starterSpecies(Species.ARBOLIVA) + .ability(Abilities.SEED_SOWER) + .moveset([Moves.SPLASH]); }); it("should trigger when hit with damaging move", async () => { diff --git a/test/abilities/shield_dust.test.ts b/test/abilities/shield_dust.test.ts index 4ab58e8c2a6..e51bfb8c6ec 100644 --- a/test/abilities/shield_dust.test.ts +++ b/test/abilities/shield_dust.test.ts @@ -31,12 +31,13 @@ describe("Abilities - Shield Dust", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.ONIX); - game.override.enemyAbility(Abilities.SHIELD_DUST); - game.override.startingLevel(100); - game.override.moveset(Moves.AIR_SLASH); - game.override.enemyMoveset(Moves.TACKLE); + game.override + .battleStyle("single") + .enemySpecies(Species.ONIX) + .enemyAbility(Abilities.SHIELD_DUST) + .startingLevel(100) + .moveset(Moves.AIR_SLASH) + .enemyMoveset(Moves.TACKLE); }); it("Shield Dust", async () => { diff --git a/test/abilities/shields_down.test.ts b/test/abilities/shields_down.test.ts index 444b1fabf73..ce949197622 100644 --- a/test/abilities/shields_down.test.ts +++ b/test/abilities/shields_down.test.ts @@ -26,17 +26,17 @@ describe("Abilities - SHIELDS DOWN", () => { beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = Moves.SPLASH; - game.override.battleStyle("single"); - game.override.ability(Abilities.SHIELDS_DOWN); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.TACKLE]); + game.override + .battleStyle("single") + .ability(Abilities.SHIELDS_DOWN) + .moveset([moveToUse]) + .enemyMoveset([Moves.TACKLE]); }); test("check if fainted pokemon switched to base form on arena reset", async () => { const meteorForm = 0, coreForm = 7; - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [Species.MINIOR]: coreForm, }); @@ -70,8 +70,7 @@ describe("Abilities - SHIELDS DOWN", () => { }); test("should still ignore non-volatile status moves used by a pokemon with mold breaker", async () => { - game.override.enemyAbility(Abilities.MOLD_BREAKER); - game.override.enemyMoveset([Moves.SPORE]); + game.override.enemyAbility(Abilities.MOLD_BREAKER).enemyMoveset([Moves.SPORE]); await game.classicMode.startBattle([Species.MINIOR]); @@ -94,8 +93,7 @@ describe("Abilities - SHIELDS DOWN", () => { }); test("should ignore status moves even through mold breaker", async () => { - game.override.enemyMoveset([Moves.SPORE]); - game.override.enemyAbility(Abilities.MOLD_BREAKER); + game.override.enemyMoveset([Moves.SPORE]).enemyAbility(Abilities.MOLD_BREAKER); await game.classicMode.startBattle([Species.MINIOR]); @@ -108,8 +106,9 @@ describe("Abilities - SHIELDS DOWN", () => { // toxic spikes currently does not poison flying types when gravity is in effect test.todo("should become poisoned by toxic spikes when grounded", async () => { - game.override.enemyMoveset([Moves.GRAVITY, Moves.TOXIC_SPIKES, Moves.SPLASH]); - game.override.moveset([Moves.GRAVITY, Moves.SPLASH]); + game.override + .enemyMoveset([Moves.GRAVITY, Moves.TOXIC_SPIKES, Moves.SPLASH]) + .moveset([Moves.GRAVITY, Moves.SPLASH]); await game.classicMode.startBattle([Species.MAGIKARP, Species.MINIOR]); @@ -155,9 +154,7 @@ describe("Abilities - SHIELDS DOWN", () => { // the `NoTransformAbilityAbAttr` attribute is not checked anywhere, so this test cannot pass. test.todo("ditto should not be immune to status after transforming", async () => { - game.override.enemySpecies(Species.DITTO); - game.override.enemyAbility(Abilities.IMPOSTER); - game.override.moveset([Moves.SPLASH, Moves.SPORE]); + game.override.enemySpecies(Species.DITTO).enemyAbility(Abilities.IMPOSTER).moveset([Moves.SPLASH, Moves.SPORE]); await game.classicMode.startBattle([Species.MINIOR]); @@ -169,11 +166,12 @@ describe("Abilities - SHIELDS DOWN", () => { }); test("should not prevent minior from receiving the fainted status effect in trainer battles", async () => { - game.override.enemyMoveset([Moves.TACKLE]); - game.override.moveset([Moves.THUNDERBOLT]); - game.override.startingLevel(100); - game.override.startingWave(5); - game.override.enemySpecies(Species.MINIOR); + game.override + .enemyMoveset([Moves.TACKLE]) + .moveset([Moves.THUNDERBOLT]) + .startingLevel(100) + .startingWave(5) + .enemySpecies(Species.MINIOR); await game.classicMode.startBattle([Species.REGIELEKI]); const minior = game.scene.getEnemyPokemon()!; diff --git a/test/abilities/steely_spirit.test.ts b/test/abilities/steely_spirit.test.ts index 09805d61e14..637288f67a3 100644 --- a/test/abilities/steely_spirit.test.ts +++ b/test/abilities/steely_spirit.test.ts @@ -28,11 +28,12 @@ describe("Abilities - Steely Spirit", () => { beforeEach(() => { ironHeadPower = allMoves[moveToCheck].power; game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.enemySpecies(Species.SHUCKLE); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.moveset([Moves.IRON_HEAD, Moves.SPLASH]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("double") + .enemySpecies(Species.SHUCKLE) + .enemyAbility(Abilities.BALL_FETCH) + .moveset([Moves.IRON_HEAD, Moves.SPLASH]) + .enemyMoveset(Moves.SPLASH); vi.spyOn(allMoves[moveToCheck], "calculateBattlePower"); }); diff --git a/test/abilities/sturdy.test.ts b/test/abilities/sturdy.test.ts index dbdd1b4570e..ab732f81569 100644 --- a/test/abilities/sturdy.test.ts +++ b/test/abilities/sturdy.test.ts @@ -24,15 +24,14 @@ describe("Abilities - Sturdy", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.starterSpecies(Species.LUCARIO); - game.override.startingLevel(100); - game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]); - - game.override.enemySpecies(Species.ARON); - game.override.enemyLevel(5); - game.override.enemyAbility(Abilities.STURDY); + game.override + .battleStyle("single") + .starterSpecies(Species.LUCARIO) + .startingLevel(100) + .moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]) + .enemySpecies(Species.ARON) + .enemyLevel(5) + .enemyAbility(Abilities.STURDY); }); test("Sturdy activates when user is at full HP", async () => { diff --git a/test/abilities/sweet_veil.test.ts b/test/abilities/sweet_veil.test.ts index e294938acd4..4f3eaaabbf5 100644 --- a/test/abilities/sweet_veil.test.ts +++ b/test/abilities/sweet_veil.test.ts @@ -69,10 +69,7 @@ describe("Abilities - Sweet Veil", () => { }); it("prevents the user and its allies already drowsy due to Yawn from falling asleep.", async () => { - game.override.enemySpecies(Species.PIKACHU); - game.override.enemyLevel(5); - game.override.startingLevel(5); - game.override.enemyMoveset(Moves.SPLASH); + game.override.enemySpecies(Species.PIKACHU).enemyLevel(5).startingLevel(5).enemyMoveset(Moves.SPLASH); await game.classicMode.startBattle([Species.SHUCKLE, Species.SHUCKLE, Species.SWIRLIX]); diff --git a/test/abilities/unseen_fist.test.ts b/test/abilities/unseen_fist.test.ts index d78ce8c5bbf..8f787d99d83 100644 --- a/test/abilities/unseen_fist.test.ts +++ b/test/abilities/unseen_fist.test.ts @@ -51,8 +51,7 @@ describe("Abilities - Unseen Fist", () => { await testUnseenFistHitResult(game, Moves.BULLDOZE, Moves.WIDE_GUARD, false)); it("should cause a contact move to ignore Protect, but not Substitute", async () => { - game.override.enemyLevel(1); - game.override.moveset([Moves.TACKLE]); + game.override.enemyLevel(1).moveset([Moves.TACKLE]); await game.classicMode.startBattle(); diff --git a/test/abilities/volt_absorb.test.ts b/test/abilities/volt_absorb.test.ts index 920c822eb90..6727229df0d 100644 --- a/test/abilities/volt_absorb.test.ts +++ b/test/abilities/volt_absorb.test.ts @@ -26,19 +26,19 @@ describe("Abilities - Volt Absorb", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); + game.override.battleStyle("single").disableCrits(); }); it("does not activate when CHARGE is used", async () => { const moveToUse = Moves.CHARGE; const ability = Abilities.VOLT_ABSORB; - game.override.moveset([moveToUse]); - game.override.ability(ability); - game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); - game.override.enemySpecies(Species.DUSKULL); - game.override.enemyAbility(Abilities.BALL_FETCH); + game.override + .moveset([moveToUse]) + .ability(ability) + .enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]) + .enemySpecies(Species.DUSKULL) + .enemyAbility(Abilities.BALL_FETCH); await game.classicMode.startBattle(); @@ -54,10 +54,11 @@ describe("Abilities - Volt Absorb", () => { }); it("should activate regardless of accuracy checks", async () => { - game.override.moveset(Moves.THUNDERBOLT); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.VOLT_ABSORB); + game.override + .moveset(Moves.THUNDERBOLT) + .enemyMoveset(Moves.SPLASH) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.VOLT_ABSORB); await game.classicMode.startBattle(); @@ -74,10 +75,11 @@ describe("Abilities - Volt Absorb", () => { }); it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => { - game.override.moveset(Moves.THUNDERBOLT); - game.override.enemyMoveset(Moves.DIVE); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.VOLT_ABSORB); + game.override + .moveset(Moves.THUNDERBOLT) + .enemyMoveset(Moves.DIVE) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.VOLT_ABSORB); await game.classicMode.startBattle(); diff --git a/test/abilities/wind_power.test.ts b/test/abilities/wind_power.test.ts index 11585520c73..631abf23e20 100644 --- a/test/abilities/wind_power.test.ts +++ b/test/abilities/wind_power.test.ts @@ -23,14 +23,15 @@ describe("Abilities - Wind Power", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.SHIFTRY); - game.override.enemyAbility(Abilities.WIND_POWER); - game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("single") + .enemySpecies(Species.SHIFTRY) + .enemyAbility(Abilities.WIND_POWER) + .moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]) + .enemyMoveset(Moves.SPLASH); }); - it("it becomes charged when hit by wind moves", async () => { + it("becomes charged when hit by wind moves", async () => { await game.classicMode.startBattle([Species.MAGIKARP]); const shiftry = game.scene.getEnemyPokemon()!; @@ -42,9 +43,8 @@ describe("Abilities - Wind Power", () => { expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined(); }); - it("it becomes charged when Tailwind takes effect on its side", async () => { - game.override.ability(Abilities.WIND_POWER); - game.override.enemySpecies(Species.MAGIKARP); + it("becomes charged when Tailwind takes effect on its side", async () => { + game.override.ability(Abilities.WIND_POWER).enemySpecies(Species.MAGIKARP); await game.classicMode.startBattle([Species.SHIFTRY]); const shiftry = game.scene.getPlayerPokemon()!; @@ -58,8 +58,7 @@ describe("Abilities - Wind Power", () => { }); it("does not become charged when Tailwind takes effect on opposing side", async () => { - game.override.enemySpecies(Species.MAGIKARP); - game.override.ability(Abilities.WIND_POWER); + game.override.enemySpecies(Species.MAGIKARP).ability(Abilities.WIND_POWER); await game.classicMode.startBattle([Species.SHIFTRY]); const magikarp = game.scene.getEnemyPokemon()!; diff --git a/test/abilities/wonder_skin.test.ts b/test/abilities/wonder_skin.test.ts index cb5dd4e117f..dde869132ad 100644 --- a/test/abilities/wonder_skin.test.ts +++ b/test/abilities/wonder_skin.test.ts @@ -23,12 +23,13 @@ describe("Abilities - Wonder Skin", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.moveset([Moves.TACKLE, Moves.CHARM]); - game.override.ability(Abilities.BALL_FETCH); - game.override.enemySpecies(Species.SHUCKLE); - game.override.enemyAbility(Abilities.WONDER_SKIN); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("single") + .moveset([Moves.TACKLE, Moves.CHARM]) + .ability(Abilities.BALL_FETCH) + .enemySpecies(Species.SHUCKLE) + .enemyAbility(Abilities.WONDER_SKIN) + .enemyMoveset(Moves.SPLASH); }); it("lowers accuracy of status moves to 50%", async () => { diff --git a/test/abilities/zen_mode.test.ts b/test/abilities/zen_mode.test.ts index 1eb27a8f6c7..a89262294e8 100644 --- a/test/abilities/zen_mode.test.ts +++ b/test/abilities/zen_mode.test.ts @@ -85,8 +85,7 @@ describe("Abilities - ZEN MODE", () => { }); it("should switch to base form on arena reset", async () => { - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [Species.DARMANITAN]: zenForm, }); diff --git a/test/abilities/zero_to_hero.test.ts b/test/abilities/zero_to_hero.test.ts index c159d007765..9f7fcbf85ed 100644 --- a/test/abilities/zero_to_hero.test.ts +++ b/test/abilities/zero_to_hero.test.ts @@ -34,8 +34,7 @@ describe("Abilities - ZERO TO HERO", () => { }); it("should swap to base form on arena reset", async () => { - game.override.startingWave(4); - game.override.starterForms({ + game.override.startingWave(4).starterForms({ [Species.PALAFIN]: heroForm, }); diff --git a/test/achievements/achievement.test.ts b/test/achievements/achievement.test.ts index 0b49c4d23ab..ff66c8ba76b 100644 --- a/test/achievements/achievement.test.ts +++ b/test/achievements/achievement.test.ts @@ -130,12 +130,7 @@ describe("RibbonAchv", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.moveset([]); - game.override.startingLevel(0); - game.override.starterSpecies(0); - game.override.enemyMoveset([]); - game.override.enemySpecies(0); - game.override.startingWave(0); + game.override.moveset([]).startingLevel(0).starterSpecies(0).enemyMoveset([]).enemySpecies(0).startingWave(0); scene = game.scene; }); diff --git a/test/arena/weather_fog.test.ts b/test/arena/weather_fog.test.ts index 69f167b8cf1..ea67caa4d7a 100644 --- a/test/arena/weather_fog.test.ts +++ b/test/arena/weather_fog.test.ts @@ -24,12 +24,14 @@ describe("Weather - Fog", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.weather(WeatherType.FOG).battleStyle("single"); - game.override.moveset([Moves.TACKLE]); - game.override.ability(Abilities.BALL_FETCH); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyMoveset([Moves.SPLASH]); + game.override + .weather(WeatherType.FOG) + .battleStyle("single") + .moveset([Moves.TACKLE]) + .ability(Abilities.BALL_FETCH) + .enemyAbility(Abilities.BALL_FETCH) + .enemySpecies(Species.MAGIKARP) + .enemyMoveset([Moves.SPLASH]); }); it("move accuracy is multiplied by 90%", async () => { diff --git a/test/arena/weather_strong_winds.test.ts b/test/arena/weather_strong_winds.test.ts index b996d8bf62a..f7ca22fb036 100644 --- a/test/arena/weather_strong_winds.test.ts +++ b/test/arena/weather_strong_winds.test.ts @@ -24,11 +24,12 @@ describe("Weather - Strong Winds", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.startingLevel(10); - game.override.enemySpecies(Species.TAILLOW); - game.override.enemyAbility(Abilities.DELTA_STREAM); - game.override.moveset([Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE]); + game.override + .battleStyle("single") + .startingLevel(10) + .enemySpecies(Species.TAILLOW) + .enemyAbility(Abilities.DELTA_STREAM) + .moveset([Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE]); }); it("electric type move is not very effective on Rayquaza", async () => { diff --git a/test/battle/battle-order.test.ts b/test/battle/battle-order.test.ts index 876730169f9..55e46ced0d8 100644 --- a/test/battle/battle-order.test.ts +++ b/test/battle/battle-order.test.ts @@ -24,11 +24,12 @@ describe("Battle order", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.MEWTWO); - game.override.enemyAbility(Abilities.INSOMNIA); - game.override.ability(Abilities.INSOMNIA); - game.override.moveset([Moves.TACKLE]); + game.override + .battleStyle("single") + .enemySpecies(Species.MEWTWO) + .enemyAbility(Abilities.INSOMNIA) + .ability(Abilities.INSOMNIA) + .moveset([Moves.TACKLE]); }); it("opponent faster than player 50 vs 150", async () => { diff --git a/test/battle/battle.test.ts b/test/battle/battle.test.ts index 8c4315dcabc..16d1bdd3674 100644 --- a/test/battle/battle.test.ts +++ b/test/battle/battle.test.ts @@ -15,7 +15,6 @@ import { SummonPhase } from "#app/phases/summon-phase"; import { SwitchPhase } from "#app/phases/switch-phase"; import { TitlePhase } from "#app/phases/title-phase"; import { TurnInitPhase } from "#app/phases/turn-init-phase"; -import { VictoryPhase } from "#app/phases/victory-phase"; import GameManager from "#test/testUtils/gameManager"; import { generateStarter } from "#test/testUtils/gameManagerUtils"; import { UiMode } from "#enums/ui-mode"; @@ -91,28 +90,27 @@ describe("Test Battle Phase", () => { }, 20000); it("do attack wave 3 - single battle - regular - OHKO", async () => { - game.override.starterSpecies(Species.MEWTWO); - game.override.enemySpecies(Species.RATTATA); - game.override.startingLevel(2000); - game.override.startingWave(3).battleStyle("single"); - game.override.moveset([Moves.TACKLE]); - game.override.enemyAbility(Abilities.HYDRATION); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); - await game.classicMode.startBattle(); + game.override + .enemySpecies(Species.RATTATA) + .startingLevel(2000) + .startingWave(3) + .battleStyle("single") + .enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + await game.classicMode.startBattle([Species.MEWTWO]); game.move.select(Moves.TACKLE); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false); }, 20000); it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => { - game.override.starterSpecies(Species.MEWTWO); - game.override.enemySpecies(Species.RATTATA); - game.override.startingLevel(5); - game.override.startingWave(3); - game.override.moveset([Moves.TACKLE]); - game.override.enemyAbility(Abilities.HYDRATION); - game.override.enemyMoveset([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP]); - game.override.battleStyle("single"); - await game.classicMode.startBattle(); + game.override + .enemySpecies(Species.RATTATA) + .startingLevel(5) + .startingWave(3) + .moveset([Moves.TACKLE]) + .enemyAbility(Abilities.HYDRATION) + .enemyMoveset([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP]) + .battleStyle("single"); + await game.classicMode.startBattle([Species.MEWTWO]); game.move.select(Moves.TACKLE); await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false); }, 20000); @@ -246,36 +244,37 @@ describe("Test Battle Phase", () => { it("kill opponent pokemon", async () => { const moveToUse = Moves.SPLASH; - game.override.battleStyle("single"); - game.override.starterSpecies(Species.MEWTWO); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyAbility(Abilities.HYDRATION); - game.override.ability(Abilities.ZEN_MODE); - game.override.startingLevel(2000); - game.override.startingWave(3); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + game.override + .battleStyle("single") + .starterSpecies(Species.MEWTWO) + .enemySpecies(Species.RATTATA) + .enemyAbility(Abilities.HYDRATION) + .ability(Abilities.ZEN_MODE) + .startingLevel(2000) + .startingWave(3) + .moveset([moveToUse]) + .enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); await game.classicMode.startBattle([Species.DARMANITAN, Species.CHARIZARD]); game.move.select(moveToUse); await game.phaseInterceptor.to(DamageAnimPhase, false); await game.killPokemon(game.scene.currentBattle.enemyParty[0]); expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true); - await game.phaseInterceptor.to(VictoryPhase, false); - }, 200000); + await game.phaseInterceptor.to("VictoryPhase"); + }); it("to next turn", async () => { const moveToUse = Moves.SPLASH; - game.override.battleStyle("single"); - game.override.starterSpecies(Species.MEWTWO); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyAbility(Abilities.HYDRATION); - game.override.ability(Abilities.ZEN_MODE); - game.override.startingLevel(2000); - game.override.startingWave(3); - game.override.moveset([moveToUse]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); - await game.classicMode.startBattle(); + game.override + .battleStyle("single") + .enemySpecies(Species.RATTATA) + .enemyAbility(Abilities.HYDRATION) + .ability(Abilities.ZEN_MODE) + .startingLevel(2000) + .startingWave(3) + .moveset([moveToUse]) + .enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + await game.classicMode.startBattle([Species.MEWTWO]); const turn = game.scene.currentBattle.turn; game.move.select(moveToUse); await game.toNextTurn(); @@ -293,8 +292,8 @@ describe("Test Battle Phase", () => { .startingLevel(2000) .startingWave(3) .startingBiome(Biome.LAKE) - .moveset([moveToUse]); - game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); + .moveset([moveToUse]) + .enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); await game.classicMode.startBattle(); const waveIndex = game.scene.currentBattle.waveIndex; game.move.select(moveToUse); diff --git a/test/escape-calculations.test.ts b/test/escape-calculations.test.ts index 56333432cee..87ea274836c 100644 --- a/test/escape-calculations.test.ts +++ b/test/escape-calculations.test.ts @@ -262,8 +262,7 @@ describe("Escape chance calculations", () => { }, 20000); it("double boss opponent", async () => { - game.override.battleStyle("double"); - game.override.startingWave(10); + game.override.battleStyle("double").startingWave(10); await game.classicMode.startBattle([Species.BULBASAUR, Species.ABOMASNOW]); const playerPokemon = game.scene.getPlayerField(); diff --git a/test/evolution.test.ts b/test/evolution.test.ts index a453d744da8..8e852f6cc98 100644 --- a/test/evolution.test.ts +++ b/test/evolution.test.ts @@ -28,12 +28,11 @@ describe("Evolution", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.BALL_FETCH); - - game.override.startingLevel(60); + game.override + .battleStyle("single") + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .startingLevel(60); }); it("should keep hidden ability after evolving", async () => { diff --git a/test/field/pokemon.test.ts b/test/field/pokemon.test.ts index f763ab2c401..aa92adfcf13 100644 --- a/test/field/pokemon.test.ts +++ b/test/field/pokemon.test.ts @@ -82,9 +82,7 @@ describe("Spec - Pokemon", () => { let scene: BattleScene; beforeEach(async () => { - game.override.enemySpecies(Species.ZUBAT); - game.override.starterSpecies(Species.ABRA); - game.override.enableStarterFusion(); + game.override.enemySpecies(Species.ZUBAT).starterSpecies(Species.ABRA).enableStarterFusion(); scene = game.scene; }); @@ -140,8 +138,7 @@ describe("Spec - Pokemon", () => { }); it("Fusing mons with one and two types", async () => { - game.override.starterSpecies(Species.CHARMANDER); - game.override.starterFusionSpecies(Species.HOUNDOUR); + game.override.starterSpecies(Species.CHARMANDER).starterFusionSpecies(Species.HOUNDOUR); await game.classicMode.startBattle(); const pokemon = scene.getPlayerParty()[0]; @@ -151,8 +148,7 @@ describe("Spec - Pokemon", () => { }); it("Fusing mons with two and one types", async () => { - game.override.starterSpecies(Species.NUMEL); - game.override.starterFusionSpecies(Species.CHARMANDER); + game.override.starterSpecies(Species.NUMEL).starterFusionSpecies(Species.CHARMANDER); await game.classicMode.startBattle(); const pokemon = scene.getPlayerParty()[0]; @@ -162,8 +158,7 @@ describe("Spec - Pokemon", () => { }); it("Fusing two mons with two types", async () => { - game.override.starterSpecies(Species.NATU); - game.override.starterFusionSpecies(Species.HOUNDOUR); + game.override.starterSpecies(Species.NATU).starterFusionSpecies(Species.HOUNDOUR); await game.classicMode.startBattle(); const pokemon = scene.getPlayerParty()[0]; diff --git a/test/items/exp_booster.test.ts b/test/items/exp_booster.test.ts index 106574b6849..45192386dec 100644 --- a/test/items/exp_booster.test.ts +++ b/test/items/exp_booster.test.ts @@ -22,9 +22,7 @@ describe("EXP Modifier Items", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.ability(Abilities.BALL_FETCH); - game.override.battleStyle("single"); + game.override.enemyAbility(Abilities.BALL_FETCH).ability(Abilities.BALL_FETCH).battleStyle("single"); }); it("EXP booster items stack multiplicatively", async () => { diff --git a/test/moves/baneful_bunker.test.ts b/test/moves/baneful_bunker.test.ts index 4d0d7237c00..90a7a62f023 100644 --- a/test/moves/baneful_bunker.test.ts +++ b/test/moves/baneful_bunker.test.ts @@ -24,16 +24,14 @@ describe("Moves - Baneful Bunker", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.moveset(Moves.SLASH); - - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyAbility(Abilities.INSOMNIA); - game.override.enemyMoveset(Moves.BANEFUL_BUNKER); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .moveset(Moves.SLASH) + .enemySpecies(Species.SNORLAX) + .enemyAbility(Abilities.INSOMNIA) + .enemyMoveset(Moves.BANEFUL_BUNKER) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and poison attackers that make contact", async () => { await game.classicMode.startBattle([Species.CHARIZARD]); diff --git a/test/moves/baton_pass.test.ts b/test/moves/baton_pass.test.ts index 143ed285023..72e487e0661 100644 --- a/test/moves/baton_pass.test.ts +++ b/test/moves/baton_pass.test.ts @@ -59,28 +59,23 @@ describe("Moves - Baton Pass", () => { it("passes stat stage buffs when AI uses it", async () => { // arrange - game.override.startingWave(5).enemyMoveset(new Array(4).fill([Moves.NASTY_PLOT])); + game.override.startingWave(5).enemyMoveset([Moves.NASTY_PLOT, Moves.BATON_PASS]); await game.classicMode.startBattle([Species.RAICHU, Species.SHUCKLE]); // round 1 - ai buffs game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.NASTY_PLOT); await game.toNextTurn(); // round 2 - baton pass - game.scene.getEnemyPokemon()!.hp = 100; - game.override.enemyMoveset([Moves.BATON_PASS]); - // Force moveset to update mid-battle - // TODO: replace with enemy ai control function when it's added - game.scene.getEnemyParty()[0].getMoveset(); game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.BATON_PASS); await game.phaseInterceptor.to("PostSummonPhase", false); - // assert // check buffs are still there - expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.SPATK)).toEqual(2); + expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.SPATK)).toEqual(2); // confirm that a switch actually happened. can't use species because I // can't find a way to override trainer parties with more than 1 pokemon species - expect(game.scene.getEnemyPokemon()!.hp).not.toEqual(100); expect(game.phaseInterceptor.log.slice(-4)).toEqual([ "MoveEffectPhase", "SwitchSummonPhase", diff --git a/test/moves/beak_blast.test.ts b/test/moves/beak_blast.test.ts index 45841cecd52..be927ee14e0 100644 --- a/test/moves/beak_blast.test.ts +++ b/test/moves/beak_blast.test.ts @@ -129,8 +129,7 @@ describe("Moves - Beak Blast", () => { }); it("should not burn a long reach enemy that hits the user with a contact move", async () => { - game.override.enemyAbility(Abilities.LONG_REACH); - game.override.enemyMoveset([Moves.FALSE_SWIPE]).enemyLevel(100); + game.override.enemyAbility(Abilities.LONG_REACH).enemyMoveset([Moves.FALSE_SWIPE]).enemyLevel(100); await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.BEAK_BLAST); await game.phaseInterceptor.to("BerryPhase", false); diff --git a/test/moves/beat_up.test.ts b/test/moves/beat_up.test.ts index 09166dafb9d..5cd0a0e0bb9 100644 --- a/test/moves/beat_up.test.ts +++ b/test/moves/beat_up.test.ts @@ -23,15 +23,14 @@ describe("Moves - Beat Up", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyLevel(100); - game.override.enemyMoveset([Moves.SPLASH]); - game.override.enemyAbility(Abilities.INSOMNIA); - - game.override.startingLevel(100); - game.override.moveset([Moves.BEAT_UP]); + game.override + .battleStyle("single") + .enemySpecies(Species.SNORLAX) + .enemyLevel(100) + .enemyMoveset([Moves.SPLASH]) + .enemyAbility(Abilities.INSOMNIA) + .startingLevel(100) + .moveset([Moves.BEAT_UP]); }); it("should hit once for each healthy player Pokemon", async () => { diff --git a/test/moves/ceaseless_edge.test.ts b/test/moves/ceaseless_edge.test.ts index e88b301239d..22c6f7e4cf9 100644 --- a/test/moves/ceaseless_edge.test.ts +++ b/test/moves/ceaseless_edge.test.ts @@ -26,14 +26,15 @@ describe("Moves - Ceaseless Edge", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyAbility(Abilities.RUN_AWAY); - game.override.enemyPassiveAbility(Abilities.RUN_AWAY); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("single") + .enemySpecies(Species.RATTATA) + .enemyAbility(Abilities.RUN_AWAY) + .enemyPassiveAbility(Abilities.RUN_AWAY) + .startingLevel(100) + .enemyLevel(100) + .moveset([Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR]) + .enemyMoveset(Moves.SPLASH); vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100); }); @@ -81,8 +82,7 @@ describe("Moves - Ceaseless Edge", () => { }); test("trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage", async () => { - game.override.startingHeldItems([{ name: "MULTI_LENS" }]); - game.override.startingWave(25); + game.override.startingHeldItems([{ name: "MULTI_LENS" }]).startingWave(25); await game.classicMode.startBattle([Species.ILLUMISE]); diff --git a/test/moves/clangorous_soul.test.ts b/test/moves/clangorous_soul.test.ts index c7165a0a881..c2b0568ef9e 100644 --- a/test/moves/clangorous_soul.test.ts +++ b/test/moves/clangorous_soul.test.ts @@ -27,12 +27,13 @@ describe("Moves - Clangorous Soul", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.starterSpecies(Species.MAGIKARP); - game.override.enemySpecies(Species.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([Moves.CLANGOROUS_SOUL]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .starterSpecies(Species.MAGIKARP) + .enemySpecies(Species.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([Moves.CLANGOROUS_SOUL]) + .enemyMoveset(Moves.SPLASH); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move) diff --git a/test/moves/crafty_shield.test.ts b/test/moves/crafty_shield.test.ts index ec4c87fa060..8d57c72770c 100644 --- a/test/moves/crafty_shield.test.ts +++ b/test/moves/crafty_shield.test.ts @@ -26,16 +26,14 @@ describe("Moves - Crafty Shield", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE]); - - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyMoveset([Moves.GROWL]); - game.override.enemyAbility(Abilities.INSOMNIA); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([Moves.CRAFTY_SHIELD, Moves.SPLASH, Moves.SWORDS_DANCE]) + .enemySpecies(Species.SNORLAX) + .enemyMoveset([Moves.GROWL]) + .enemyAbility(Abilities.INSOMNIA) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and allies from status moves", async () => { @@ -73,8 +71,7 @@ describe("Moves - Crafty Shield", () => { }); test("should protect the user and allies from moves that ignore other protection", async () => { - game.override.enemySpecies(Species.DUSCLOPS); - game.override.enemyMoveset([Moves.CURSE]); + game.override.enemySpecies(Species.DUSCLOPS).enemyMoveset([Moves.CURSE]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]); diff --git a/test/moves/dragon_rage.test.ts b/test/moves/dragon_rage.test.ts index 188c1511f37..b651511c82b 100644 --- a/test/moves/dragon_rage.test.ts +++ b/test/moves/dragon_rage.test.ts @@ -31,19 +31,18 @@ describe("Moves - Dragon Rage", () => { beforeEach(async () => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.starterSpecies(Species.SNORLAX); - game.override.moveset([Moves.DRAGON_RAGE]); - game.override.ability(Abilities.BALL_FETCH); - game.override.passiveAbility(Abilities.BALL_FETCH); - game.override.startingLevel(100); - - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.enemyPassiveAbility(Abilities.BALL_FETCH); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .starterSpecies(Species.SNORLAX) + .moveset([Moves.DRAGON_RAGE]) + .ability(Abilities.BALL_FETCH) + .passiveAbility(Abilities.BALL_FETCH) + .startingLevel(100) + .enemySpecies(Species.SNORLAX) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.BALL_FETCH) + .enemyPassiveAbility(Abilities.BALL_FETCH) + .enemyLevel(100); await game.classicMode.startBattle(); @@ -101,8 +100,7 @@ describe("Moves - Dragon Rage", () => { }); it("ignores damage modification from abilities, for example ICE_SCALES", async () => { - game.override.disableCrits(); - game.override.enemyAbility(Abilities.ICE_SCALES); + game.override.disableCrits().enemyAbility(Abilities.ICE_SCALES); game.move.select(Moves.DRAGON_RAGE); await game.phaseInterceptor.to(TurnEndPhase); diff --git a/test/moves/dynamax_cannon.test.ts b/test/moves/dynamax_cannon.test.ts index 19a15225653..4d410a2d5d6 100644 --- a/test/moves/dynamax_cannon.test.ts +++ b/test/moves/dynamax_cannon.test.ts @@ -38,15 +38,7 @@ describe("Moves - Dynamax Cannon", () => { .enemySpecies(Species.MAGIKARP) .enemyMoveset(Moves.SPLASH); - // Note that, for Waves 1-10, the level cap is 10 - game.override.startingWave(1); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); - - vi.spyOn(dynamaxCannon, "calculateBattlePower"); + vi.spyOn(allMoves[Moves.DYNAMAX_CANNON], "calculateBattlePower"); }); it("should return 100 power against an enemy below level cap", async () => { diff --git a/test/moves/fillet_away.test.ts b/test/moves/fillet_away.test.ts index 9de237b28a1..576e0c959fc 100644 --- a/test/moves/fillet_away.test.ts +++ b/test/moves/fillet_away.test.ts @@ -28,12 +28,13 @@ describe("Moves - FILLET AWAY", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.starterSpecies(Species.MAGIKARP); - game.override.enemySpecies(Species.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([Moves.FILLET_AWAY]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .starterSpecies(Species.MAGIKARP) + .enemySpecies(Species.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([Moves.FILLET_AWAY]) + .enemyMoveset(Moves.SPLASH); }); //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move) diff --git a/test/moves/fissure.test.ts b/test/moves/fissure.test.ts index be6be079cf0..da41a868d34 100644 --- a/test/moves/fissure.test.ts +++ b/test/moves/fissure.test.ts @@ -28,18 +28,17 @@ describe("Moves - Fissure", () => { beforeEach(async () => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.disableCrits(); - - game.override.starterSpecies(Species.SNORLAX); - game.override.moveset([Moves.FISSURE]); - game.override.passiveAbility(Abilities.BALL_FETCH); - game.override.startingLevel(100); - - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemyPassiveAbility(Abilities.BALL_FETCH); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .disableCrits() + .starterSpecies(Species.SNORLAX) + .moveset([Moves.FISSURE]) + .passiveAbility(Abilities.BALL_FETCH) + .startingLevel(100) + .enemySpecies(Species.SNORLAX) + .enemyMoveset(Moves.SPLASH) + .enemyPassiveAbility(Abilities.BALL_FETCH) + .enemyLevel(100); await game.classicMode.startBattle(); @@ -48,8 +47,7 @@ describe("Moves - Fissure", () => { }); it("ignores damage modification from abilities, for example FUR_COAT", async () => { - game.override.ability(Abilities.NO_GUARD); - game.override.enemyAbility(Abilities.FUR_COAT); + game.override.ability(Abilities.NO_GUARD).enemyAbility(Abilities.FUR_COAT); game.move.select(Moves.FISSURE); await game.phaseInterceptor.to(DamageAnimPhase, true); diff --git a/test/moves/flame_burst.test.ts b/test/moves/flame_burst.test.ts index 963b0f04a9a..c2712d03550 100644 --- a/test/moves/flame_burst.test.ts +++ b/test/moves/flame_burst.test.ts @@ -35,14 +35,15 @@ describe("Moves - Flame Burst", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.moveset([Moves.FLAME_BURST, Moves.SPLASH]); - game.override.disableCrits(); - game.override.ability(Abilities.UNNERVE); - game.override.startingWave(4); - game.override.enemySpecies(Species.SHUCKLE); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.enemyMoveset([Moves.SPLASH]); + game.override + .battleStyle("double") + .moveset([Moves.FLAME_BURST, Moves.SPLASH]) + .disableCrits() + .ability(Abilities.UNNERVE) + .startingWave(4) + .enemySpecies(Species.SHUCKLE) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset([Moves.SPLASH]); }); it("inflicts damage to the target's ally equal to 1/16 of its max HP", async () => { diff --git a/test/moves/flower_shield.test.ts b/test/moves/flower_shield.test.ts index 30a367f873d..df1b0fa29f4 100644 --- a/test/moves/flower_shield.test.ts +++ b/test/moves/flower_shield.test.ts @@ -26,11 +26,12 @@ describe("Moves - Flower Shield", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.ability(Abilities.NONE); - game.override.enemyAbility(Abilities.NONE); - game.override.battleStyle("single"); - game.override.moveset([Moves.FLOWER_SHIELD, Moves.SPLASH]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .ability(Abilities.NONE) + .enemyAbility(Abilities.NONE) + .battleStyle("single") + .moveset([Moves.FLOWER_SHIELD, Moves.SPLASH]) + .enemyMoveset(Moves.SPLASH); }); it("raises DEF stat stage by 1 for all Grass-type Pokemon on the field by one stage - single battle", async () => { diff --git a/test/moves/follow_me.test.ts b/test/moves/follow_me.test.ts index 228a835b17d..fd72260c4e9 100644 --- a/test/moves/follow_me.test.ts +++ b/test/moves/follow_me.test.ts @@ -24,14 +24,15 @@ describe("Moves - Follow Me", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.starterSpecies(Species.AMOONGUSS); - game.override.ability(Abilities.BALL_FETCH); - game.override.enemySpecies(Species.