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Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -2432,7 +2432,7 @@ export function getPartyLuckValue(party: Pokemon[]): integer {
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}
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const luck = Phaser.Math.Clamp(party.map(p => p.isAllowedInBattle() ? (p.scene.gameMode.isDaily ? 0 : p.getLuck()) : 0)
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.reduce((total: integer, value: integer) => total += value, 0), 0, 14);
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return luck || 0;
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return luck ?? 0;
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}
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export function getLuckString(luckValue: integer): string {
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@ -4,7 +4,6 @@ import GameManager from "./utils/gameManager";
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import { Moves } from "#app/enums/moves";
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import { getPartyLuckValue } from "#app/modifier/modifier-type";
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import { Biome } from "#app/enums/biome";
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import { BattleEndPhase } from "#app/phases/battle-end-phase";
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import { Mode } from "#app/ui/ui";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import { Species } from "#app/enums/species";
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@ -42,9 +41,6 @@ describe("Daily Mode", () => {
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});
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});
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//*
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// Need to figure out how to properly start a battle
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// Need to fix eviolite - test keeps insisting it is not in loot table, even though Mini Black Hole (which is using the exact same condition) is
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describe("Shop modifications", async () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -80,7 +76,7 @@ describe("Shop modifications", async () => {
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game.move.select(Moves.KOWTOW_CLEAVE);
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await game.phaseInterceptor.to("DamagePhase");
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await game.doKillOpponents();
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await game.phaseInterceptor.to(BattleEndPhase);
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await game.phaseInterceptor.to("BattleEndPhase");
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game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(ModifierSelectUiHandler);
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game.modifiers
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@ -129,14 +125,11 @@ describe("Luck modifications", async() => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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//vi.resetAllMocks();
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//vi.clearAllMocks();
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});
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it("should apply luck in Classic Mode", async () => {
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await game.classicMode.runToSummon([Species.PIKACHU]);
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const party = game.scene.getParty();
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expect(party[0]).toBeDefined();
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vi.spyOn(party[0], "getLuck").mockReturnValue(3);
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expect(party[0].getLuck()).toBeGreaterThan(0);
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expect(getPartyLuckValue(party)).toBeGreaterThan(0);
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@ -145,7 +138,6 @@ describe("Luck modifications", async() => {
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it("should not apply luck in Daily Run", async () => {
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await game.dailyMode.runToSummon();
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const party = game.scene.getParty();
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expect(party[0]).toBeDefined();
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vi.spyOn(party[0], "getLuck").mockReturnValue(3);
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expect(party[0].getLuck()).toBeGreaterThan(0);
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expect(getPartyLuckValue(party)).toBe(0);
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@ -3,12 +3,10 @@ import { GameManagerHelper } from "./gameManagerHelper";
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import { itemPoolChecks, ModifierTypeKeys } from "#app/modifier/modifier-type";
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export class ModifierHelper extends GameManagerHelper {
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// TODO
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/**
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* Adds a Modifier to the list of modifiers to check for.
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*
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* Note that all modifiers are updated during the start of SelectModifierPhase.
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* Note that all modifiers are updated during the start of `SelectModifierPhase`.
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* @param modifier The Modifier to add.
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*/
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addCheck(modifier: ModifierTypeKeys) {
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@ -42,8 +40,8 @@ export class ModifierHelper extends GameManagerHelper {
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*
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* Note that if a `SelectModifierPhase` has not been run yet, these values will be `undefined`, and the check will fail.
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* @param modifier The modifier to check.
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* @param expectToBePreset Whether the Modifier should be in the Modifier Pool. Set to false to expect it to be absent instead.
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* @returns this
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* @param expectToBePreset Whether the Modifier should be in the Modifier Pool. Set to `false` to expect it to be absent instead.
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* @returns `this`
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*/
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testCheck(modifier: ModifierTypeKeys, expectToBePreset: boolean): this {
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if (expectToBePreset) {
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@ -304,8 +304,8 @@ export class OverridesHelper extends GameManagerHelper {
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/**
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* Gives the player access to an Unlockable.
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* @param unlockable The Unlockable to enable.
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* @returns this
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* @param unlockable The Unlockable(s) to enable.
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* @returns `this`
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*/
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enableUnlockable(unlockable: Unlockables[]) {
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vi.spyOn(Overrides, "ITEM_UNLOCK_OVERRIDE", "get").mockReturnValue(unlockable);
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