Merge branch 'beta' into embody-triggers

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NightKev 2025-08-18 18:40:37 -07:00 committed by GitHub
commit d51daabb4f
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@ -120,18 +120,24 @@ export class GameOverPhase extends BattlePhase {
*/ */
private awardRibbons(): void { private awardRibbons(): void {
let ribbonFlags = 0n; let ribbonFlags = 0n;
if (globalScene.gameMode.isClassic) {
ribbonFlags |= RibbonData.CLASSIC;
}
if (isNuzlockeChallenge()) {
ribbonFlags |= RibbonData.NUZLOCKE;
}
for (const challenge of globalScene.gameMode.challenges) { for (const challenge of globalScene.gameMode.challenges) {
const ribbon = challenge.ribbonAwarded; const ribbon = challenge.ribbonAwarded;
if (challenge.value && ribbon) { if (challenge.value && ribbon) {
ribbonFlags |= ribbon; ribbonFlags |= ribbon;
} }
} }
// Block other ribbons if flip stats or inverse is active
const flip_or_inverse = ribbonFlags & (RibbonData.FLIP_STATS | RibbonData.INVERSE);
if (flip_or_inverse) {
ribbonFlags = flip_or_inverse;
} else {
if (globalScene.gameMode.isClassic) {
ribbonFlags |= RibbonData.CLASSIC;
}
if (isNuzlockeChallenge()) {
ribbonFlags |= RibbonData.NUZLOCKE;
}
}
// Award ribbons to all Pokémon in the player's party that are considered valid // Award ribbons to all Pokémon in the player's party that are considered valid
// for the current game mode and challenges. // for the current game mode and challenges.
for (const pokemon of globalScene.getPlayerParty()) { for (const pokemon of globalScene.getPlayerParty()) {