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]); - game.override.enemyMoveset([Moves.TACKLE, Moves.FOLLOW_ME, Moves.SPLASH]); + game.override + .battleStyle("double") + .starterSpecies(Species.AMOONGUSS) + .ability(Abilities.BALL_FETCH) + .enemySpecies(Species.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]) + .enemyMoveset([Moves.TACKLE, Moves.FOLLOW_ME, Moves.SPLASH]); }); test("move should redirect enemy attacks to the user", async () => { @@ -73,8 +74,7 @@ describe("Moves - Follow Me", () => { }); test("move effect should be bypassed by Stalwart", async () => { - game.override.ability(Abilities.STALWART); - game.override.moveset([Moves.QUICK_ATTACK]); + game.override.ability(Abilities.STALWART).moveset([Moves.QUICK_ATTACK]); await game.classicMode.startBattle([Species.AMOONGUSS, Species.CHARIZARD]); diff --git a/test/moves/gastro_acid.test.ts b/test/moves/gastro_acid.test.ts index 333619d16db..3b6e4e4a5e6 100644 --- a/test/moves/gastro_acid.test.ts +++ b/test/moves/gastro_acid.test.ts @@ -22,14 +22,15 @@ describe("Moves - Gastro Acid", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.startingLevel(1); - game.override.enemyLevel(100); - game.override.ability(Abilities.BALL_FETCH); - game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]); - game.override.enemySpecies(Species.BIDOOF); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemyAbility(Abilities.WATER_ABSORB); + game.override + .battleStyle("double") + .startingLevel(1) + .enemyLevel(100) + .ability(Abilities.NONE) + .moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]) + .enemySpecies(Species.BIDOOF) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.WATER_ABSORB); }); it("suppresses effect of ability", async () => { diff --git a/test/moves/glaive_rush.test.ts b/test/moves/glaive_rush.test.ts index 979c26ca20f..49817f7197b 100644 --- a/test/moves/glaive_rush.test.ts +++ b/test/moves/glaive_rush.test.ts @@ -28,13 +28,12 @@ describe("Moves - Glaive Rush", () => { .enemySpecies(Species.MAGIKARP) .enemyAbility(Abilities.BALL_FETCH) .enemyMoveset([Moves.GLAIVE_RUSH]) - .starterSpecies(Species.KLINK) .ability(Abilities.BALL_FETCH) .moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]); }); it("takes double damage from attacks", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([Species.KLINK]); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1000; @@ -49,7 +48,7 @@ describe("Moves - Glaive Rush", () => { }); it("always gets hit by attacks", async () => { - await game.classicMode.startBattle(); + await game.classicMode.startBattle([Species.KLINK]); const enemy = game.scene.getEnemyPokemon()!; enemy.hp = 1000; @@ -62,7 +61,7 @@ describe("Moves - Glaive Rush", () => { it("interacts properly with multi-lens", async () => { game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }]).enemyMoveset([Moves.AVALANCHE]); - await game.classicMode.startBattle(); + await game.classicMode.startBattle([Species.KLINK]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; @@ -82,7 +81,7 @@ describe("Moves - Glaive Rush", () => { it("secondary effects only last until next move", async () => { game.override.enemyMoveset([Moves.SHADOW_SNEAK]); - await game.classicMode.startBattle(); + await game.classicMode.startBattle([Species.KLINK]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; @@ -106,7 +105,7 @@ describe("Moves - Glaive Rush", () => { }); it("secondary effects are removed upon switching", async () => { - game.override.enemyMoveset([Moves.SHADOW_SNEAK]).starterSpecies(0); + game.override.enemyMoveset([Moves.SHADOW_SNEAK]); await game.classicMode.startBattle([Species.KLINK, Species.FEEBAS]); const player = game.scene.getPlayerPokemon()!; @@ -127,8 +126,10 @@ describe("Moves - Glaive Rush", () => { }); it("secondary effects don't activate if move fails", async () => { - game.override.moveset([Moves.SHADOW_SNEAK, Moves.PROTECT, Moves.SPLASH, Moves.GLAIVE_RUSH]); - await game.classicMode.startBattle(); + game.override + .moveset([Moves.SHADOW_SNEAK, Moves.PROTECT, Moves.SPLASH, Moves.GLAIVE_RUSH]) + .enemyMoveset([Moves.GLAIVE_RUSH, Moves.SPLASH]); + await game.classicMode.startBattle([Species.KLINK]); const player = game.scene.getPlayerPokemon()!; const enemy = game.scene.getEnemyPokemon()!; @@ -137,15 +138,17 @@ describe("Moves - Glaive Rush", () => { player.hp = 1000; game.move.select(Moves.PROTECT); + await game.forceEnemyMove(Moves.GLAIVE_RUSH); await game.phaseInterceptor.to("TurnEndPhase"); game.move.select(Moves.SHADOW_SNEAK); + await game.forceEnemyMove(Moves.GLAIVE_RUSH); await game.phaseInterceptor.to("TurnEndPhase"); - game.override.enemyMoveset([Moves.SPLASH]); const damagedHP1 = 1000 - enemy.hp; enemy.hp = 1000; game.move.select(Moves.SHADOW_SNEAK); + await game.forceEnemyMove(Moves.SPLASH); await game.phaseInterceptor.to("TurnEndPhase"); const damagedHP2 = 1000 - enemy.hp; diff --git a/test/moves/growth.test.ts b/test/moves/growth.test.ts index 2e3ebfcde52..1c226a88e56 100644 --- a/test/moves/growth.test.ts +++ b/test/moves/growth.test.ts @@ -24,11 +24,12 @@ describe("Moves - Growth", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemyAbility(Abilities.MOXIE); - game.override.ability(Abilities.INSOMNIA); - game.override.moveset([Moves.GROWTH]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("single") + .enemyAbility(Abilities.MOXIE) + .ability(Abilities.INSOMNIA) + .moveset([Moves.GROWTH]) + .enemyMoveset(Moves.SPLASH); }); it("should raise SPATK stat stage by 1", async () => { diff --git a/test/moves/hard_press.test.ts b/test/moves/hard_press.test.ts index 12cf049a022..93ba205b50c 100644 --- a/test/moves/hard_press.test.ts +++ b/test/moves/hard_press.test.ts @@ -27,12 +27,13 @@ describe("Moves - Hard Press", () => { beforeEach(() => { moveToCheck = allMoves[Moves.HARD_PRESS]; game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.ability(Abilities.BALL_FETCH); - game.override.enemySpecies(Species.MUNCHLAX); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.enemyMoveset(Moves.SPLASH); - game.override.moveset([Moves.HARD_PRESS]); + game.override + .battleStyle("single") + .ability(Abilities.BALL_FETCH) + .enemySpecies(Species.MUNCHLAX) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH) + .moveset([Moves.HARD_PRESS]); vi.spyOn(moveToCheck, "calculateBattlePower"); }); diff --git a/test/moves/haze.test.ts b/test/moves/haze.test.ts index 33d4fe2dfda..d9b6a7cb38a 100644 --- a/test/moves/haze.test.ts +++ b/test/moves/haze.test.ts @@ -23,16 +23,15 @@ describe("Moves - Haze", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(Species.RATTATA); - game.override.enemyLevel(100); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemyAbility(Abilities.NONE); - - game.override.startingLevel(100); - game.override.moveset([Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]); - game.override.ability(Abilities.NONE); + game.override + .battleStyle("single") + .enemySpecies(Species.RATTATA) + .enemyLevel(100) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.BALL_FETCH) + .startingLevel(100) + .moveset([Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]) + .ability(Abilities.BALL_FETCH); }); it("should reset all stat changes of all Pokemon on field", async () => { diff --git a/test/moves/hyper_beam.test.ts b/test/moves/hyper_beam.test.ts index a4cbf7d9245..0ef377bd5ac 100644 --- a/test/moves/hyper_beam.test.ts +++ b/test/moves/hyper_beam.test.ts @@ -26,14 +26,14 @@ describe("Moves - Hyper Beam", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.ability(Abilities.BALL_FETCH); - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.enemyMoveset([Moves.SPLASH]); - game.override.enemyLevel(100); - - game.override.moveset([Moves.HYPER_BEAM, Moves.TACKLE]); + game.override + .battleStyle("single") + .ability(Abilities.BALL_FETCH) + .enemySpecies(Species.SNORLAX) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset([Moves.SPLASH]) + .enemyLevel(100) + .moveset([Moves.HYPER_BEAM, Moves.TACKLE]); vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100); }); diff --git a/test/moves/lunar_blessing.test.ts b/test/moves/lunar_blessing.test.ts index 5021a47ff7f..ceb10702ec7 100644 --- a/test/moves/lunar_blessing.test.ts +++ b/test/moves/lunar_blessing.test.ts @@ -22,14 +22,13 @@ describe("Moves - Lunar Blessing", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.enemySpecies(Species.SHUCKLE); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemyAbility(Abilities.BALL_FETCH); - - game.override.moveset([Moves.LUNAR_BLESSING, Moves.SPLASH]); - game.override.ability(Abilities.BALL_FETCH); + game.override + .battleStyle("double") + .enemySpecies(Species.SHUCKLE) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.BALL_FETCH) + .moveset([Moves.LUNAR_BLESSING, Moves.SPLASH]) + .ability(Abilities.BALL_FETCH); }); it("should restore 25% HP of the user and its ally", async () => { diff --git a/test/moves/magic_coat.test.ts b/test/moves/magic_coat.test.ts index ad0bd47d7cf..90961be78f3 100644 --- a/test/moves/magic_coat.test.ts +++ b/test/moves/magic_coat.test.ts @@ -56,8 +56,7 @@ describe("Moves - Magic Coat", () => { }); it("should not reflect moves used on the next turn", async () => { - game.override.moveset([Moves.GROWL, Moves.SPLASH]); - game.override.enemyMoveset([Moves.MAGIC_COAT, Moves.SPLASH]); + game.override.moveset([Moves.GROWL, Moves.SPLASH]).enemyMoveset([Moves.MAGIC_COAT, Moves.SPLASH]); await game.classicMode.startBattle([Species.MAGIKARP]); // turn 1 @@ -82,8 +81,7 @@ describe("Moves - Magic Coat", () => { }); it("should individually bounce back multi-target moves when used by both targets in doubles", async () => { - game.override.battleStyle("double"); - game.override.moveset([Moves.GROWL, Moves.SPLASH]); + game.override.battleStyle("double").moveset([Moves.GROWL, Moves.SPLASH]); await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]); game.move.select(Moves.GROWL, 0); @@ -95,9 +93,10 @@ describe("Moves - Magic Coat", () => { }); it("should bounce back a spread status move against both pokemon", async () => { - game.override.battleStyle("double"); - game.override.moveset([Moves.GROWL, Moves.SPLASH]); - game.override.enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]); + game.override + .battleStyle("double") + .moveset([Moves.GROWL, Moves.SPLASH]) + .enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]); await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]); game.move.select(Moves.GROWL, 0); @@ -121,10 +120,11 @@ describe("Moves - Magic Coat", () => { }); it("should not bounce back a move that was just bounced", async () => { - game.override.battleStyle("double"); - game.override.ability(Abilities.MAGIC_BOUNCE); - game.override.moveset([Moves.GROWL, Moves.MAGIC_COAT]); - game.override.enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]); + game.override + .battleStyle("double") + .ability(Abilities.MAGIC_BOUNCE) + .moveset([Moves.GROWL, Moves.MAGIC_COAT]) + .enemyMoveset([Moves.SPLASH, Moves.MAGIC_COAT]); await game.classicMode.startBattle([Species.MAGIKARP, Species.MAGIKARP]); game.move.select(Moves.MAGIC_COAT, 0); @@ -147,8 +147,7 @@ describe("Moves - Magic Coat", () => { }); it("should still bounce back a move from a mold breaker user", async () => { - game.override.ability(Abilities.MOLD_BREAKER); - game.override.moveset([Moves.GROWL]); + game.override.ability(Abilities.MOLD_BREAKER).moveset([Moves.GROWL]); await game.classicMode.startBattle([Species.MAGIKARP]); game.move.select(Moves.GROWL); @@ -159,9 +158,8 @@ describe("Moves - Magic Coat", () => { }); it("should only bounce spikes back once when both targets use magic coat in doubles", async () => { - game.override.battleStyle("double"); + game.override.battleStyle("double").moveset([Moves.SPIKES]); await game.classicMode.startBattle([Species.MAGIKARP]); - game.override.moveset([Moves.SPIKES]); game.move.select(Moves.SPIKES); await game.phaseInterceptor.to("BerryPhase"); @@ -171,9 +169,8 @@ describe("Moves - Magic Coat", () => { }); it("should not bounce back curse", async () => { - game.override.starterSpecies(Species.GASTLY); - await game.classicMode.startBattle([Species.GASTLY]); game.override.moveset([Moves.CURSE]); + await game.classicMode.startBattle([Species.GASTLY]); game.move.select(Moves.CURSE); await game.phaseInterceptor.to("BerryPhase"); @@ -183,9 +180,10 @@ describe("Moves - Magic Coat", () => { // TODO: encore is failing if the last move was virtual. it.todo("should not cause the bounced move to count for encore", async () => { - game.override.moveset([Moves.GROWL, Moves.ENCORE]); - game.override.enemyMoveset([Moves.MAGIC_COAT, Moves.TACKLE]); - game.override.enemyAbility(Abilities.MAGIC_BOUNCE); + game.override + .moveset([Moves.GROWL, Moves.ENCORE]) + .enemyMoveset([Moves.MAGIC_COAT, Moves.TACKLE]) + .enemyAbility(Abilities.MAGIC_BOUNCE); await game.classicMode.startBattle([Species.MAGIKARP]); const enemyPokemon = game.scene.getEnemyPokemon()!; @@ -206,9 +204,8 @@ describe("Moves - Magic Coat", () => { // TODO: stomping tantrum should consider moves that were bounced. it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => { - game.override.battleStyle("single"); + game.override.battleStyle("single").moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]); await game.classicMode.startBattle([Species.MAGIKARP]); - game.override.moveset([Moves.STOMPING_TANTRUM, Moves.CHARM]); const stomping_tantrum = allMoves[Moves.STOMPING_TANTRUM]; vi.spyOn(stomping_tantrum, "calculateBattlePower"); @@ -249,8 +246,7 @@ describe("Moves - Magic Coat", () => { it("should respect immunities when bouncing a move", async () => { vi.spyOn(allMoves[Moves.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100); - game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]); - game.override.ability(Abilities.SOUNDPROOF); + game.override.moveset([Moves.THUNDER_WAVE, Moves.GROWL]).ability(Abilities.SOUNDPROOF); await game.classicMode.startBattle([Species.PHANPY]); // Turn 1 - thunder wave immunity test diff --git a/test/moves/make_it_rain.test.ts b/test/moves/make_it_rain.test.ts index b897304662d..fa81a74c1cc 100644 --- a/test/moves/make_it_rain.test.ts +++ b/test/moves/make_it_rain.test.ts @@ -24,13 +24,14 @@ describe("Moves - Make It Rain", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.moveset([Moves.MAKE_IT_RAIN, Moves.SPLASH]); - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyAbility(Abilities.INSOMNIA); - game.override.enemyMoveset(Moves.SPLASH); - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([Moves.MAKE_IT_RAIN, Moves.SPLASH]) + .enemySpecies(Species.SNORLAX) + .enemyAbility(Abilities.INSOMNIA) + .enemyMoveset(Moves.SPLASH) + .startingLevel(100) + .enemyLevel(100); }); it("should only lower SPATK stat stage by 1 once in a double battle", async () => { @@ -47,8 +48,9 @@ describe("Moves - Make It Rain", () => { }); it("should apply effects even if the target faints", async () => { - game.override.enemyLevel(1); // ensures the enemy will faint - game.override.battleStyle("single"); + game.override + .enemyLevel(1) // ensures the enemy will faint + .battleStyle("single"); await game.classicMode.startBattle([Species.CHARIZARD]); diff --git a/test/moves/mat_block.test.ts b/test/moves/mat_block.test.ts index 3e7958d665b..fa6dbc1d8ec 100644 --- a/test/moves/mat_block.test.ts +++ b/test/moves/mat_block.test.ts @@ -26,16 +26,14 @@ describe("Moves - Mat Block", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.moveset([Moves.MAT_BLOCK, Moves.SPLASH]); - - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyMoveset([Moves.TACKLE]); - game.override.enemyAbility(Abilities.INSOMNIA); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([Moves.MAT_BLOCK, Moves.SPLASH]) + .enemySpecies(Species.SNORLAX) + .enemyMoveset([Moves.TACKLE]) + .enemyAbility(Abilities.INSOMNIA) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and allies from attack moves", async () => { diff --git a/test/moves/parting_shot.test.ts b/test/moves/parting_shot.test.ts index 26f8790d3b9..0d1107655ab 100644 --- a/test/moves/parting_shot.test.ts +++ b/test/moves/parting_shot.test.ts @@ -26,11 +26,12 @@ describe("Moves - Parting Shot", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.moveset([Moves.PARTING_SHOT, Moves.SPLASH]); - game.override.enemyMoveset(Moves.SPLASH); - game.override.startingLevel(5); - game.override.enemyLevel(5); + game.override + .battleStyle("single") + .moveset([Moves.PARTING_SHOT, Moves.SPLASH]) + .enemyMoveset(Moves.SPLASH) + .startingLevel(5) + .enemyLevel(5); }); test("Parting Shot when buffed by prankster should fail against dark types", async () => { diff --git a/test/moves/powder.test.ts b/test/moves/powder.test.ts index f076923d746..7d5d5152221 100644 --- a/test/moves/powder.test.ts +++ b/test/moves/powder.test.ts @@ -27,9 +27,8 @@ describe("Moves - Powder", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override + .battleStyle("single") .enemySpecies(Species.SNORLAX) .enemyLevel(100) .enemyMoveset(Moves.EMBER) diff --git a/test/moves/protect.test.ts b/test/moves/protect.test.ts index 14844019b31..be56f545e57 100644 --- a/test/moves/protect.test.ts +++ b/test/moves/protect.test.ts @@ -27,16 +27,14 @@ describe("Moves - Protect", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.moveset([Moves.PROTECT]); - game.override.enemySpecies(Species.SNORLAX); - - game.override.enemyAbility(Abilities.INSOMNIA); - game.override.enemyMoveset([Moves.TACKLE]); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("single") + .moveset([Moves.PROTECT]) + .enemySpecies(Species.SNORLAX) + .enemyAbility(Abilities.INSOMNIA) + .enemyMoveset([Moves.TACKLE]) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user from attacks", async () => { diff --git a/test/moves/purify.test.ts b/test/moves/purify.test.ts index 0439ba39108..165e24fc257 100644 --- a/test/moves/purify.test.ts +++ b/test/moves/purify.test.ts @@ -25,15 +25,14 @@ describe("Moves - Purify", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.starterSpecies(Species.PYUKUMUKU); - game.override.startingLevel(10); - game.override.moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE]); - - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyLevel(10); - game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); + game.override + .battleStyle("single") + .starterSpecies(Species.PYUKUMUKU) + .startingLevel(10) + .moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE]) + .enemySpecies(Species.MAGIKARP) + .enemyLevel(10) + .enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]); }); test("Purify heals opponent status effect and restores user hp", async () => { diff --git a/test/moves/quick_guard.test.ts b/test/moves/quick_guard.test.ts index d9970ce64fa..660679a1d15 100644 --- a/test/moves/quick_guard.test.ts +++ b/test/moves/quick_guard.test.ts @@ -25,16 +25,14 @@ describe("Moves - Quick Guard", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]); - - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyMoveset([Moves.QUICK_ATTACK]); - game.override.enemyAbility(Abilities.INSOMNIA); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([Moves.QUICK_GUARD, Moves.SPLASH, Moves.FOLLOW_ME]) + .enemySpecies(Species.SNORLAX) + .enemyMoveset([Moves.QUICK_ATTACK]) + .enemyAbility(Abilities.INSOMNIA) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and allies from priority moves", async () => { @@ -51,8 +49,7 @@ describe("Moves - Quick Guard", () => { }); test("should protect the user and allies from Prankster-boosted moves", async () => { - game.override.enemyAbility(Abilities.PRANKSTER); - game.override.enemyMoveset([Moves.GROWL]); + game.override.enemyAbility(Abilities.PRANKSTER).enemyMoveset([Moves.GROWL]); await game.classicMode.startBattle([Species.CHARIZARD, Species.BLASTOISE]); @@ -84,8 +81,7 @@ describe("Moves - Quick Guard", () => { }); test("should fail if the user is the last to move in the turn", async () => { - game.override.battleStyle("single"); - game.override.enemyMoveset([Moves.QUICK_GUARD]); + game.override.battleStyle("single").enemyMoveset([Moves.QUICK_GUARD]); await game.classicMode.startBattle([Species.CHARIZARD]); diff --git a/test/moves/rage_powder.test.ts b/test/moves/rage_powder.test.ts index 206fd590896..280725f2275 100644 --- a/test/moves/rage_powder.test.ts +++ b/test/moves/rage_powder.test.ts @@ -22,12 +22,13 @@ describe("Moves - Rage Powder", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.enemySpecies(Species.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]); - game.override.enemyMoveset([Moves.RAGE_POWDER, Moves.TACKLE, Moves.SPLASH]); + game.override + .battleStyle("double") + .enemySpecies(Species.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]) + .enemyMoveset([Moves.RAGE_POWDER, Moves.TACKLE, Moves.SPLASH]); }); test("move effect should be bypassed by Grass type", async () => { diff --git a/test/moves/rollout.test.ts b/test/moves/rollout.test.ts index dafa72dd5fa..9d3dd60de02 100644 --- a/test/moves/rollout.test.ts +++ b/test/moves/rollout.test.ts @@ -23,18 +23,19 @@ describe("Moves - Rollout", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.disableCrits(); - game.override.battleStyle("single"); - game.override.starterSpecies(Species.RATTATA); - game.override.ability(Abilities.BALL_FETCH); - game.override.enemySpecies(Species.BIDOOF); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .disableCrits() + .battleStyle("single") + .starterSpecies(Species.RATTATA) + .ability(Abilities.BALL_FETCH) + .enemySpecies(Species.BIDOOF) + .enemyAbility(Abilities.BALL_FETCH) + .startingLevel(100) + .enemyLevel(100) + .enemyMoveset(Moves.SPLASH); }); - it("should double it's dmg on sequential uses but reset after 5", async () => { + it("should double its dmg on sequential uses but reset after 5", async () => { game.override.moveset([Moves.ROLLOUT]); vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit diff --git a/test/moves/roost.test.ts b/test/moves/roost.test.ts index e55c76ca220..ef9c2693f60 100644 --- a/test/moves/roost.test.ts +++ b/test/moves/roost.test.ts @@ -25,12 +25,13 @@ describe("Moves - Roost", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.RELICANTH); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.enemyMoveset(Moves.EARTHQUAKE); - game.override.moveset([Moves.ROOST, Moves.BURN_UP, Moves.DOUBLE_SHOCK]); + game.override + .battleStyle("single") + .enemySpecies(Species.RELICANTH) + .startingLevel(100) + .enemyLevel(100) + .enemyMoveset(Moves.EARTHQUAKE) + .moveset([Moves.ROOST, Moves.BURN_UP, Moves.DOUBLE_SHOCK]); }); /** diff --git a/test/moves/safeguard.test.ts b/test/moves/safeguard.test.ts index 7804b63f5c5..cf01ac3e28d 100644 --- a/test/moves/safeguard.test.ts +++ b/test/moves/safeguard.test.ts @@ -110,34 +110,32 @@ describe("Moves - Safeguard", () => { game.move.select(Moves.SPLASH); await