From d88e7a2cfc2d4e6a0c4bcfecbbfff631f4a0030a Mon Sep 17 00:00:00 2001 From: dobin Date: Tue, 3 Jun 2025 16:01:16 +0900 Subject: [PATCH] [Test] setCursor to 0, 'Yes' to end learning move --- test/phases/learn-move-phase.test.ts | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/test/phases/learn-move-phase.test.ts b/test/phases/learn-move-phase.test.ts index b8b718a9669..3abc18367c2 100644 --- a/test/phases/learn-move-phase.test.ts +++ b/test/phases/learn-move-phase.test.ts @@ -92,6 +92,10 @@ describe("Learn Move Phase", () => { game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => { game.scene.ui.processInput(Button.ACTION); }); + game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => { + game.scene.ui.setCursor(0); + game.scene.ui.processInput(Button.ACTION); + }); await game.phaseInterceptor.to(LearnMovePhase); const levelReq = bulbasaur.getLevelMoves(5)[0][0];