mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-30 21:42:20 +02:00
Trimmed trailing whitespace... again...
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@ -218,7 +218,7 @@ module.exports = {
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module systems it knows of. It's the default because it's the safe option
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It might come at a performance penalty, though.
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moduleSystems: ['amd', 'cjs', 'es6', 'tsd']
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As in practice only commonjs ('cjs') and ecmascript modules ('es6')
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are widely used, you can limit the moduleSystems to those.
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*/
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@ -226,7 +226,7 @@ module.exports = {
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// moduleSystems: ['cjs', 'es6'],
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/* prefix for links in html and svg output (e.g. 'https://github.com/you/yourrepo/blob/main/'
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to open it on your online repo or `vscode://file/${process.cwd()}/` to
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to open it on your online repo or `vscode://file/${process.cwd()}/` to
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open it in visual studio code),
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*/
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// prefix: `vscode://file/${process.cwd()}/`,
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@ -271,7 +271,7 @@ module.exports = {
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to './webpack.conf.js'.
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The (optional) `env` and `arguments` attributes contain the parameters
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to be passed if your webpack config is a function and takes them (see
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to be passed if your webpack config is a function and takes them (see
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webpack documentation for details)
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*/
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// webpackConfig: {
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@ -322,8 +322,8 @@ module.exports = {
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A list of alias fields in package.jsons
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See [this specification](https://github.com/defunctzombie/package-browser-field-spec) and
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the webpack [resolve.alias](https://webpack.js.org/configuration/resolve/#resolvealiasfields)
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documentation
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documentation
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Defaults to an empty array (= don't use alias fields).
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*/
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// aliasFields: ["browser"],
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2
.github/CODEOWNERS
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2
.github/CODEOWNERS
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@ -8,7 +8,7 @@
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# Art Team
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/public/**/*.png @pagefaultgames/art-team
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/public/**/*.json @pagefaultgames/art-team
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/public/**/*.json @pagefaultgames/art-team
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/public/images @pagefaultgames/art-team
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/public/battle-anims @pagefaultgames/art-team
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2
.github/pull_request_template.md
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2
.github/pull_request_template.md
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@ -72,5 +72,5 @@ Do the reviewers need to do something special in order to test your changes?
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Are there any localization additions or changes? If so:
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- [ ] Has a locales PR been created on the [locales](https://github.com/pagefaultgames/pokerogue-locales) repo?
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- [ ] If so, please leave a link to it here:
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- [ ] If so, please leave a link to it here:
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- [ ] Has the translation team been contacted for proofreading/translation?
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2
.github/workflows/deploy.yml
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2
.github/workflows/deploy.yml
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@ -35,7 +35,7 @@ jobs:
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ssh-keyscan -H ${{ secrets.SSH_HOST }} >> ~/.ssh/known_hosts
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- name: Deploy build on server
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if: github.event_name == 'push' && github.ref_name == 'main'
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run: |
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run: |
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rsync --del --no-times --checksum -vrm dist/* ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }}:${{ secrets.DESTINATION_DIR }}
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ssh -t ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }} "~/prmanifest --inpath ${{ secrets.DESTINATION_DIR }} --outpath ${{ secrets.DESTINATION_DIR }}/manifest.json"
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- name: Purge Cloudflare Cache
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2
.github/workflows/quality.yml
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2
.github/workflows/quality.yml
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@ -33,7 +33,7 @@ jobs:
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- name: Install Node.js dependencies # Step to install Node.js dependencies
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run: npm ci # Use 'npm ci' to install dependencies
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- name: eslint # Step to run linters
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run: npm run eslint-ci
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2
global.d.ts
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2
global.d.ts
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@ -7,7 +7,7 @@ declare global {
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* Only used in testing.
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* Can technically be undefined/null but for ease of use we are going to assume it is always defined.
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* Used to load i18n files exclusively.
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*
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*
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* To set up your own server in a test see `game_data.test.ts`
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*/
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var server: SetupServerApi;
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@ -272,7 +272,7 @@ class DefaultOverrides {
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/**
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* Set all non-scripted waves to use the selected battle type.
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*
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*
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* Ignored if set to {@linkcode BattleType.TRAINER} and `DISABLE_STANDARD_TRAINERS_OVERRIDE` is `true`.
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*/
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readonly BATTLE_TYPE_OVERRIDE: Exclude<BattleType, BattleType.CLEAR> | null = null;
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@ -298,4 +298,4 @@ export type RandomTrainerOverride = {
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}
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/** The type of the {@linkcode DefaultOverrides} class */
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export type OverridesType = typeof DefaultOverrides;
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export type OverridesType = typeof DefaultOverrides;
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@ -51,7 +51,7 @@ float hue2rgb(float f1, float f2, float hue) {
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vec3 rgb2hsl(vec3 color) {
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vec3 hsl;
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float fmin = min(min(color.r, color.g), color.b);
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float fmax = max(max(color.r, color.g), color.b);
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float delta = fmax - fmin;
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@ -66,7 +66,7 @@ vec3 rgb2hsl(vec3 color) {
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hsl.y = delta / (fmax + fmin);
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else
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hsl.y = delta / (2.0 - fmax - fmin);
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float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;
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float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;
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float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;
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@ -89,24 +89,24 @@ vec3 rgb2hsl(vec3 color) {
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vec3 hsl2rgb(vec3 hsl) {
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vec3 rgb;
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if (hsl.y == 0.0)
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rgb = vec3(hsl.z);
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else {
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float f2;
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if (hsl.z < 0.5)
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f2 = hsl.z * (1.0 + hsl.y);
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else
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f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);
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float f1 = 2.0 * hsl.z - f2;
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rgb.r = hue2rgb(f1, f2, hsl.x + (1.0/3.0));
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rgb.g = hue2rgb(f1, f2, hsl.x);
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rgb.b = hue2rgb(f1, f2, hsl.x - (1.0/3.0));
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}
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return rgb;
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}
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hsl.y = delta / (fmax + fmin);
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else
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hsl.y = delta / (2.0 - fmax - fmin);
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float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta;
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float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta;
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float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta;
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@ -106,24 +106,24 @@ vec3 rgb2hsl(vec3 color) {
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vec3 hsl2rgb(vec3 hsl) {
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vec3 rgb;
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if (hsl.y == 0.0)
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rgb = vec3(hsl.z);
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else {
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float f2;
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if (hsl.z < 0.5)
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f2 = hsl.z * (1.0 + hsl.y);
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else
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f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z);
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float f1 = 2.0 * hsl.z - f2;
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rgb.r = hue2rgb(f1, f2, hsl.x + (1.0/3.0));
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rgb.g = hue2rgb(f1, f2, hsl.x);
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rgb.b= hue2rgb(f1, f2, hsl.x - (1.0/3.0));
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}
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return rgb;
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}
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@ -98,7 +98,7 @@ export default class MoveTouchControlsHandler {
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<div id="cancelButton" class="button">${i18next.t("settings:touchCancel")}</div>
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</div>
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<div class="info-row">
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<div class="orientation-label">
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<div class="orientation-label">
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${i18next.t("settings:orientation")}
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<span id="orientation">
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${this.isLandscapeMode ? i18next.t("settings:landscape") : i18next.t("settings:portrait")}
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