game.toNextTurn(); - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); + expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP); }); it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => { - game.override.enemyHeldItems([{ name: "FLAME_ORB" }]); + game.override.enemyHeldItems([{ name: "FLAME_ORB" }]).enemyMoveset([Moves.SAFEGUARD, Moves.REST]); await game.classicMode.startBattle(); const enemyPokemon = game.scene.getEnemyPokemon()!; + enemyPokemon.hp = 1; game.move.select(Moves.SPLASH); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.forceEnemyMove(Moves.SAFEGUARD); await game.toNextTurn(); - enemyPokemon.damageAndUpdate(1); - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN); + expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN); + + enemyPokemon.resetStatus(); - game.override.enemyMoveset([Moves.REST]); - // Force the moveset to update mid-battle - // TODO: Remove after enemy AI rework is in - enemyPokemon.getMoveset(); game.move.select(Moves.SPLASH); - enemyPokemon.damageAndUpdate(1); + await game.forceEnemyMove(Moves.REST); await game.toNextTurn(); - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); + expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP); }); it("protects from ability-inflicted status", async () => { - game.override.ability(Abilities.STATIC); + game.override.ability(Abilities.STATIC).enemyMoveset([Moves.SAFEGUARD, Moves.TACKLE]); vi.spyOn( allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", @@ -147,10 +145,11 @@ describe("Moves - Safeguard", () => { const enemyPokemon = game.scene.getEnemyPokemon()!; game.move.select(Moves.SPLASH); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.forceEnemyMove(Moves.SAFEGUARD); await game.toNextTurn(); - game.override.enemyMoveset([Moves.TACKLE]); + game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.TACKLE); await game.toNextTurn(); expect(enemyPokemon.status).toBeUndefined(); diff --git a/test/moves/spikes.test.ts b/test/moves/spikes.test.ts index f37b54a2904..60471718b9a 100644 --- a/test/moves/spikes.test.ts +++ b/test/moves/spikes.test.ts @@ -80,9 +80,7 @@ describe("Moves - Spikes", () => { }, 20000); it("should work when all targets fainted", async () => { - game.override.enemySpecies(Species.DIGLETT); - game.override.battleStyle("double"); - game.override.startingLevel(50); + game.override.enemySpecies(Species.DIGLETT).battleStyle("double").startingLevel(50); await game.classicMode.startBattle([Species.RAYQUAZA, Species.ROWLET]); game.move.select(Moves.EARTHQUAKE); diff --git a/test/moves/spit_up.test.ts b/test/moves/spit_up.test.ts index b11d74da64a..161972bab22 100644 --- a/test/moves/spit_up.test.ts +++ b/test/moves/spit_up.test.ts @@ -32,15 +32,14 @@ describe("Moves - Spit Up", () => { spitUp = allMoves[Moves.SPIT_UP]; game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(Species.RATTATA); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemyAbility(Abilities.NONE); - game.override.enemyLevel(2000); - - game.override.moveset(new Array(4).fill(spitUp.id)); - game.override.ability(Abilities.NONE); + game.override + .battleStyle("single") + .enemySpecies(Species.RATTATA) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.NONE) + .enemyLevel(2000) + .moveset(Moves.SPIT_UP) + .ability(Abilities.NONE); vi.spyOn(spitUp, "calculateBattlePower"); }); diff --git a/test/moves/spotlight.test.ts b/test/moves/spotlight.test.ts index e617682bdd5..941ba589c8d 100644 --- a/test/moves/spotlight.test.ts +++ b/test/moves/spotlight.test.ts @@ -22,13 +22,14 @@ describe("Moves - Spotlight", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - game.override.starterSpecies(Species.AMOONGUSS); - game.override.enemySpecies(Species.SNORLAX); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]); - game.override.enemyMoveset([Moves.FOLLOW_ME, Moves.SPLASH]); + game.override + .battleStyle("double") + .starterSpecies(Species.AMOONGUSS) + .enemySpecies(Species.SNORLAX) + .startingLevel(100) + .enemyLevel(100) + .moveset([Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK]) + .enemyMoveset([Moves.FOLLOW_ME, Moves.SPLASH]); }); test("move should redirect attacks to the target", async () => { diff --git a/test/moves/stockpile.test.ts b/test/moves/stockpile.test.ts index 196a1d8ca9a..57e0c65bf03 100644 --- a/test/moves/stockpile.test.ts +++ b/test/moves/stockpile.test.ts @@ -27,15 +27,14 @@ describe("Moves - Stockpile", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - - game.override.enemySpecies(Species.RATTATA); - game.override.enemyMoveset(Moves.SPLASH); - game.override.enemyAbility(Abilities.NONE); - - game.override.startingLevel(2000); - game.override.moveset([Moves.STOCKPILE, Moves.SPLASH]); - game.override.ability(Abilities.NONE); + game.override + .battleStyle("single") + .enemySpecies(Species.RATTATA) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.NONE) + .startingLevel(2000) + .moveset([Moves.STOCKPILE, Moves.SPLASH]) + .ability(Abilities.NONE); }); it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => { diff --git a/test/moves/substitute.test.ts b/test/moves/substitute.test.ts index 6d0995d3a26..dd566420dc1 100644 --- a/test/moves/substitute.test.ts +++ b/test/moves/substitute.test.ts @@ -138,8 +138,7 @@ describe("Moves - Substitute", () => { }); it("should be bypassed by attackers with Infiltrator", async () => { - game.override.enemyMoveset(Moves.TACKLE); - game.override.enemyAbility(Abilities.INFILTRATOR); + game.override.enemyMoveset(Moves.TACKLE).enemyAbility(Abilities.INFILTRATOR); await game.classicMode.startBattle([Species.BLASTOISE]); @@ -230,8 +229,7 @@ describe("Moves - Substitute", () => { }); it("should protect the user from flinching", async () => { - game.override.enemyMoveset(Moves.FAKE_OUT); - game.override.startingLevel(1); // Ensures the Substitute will break + game.override.enemyMoveset(Moves.FAKE_OUT).startingLevel(1); // Ensures the Substitute will break await game.classicMode.startBattle([Species.BLASTOISE]); @@ -298,9 +296,8 @@ describe("Moves - Substitute", () => { }); it("should prevent the user's items from being stolen", async () => { - game.override.enemyMoveset(Moves.THIEF); + game.override.enemyMoveset(Moves.THIEF).startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); vi.spyOn(allMoves[Moves.THIEF], "attrs", "get").mockReturnValue([new StealHeldItemChanceAttr(1.0)]); // give Thief 100% steal rate - game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); await game.classicMode.startBattle([Species.BLASTOISE]); @@ -316,8 +313,7 @@ describe("Moves - Substitute", () => { }); it("should prevent the user's items from being removed", async () => { - game.override.moveset([Moves.KNOCK_OFF]); - game.override.enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); + game.override.moveset([Moves.KNOCK_OFF]).enemyHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); await game.classicMode.startBattle([Species.BLASTOISE]); @@ -334,8 +330,7 @@ describe("Moves - Substitute", () => { }); it("move effect should prevent the user's berries from being stolen and eaten", async () => { - game.override.enemyMoveset(Moves.BUG_BITE); - game.override.startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); + game.override.enemyMoveset(Moves.BUG_BITE).startingHeldItems([{ name: "BERRY", type: BerryType.SITRUS }]); await game.classicMode.startBattle([Species.BLASTOISE]); @@ -412,8 +407,7 @@ describe("Moves - Substitute", () => { }); it("should prevent the source's Rough Skin from activating when hit", async () => { - game.override.enemyMoveset(Moves.TACKLE); - game.override.ability(Abilities.ROUGH_SKIN); + game.override.enemyMoveset(Moves.TACKLE).ability(Abilities.ROUGH_SKIN); await game.classicMode.startBattle([Species.BLASTOISE]); @@ -427,8 +421,7 @@ describe("Moves - Substitute", () => { }); it("should prevent the source's Focus Punch from failing when hit", async () => { - game.override.enemyMoveset(Moves.TACKLE); - game.override.moveset([Moves.FOCUS_PUNCH]); + game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.FOCUS_PUNCH]); // Make Focus Punch 40 power to avoid a KO vi.spyOn(allMoves[Moves.FOCUS_PUNCH], "calculateBattlePower").mockReturnValue(40); @@ -449,8 +442,7 @@ describe("Moves - Substitute", () => { }); it("should not allow Shell Trap to activate when attacked", async () => { - game.override.enemyMoveset(Moves.TACKLE); - game.override.moveset([Moves.SHELL_TRAP]); + game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.SHELL_TRAP]); await game.classicMode.startBattle([Species.BLASTOISE]); @@ -466,8 +458,7 @@ describe("Moves - Substitute", () => { }); it("should not allow Beak Blast to burn opponents when hit", async () => { - game.override.enemyMoveset(Moves.TACKLE); - game.override.moveset([Moves.BEAK_BLAST]); + game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.BEAK_BLAST]); await game.classicMode.startBattle([Species.BLASTOISE]); @@ -484,8 +475,7 @@ describe("Moves - Substitute", () => { }); it("should cause incoming attacks to not activate Counter", async () => { - game.override.enemyMoveset(Moves.TACKLE); - game.override.moveset([Moves.COUNTER]); + game.override.enemyMoveset(Moves.TACKLE).moveset([Moves.COUNTER]); await game.classicMode.startBattle([Species.BLASTOISE]); diff --git a/test/moves/tackle.test.ts b/test/moves/tackle.test.ts index ecd8750d17f..89123d416a6 100644 --- a/test/moves/tackle.test.ts +++ b/test/moves/tackle.test.ts @@ -37,6 +37,7 @@ describe("Moves - Tackle", () => { it("TACKLE against ghost", async () => { const moveToUse = Moves.TACKLE; game.override.enemySpecies(Species.GENGAR); + await game.classicMode.startBattle([Species.MIGHTYENA]); const hpOpponent = game.scene.currentBattle.enemyParty[0].hp; game.move.select(moveToUse); diff --git a/test/moves/tail_whip.test.ts b/test/moves/tail_whip.test.ts index d15864dd671..5d1adb0c65b 100644 --- a/test/moves/tail_whip.test.ts +++ b/test/moves/tail_whip.test.ts @@ -25,13 +25,14 @@ describe("Moves - Tail whip", () => { beforeEach(() => { game = new GameManager(phaserGame); const moveToUse = Moves.TAIL_WHIP; - game.override.battleStyle("single"); - game.override.enemySpecies(Species.RATTATA); - game.override.enemyAbility(Abilities.INSOMNIA); - game.override.ability(Abilities.INSOMNIA); - game.override.startingLevel(2000); - game.override.moveset([moveToUse]); - game.override.enemyMoveset(Moves.SPLASH); + game.override + .battleStyle("single") + .enemySpecies(Species.RATTATA) + .enemyAbility(Abilities.INSOMNIA) + .ability(Abilities.INSOMNIA) + .startingLevel(2000) + .moveset([moveToUse]) + .enemyMoveset(Moves.SPLASH); }); it("should lower DEF stat stage by 1", async () => { diff --git a/test/moves/thousand_arrows.test.ts b/test/moves/thousand_arrows.test.ts index 39bc8617767..615d28aebd3 100644 --- a/test/moves/thousand_arrows.test.ts +++ b/test/moves/thousand_arrows.test.ts @@ -24,12 +24,13 @@ describe("Moves - Thousand Arrows", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.TOGETIC); - game.override.startingLevel(100); - game.override.enemyLevel(100); - game.override.moveset([Moves.THOUSAND_ARROWS]); - game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]); + game.override + .battleStyle("single") + .enemySpecies(Species.TOGETIC) + .startingLevel(100) + .enemyLevel(100) + .moveset([Moves.THOUSAND_ARROWS]) + .enemyMoveset(Moves.SPLASH); }); it("move should hit and ground Flying-type targets", async () => { @@ -50,8 +51,7 @@ describe("Moves - Thousand Arrows", () => { }); it("move should hit and ground targets with Levitate", async () => { - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyAbility(Abilities.LEVITATE); + game.override.enemySpecies(Species.SNORLAX).enemyAbility(Abilities.LEVITATE); await game.classicMode.startBattle([Species.ILLUMISE]); diff --git a/test/moves/tidy_up.test.ts b/test/moves/tidy_up.test.ts index 103b2d0a1c5..b9fcf447fe7 100644 --- a/test/moves/tidy_up.test.ts +++ b/test/moves/tidy_up.test.ts @@ -26,14 +26,15 @@ describe("Moves - Tidy