From e8a83636ca9b9059bbf1637ae942b3b04b154089 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Mon, 9 Jun 2025 18:11:27 -0400 Subject: [PATCH] Trimmed trailing whitespace... again... --- .dependency-cruiser.cjs | 10 +++++----- .github/CODEOWNERS | 2 +- .github/pull_request_template.md | 2 +- .github/workflows/deploy.yml | 2 +- .github/workflows/quality.yml | 2 +- global.d.ts | 2 +- src/overrides.ts | 4 ++-- src/pipelines/glsl/fieldSpriteFragShader.frag | 14 +++++++------- src/pipelines/glsl/spriteFragShader.frag | 12 ++++++------ src/ui/settings/move-touch-controls-handler.ts | 2 +- 10 files changed, 26 insertions(+), 26 deletions(-) diff --git a/.dependency-cruiser.cjs b/.dependency-cruiser.cjs index 40a9785aeaf..eccec089f1e 100644 --- a/.dependency-cruiser.cjs +++ b/.dependency-cruiser.cjs @@ -218,7 +218,7 @@ module.exports = { module systems it knows of. It's the default because it's the safe option It might come at a performance penalty, though. moduleSystems: ['amd', 'cjs', 'es6', 'tsd'] - + As in practice only commonjs ('cjs') and ecmascript modules ('es6') are widely used, you can limit the moduleSystems to those. */ @@ -226,7 +226,7 @@ module.exports = { // moduleSystems: ['cjs', 'es6'], /* prefix for links in html and svg output (e.g. 'https://github.com/you/yourrepo/blob/main/' - to open it on your online repo or `vscode://file/${process.cwd()}/` to + to open it on your online repo or `vscode://file/${process.cwd()}/` to open it in visual studio code), */ // prefix: `vscode://file/${process.cwd()}/`, @@ -271,7 +271,7 @@ module.exports = { to './webpack.conf.js'. The (optional) `env` and `arguments` attributes contain the parameters - to be passed if your webpack config is a function and takes them (see + to be passed if your webpack config is a function and takes them (see webpack documentation for details) */ // webpackConfig: { @@ -322,8 +322,8 @@ module.exports = { A list of alias fields in package.jsons See [this specification](https://github.com/defunctzombie/package-browser-field-spec) and the webpack [resolve.alias](https://webpack.js.org/configuration/resolve/#resolvealiasfields) - documentation - + documentation + Defaults to an empty array (= don't use alias fields). */ // aliasFields: ["browser"], diff --git a/.github/CODEOWNERS b/.github/CODEOWNERS index 79ab1bdc38a..979b94f84d6 100644 --- a/.github/CODEOWNERS +++ b/.github/CODEOWNERS @@ -8,7 +8,7 @@ # Art Team /public/**/*.png @pagefaultgames/art-team -/public/**/*.json @pagefaultgames/art-team +/public/**/*.json @pagefaultgames/art-team /public/images @pagefaultgames/art-team /public/battle-anims @pagefaultgames/art-team diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md index a25a2f807f3..411b9bb3e9f 100644 --- a/.github/pull_request_template.md +++ b/.github/pull_request_template.md @@ -72,5 +72,5 @@ Do the reviewers need to do something special in order to test your changes? Are there any localization additions or changes? If so: - [ ] Has a locales PR been created on the [locales](https://github.com/pagefaultgames/pokerogue-locales) repo? - - [ ] If so, please leave a link to it here: + - [ ] If so, please leave a link to it here: - [ ] Has the translation team been contacted for proofreading/translation? \ No newline at end of file diff --git a/.github/workflows/deploy.yml b/.github/workflows/deploy.yml index 00190e477d5..a233a2fccab 100644 --- a/.github/workflows/deploy.yml +++ b/.github/workflows/deploy.yml @@ -35,7 +35,7 @@ jobs: ssh-keyscan -H ${{ secrets.SSH_HOST }} >> ~/.ssh/known_hosts - name: Deploy build on server if: github.event_name == 'push' && github.ref_name == 'main' - run: | + run: | rsync --del --no-times --checksum -vrm dist/* ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }}:${{ secrets.DESTINATION_DIR }} ssh -t ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }} "~/prmanifest --inpath ${{ secrets.DESTINATION_DIR }} --outpath ${{ secrets.DESTINATION_DIR }}/manifest.json" - name: Purge Cloudflare Cache diff --git a/.github/workflows/quality.yml b/.github/workflows/quality.yml