Merge branch 'beta' into test-fix

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Bertie690 2025-06-16 08:26:55 -04:00 committed by GitHub
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55 changed files with 1598 additions and 914 deletions

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@ -28,7 +28,6 @@
".vscode/*",
"*.css", // TODO?
"*.html", // TODO?
"src/overrides.ts",
// TODO: these files are too big and complex, ignore them until their respective refactors
"src/data/moves/move.ts",
@ -120,6 +119,28 @@
}
}
}
},
// Overrides to prevent unused import removal inside `overrides.ts` and enums files (for TSDoc linkcodes)
{
"include": ["src/overrides.ts", "src/enums/*"],
"linter": {
"rules": {
"correctness": {
"noUnusedImports": "off"
}
}
}
},
{
"include": ["src/overrides.ts"],
"linter": {
"rules": {
"style": {
"useImportType": "off"
}
}
}
}
]
}

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@ -7,7 +7,6 @@ import {
isNullOrUndefined,
randSeedItem,
randSeedInt,
type Constructor,
randSeedFloat,
coerceArray,
} from "#app/utils/common";
@ -35,12 +34,11 @@ import { Command } from "#enums/command";
import { BerryModifierType } from "#app/modifier/modifier-type";
import { getPokeballName } from "#app/data/pokeball";
import { BattleType } from "#enums/battle-type";
import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { globalScene } from "#app/global-scene";
import { allAbilities } from "#app/data/data-lists";
// Enum imports
import { Stat, type BattleStat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey, type EffectiveStat } from "#enums/stat";
import { Stat, BATTLE_STATS, EFFECTIVE_STATS, getStatKey } from "#enums/stat";
import { PokemonType } from "#enums/pokemon-type";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { StatusEffect } from "#enums/status-effect";
@ -54,12 +52,16 @@ import { SwitchType } from "#enums/switch-type";
import { MoveFlags } from "#enums/MoveFlags";
import { MoveTarget } from "#enums/MoveTarget";
import { MoveCategory } from "#enums/MoveCategory";
import type { BerryType } from "#enums/berry-type";
import { CommonAnim } from "#enums/move-anims-common";
import { getBerryEffectFunc } from "../berry";
import { getBerryEffectFunc } from "#app/data/berry";
import { BerryUsedEvent } from "#app/events/battle-scene";
import { noAbilityTypeOverrideMoves } from "#app/data/moves/invalid-moves";
import { MoveUseMode } from "#enums/move-use-mode";
// Type imports
import type { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import type { BattleStat, EffectiveStat } from "#enums/stat";
import type { BerryType } from "#enums/berry-type";
import type { EnemyPokemon } from "#app/field/pokemon";
import type { PokemonMove } from "../moves/pokemon-move";
import type Pokemon from "#app/field/pokemon";
@ -76,7 +78,7 @@ import type {
import type { BattlerIndex } from "#enums/battler-index";
import type Move from "#app/data/moves/move";
import type { ArenaTrapTag, SuppressAbilitiesTag } from "#app/data/arena-tag";
import { noAbilityTypeOverrideMoves } from "../moves/invalid-moves";
import type { Constructor } from "#app/utils/common";
import type { Localizable } from "#app/@types/locales";
import { applyAbAttrs } from "./apply-ab-attrs";
@ -1915,7 +1917,7 @@ export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
_args: any[],
): boolean {
return (
attacker.getTag(BattlerTagType.DISABLED) === null &&
isNullOrUndefined(attacker.getTag(BattlerTagType.DISABLED)) &&
move.doesFlagEffectApply({ flag: MoveFlags.MAKES_CONTACT, user: attacker, target: pokemon }) &&
(this.chance === -1 || pokemon.randBattleSeedInt(100) < this.chance)
);
@ -2733,7 +2735,6 @@ export class AllyStatMultiplierAbAttr extends AbAttr {
/**
* Takes effect whenever a move succesfully executes, such as gorilla tactics' move-locking.
* (More specifically, whenever a move is pushed to the move history)
* @extends AbAttr
*/
export class ExecutedMoveAbAttr extends AbAttr {
canApplyExecutedMove(_pokemon: Pokemon, _simulated: boolean): boolean {
@ -2744,16 +2745,16 @@ export class ExecutedMoveAbAttr extends AbAttr {
}
/**
* Ability attribute for Gorilla Tactics
* @extends ExecutedMoveAbAttr
* Ability attribute for {@linkcode AbilityId.GORILLA_TACTICS | Gorilla Tactics}
* to lock the user into its first selected move.