Up", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyAbility(Abilities.BALL_FETCH); - game.override.enemyMoveset(Moves.SPLASH); - game.override.starterSpecies(Species.FEEBAS); - game.override.ability(Abilities.BALL_FETCH); - game.override.moveset([Moves.TIDY_UP]); - game.override.startingLevel(50); + game.override + .battleStyle("single") + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH) + .starterSpecies(Species.FEEBAS) + .ability(Abilities.BALL_FETCH) + .moveset([Moves.TIDY_UP]) + .startingLevel(50); }); it("spikes are cleared", async () => { diff --git a/test/moves/toxic.test.ts b/test/moves/toxic.test.ts index c773abb5bd3..50119ec95e3 100644 --- a/test/moves/toxic.test.ts +++ b/test/moves/toxic.test.ts @@ -71,8 +71,7 @@ describe("Moves - Toxic", () => { }); it("moves other than Toxic should not hit semi-invulnerable targets even if user is Poison-type", async () => { - game.override.moveset(Moves.SWIFT); - game.override.enemyMoveset(Moves.FLY); + game.override.moveset(Moves.SWIFT).enemyMoveset(Moves.FLY); await game.classicMode.startBattle([Species.TOXAPEX]); game.move.select(Moves.SWIFT); diff --git a/test/moves/transform.test.ts b/test/moves/transform.test.ts index 8bfe7df688b..c70fe23c42e 100644 --- a/test/moves/transform.test.ts +++ b/test/moves/transform.test.ts @@ -154,8 +154,7 @@ describe("Moves - Transform", () => { }); it("should stay transformed with the correct form after reload", async () => { - game.override.enemyMoveset([]).moveset([]); - game.override.enemySpecies(Species.DARMANITAN); + game.override.enemyMoveset([]).moveset([]).enemySpecies(Species.DARMANITAN); await game.classicMode.startBattle([Species.DITTO]); diff --git a/test/moves/wide_guard.test.ts b/test/moves/wide_guard.test.ts index 08357476e5e..0405e58349a 100644 --- a/test/moves/wide_guard.test.ts +++ b/test/moves/wide_guard.test.ts @@ -25,16 +25,14 @@ describe("Moves - Wide Guard", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.battleStyle("double"); - - game.override.moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF]); - - game.override.enemySpecies(Species.SNORLAX); - game.override.enemyMoveset([Moves.SWIFT]); - game.override.enemyAbility(Abilities.INSOMNIA); - - game.override.startingLevel(100); - game.override.enemyLevel(100); + game.override + .battleStyle("double") + .moveset([Moves.WIDE_GUARD, Moves.SPLASH, Moves.SURF]) + .enemySpecies(Species.SNORLAX) + .enemyMoveset(Moves.SWIFT) + .enemyAbility(Abilities.INSOMNIA) + .startingLevel(100) + .enemyLevel(100); }); test("should protect the user and allies from multi-target attack moves", async () => { diff --git a/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts b/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts index a4c043ad13f..c8023134e88 100644 --- a/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts +++ b/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts @@ -38,10 +38,11 @@ describe("A Trainer's Test - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], diff --git a/test/mystery-encounter/encounters/absolute-avarice-encounter.test.ts b/test/mystery-encounter/encounters/absolute-avarice-encounter.test.ts index 36a284880c1..e09d7d74475 100644 --- a/test/mystery-encounter/encounters/absolute-avarice-encounter.test.ts +++ b/test/mystery-encounter/encounters/absolute-avarice-encounter.test.ts @@ -38,10 +38,11 @@ describe("Absolute Avarice - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ @@ -71,8 +72,7 @@ describe("Absolute Avarice - Mystery Encounter", () => { }); it("should not spawn outside of proper biomes", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.ABSOLUTE_AVARICE); @@ -87,8 +87,7 @@ describe("Absolute Avarice - Mystery Encounter", () => { }); it("should spawn if player has enough berries", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingHeldItems([ + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingHeldItems([ { name: "BERRY", count: 2, type: BerryType.SITRUS }, { name: "BERRY", count: 3, type: BerryType.GANLON }, { name: "BERRY", count: 2, type: BerryType.APICOT }, diff --git a/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts b/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts index 3c7bda8febd..d4b559baa5a 100644 --- a/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts +++ b/test/mystery-encounter/encounters/an-offer-you-cant-refuse-encounter.test.ts @@ -79,8 +79,7 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe( diff --git a/test/mystery-encounter/encounters/bug-type-superfan-encounter.test.ts b/test/mystery-encounter/encounters/bug-type-superfan-encounter.test.ts index 455a5d28194..c7cc81d37c0 100644 --- a/test/mystery-encounter/encounters/bug-type-superfan-encounter.test.ts +++ b/test/mystery-encounter/encounters/bug-type-superfan-encounter.test.ts @@ -116,20 +116,14 @@ const POOL_3_POKEMON: { species: Species; formIndex?: number }[] = [ const POOL_4_POKEMON = [Species.GENESECT, Species.SLITHER_WING, Species.BUZZWOLE, Species.PHEROMOSA]; -const PHYSICAL_TUTOR_MOVES = [ - Moves.MEGAHORN, - Moves.ATTACK_ORDER, - Moves.BUG_BITE, - Moves.FIRST_IMPRESSION, - Moves.LUNGE -]; +const PHYSICAL_TUTOR_MOVES = [Moves.MEGAHORN, Moves.ATTACK_ORDER, Moves.BUG_BITE, Moves.FIRST_IMPRESSION, Moves.LUNGE]; const SPECIAL_TUTOR_MOVES = [ Moves.SILVER_WIND, Moves.SIGNAL_BEAM, Moves.BUG_BUZZ, Moves.POLLEN_PUFF, - Moves.STRUGGLE_BUG + Moves.STRUGGLE_BUG, ]; const STATUS_TUTOR_MOVES = [ @@ -137,16 +131,10 @@ const STATUS_TUTOR_MOVES = [ Moves.DEFEND_ORDER, Moves.RAGE_POWDER, Moves.STICKY_WEB, - Moves.SILK_TRAP + Moves.SILK_TRAP, ]; -const MISC_TUTOR_MOVES = [ - Moves.LEECH_LIFE, - Moves.U_TURN, - Moves.HEAL_ORDER, - Moves.QUIVER_DANCE, - Moves.INFESTATION, -]; +const MISC_TUTOR_MOVES = [Moves.LEECH_LIFE, Moves.U_TURN, Moves.HEAL_ORDER, Moves.QUIVER_DANCE, Moves.INFESTATION]; describe("Bug-Type Superfan - Mystery Encounter", () => { let phaserGame: Phaser.Game; @@ -160,10 +148,11 @@ describe("Bug-Type Superfan - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[Biome.CAVE, [MysteryEncounterType.BUG_TYPE_SUPERFAN]]]), diff --git a/test/mystery-encounter/encounters/clowning-around-encounter.test.ts b/test/mystery-encounter/encounters/clowning-around-encounter.test.ts index afc4a83e9bf..603fb2461f9 100644 --- a/test/mystery-encounter/encounters/clowning-around-encounter.test.ts +++ b/test/mystery-encounter/encounters/clowning-around-encounter.test.ts @@ -55,10 +55,11 @@ describe("Clowning Around - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[Biome.CAVE, [MysteryEncounterType.CLOWNING_AROUND]]]), diff --git a/test/mystery-encounter/encounters/dancing-lessons-encounter.test.ts b/test/mystery-encounter/encounters/dancing-lessons-encounter.test.ts index 873bed2f213..3ba2831c1fd 100644 --- a/test/mystery-encounter/encounters/dancing-lessons-encounter.test.ts +++ b/test/mystery-encounter/encounters/dancing-lessons-encounter.test.ts @@ -41,10 +41,11 @@ describe("Dancing Lessons - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ @@ -74,8 +75,7 @@ describe("Dancing Lessons - Mystery Encounter", () => { }); it("should not spawn outside of proper biomes", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(Biome.SPACE); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.SPACE); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DANCING_LESSONS); diff --git a/test/mystery-encounter/encounters/delibirdy-encounter.test.ts b/test/mystery-encounter/encounters/delibirdy-encounter.test.ts index 94faf070a39..ddd3c9f36eb 100644 --- a/test/mystery-encounter/encounters/delibirdy-encounter.test.ts +++ b/test/mystery-encounter/encounters/delibirdy-encounter.test.ts @@ -46,10 +46,11 @@ describe("Delibird-y - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[Biome.CAVE, [MysteryEncounterType.DELIBIRDY]]]), diff --git a/test/mystery-encounter/encounters/department-store-sale-encounter.test.ts b/test/mystery-encounter/encounters/department-store-sale-encounter.test.ts index 2488d12dad1..88abcd61d42 100644 --- a/test/mystery-encounter/encounters/department-store-sale-encounter.test.ts +++ b/test/mystery-encounter/encounters/department-store-sale-encounter.test.ts @@ -32,10 +32,11 @@ describe("Department Store Sale - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -74,8 +75,7 @@ describe("Department Store Sale - Mystery Encounter", () => { }); it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DEPARTMENT_STORE_SALE); diff --git a/test/mystery-encounter/encounters/field-trip-encounter.test.ts b/test/mystery-encounter/encounters/field-trip-encounter.test.ts index 75a6fe77492..f619a6facfe 100644 --- a/test/mystery-encounter/encounters/field-trip-encounter.test.ts +++ b/test/mystery-encounter/encounters/field-trip-encounter.test.ts @@ -33,11 +33,12 @@ describe("Field Trip - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); - game.override.moveset([Moves.TACKLE, Moves.UPROAR, Moves.SWORDS_DANCE]); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves() + .moveset([Moves.TACKLE, Moves.UPROAR, Moves.SWORDS_DANCE]); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[Biome.CAVE, [MysteryEncounterType.FIELD_TRIP]]]), diff --git a/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts b/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts index d47266268ee..7fccded1fcc 100644 --- a/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts +++ b/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts @@ -40,10 +40,11 @@ describe("Fight or Flight - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[Biome.CAVE, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]), diff --git a/test/mystery-encounter/encounters/fun-and-games-encounter.test.ts b/test/mystery-encounter/encounters/fun-and-games-encounter.test.ts index f8375c1aa78..87316ff3947 100644 --- a/test/mystery-encounter/encounters/fun-and-games-encounter.test.ts +++ b/test/mystery-encounter/encounters/fun-and-games-encounter.test.ts @@ -42,10 +42,11 @@ describe("Fun And Games! - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]); HUMAN_TRANSITABLE_BIOMES.forEach(biome => { @@ -79,8 +80,7 @@ describe("Fun And Games! - Mystery Encounter", () => { }); it("should not spawn outside of CIVILIZATIONN biomes", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.FUN_AND_GAMES); diff --git a/test/mystery-encounter/encounters/global-trade-system-encounter.test.ts b/test/mystery-encounter/encounters/global-trade-system-encounter.test.ts index 576e99c4e18..d73d7e6d47f 100644 --- a/test/mystery-encounter/encounters/global-trade-system-encounter.test.ts +++ b/test/mystery-encounter/encounters/global-trade-system-encounter.test.ts @@ -37,10 +37,11 @@ describe("Global Trade System - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -85,8 +86,7 @@ describe("Global Trade System - Mystery Encounter", () => { }); it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.GLOBAL_TRADE_SYSTEM); diff --git a/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts b/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts index f23bc8738f2..4233b5ae7ca 100644 --- a/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts +++ b/test/mystery-encounter/encounters/lost-at-sea-encounter.test.ts @@ -34,10 +34,11 @@ describe("Lost at Sea - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([ @@ -67,8 +68,7 @@ describe("Lost at Sea - Mystery Encounter", () => { }); it("should not spawn outside of sea biome", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(Biome.MOUNTAIN); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(Biome.MOUNTAIN); await game.runToMysteryEncounter(); expect(game.scene.currentBattle.