index d9592662998..36233248472 100644 --- a/.github/workflows/quality.yml +++ b/.github/workflows/quality.yml @@ -33,7 +33,7 @@ jobs: - name: Install Node.js dependencies # Step to install Node.js dependencies run: npm ci # Use 'npm ci' to install dependencies - + - name: eslint # Step to run linters run: npm run eslint-ci diff --git a/global.d.ts b/global.d.ts index c896a4983e4..d2ed6438c0b 100644 --- a/global.d.ts +++ b/global.d.ts @@ -7,7 +7,7 @@ declare global { * Only used in testing. * Can technically be undefined/null but for ease of use we are going to assume it is always defined. * Used to load i18n files exclusively. - * + * * To set up your own server in a test see `game_data.test.ts` */ var server: SetupServerApi; diff --git a/src/overrides.ts b/src/overrides.ts index 86e1708248d..8d4ecd94020 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -272,7 +272,7 @@ class DefaultOverrides { /** * Set all non-scripted waves to use the selected battle type. - * + * * Ignored if set to {@linkcode BattleType.TRAINER} and `DISABLE_STANDARD_TRAINERS_OVERRIDE` is `true`. */ readonly BATTLE_TYPE_OVERRIDE: Exclude | null = null; @@ -298,4 +298,4 @@ export type RandomTrainerOverride = { } /** The type of the {@linkcode DefaultOverrides} class */ -export type OverridesType = typeof DefaultOverrides; \ No newline at end of file +export type OverridesType = typeof DefaultOverrides; diff --git a/src/pipelines/glsl/fieldSpriteFragShader.frag b/src/pipelines/glsl/fieldSpriteFragShader.frag index e79dea86fe9..0eb95ece5e3 100644 --- a/src/pipelines/glsl/fieldSpriteFragShader.frag +++ b/src/pipelines/glsl/fieldSpriteFragShader.frag @@ -51,7 +51,7 @@ float hue2rgb(float f1, float f2, float hue) { vec3 rgb2hsl(vec3 color) { vec3 hsl; - + float fmin = min(min(color.r, color.g), color.b); float fmax = max(max(color.r, color.g), color.b); float delta = fmax - fmin; @@ -66,7 +66,7 @@ vec3 rgb2hsl(vec3 color) { hsl.y = delta / (fmax + fmin); else hsl.y = delta / (2.0 - fmax - fmin); - + float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta; float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta; float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta; @@ -89,24 +89,24 @@ vec3 rgb2hsl(vec3 color) { vec3 hsl2rgb(vec3 hsl) { vec3 rgb; - + if (hsl.y == 0.0) rgb = vec3(hsl.z); else { float f2; - + if (hsl.z < 0.5) f2 = hsl.z * (1.0 + hsl.y); else f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z); - + float f1 = 2.0 * hsl.z - f2; - + rgb.r = hue2rgb(f1, f2, hsl.x + (1.0/3.0)); rgb.g = hue2rgb(f1, f2, hsl.x); rgb.b = hue2rgb(f1, f2, hsl.x - (1.0/3.0)); } - + return rgb; } diff --git a/src/pipelines/glsl/spriteFragShader.frag b/src/pipelines/glsl/spriteFragShader.frag index 03f8c8c27bc..9328cc4d96d 100644 --- a/src/pipelines/glsl/spriteFragShader.frag +++ b/src/pipelines/glsl/spriteFragShader.frag @@ -83,7 +83,7 @@ vec3 rgb2hsl(vec3 color) { hsl.y = delta / (fmax + fmin); else hsl.y = delta / (2.0 - fmax - fmin); - + float deltaR = (((fmax - color.r) / 6.0) + (delta / 2.0)) / delta; float deltaG = (((fmax - color.g) / 6.0) + (delta / 2.0)) / delta; float deltaB = (((fmax - color.b) / 6.0) + (delta / 2.0)) / delta; @@ -106,24 +106,24 @@ vec3 rgb2hsl(vec3 color) { vec3 hsl2rgb(vec3 hsl) { vec3 rgb; - + if (hsl.y == 0.0) rgb = vec3(hsl.z); else { float f2; - + if (hsl.z < 0.5) f2 = hsl.z * (1.0 + hsl.y); else f2 = (hsl.z + hsl.y) - (hsl.y * hsl.z); - + float f1 = 2.0 * hsl.z - f2; - + rgb.r = hue2rgb(f1, f2, hsl.x + (1.0/3.0)); rgb.g = hue2rgb(f1, f2, hsl.x); rgb.b= hue2rgb(f1, f2, hsl.x - (1.0/3.0)); } - + return rgb; } diff --git a/src/ui/settings/move-touch-controls-handler.ts b/src/ui/settings/move-touch-controls-handler.ts index 44377c8c2ab..f684d27f748 100644 --- a/src/ui/settings/move-touch-controls-handler.ts +++ b/src/ui/settings/move-touch-controls-handler.ts @@ -98,7 +98,7 @@ export default class MoveTouchControlsHandler {
${i18next.t("settings:touchCancel")}
-
+
${i18next.t("settings:orientation")} ${this.isLandscapeMode ? i18next.t("settings:landscape") : i18next.t("settings:portrait")}