diff --git a/src/data/move.ts b/src/data/move.ts index a268992ac7b..39d4933f9bb 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4249,7 +4249,7 @@ export function initMoves() { .attr(SacrificialAttr) .makesContact(false) .condition(failIfDampCondition) - .target(MoveTarget.ALL_NEAR_OTHERS), + .target(MoveTarget.ALL), new AttackMove(Moves.EGG_BOMB, Type.NORMAL, MoveCategory.PHYSICAL, 100, 75, 10, -1, 0, 1) .makesContact(false) .ballBombMove(), @@ -4340,7 +4340,7 @@ export function initMoves() { .condition(failIfDampCondition) .attr(SacrificialAttr) .makesContact(false) - .target(MoveTarget.ALL_NEAR_OTHERS), + .target(MoveTarget.ALL), new AttackMove(Moves.FURY_SWIPES, Type.NORMAL, MoveCategory.PHYSICAL, 18, 80, 15, -1, 0, 1) .attr(MultiHitAttr), new AttackMove(Moves.BONEMERANG, Type.GROUND, MoveCategory.PHYSICAL, 50, 90, 10, -1, 0, 1) @@ -6108,7 +6108,7 @@ export function initMoves() { .partial(), new AttackMove(Moves.MISTY_EXPLOSION, Type.FAIRY, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8) .attr(SacrificialAttr) - .target(MoveTarget.ALL_NEAR_OTHERS) + .target(MoveTarget.ALL) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.MISTY && user.isGrounded() ? 1.5 : 1) .condition(failIfDampCondition), new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8)