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Fix Poke Ball throw logging
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@ -1,6 +1,6 @@
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import BattleScene from "#app/battle-scene";
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import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import { BattlerIndex } from "#app/battle";
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import { getPokeballCatchMultiplier, getPokeballAtlasKey, getPokeballTintColor, doPokeballBounceAnim } from "#app/data/pokeball";
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import { getPokeballCatchMultiplier, getPokeballAtlasKey, getPokeballTintColor, doPokeballBounceAnim, getPokeballName } from "#app/data/pokeball";
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import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
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import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
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import { PokeballType } from "#app/enums/pokeball";
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import { PokeballType } from "#app/enums/pokeball";
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import { StatusEffect } from "#app/enums/status-effect";
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import { StatusEffect } from "#app/enums/status-effect";
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@ -63,7 +63,7 @@ export class AttemptCapturePhase extends PokemonPhase {
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const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
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const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
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const fpOffset = pokemon.getFieldPositionOffset();
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const fpOffset = pokemon.getFieldPositionOffset();
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Poké Ball Throw")
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, getPokeballName(this.pokeballType))
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const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
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const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
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this.pokeball = this.scene.addFieldSprite(16, 80, "pb", pokeballAtlasKey);
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this.pokeball = this.scene.addFieldSprite(16, 80, "pb", pokeballAtlasKey);
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