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Fix round queuing last instead of next
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@ -4542,7 +4542,7 @@ export class CueNextRoundAttr extends MoveEffectAttr {
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return false;
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return false;
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}
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}
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globalScene.phaseManager.forceMoveLast((phase: MovePhase) => phase.is("MovePhase") && phase.move.moveId === MoveId.ROUND);
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globalScene.phaseManager.forceMoveNext((phase: MovePhase) => phase.is("MovePhase") && phase.move.moveId === MoveId.ROUND);
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// Mark the corresponding Pokemon as having "joined the Round" (for doubling power later)
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// Mark the corresponding Pokemon as having "joined the Round" (for doubling power later)
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nextRoundPhase.pokemon.turnData.joinedRound = true;
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nextRoundPhase.pokemon.turnData.joinedRound = true;
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