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[Challenge] [Beta] Block other ribbons when flip stats or inverse battle is active (#6289)
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@ -120,18 +120,24 @@ export class GameOverPhase extends BattlePhase {
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*/
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private awardRibbons(): void {
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let ribbonFlags = 0n;
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if (globalScene.gameMode.isClassic) {
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ribbonFlags |= RibbonData.CLASSIC;
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}
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if (isNuzlockeChallenge()) {
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ribbonFlags |= RibbonData.NUZLOCKE;
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}
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for (const challenge of globalScene.gameMode.challenges) {
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const ribbon = challenge.ribbonAwarded;
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if (challenge.value && ribbon) {
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ribbonFlags |= ribbon;
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}
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}
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// Block other ribbons if flip stats or inverse is active
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const flip_or_inverse = ribbonFlags & (RibbonData.FLIP_STATS | RibbonData.INVERSE);
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if (flip_or_inverse) {
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ribbonFlags = flip_or_inverse;
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} else {
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if (globalScene.gameMode.isClassic) {
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ribbonFlags |= RibbonData.CLASSIC;
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}
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if (isNuzlockeChallenge()) {
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ribbonFlags |= RibbonData.NUZLOCKE;
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}
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}
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// Award ribbons to all Pokémon in the player's party that are considered valid
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// for the current game mode and challenges.
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for (const pokemon of globalScene.getPlayerParty()) {
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