*/
export class GorillaTacticsAbAttr extends ExecutedMoveAbAttr {
constructor(showAbility = false) {
super(showAbility);
}
override canApplyExecutedMove(pokemon: Pokemon, simulated: boolean): boolean {
return simulated || !pokemon.getTag(BattlerTagType.GORILLA_TACTICS);
override canApplyExecutedMove(pokemon: Pokemon, _simulated: boolean): boolean {
return !pokemon.getTag(BattlerTagType.GORILLA_TACTICS);
}
override applyExecutedMove(pokemon: Pokemon, simulated: boolean): void {
@ -6063,14 +6064,19 @@ export class PostDancingMoveAbAttr extends PostMoveUsedAbAttr {
): void {
if (!simulated) {
dancer.turnData.extraTurns++;
const phaseManager = globalScene.phaseManager;
// If the move is an AttackMove or a StatusMove the Dancer must replicate the move on the source of the Dance
if (move.getMove().is("AttackMove") || move.getMove().is("StatusMove")) {
const target = this.getTarget(dancer, source, targets);
phaseManager.unshiftNew("MovePhase", dancer, target, move, true, true);
globalScene.phaseManager.unshiftNew("MovePhase", dancer, target, move, MoveUseMode.INDIRECT);
} else if (move.getMove().is("SelfStatusMove")) {
// If the move is a SelfStatusMove (ie. Swords Dance) the Dancer should replicate it on itself
phaseManager.unshiftNew("MovePhase", dancer, [dancer.getBattlerIndex()], move, true, true);
globalScene.phaseManager.unshiftNew(
"MovePhase",
dancer,
[dancer.getBattlerIndex()],
move,
MoveUseMode.INDIRECT,
);
}
}
}
@ -7378,6 +7384,7 @@ class ForceSwitchOutHelper {
* @param pokemon The {@linkcode Pokemon} attempting to switch out.
* @returns `true` if the switch is successful
*/
// TODO: Make this cancel pending move phases on the switched out target
public switchOutLogic(pokemon: Pokemon): boolean {
const switchOutTarget = pokemon;
/**
@ -8378,10 +8385,10 @@ export function initAbilities() {
.attr(WonderSkinAbAttr)
.ignorable(),
new Ability(AbilityId.ANALYTIC, 5)
.attr(MovePowerBoostAbAttr, (user, _target, _move) => {
const movePhase = globalScene.phaseManager.findPhase((phase) => phase.is("MovePhase") && phase.pokemon.id !== user?.id);
return isNullOrUndefined(movePhase);
}, 1.3),
.attr(MovePowerBoostAbAttr, (user) =>
// Boost power if all other Pokemon have already moved (no other moves are slated to execute)
!globalScene.phaseManager.findPhase((phase) => phase.is("MovePhase") && phase.pokemon.id !== user?.id),
1.3),
new Ability(AbilityId.ILLUSION, 5)
// The Pokemon generate an illusion if it's available
.attr(IllusionPreSummonAbAttr, false)
@ -8655,7 +8662,13 @@ export function initAbilities() {
.attr(PostFaintHPDamageAbAttr)
.bypassFaint(),
new Ability(AbilityId.DANCER, 7)
.attr(PostDancingMoveAbAttr),
.attr(PostDancingMoveAbAttr)
/* Incorrect interations with:
* Petal Dance (should not lock in or count down timer; currently does both)
* Flinches (due to tag being removed earlier)
* Failed/protected moves (should not trigger if original move is protected against)
*/
.edgeCase(),
new Ability(AbilityId.BATTERY, 7)
.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL ], 1.3),
new Ability(AbilityId.FLUFFY, 7)
@ -8798,7 +8811,9 @@ export function initAbilities() {
.bypassFaint()
.edgeCase(), // interacts incorrectly with rock head. It's meant to switch abilities before recoil would apply so that a pokemon with rock head would lose rock head first and still take the recoil
new Ability(AbilityId.GORILLA_TACTICS, 8)
.attr(GorillaTacticsAbAttr),
.attr(GorillaTacticsAbAttr)
// TODO: Verify whether Gorilla Tactics increases struggle's power or not
.edgeCase(),
new Ability(AbilityId.NEUTRALIZING_GAS, 8, 2)
.attr(PostSummonAddArenaTagAbAttr, true, ArenaTagType.NEUTRALIZING_GAS, 0)
.attr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr)

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@ -20,6 +20,7 @@ import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { MoveUseMode } from "#enums/move-use-mode";
export abstract class ArenaTag {
constructor(
@ -875,13 +876,13 @@ export class DelayedAttackTag extends ArenaTag {
const ret = super.lapse(arena);
if (!ret) {
// TODO: This should not add to move history (for Spite)
globalScene.phaseManager.unshiftNew(
"MoveEffectPhase",
this.sourceId!,
[this.targetIndex],
allMoves[this.sourceMove!],
false,
true,
MoveUseMode.FOLLOW_UP,
); // TODO: are those bangs correct?
}

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@ -31,8 +31,15 @@ import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
import { isNullOrUndefined } from "#app/utils/common";
import { MoveUseMode } from "#enums/move-use-mode";
import { invalidEncoreMoves } from "./moves/invalid-moves";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
/**
* A {@linkcode BattlerTag} represents a semi-persistent effect that can be attached to a {@linkcode Pokemon}.
* Tags can trigger various effects throughout a turn, and are cleared on switching out
* or through their respective {@linkcode BattlerTag.lapse | lapse} methods.
*/
export class BattlerTag {
public tagType: BattlerTagType;
public lapseTypes: BattlerTagLapseType[];
@ -69,7 +76,7 @@ export class BattlerTag {
/**
* Tick down this {@linkcode BattlerTag}'s duration.
* @returns `true` if the tag should be kept (`turnCount` > 0`)
* @returns `true` if the tag should be kept (`turnCount > 0`)
*/
lapse(_pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
// TODO: Maybe flip this (return `true` if tag needs removal)
@ -267,17 +274,18 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
/**
* @override
*
* Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@linkcode moveId} and shows a message.
* Otherwise the move ID will not get assigned and this tag will get removed next turn.
* Attempt to disable the target's last move by setting this tag's {@linkcode moveId}
* and showing a message.
