diff --git a/src/data/move.ts b/src/data/move.ts index 20549652788..785852a83c7 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4420,7 +4420,7 @@ export function initMoves() { .attr(LowHpPowerAttr), new StatusMove(Moves.SPITE, Type.GHOST, 100, 10, -1, 0, 2) .attr(ReducePpMoveAttr), - new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 2) + new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 100, 0, 2) .attr(StatusEffectAttr, StatusEffect.FREEZE) .target(MoveTarget.ALL_NEAR_ENEMIES), new SelfStatusMove(Moves.PROTECT, Type.NORMAL, -1, 10, -1, 4, 2) @@ -6249,7 +6249,7 @@ export function initMoves() { .partial(), new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8) .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true) - .attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.FREEZE, StatusEffect.SLEEP), + .attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP), /* Unused new AttackMove(Moves.G_MAX_WILDFIRE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) .target(MoveTarget.ALL_NEAR_ENEMIES)