diff --git a/src/test/phases/frenzy-move-reset.test.ts b/src/test/phases/frenzy-move-reset.test.ts new file mode 100644 index 00000000000..ae6ed511318 --- /dev/null +++ b/src/test/phases/frenzy-move-reset.test.ts @@ -0,0 +1,70 @@ +import { BattlerTagType } from "#app/enums/battler-tag-type"; +import { StatusEffect } from "#app/enums/status-effect"; +import { VictoryPhase } from "#app/phases/victory-phase"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest"; + +describe("Frenzy Move Reset", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .disableCrits() + .starterSpecies(Species.MAGIKARP) + .moveset(Moves.THRASH) + .statusEffect(StatusEffect.PARALYSIS) + .startingLevel(100) + .enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]) + .enemyLevel(1); + }); + + /* + * Thrash (or frenzy moves in general) should not continue to run if attack fails due to paralysis + * + * This is a 3-turn Thrash test: + * 1. Thrash is selected and succeeds to hit the enemy -> Enemy Faints + * + * 2. Thrash is automatically selected but misses due to paralysis + * Note: After missing the Pokemon should stop automatically attacking + * + * 3. At the start of the 3rd turn the Player should be able to select a move/switch Pokemon/etc. + * Note: This means that BattlerTag.FRENZY is not anymore in pokemon.summonData.tags and pokemon.summonData.moveQueue is empty + * + */ + it("should cancel frenzy move if move fails turn 2", async () => { + await game.classicMode.startBattle(); + + const playerPokemon = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.THRASH); + await game.move.forceStatusActivation(false); + await game.phaseInterceptor.to(VictoryPhase); + + expect(playerPokemon.summonData.moveQueue.length).toBe(2); + expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(true); + + await game.toNextWave(); + + await game.move.forceStatusActivation(true); + await game.toNextWave(); + + expect(playerPokemon.summonData.moveQueue.length).toBe(0); + expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(false); + }); +});