*/
override onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
const move = pokemon.getLastXMoves(-1).find(m => !m.virtual);
if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE || move.move === MoveId.NONE) {
// Disable fails against struggle or an empty move history
// TODO: Confirm if this is redundant given Disable/Cursed Body's disable conditions
const move = pokemon.getLastNonVirtualMove();
if (isNullOrUndefined(move) || move.move === MoveId.STRUGGLE) {
return;
}
super.onAdd(pokemon);
this.moveId = move.move;
globalScene.phaseManager.queueMessage(
@ -327,7 +335,6 @@ export class DisabledTag extends MoveRestrictionBattlerTag {
/**
* Tag used by Gorilla Tactics to restrict the user to using only one move.
* @extends MoveRestrictionBattlerTag
*/
export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
private moveId = MoveId.NONE;
@ -336,34 +343,30 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
super(BattlerTagType.GORILLA_TACTICS, BattlerTagLapseType.CUSTOM, 0);
}
/** @override */
override isMoveRestricted(move: MoveId): boolean {
return move !== this.moveId;
}
/**
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} to check if the tag can be added
* @returns `true` if the pokemon has a valid move and no existing {@linkcode GorillaTacticsTag}; `false` otherwise
* Ensures that move history exists on {@linkcode Pokemon} and has a valid move to lock into.
* @param pokemon - The {@linkcode Pokemon} to add the tag to
* @returns `true` if the tag can be added
*/
override canAdd(pokemon: Pokemon): boolean {
return this.getLastValidMove(pokemon) !== undefined && !pokemon.getTag(GorillaTacticsTag);
// Choice items ignore struggle, so Gorilla Tactics should too
const lastSelectedMove = pokemon.getLastNonVirtualMove();
return !isNullOrUndefined(lastSelectedMove) && lastSelectedMove.move !== MoveId.STRUGGLE;
}
/**
* Ensures that move history exists on {@linkcode Pokemon} and has a valid move.
* If so, sets the {@linkcode moveId} and increases the user's Attack by 50%.
* @override
* @param {Pokemon} pokemon the {@linkcode Pokemon} to add the tag to
* Sets this tag's {@linkcode moveId} and increases the user's Attack by 50%.
* @param pokemon - The {@linkcode Pokemon} to add the tag to
*/
override onAdd(pokemon: Pokemon): void {
const lastValidMove = this.getLastValidMove(pokemon);
super.onAdd(pokemon);
if (!lastValidMove) {
return;
}
this.moveId = lastValidMove;
// Bang is justified as tag is not added if prior move doesn't exist
this.moveId = pokemon.getLastNonVirtualMove()!.move;
pokemon.setStat(Stat.ATK, pokemon.getStat(Stat.ATK, false) * 1.5, false);
}
@ -378,29 +381,16 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
}
/**
*
* @override
* @param {Pokemon} pokemon n/a
* @param {MoveId} _move {@linkcode MoveId} ID of the move being denied
* @returns {string} text to display when the move is denied
* Return the text displayed when a move is restricted.
* @param pokemon - The {@linkcode Pokemon} with this tag.
* @returns A string containing the text to display when the move is denied
*/
override selectionDeniedText(pokemon: Pokemon, _move: MoveId): string {
override selectionDeniedText(pokemon: Pokemon): string {
return i18next.t("battle:canOnlyUseMove", {
moveName: allMoves[this.moveId].name,
pokemonName: getPokemonNameWithAffix(pokemon),
});
}
/**
* Gets the last valid move from the pokemon's move history.
* @param {Pokemon} pokemon {@linkcode Pokemon} to get the last valid move from
* @returns {MoveId | undefined} the last valid move from the pokemon's move history
*/
getLastValidMove(pokemon: Pokemon): MoveId | undefined {
const move = pokemon.getLastXMoves().find(m => m.move !== MoveId.NONE && m.move !== MoveId.STRUGGLE && !m.virtual);
return move?.move;
}
}
/**
@ -414,8 +404,8 @@ export class RechargingTag extends BattlerTag {
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
// Queue a placeholder move for the Pokemon to "use" next turn
pokemon.getMoveQueue().push({ move: MoveId.NONE, targets: [] });
// Queue a placeholder move for the Pokemon to "use" next turn.
pokemon.pushMoveQueue({ move: MoveId.NONE, targets: [], useMode: MoveUseMode.NORMAL });
}
/** Cancels the source's move this turn and queues a "__ must recharge!" message */
@ -660,6 +650,7 @@ export class InterruptedTag extends BattlerTag {
move: MoveId.NONE,
result: MoveResult.OTHER,
targets: [],
useMode: MoveUseMode.NORMAL,
});
}
@ -985,24 +976,30 @@ export class PowderTag extends BattlerTag {
}
/**
* Applies Powder's effects before the tag owner uses a Fire-type move.
* Also causes the tag to expire at the end of turn.
* @param pokemon {@linkcode Pokemon} the owner of this tag
* @param lapseType {@linkcode BattlerTagLapseType} the type of lapse functionality to carry out
* @returns `true` if the tag should not expire after this lapse; `false` otherwise.
* Applies Powder's effects before the tag owner uses a Fire-type move, damaging and canceling its action.
* Lasts until the end of the turn.
* @param pokemon - The {@linkcode Pokemon} with this tag.
* @param lapseType - The {@linkcode BattlerTagLapseType} dictating how this tag is being activated
* @returns `true` if the tag should remain active.
