diff --git a/src/test/abilities/neutralizing_gas.test.ts b/src/test/abilities/neutralizing_gas.test.ts index 26e04ad3224..2bfaf01df27 100644 --- a/src/test/abilities/neutralizing_gas.test.ts +++ b/src/test/abilities/neutralizing_gas.test.ts @@ -1,4 +1,6 @@ +import { BattlerIndex } from "#app/battle"; import { Abilities } from "#enums/abilities"; +import { ArenaTagType } from "#enums/arena-tag-type"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import { Stat } from "#enums/stat"; @@ -69,18 +71,69 @@ describe("Abilities - Neutralizing Gas", () => { }); it("should activate other abilities when removed", async () => { - game.override.enemyAbility(Abilities.INTIMIDATE) + game.override.enemyAbility(Abilities.INTREPID_SWORD) + .enemyPassiveAbility(Abilities.DAUNTLESS_SHIELD) .enemyMoveset(Moves.ENTRAINMENT); await game.classicMode.startBattle([ Species.FEEBAS ]); - const playerPokemon = game.scene.getPlayerPokemon(); - expect(playerPokemon?.getStatStage(Stat.ATK)).toBe(0); + const enemyPokemon = game.scene.getEnemyPokemon(); + expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(0); + expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(0); game.move.select(Moves.SPLASH); await game.phaseInterceptor.to("BerryPhase"); - // Enemy removes user's ability, so intimidate is activated - expect(playerPokemon?.getStatStage(Stat.ATK)).toBe(-1); + // Enemy removes user's ability, so both abilities are activated + expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(1); + expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(1); + }); + + it("should not activate the user's other ability when removed", async () => { + game.override.passiveAbility(Abilities.INTIMIDATE) + .enemyMoveset(Moves.ENTRAINMENT); + + await game.classicMode.startBattle([ Species.FEEBAS ]); + // Neutralising gas user's passive is still active + const enemyPokemon = game.scene.getEnemyPokemon(); + expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); + + game.move.select(Moves.SPLASH); + await game.phaseInterceptor.to("BerryPhase"); + // Intimidate did not reactivate after neutralizing gas was removed + expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1); + }); + + it("should only deactivate when all setters are off the field", async () => { + game.override.enemyMoveset([ Moves.ENTRAINMENT, Moves.SPLASH ]) + .battleType("double"); + + await game.classicMode.startBattle([ Species.ACCELGOR, Species.ACCELGOR ]); + game.move.select(Moves.SPLASH, 0); + game.move.select(Moves.SPLASH, 1); + await game.forceEnemyMove(Moves.ENTRAINMENT, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined(); // Now one neut gas user is left + + game.move.select(Moves.SPLASH, 0); + game.move.select(Moves.SPLASH, 1); + await game.forceEnemyMove(Moves.ENTRAINMENT, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("BerryPhase"); + expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); // No neut gas users are left + }); + + it.todo("should deactivate when suppressed by gastro acid", async () => { + game.override.enemyMoveset(Moves.GASTRO_ACID); + + await game.classicMode.startBattle([ Species.FEEBAS ]); + + game.move.select(Moves.SPLASH); + await game.phaseInterceptor.to("BerryPhase"); + + expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); }); });