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Add more tests
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@ -1,4 +1,6 @@
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import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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@ -69,18 +71,69 @@ describe("Abilities - Neutralizing Gas", () => {
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});
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it("should activate other abilities when removed", async () => {
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game.override.enemyAbility(Abilities.INTIMIDATE)
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game.override.enemyAbility(Abilities.INTREPID_SWORD)
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.enemyPassiveAbility(Abilities.DAUNTLESS_SHIELD)
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.enemyMoveset(Moves.ENTRAINMENT);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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expect(playerPokemon?.getStatStage(Stat.ATK)).toBe(0);
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(0);
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expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(0);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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// Enemy removes user's ability, so intimidate is activated
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expect(playerPokemon?.getStatStage(Stat.ATK)).toBe(-1);
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// Enemy removes user's ability, so both abilities are activated
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expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(1);
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expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(1);
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});
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it("should not activate the user's other ability when removed", async () => {
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game.override.passiveAbility(Abilities.INTIMIDATE)
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.enemyMoveset(Moves.ENTRAINMENT);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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// Neutralising gas user's passive is still active
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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// Intimidate did not reactivate after neutralizing gas was removed
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expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should only deactivate when all setters are off the field", async () => {
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game.override.enemyMoveset([ Moves.ENTRAINMENT, Moves.SPLASH ])
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.battleType("double");
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await game.classicMode.startBattle([ Species.ACCELGOR, Species.ACCELGOR ]);
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game.move.select(Moves.SPLASH, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.ENTRAINMENT, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined(); // Now one neut gas user is left
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game.move.select(Moves.SPLASH, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.ENTRAINMENT, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); // No neut gas users are left
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});
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it.todo("should deactivate when suppressed by gastro acid", async () => {
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game.override.enemyMoveset(Moves.GASTRO_ACID);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
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});
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});
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