[Test] setCursor to 0, 'Yes' to end learning move

This commit is contained in:
dobin 2025-06-03 16:01:16 +09:00
parent 8bdacafaa5
commit d88e7a2cfc

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@ -92,6 +92,10 @@ describe("Learn Move Phase", () => {
game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
game.scene.ui.processInput(Button.ACTION);
});
game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
game.scene.ui.setCursor(0);
game.scene.ui.processInput(Button.ACTION);
});
await game.phaseInterceptor.to(LearnMovePhase);
const levelReq = bulbasaur.getLevelMoves(5)[0][0];