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
const movePhase = globalScene.phaseManager.getCurrentPhase();
if (movePhase?.is("MovePhase")) {
if (lapseType !== BattlerTagLapseType.PRE_MOVE || !movePhase?.is("MovePhase")) {
return false;
}
const move = movePhase.move.getMove();
const weather = globalScene.arena.weather;
if (
pokemon.getMoveType(move) === PokemonType.FIRE &&
!(weather && weather.weatherType === WeatherType.HEAVY_RAIN && !weather.isEffectSuppressed())
pokemon.getMoveType(move) !== PokemonType.FIRE ||
(weather?.weatherType === WeatherType.HEAVY_RAIN && !weather.isEffectSuppressed()) // Heavy rain takes priority over powder
) {
movePhase.fail();
return true;
}
// Disable the target's fire type move and damage it (subject to Magic Guard)
movePhase.showMoveText();
movePhase.fail();
const idx = pokemon.getBattlerIndex();
@ -1016,12 +1013,9 @@ export class PowderTag extends BattlerTag {
// "When the flame touched the powder\non the Pokémon, it exploded!"
globalScene.phaseManager.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name }));
}
}
return true;
}
return super.lapse(pokemon, lapseType);
}
}
export class NightmareTag extends BattlerTag {
@ -1115,34 +1109,22 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
}
canAdd(pokemon: Pokemon): boolean {
const lastMoves = pokemon.getLastXMoves(1);
if (!lastMoves.length) {
const lastMove = pokemon.getLastNonVirtualMove();
if (!lastMove) {
return false;
}
const repeatableMove = lastMoves[0];
if (!repeatableMove.move || repeatableMove.virtual) {
if (invalidEncoreMoves.has(lastMove.move)) {
return false;
}
switch (repeatableMove.move) {
case MoveId.MIMIC:
case MoveId.MIRROR_MOVE:
case MoveId.TRANSFORM:
case MoveId.STRUGGLE:
case MoveId.SKETCH:
case MoveId.SLEEP_TALK:
case MoveId.ENCORE:
return false;
}
this.moveId = repeatableMove.move;
this.moveId = lastMove.move;
return true;
}
onAdd(pokemon: Pokemon): void {
// TODO: shouldn't this be `onAdd`?
super.onRemove(pokemon);
globalScene.phaseManager.queueMessage(
@ -1158,7 +1140,13 @@ export class EncoreTag extends MoveRestrictionBattlerTag {
const lastMove = pokemon.getLastXMoves(1)[0];
globalScene.phaseManager.tryReplacePhase(
m => m.is("MovePhase") && m.pokemon === pokemon,
globalScene.phaseManager.create("MovePhase", pokemon, lastMove.targets ?? [], movesetMove),
globalScene.phaseManager.create(
"MovePhase",
pokemon,
lastMove.targets ?? [],
movesetMove,
MoveUseMode.NORMAL,
),
);
}
}
@ -1884,13 +1872,19 @@ export class TruantTag extends AbilityBattlerTag {
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (!pokemon.hasAbility(AbilityId.TRUANT)) {
// remove tag if mon lacks ability
return super.lapse(pokemon, lapseType);
}
const lastMove = pokemon.getLastXMoves()[0];
if (!lastMove) {
// Don't interrupt move if last move was `Moves.NONE` OR no prior move was found
return true;
}
// Interrupt move usage in favor of slacking off
const passive = pokemon.getAbility().id !== AbilityId.TRUANT;
const lastMove = pokemon.getLastXMoves().find(() => true);
if (lastMove && lastMove.move !== MoveId.NONE) {
(globalScene.phaseManager.getCurrentPhase() as MovePhase).cancel();
// TODO: Ability displays should be handled by the ability
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
@ -1900,7 +1894,6 @@ export class TruantTag extends AbilityBattlerTag {
}),
);
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
}
return true;
}

View File

@ -1,6 +1,6 @@
import { MoveId } from "#enums/move-id";
/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME Metronome} */
/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME | Metronome}. */
export const invalidMetronomeMoves: ReadonlySet<MoveId> = new Set([
MoveId.AFTER_YOU,
MoveId.ASSIST,
@ -255,3 +255,28 @@ export const noAbilityTypeOverrideMoves: ReadonlySet<MoveId> = new Set([
MoveId.TECHNO_BLAST,
MoveId.HIDDEN_POWER,
]);
/** Set of all moves that cannot be copied by {@linkcode Moves.SKETCH}. */
export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
MoveId.NONE,
MoveId.CHATTER,
MoveId.MIRROR_MOVE,
MoveId.SLEEP_TALK,
MoveId.STRUGGLE,
MoveId.SKETCH,
MoveId.REVIVAL_BLESSING,
MoveId.TERA_STARSTORM,
MoveId.BREAKNECK_BLITZ__PHYSICAL,
MoveId.BREAKNECK_BLITZ__SPECIAL,
]);
/** Set of all moves that cannot be locked into by {@linkcode Moves.ENCORE}. */
export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([
MoveId.MIMIC,
MoveId.MIRROR_MOVE,
MoveId.TRANSFORM,
MoveId.STRUGGLE,
MoveId.SKETCH,
MoveId.SLEEP_TALK,
MoveId.ENCORE,
]);

View File

@ -70,13 +70,9 @@ import {
getStatKey,
Stat,
} from "#app/enums/stat";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { SwitchPhase } from "#app/phases/switch-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { SpeciesFormChangeRevertWeatherFormTrigger } from "../pokemon-forms/form-change-triggers";
import type { GameMode } from "#app/game-mode";
@ -85,18 +81,14 @@ import { ChallengeType } from "#enums/challenge-type";
import { SwitchType } from "#enums/switch-type";
import { StatusEffect } from "#enums/status-effect";
import { globalScene } from "#app/global-scene";
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
