From d8fb44240f0d311dbf262374cd305ad155f8c9fa Mon Sep 17 00:00:00 2001 From: Dean Date: Sun, 15 Jun 2025 13:39:01 -0700 Subject: [PATCH] Fix round queuing last instead of next --- src/data/moves/move.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/data/moves/move.ts b/src/data/moves/move.ts index 2261f959f58..8a0026a4ced 100644 --- a/src/data/moves/move.ts +++ b/src/data/moves/move.ts @@ -4542,7 +4542,7 @@ export class CueNextRoundAttr extends MoveEffectAttr { return false; } - globalScene.phaseManager.forceMoveLast((phase: MovePhase) => phase.is("MovePhase") && phase.move.moveId === MoveId.ROUND); + globalScene.phaseManager.forceMoveNext((phase: MovePhase) => phase.is("MovePhase") && phase.move.moveId === MoveId.ROUND); // Mark the corresponding Pokemon as having "joined the Round" (for doubling power later) nextRoundPhase.pokemon.turnData.joinedRound = true;