Update daily_mode.test.ts

Trying to fix things
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RedstonewolfX 2024-09-19 11:42:31 -04:00 committed by GitHub
parent 9592d680bb
commit e625891230
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@ -61,7 +61,6 @@ describe("Shop modifications", async () => {
.startingWave(9)
.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
.battleType("single")
.shinyLevel(true)
.startingLevel(100) // Avoid levelling up
.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
.disableTrainerWaves()
@ -121,7 +120,6 @@ describe("Luck modifications", async() => {
.startingWave(9)
.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
.battleType("single")
.shinyLevel(true)
.startingLevel(100) // Avoid levelling up
.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
.disableTrainerWaves()
@ -131,8 +129,8 @@ describe("Luck modifications", async() => {
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.resetAllMocks();
vi.clearAllMocks();
//vi.resetAllMocks();
//vi.clearAllMocks();
});
it("should apply luck in Classic Mode", async () => {