Added automated test case for frenzy move edge case

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geeil-han 2024-10-23 23:11:11 +02:00
parent c7ca061c50
commit e17ea5e515

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import { BattlerTagType } from "#app/enums/battler-tag-type";
import { StatusEffect } from "#app/enums/status-effect";
import { VictoryPhase } from "#app/phases/victory-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
describe("Frenzy Move Reset", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.disableCrits()
.starterSpecies(Species.MAGIKARP)
.moveset(Moves.THRASH)
.statusEffect(StatusEffect.PARALYSIS)
.startingLevel(100)
.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ])
.enemyLevel(1);
});
/*
* Thrash (or frenzy moves in general) should not continue to run if attack fails due to paralysis
*
* This is a 3-turn Thrash test:
* 1. Thrash is selected and succeeds to hit the enemy -> Enemy Faints
*
* 2. Thrash is automatically selected but misses due to paralysis
* Note: After missing the Pokemon should stop automatically attacking
*
* 3. At the start of the 3rd turn the Player should be able to select a move/switch Pokemon/etc.
* Note: This means that BattlerTag.FRENZY is not anymore in pokemon.summonData.tags and pokemon.summonData.moveQueue is empty
*
*/
it("should cancel frenzy move if move fails turn 2", async () => {
await game.classicMode.startBattle();
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.THRASH);
await game.move.forceStatusActivation(false);
await game.phaseInterceptor.to(VictoryPhase);
expect(playerPokemon.summonData.moveQueue.length).toBe(2);
expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(true);
await game.toNextWave();
await game.move.forceStatusActivation(true);
await game.toNextWave();
expect(playerPokemon.summonData.moveQueue.length).toBe(0);
expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(false);
});
});