removed freeze heal

This commit is contained in:
Luc Dube 2024-05-05 13:46:33 -04:00
parent c7037577d7
commit e65d6c4d4c

View File

@ -4420,7 +4420,7 @@ export function initMoves() {
.attr(LowHpPowerAttr),
new StatusMove(Moves.SPITE, Type.GHOST, 100, 10, -1, 0, 2)
.attr(ReducePpMoveAttr),
new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 2)
new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 100, 0, 2)
.attr(StatusEffectAttr, StatusEffect.FREEZE)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.PROTECT, Type.NORMAL, -1, 10, -1, 4, 2)
@ -6249,7 +6249,7 @@ export function initMoves() {
.partial(),
new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.FREEZE, StatusEffect.SLEEP),
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP),
/* Unused
new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES)