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removed freeze heal
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c7037577d7
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@ -4420,7 +4420,7 @@ export function initMoves() {
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.attr(LowHpPowerAttr),
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new StatusMove(Moves.SPITE, Type.GHOST, 100, 10, -1, 0, 2)
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.attr(ReducePpMoveAttr),
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new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 2)
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new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 100, 0, 2)
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.attr(StatusEffectAttr, StatusEffect.FREEZE)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new SelfStatusMove(Moves.PROTECT, Type.NORMAL, -1, 10, -1, 4, 2)
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@ -6249,7 +6249,7 @@ export function initMoves() {
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.partial(),
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new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
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.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)
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.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.FREEZE, StatusEffect.SLEEP),
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.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP),
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/* Unused
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new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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