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Update daily_mode.test.ts
Trying to fix things
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@ -61,7 +61,6 @@ describe("Shop modifications", async () => {
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.startingWave(9)
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.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
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.battleType("single")
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.shinyLevel(true)
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.startingLevel(100) // Avoid levelling up
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.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
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.disableTrainerWaves()
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@ -121,7 +120,6 @@ describe("Luck modifications", async() => {
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.startingWave(9)
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.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
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.battleType("single")
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.shinyLevel(true)
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.startingLevel(100) // Avoid levelling up
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.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
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.disableTrainerWaves()
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@ -131,8 +129,8 @@ describe("Luck modifications", async() => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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vi.resetAllMocks();
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vi.clearAllMocks();
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//vi.resetAllMocks();
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//vi.clearAllMocks();
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});
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it("should apply luck in Classic Mode", async () => {
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