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.LOST_AT_SEA); diff --git a/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts b/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts index 2c61d03b29d..7f0acc963d5 100644 --- a/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts +++ b/test/mystery-encounter/encounters/mysterious-challengers-encounter.test.ts @@ -43,10 +43,11 @@ describe("Mysterious Challengers - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]); HUMAN_TRANSITABLE_BIOMES.forEach(biome => { @@ -77,8 +78,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS); diff --git a/test/mystery-encounter/encounters/part-timer-encounter.test.ts b/test/mystery-encounter/encounters/part-timer-encounter.test.ts index 639a2e140ff..5b963c4364a 100644 --- a/test/mystery-encounter/encounters/part-timer-encounter.test.ts +++ b/test/mystery-encounter/encounters/part-timer-encounter.test.ts @@ -36,10 +36,11 @@ describe("Part-Timer - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -76,8 +77,7 @@ describe("Part-Timer - Mystery Encounter", () => { }); it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.PART_TIMER); diff --git a/test/mystery-encounter/encounters/safari-zone.test.ts b/test/mystery-encounter/encounters/safari-zone.test.ts index 3506020aae4..a48e2605ce0 100644 --- a/test/mystery-encounter/encounters/safari-zone.test.ts +++ b/test/mystery-encounter/encounters/safari-zone.test.ts @@ -38,10 +38,11 @@ describe("Safari Zone - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]], @@ -72,8 +73,7 @@ describe("Safari Zone - Mystery Encounter", () => { }); it("should not spawn outside of the forest, swamp, or jungle biomes", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.SAFARI_ZONE); diff --git a/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts b/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts index 4ff94c5a9bd..24ccf365b1c 100644 --- a/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts +++ b/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts @@ -75,8 +75,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { }); it("should run in waves that are X1", async () => { - game.override.startingWave(11); - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); + game.override.startingWave(11).mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); @@ -84,8 +83,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { }); it("should run in waves that are X2", async () => { - game.override.startingWave(32); - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); + game.override.startingWave(32).mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); @@ -93,8 +91,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => { }); it("should run in waves that are X3", async () => { - game.override.startingWave(23); - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); + game.override.startingWave(23).mysteryEncounterTier(MysteryEncounterTier.COMMON); await game.runToMysteryEncounter(); diff --git a/test/mystery-encounter/encounters/the-expert-breeder-encounter.test.ts b/test/mystery-encounter/encounters/the-expert-breeder-encounter.test.ts index 9160126ffc3..5977d824d66 100644 --- a/test/mystery-encounter/encounters/the-expert-breeder-encounter.test.ts +++ b/test/mystery-encounter/encounters/the-expert-breeder-encounter.test.ts @@ -40,10 +40,11 @@ describe("The Expert Pokémon Breeder - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]); HUMAN_TRANSITABLE_BIOMES.forEach(biome => { @@ -82,8 +83,7 @@ describe("The Expert Pokémon Breeder - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe( diff --git a/test/mystery-encounter/encounters/the-pokemon-salesman-encounter.test.ts b/test/mystery-encounter/encounters/the-pokemon-salesman-encounter.test.ts index 4adb8c6b076..c4e1d3604da 100644 --- a/test/mystery-encounter/encounters/the-pokemon-salesman-encounter.test.ts +++ b/test/mystery-encounter/encounters/the-pokemon-salesman-encounter.test.ts @@ -39,10 +39,11 @@ describe("The Pokemon Salesman - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([ [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], @@ -79,8 +80,7 @@ describe("The Pokemon Salesman - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.ULTRA); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.ULTRA).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_POKEMON_SALESMAN); diff --git a/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts b/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts index e3440aee9e0..f77d995d645 100644 --- a/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts +++ b/test/mystery-encounter/encounters/the-strong-stuff-encounter.test.ts @@ -83,8 +83,7 @@ describe("The Strong Stuff - Mystery Encounter", () => { }); it("should not spawn outside of CAVE biome", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON); - game.override.startingBiome(Biome.MOUNTAIN); + game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON).startingBiome(Biome.MOUNTAIN); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_STRONG_STUFF); diff --git a/test/mystery-encounter/encounters/the-winstrate-challenge-encounter.test.ts b/test/mystery-encounter/encounters/the-winstrate-challenge-encounter.test.ts index 4cb712ce779..a2210cb2d91 100644 --- a/test/mystery-encounter/encounters/the-winstrate-challenge-encounter.test.ts +++ b/test/mystery-encounter/encounters/the-winstrate-challenge-encounter.test.ts @@ -44,10 +44,11 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); const biomeMap = new Map([[Biome.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]); HUMAN_TRANSITABLE_BIOMES.forEach(biome => { @@ -84,8 +85,7 @@ describe("The Winstrate Challenge - Mystery Encounter", () => { }); it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => { - game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT); - game.override.startingBiome(Biome.VOLCANO); + game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT).startingBiome(Biome.VOLCANO); await game.runToMysteryEncounter(); expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE); diff --git a/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts b/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts index 2f910a9250f..e86b454098a 100644 --- a/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts +++ b/test/mystery-encounter/encounters/trash-to-treasure-encounter.test.ts @@ -50,10 +50,11 @@ describe("Trash to Treasure - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( new Map([[Biome.CAVE, [MysteryEncounterType.TRASH_TO_TREASURE]]]), diff --git a/test/mystery-encounter/encounters/weird-dream-encounter.test.ts b/test/mystery-encounter/encounters/weird-dream-encounter.test.ts index f51ab45e4d4..f6922b12a07 100644 --- a/test/mystery-encounter/encounters/weird-dream-encounter.test.ts +++ b/test/mystery-encounter/encounters/weird-dream-encounter.test.ts @@ -38,10 +38,11 @@ describe("Weird Dream - Mystery Encounter", () => { beforeEach(async () => { game = new GameManager(phaserGame); scene = game.scene; - game.override.mysteryEncounterChance(100); - game.override.startingWave(defaultWave); - game.override.startingBiome(defaultBiome); - game.override.disableTrainerWaves(); + game.override + .mysteryEncounterChance(100) + .startingWave(defaultWave) + .startingBiome(defaultBiome) + .disableTrainerWaves(); vi.spyOn(EncounterTransformationSequence, "doPokemonTransformationSequence").mockImplementation( () => new Promise(resolve => resolve()), ); diff --git a/test/mystery-encounter/mystery-encounter-utils.test.ts b/test/mystery-encounter/mystery-encounter-utils.test.ts index 1c4a2cf89bd..c22d3d628a2 100644 --- a/test/mystery-encounter/mystery-encounter-utils.test.ts +++ b/test/mystery-encounter/mystery-encounter-utils.test.ts @@ -51,9 +51,7 @@ describe("Mystery Encounter Utils", () => { game.override.seed("random"); let result = getRandomPlayerPokemon(); - expect(result.species.speciesId).toBe(Species.MANAPHY); - - game.override.seed("random2"); + expect(result.species.speciesId).toBe(Species.MANAPHY).seed("random2"); result = getRandomPlayerPokemon(); expect(result.species.speciesId).toBe(Species.ARCEUS); @@ -71,9 +69,7 @@ describe("Mystery Encounter Utils", () => { game.override.seed("random"); let result = getRandomPlayerPokemon(); - expect(result.species.speciesId).toBe(Species.MANAPHY); - - game.override.seed("random2"); + expect(result.species.speciesId).toBe(Species.MANAPHY).seed("random2"); result = getRandomPlayerPokemon(); expect(result.species.speciesId).toBe(Species.ARCEUS); @@ -90,9 +86,7 @@ describe("Mystery Encounter Utils", () => { game.override.seed("random"); let result = getRandomPlayerPokemon(true); - expect(result.species.speciesId).toBe(Species.MANAPHY); - - game.override.seed("random2"); + expect(result.species.speciesId).toBe(Species.MANAPHY).seed("random2"); result = getRandomPlayerPokemon(true); expect(result.species.speciesId).toBe(Species.MANAPHY); @@ -109,9 +103,7 @@ describe("Mystery Encounter Utils", () => { game.override.seed("random"); let result = getRandomPlayerPokemon(true, false); - expect(result.species.speciesId).toBe(Species.MANAPHY); - - game.override.seed("random2"); + expect(result.species.speciesId).toBe(Species.MANAPHY).seed("random2"); result = getRandomPlayerPokemon(true, false); expect(result.species.speciesId).toBe(Species.MANAPHY); @@ -128,9 +120,7 @@ describe("Mystery Encounter Utils", () => { game.override.seed("random"); let result = getRandomPlayerPokemon(true, false, true); - expect(result.species.speciesId).toBe(Species.ARCEUS); - - game.override.seed("random2"); + expect(result.species.speciesId).toBe(Species.ARCEUS).seed("random2"); result = getRandomPlayerPokemon(true, false, true); expect(result.species.speciesId).toBe(Species.ARCEUS); diff --git a/test/mystery-encounter/mystery-encounter.test.ts b/test/mystery-encounter/mystery-encounter.test.ts index c9d31f28717..c12082e106b 100644 --- a/test/mystery-encounter/mystery-encounter.test.ts +++ b/test/mystery-encounter/mystery-encounter.test.ts @@ -24,8 +24,7 @@ describe("Mystery Encounters", () => { beforeEach(() => { game = new GameManager(phaserGame); scene = game.scene; - game.override.startingWave(11); - game.override.mysteryEncounterChance(100); + game.override.startingWave(11).mysteryEncounterChance(100); }); it("Spawns a mystery encounter", async () => { diff --git a/test/phases/mystery-encounter-phase.test.ts b/test/phases/mystery-encounter-phase.test.ts index 34078b65039..19a05d7de3f 100644 --- a/test/phases/mystery-encounter-phase.test.ts +++ b/test/phases/mystery-encounter-phase.test.ts @@ -27,10 +27,7 @@ describe("Mystery Encounter Phases", () => { beforeEach(() => { game = new GameManager(phaserGame); - game.override.startingWave(11); - game.override.mysteryEncounterChance(100); - // Seed guarantees wild encounter to be replaced by ME - game.override.seed("test"); + game.override.startingWave(11).mysteryEncounterChance(100).seed("test"); // Seed guarantees wild encounter to be replaced by ME }); describe("MysteryEncounterPhase", () => { diff --git a/test/ui/transfer-item.test.ts b/test/ui/transfer-item.test.ts index f0ea8f84005..68ebf11f19f 100644 --- a/test/ui/transfer-item.test.ts +++ b/test/ui/transfer-item.test.ts @@ -26,17 +26,18 @@ describe("UI - Transfer Items", () => { beforeEach(async () => { game = new GameManager(phaserGame); - game.override.battleStyle("single"); - game.override.startingLevel(100); - game.override.startingWave(1); - game.override.startingHeldItems([ - { name: "BERRY", count: 1, type: BerryType.SITRUS }, - { name: "BERRY", count: 2, type: BerryType.APICOT }, - { name: "BERRY", count: 2, type: BerryType.LUM }, - ]); - game.override.moveset([Moves.DRAGON_CLAW]); - game.override.enemySpecies(Species.MAGIKARP); - game.override.enemyMoveset([Moves.SPLASH]); + game.override + .battleStyle("single") + .startingLevel(100) + .startingWave(1) + .startingHeldItems([ + { name: "BERRY", count: 1, type: BerryType.SITRUS }, + { name: "BERRY", count: 2, type: BerryType.APICOT }, + { name: "BERRY", count: 2, type: BerryType.LUM }, + ]) + .moveset([Moves.DRAGON_CLAW]) + .enemySpecies(Species.MAGIKARP) + .enemyMoveset([Moves.SPLASH]); await game.classicMode.startBattle([Species.RAYQUAZA, Species.RAYQUAZA, Species.RAYQUAZA]);