mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-21 06:49:35 +02:00
Added automated test case for frenzy move edge case
This commit is contained in:
parent
c7ca061c50
commit
e17ea5e515
70
src/test/phases/frenzy-move-reset.test.ts
Normal file
70
src/test/phases/frenzy-move-reset.test.ts
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||||
|
import { StatusEffect } from "#app/enums/status-effect";
|
||||||
|
import { VictoryPhase } from "#app/phases/victory-phase";
|
||||||
|
import { Moves } from "#enums/moves";
|
||||||
|
import { Species } from "#enums/species";
|
||||||
|
import GameManager from "#test/utils/gameManager";
|
||||||
|
import Phaser from "phaser";
|
||||||
|
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||||
|
|
||||||
|
describe("Frenzy Move Reset", () => {
|
||||||
|
let phaserGame: Phaser.Game;
|
||||||
|
let game: GameManager;
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
phaserGame = new Phaser.Game({
|
||||||
|
type: Phaser.HEADLESS,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
game.override
|
||||||
|
.battleType("single")
|
||||||
|
.disableCrits()
|
||||||
|
.starterSpecies(Species.MAGIKARP)
|
||||||
|
.moveset(Moves.THRASH)
|
||||||
|
.statusEffect(StatusEffect.PARALYSIS)
|
||||||
|
.startingLevel(100)
|
||||||
|
.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ])
|
||||||
|
.enemyLevel(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Thrash (or frenzy moves in general) should not continue to run if attack fails due to paralysis
|
||||||
|
*
|
||||||
|
* This is a 3-turn Thrash test:
|
||||||
|
* 1. Thrash is selected and succeeds to hit the enemy -> Enemy Faints
|
||||||
|
*
|
||||||
|
* 2. Thrash is automatically selected but misses due to paralysis
|
||||||
|
* Note: After missing the Pokemon should stop automatically attacking
|
||||||
|
*
|
||||||
|
* 3. At the start of the 3rd turn the Player should be able to select a move/switch Pokemon/etc.
|
||||||
|
* Note: This means that BattlerTag.FRENZY is not anymore in pokemon.summonData.tags and pokemon.summonData.moveQueue is empty
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
it("should cancel frenzy move if move fails turn 2", async () => {
|
||||||
|
await game.classicMode.startBattle();
|
||||||
|
|
||||||
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
|
game.move.select(Moves.THRASH);
|
||||||
|
await game.move.forceStatusActivation(false);
|
||||||
|
await game.phaseInterceptor.to(VictoryPhase);
|
||||||
|
|
||||||
|
expect(playerPokemon.summonData.moveQueue.length).toBe(2);
|
||||||
|
expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(true);
|
||||||
|
|
||||||
|
await game.toNextWave();
|
||||||
|
|
||||||
|
await game.move.forceStatusActivation(true);
|
||||||
|
await game.toNextWave();
|
||||||
|
|
||||||
|
expect(playerPokemon.summonData.moveQueue.length).toBe(0);
|
||||||
|
expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(false);
|
||||||
|
});
|
||||||
|
});
|
Loading…
Reference in New Issue
Block a user