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[Test] setCursor to 0, 'Yes' to end learning move
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@ -92,6 +92,10 @@ describe("Learn Move Phase", () => {
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game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
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game.scene.ui.processInput(Button.ACTION);
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});
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game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
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game.scene.ui.setCursor(0);
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game.scene.ui.processInput(Button.ACTION);
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});
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await game.phaseInterceptor.to(LearnMovePhase);
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const levelReq = bulbasaur.getLevelMoves(5)[0][0];
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