import { MoveAnimPhase } from "#app/phases/move-anim-phase";
import { loggedInUser } from "#app/account";
import { MoveCategory } from "#enums/MoveCategory";
import { MoveTarget } from "#enums/MoveTarget";
import { MoveFlags } from "#enums/MoveFlags";
import { MoveEffectTrigger } from "#enums/MoveEffectTrigger";
import { MultiHitType } from "#enums/MultiHitType";
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSleepTalkMoves } from "./invalid-moves";
import { SelectBiomePhase } from "#app/phases/select-biome-phase";
import { invalidAssistMoves, invalidCopycatMoves, invalidMetronomeMoves, invalidMirrorMoveMoves, invalidSleepTalkMoves, invalidSketchMoves } from "./invalid-moves";
import { isVirtual, MoveUseMode } from "#enums/move-use-mode";
import { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap } from "#app/@types/move-types";
import { applyMoveAttrs } from "./apply-attrs";
import { frenzyMissFunc, getMoveTargets } from "./move-utils";
@ -3124,7 +3116,7 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
overridden.value = true;
globalScene.phaseManager.unshiftNew("MoveAnimPhase", new MoveChargeAnim(this.chargeAnim, move.id, user));
globalScene.phaseManager.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER, useMode: MoveUseMode.NORMAL });
const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
globalScene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex());
} else {
@ -4081,15 +4073,26 @@ export class OpponentHighHpPowerAttr extends VariablePowerAttr {
}
}
/**
* Attribute to double this move's power if the target hasn't acted yet in the current turn.
* Used by {@linkcode Moves.BOLT_BEAK} and {@linkcode Moves.FISHIOUS_REND}
*/
export class FirstAttackDoublePowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
console.log(target.getLastXMoves(1), globalScene.currentBattle.turn);
if (!target.getLastXMoves(1).find(m => m.turn === globalScene.currentBattle.turn)) {
(args[0] as NumberHolder).value *= 2;
return true;
/**
* Double this move's power if the user is acting before the target.
* @param user - Unused
* @param target - The {@linkcode Pokemon} being targeted by this move
* @param move - Unused
* @param args `[0]` - A {@linkcode NumberHolder} containing move base power
* @returns Whether the attribute was successfully applied
*/
apply(_user: Pokemon, target: Pokemon, move: Move, args: [NumberHolder]): boolean {
if (target.turnData.acted) {
return false;
}
return false;
args[0].value *= 2;
return true;
}
}
@ -5459,13 +5462,20 @@ export class FrenzyAttr extends MoveEffectAttr {
return false;
}
if (!user.getTag(BattlerTagType.FRENZY) && !user.getMoveQueue().length) {
const turnCount = user.randBattleSeedIntRange(1, 2);
new Array(turnCount).fill(null).map(() => user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true }));
// TODO: Disable if used via dancer
// TODO: Add support for moves that don't add the frenzy tag (Uproar, Rollout, etc.)
// If frenzy is not active, add a tag and push 1-2 extra turns of attacks to the user's move queue.
// Otherwise, tick down the existing tag.
if (!user.getTag(BattlerTagType.FRENZY) && user.getMoveQueue().length === 0) {
const turnCount = user.randBattleSeedIntRange(1, 2); // excludes initial use
for (let i = 0; i < turnCount; i++) {
user.pushMoveQueue({ move: move.id, targets: [ target.getBattlerIndex() ], useMode: MoveUseMode.IGNORE_PP });
}
user.addTag(BattlerTagType.FRENZY, turnCount, move.id, user.id);
} else {
applyMoveAttrs("AddBattlerTagAttr", user, target, move, args);
user.lapseTag(BattlerTagType.FRENZY); // if FRENZY is already in effect (moveQueue.length > 0), lapse the tag
user.lapseTag(BattlerTagType.FRENZY);
}
return true;
@ -6220,6 +6230,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
globalScene.phaseManager.tryRemovePhase((phase: SwitchSummonPhase) => phase.is("SwitchSummonPhase") && phase.getPokemon() === pokemon);
// If the pokemon being revived was alive earlier in the turn, cancel its move
// (revived pokemon can't move in the turn they're brought back)
// TODO: might make sense to move this to `FaintPhase` after checking for Rev Seed (rather than handling it in the move)
globalScene.phaseManager.findPhase((phase: MovePhase) => phase.pokemon === pokemon)?.cancel();
if (user.fieldPosition === FieldPosition.CENTER) {
user.setFieldPosition(FieldPosition.LEFT);
@ -6761,20 +6772,26 @@ export class FirstMoveTypeAttr extends MoveEffectAttr {
class CallMoveAttr extends OverrideMoveEffectAttr {
protected invalidMoves: ReadonlySet<MoveId>;
protected hasTarget: boolean;
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// Get eligible targets for move, failing if we can't target anything
const replaceMoveTarget = move.moveTarget === MoveTarget.NEAR_OTHER ? MoveTarget.NEAR_ENEMY : undefined;
const moveTargets = getMoveTargets(user, move.id, replaceMoveTarget);
if (moveTargets.targets.length === 0) {
globalScene.phaseManager.queueMessage(i18next.t("battle:attackFailed"));
console.log("CallMoveAttr failed due to no targets.");
return false;
}
// Spread moves and ones with only 1 valid target will use their normal targeting.
