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Issue-503: Explosions target all to self-ko
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@ -4249,7 +4249,7 @@ export function initMoves() {
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.attr(SacrificialAttr)
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.makesContact(false)
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.condition(failIfDampCondition)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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.target(MoveTarget.ALL),
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new AttackMove(Moves.EGG_BOMB, Type.NORMAL, MoveCategory.PHYSICAL, 100, 75, 10, -1, 0, 1)
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.makesContact(false)
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.ballBombMove(),
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@ -4340,7 +4340,7 @@ export function initMoves() {
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.condition(failIfDampCondition)
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.attr(SacrificialAttr)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_OTHERS),
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.target(MoveTarget.ALL),
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new AttackMove(Moves.FURY_SWIPES, Type.NORMAL, MoveCategory.PHYSICAL, 18, 80, 15, -1, 0, 1)
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.attr(MultiHitAttr),
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new AttackMove(Moves.BONEMERANG, Type.GROUND, MoveCategory.PHYSICAL, 50, 90, 10, -1, 0, 1)
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@ -6108,7 +6108,7 @@ export function initMoves() {
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.partial(),
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new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
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.attr(SacrificialAttr)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.target(MoveTarget.ALL)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1)
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.condition(failIfDampCondition),
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new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)
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