// If not, target the Mirror Move recipient or else a random enemy in our target list
const targets = moveTargets.multiple || moveTargets.targets.length === 1
? moveTargets.targets
: [ this.hasTarget ? target.getBattlerIndex() : moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)] ]; // account for Mirror Move having a target already
user.getMoveQueue().push({ move: move.id, targets: targets, virtual: true, ignorePP: true });
: [this.hasTarget
? target.getBattlerIndex()
: moveTargets.targets[user.randBattleSeedInt(moveTargets.targets.length)]];
globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", move.id);
globalScene.phaseManager.unshiftNew("MovePhase", user, targets, new PokemonMove(move.id, 0, 0, true), true, true);
globalScene.phaseManager.unshiftNew("MovePhase", user, targets, new PokemonMove(move.id), MoveUseMode.FOLLOW_UP);
return true;
}
}
@ -6869,9 +6886,10 @@ export class RandomMovesetMoveAttr extends CallMoveAttr {
}
}
// TODO: extend CallMoveAttr
export class NaturePowerAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let moveId;
let moveId = MoveId.NONE;
switch (globalScene.arena.getTerrainType()) {
// this allows terrains to 'override' the biome move
case TerrainType.NONE:
@ -7001,9 +7019,9 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
break;
}
user.getMoveQueue().push({ move: moveId, targets: [ target.getBattlerIndex() ], ignorePP: true });
// Load the move's animation if we didn't already and unshift a new usage phase
globalScene.phaseManager.unshiftNew("LoadMoveAnimPhase", moveId);
globalScene.phaseManager.unshiftNew("MovePhase", user, [ target.getBattlerIndex() ], new PokemonMove(moveId, 0, 0, true), true);
globalScene.phaseManager.unshiftNew("MovePhase", user, [ target.getBattlerIndex() ], new PokemonMove(moveId), MoveUseMode.FOLLOW_UP);
return true;
}
}
@ -7022,64 +7040,63 @@ export class CopyMoveAttr extends CallMoveAttr {
this.invalidMoves = invalidMoves;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
apply(user: Pokemon, target: Pokemon, _move: Move, args: any[]): boolean {
this.hasTarget = this.mirrorMove;
const lastMove = this.mirrorMove ? target.getLastXMoves()[0].move : globalScene.currentBattle.lastMove;
// bang is correct as condition func returns `false` and fails move if no last move exists
const lastMove = this.mirrorMove ? target.getLastNonVirtualMove(false, false)!.move : globalScene.currentBattle.lastMove;
return super.apply(user, target, allMoves[lastMove], args);
}
getCondition(): MoveConditionFunc {
return (user, target, move) => {
if (this.mirrorMove) {
const lastMove = target.getLastXMoves()[0]?.move;
return !!lastMove && !this.invalidMoves.has(lastMove);
} else {
const lastMove = globalScene.currentBattle.lastMove;
return lastMove !== undefined && !this.invalidMoves.has(lastMove);
}
return (_user, target, _move) => {
const lastMove = this.mirrorMove ? target.getLastNonVirtualMove(false, false)?.move : globalScene.currentBattle.lastMove;
return !isNullOrUndefined(lastMove) && !this.invalidMoves.has(lastMove);
};
}
}
/**
* Attribute used for moves that causes the target to repeat their last used move.
* Attribute used for moves that cause the target to repeat their last used move.
*
* Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)).
*/
export class RepeatMoveAttr extends MoveEffectAttr {
private movesetMove: PokemonMove;
constructor() {
super(false, { trigger: MoveEffectTrigger.POST_APPLY }); // needed to ensure correct protect interaction
}
/**
* Forces the target to re-use their last used move again
*
* @param user {@linkcode Pokemon} that used the attack
* @param target {@linkcode Pokemon} targeted by the attack
* @param move N/A
* @param args N/A
* Forces the target to re-use their last used move again.
* @param user - The {@linkcode Pokemon} using the attack
* @param target - The {@linkcode Pokemon} being targeted by the attack
* @returns `true` if the move succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
apply(user: Pokemon, target: Pokemon): boolean {
// get the last move used (excluding status based failures) as well as the corresponding moveset slot
const lastMove = target.getLastXMoves(-1).find(m => m.move !== MoveId.NONE)!;
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move)!;
// If the last move used can hit more than one target or has variable targets,
// re-compute the targets for the attack
// (mainly for alternating double/single battle shenanigans)
// Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct
// TODO: Fix this once dragon darts gets smart targeting
let moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets;
// bangs are justified as Instruct fails if no prior move or moveset move exists
// TODO: How does instruct work when copying a move called via Copycat that the user itself knows?
const lastMove = target.getLastNonVirtualMove()!;
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)!
/** In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible
Normally, all yet-unexecuted move phases would swap over when the enemy in question faints
(see `redirectPokemonMoves` in `battle-scene.ts`),
but since instruct adds a new move phase pre-emptively, we need to handle this interaction manually.
*/
// If the last move used can hit more than one target or has variable targets,
// re-compute the targets for the attack (mainly for alternating double/single battles)
// Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct,
// nor is Dragon Darts (due to its smart targeting bypassing normal target selection)
let moveTargets = this.movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, this.movesetMove.moveId).targets : lastMove.targets;
// In the event the instructed move's only target is a fainted opponent, redirect it to an alive ally if possible.
// Normally, all yet-unexecuted move phases would swap targets after any foe faints or flees (see `redirectPokemonMoves` in `battle-scene.ts`),
// but since Instruct adds a new move phase _after_ all that occurs, we need to handle this interaction manually.
const firstTarget = globalScene.getField()[moveTargets[0]];
if (globalScene.currentBattle.double && moveTargets.length === 1 && firstTarget.isFainted() && firstTarget !== target.getAlly()) {
if (
globalScene.currentBattle.double
&& moveTargets.length === 1
&& firstTarget.isFainted()
&& firstTarget !== target.getAlly()
) {
const ally = firstTarget.getAlly();
if (!isNullOrUndefined(ally) && ally.isActive()) { // ally exists, is not dead and can sponge the blast
if (!isNullOrUndefined(ally) && ally.isActive()) {
moveTargets = [ ally.getBattlerIndex() ];
}
}
@ -7088,15 +7105,15 @@ export class RepeatMoveAttr extends MoveEffectAttr {
userPokemonName: getPokemonNameWithAffix(user),
targetPokemonName: getPokemonNameWithAffix(target)
}));
target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false });
target.turnData.extraTurns++;
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, movesetMove);
globalScene.phaseManager.appendNewToPhase("MoveEndPhase", "MovePhase", target, moveTargets, movesetMove, MoveUseMode.NORMAL);
return true;
}
getCondition(): MoveConditionFunc {
return (user, target, move) => {
const lastMove = target.getLastXMoves(-1).find(m => m.move !== MoveId.NONE);
return (_user, target, _move) => {
// TODO: Check instruct behavior with struggle - ignore, fail or success
const lastMove = target.getLastNonVirtualMove();
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move);
const uninstructableMoves = [
// Locking/Continually Executed moves
@ -7106,6 +7123,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
MoveId.PETAL_DANCE,
MoveId.THRASH,
MoveId.ICE_BALL,
MoveId.UPROAR,
// Multi-turn Moves
MoveId.BIDE,
MoveId.SHELL_TRAP,
@ -7143,23 +7161,34 @@ export class RepeatMoveAttr extends MoveEffectAttr {
MoveId.SOLAR_BEAM,
MoveId.SOLAR_BLADE,
MoveId.METEOR_BEAM,
// Other moves
// Copying/Move-Calling moves
MoveId.ASSIST,
MoveId.COPYCAT,
MoveId.ME_FIRST,
MoveId.METRONOME,
MoveId.MIRROR_MOVE,
MoveId.NATURE_POWER,
MoveId.SLEEP_TALK,
MoveId.SNATCH,
MoveId.INSTRUCT,
// Misc moves
MoveId.KINGS_SHIELD,
MoveId.SKETCH,
MoveId.TRANSFORM,
MoveId.MIMIC,
MoveId.STRUGGLE,
// TODO: Add Max/G-Move blockage if or when they are implemented
// TODO: Add Max/G-Max/Z-Move blockage if or when they are implemented
];
if (!lastMove?.move // no move to instruct
|| !movesetMove // called move not in target's moveset (forgetting the move, etc.)
|| movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp
// TODO: This next line is likely redundant as all charging moves are in the above list
|| allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move
|| uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist
return false;
}
this.movesetMove = movesetMove;
return true;
};
}
@ -7190,42 +7219,40 @@ export class ReducePpMoveAttr extends MoveEffectAttr {
/**
* Reduces the PP of the target's last-used move by an amount based on this attribute instance's {@linkcode reduction}.
*
* @param user {@linkcode Pokemon} that used the attack
* @param target {@linkcode Pokemon} targeted by the attack
* @param move N/A
* @param args N/A
* @returns `true`
* @param user - N/A
* @param target - The {@linkcode Pokemon} targeted by the attack
* @param move - N/A
* @param args - N/A
* @returns always `true`
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// Null checks can be skipped due to condition function
const lastMove = target.getLastXMoves()[0];
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move)!;
/** The last move the target themselves used */
const lastMove = target.getLastNonVirtualMove();
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)!; // bang is correct as condition prevents this from being nullish
const lastPpUsed = movesetMove.ppUsed;
movesetMove.ppUsed = Math.min((lastPpUsed) + this.reduction, movesetMove.getMovePp());
movesetMove.ppUsed = Math.min(lastPpUsed + this.reduction, movesetMove.getMovePp());
const message = i18next.t("battle:ppReduced", { targetName: getPokemonNameWithAffix(target), moveName: movesetMove.getName(), reduction: (movesetMove.ppUsed) - lastPpUsed });
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(target.id, movesetMove.getMove(), movesetMove.ppUsed));
globalScene.phaseManager.queueMessage(message);
globalScene.phaseManager.queueMessage(i18next.t("battle:ppReduced", { targetName: getPokemonNameWithAffix(target), moveName: movesetMove.getName(), reduction: (movesetMove.ppUsed) - lastPpUsed }));
return true;
}
getCondition(): MoveConditionFunc {
return (user, target, move) => {
const lastMove = target.getLastXMoves()[0];
if (lastMove) {
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
const lastMove = target.getLastNonVirtualMove();
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)
return !!movesetMove?.getPpRatio();
}
return false;
};
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
const lastMove = target.getLastXMoves()[0];
if (lastMove) {
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
if (movesetMove) {
const lastMove = target.getLastNonVirtualMove();
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move)
if (!movesetMove) {
return 0;
}
const maxPp = movesetMove.getMovePp();
const ppLeft = maxPp - movesetMove.ppUsed;
const value = -(8 - Math.ceil(Math.min(maxPp, 30) / 5));
@ -7233,10 +7260,7 @@ export class ReducePpMoveAttr extends MoveEffectAttr {
return (value / 4) * ppLeft;
}
return value;
}
}
return 0;
}
}
@ -7252,40 +7276,36 @@ export class AttackReducePpMoveAttr extends ReducePpMoveAttr {
/**
* Checks if the target has used a move prior to the attack. PP-reduction is applied through the super class if so.
*
* @param user {@linkcode Pokemon} that used the attack
* @param target {@linkcode Pokemon} targeted by the attack
* @param move {@linkcode Move} being used
* @param args N/A
* @returns {boolean} true
* @param user - The {@linkcode Pokemon} using the move
* @param target -The {@linkcode Pokemon} targeted by the attack
* @param move - The {@linkcode Move} being used
* @param args - N/A
* @returns - always `true`
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const lastMove = target.getLastXMoves().find(() => true);
if (lastMove) {
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
if (Boolean(movesetMove?.getPpRatio())) {
const lastMove = target.getLastNonVirtualMove();
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove?.move);
if (movesetMove?.getPpRatio()) {
super.apply(user, target, move, args);
}
}
return true;
}
// Override condition function to always perform damage. Instead, perform pp-reduction condition check in apply function above
getCondition(): MoveConditionFunc {
return (user, target, move) => true;
/**
* Override condition function to always perform damage.
* Instead, perform pp-reduction condition check in {@linkcode apply}.
* (A failed condition will prevent damage which is not what we want here)
* @returns always `true`
*/
override getCondition(): MoveConditionFunc {
return () => true;
}
}
// TODO: Review this
const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
if (!targetMoves.length) {
return false;
}
const copiableMove = targetMoves[0];
if (!copiableMove.move) {
const copiableMove = target.getLastNonVirtualMove();
if (!copiableMove?.move) {
return false;
}
@ -7298,14 +7318,18 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
return true;
};
/**
* Attribute to temporarily copy the last move in the target's moveset.
* Used by {@linkcode Moves.MIMIC}.
*/
export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
if (!targetMoves.length) {
const lastMove = target.getLastNonVirtualMove()
if (!lastMove?.move) {
return false;
}
const copiedMove = allMoves[targetMoves[0].move];
const copiedMove = allMoves[lastMove.move];
const thisMoveIndex = user.getMoveset().findIndex(m => m.moveId === move.id);
@ -7313,8 +7337,9 @@ export class MovesetCopyMoveAttr extends OverrideMoveEffectAttr {
return false;
}
// Populate summon data with a copy of the current moveset, replacing the copying move with the copied move
user.summonData.moveset = user.getMoveset().slice(0);
user.summonData.moveset[thisMoveIndex] = new PokemonMove(copiedMove.id, 0, 0);
user.summonData.moveset[thisMoveIndex] = new PokemonMove(copiedMove.id);
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:copiedMove", { pokemonName: getPokemonNameWithAffix(user), moveName: copiedMove.name }));
@ -7352,9 +7377,9 @@ export class SketchAttr extends MoveEffectAttr {
return false;
}
const targetMove = target.getLastXMoves(-1)
.find(m => m.move !== MoveId.NONE && m.move !== MoveId.STRUGGLE && !m.virtual);
const targetMove = target.getLastNonVirtualMove()
if (!targetMove) {
// failsafe for TS compiler
return false;
}
@ -7377,28 +7402,10 @@ export class SketchAttr extends MoveEffectAttr {
return false;
}
const targetMove = target.getMoveHistory().filter(m => !m.virtual).at(-1);
if (!targetMove) {
return false;
}
const unsketchableMoves = [
MoveId.CHATTER,
MoveId.MIRROR_MOVE,
MoveId.SLEEP_TALK,
MoveId.STRUGGLE,
MoveId.SKETCH,
MoveId.REVIVAL_BLESSING,
MoveId.TERA_STARSTORM,
MoveId.BREAKNECK_BLITZ__PHYSICAL,
MoveId.BREAKNECK_BLITZ__SPECIAL
];
if (unsketchableMoves.includes(targetMove.move)) {
return false;
}
return !user.getMoveset().some(m => m.moveId === targetMove.move);
const targetMove = target.getLastNonVirtualMove();
return !isNullOrUndefined(targetMove)
&& !invalidSketchMoves.has(targetMove.move)
&& user.getMoveset().every(m => m.moveId !== targetMove.move)
};
}
}
@ -7838,19 +7845,19 @@ export class LastResortAttr extends MoveAttr {
// TODO: Verify behavior as Bulbapedia page is _extremely_ poorly documented
getCondition(): MoveConditionFunc {
return (user: Pokemon, _target: Pokemon, move: Move) => {
const movesInMoveset = new Set<MoveId>(user.getMoveset().map(m => m.moveId));
if (!movesInMoveset.delete(move.id) || !movesInMoveset.size) {
const otherMovesInMoveset = new Set<MoveId>(user.getMoveset().map(m => m.moveId));
if (!otherMovesInMoveset.delete(move.id) || !otherMovesInMoveset.size) {
return false; // Last resort fails if used when not in user's moveset or no other moves exist
}
const movesInHistory = new Set(
const movesInHistory = new Set<MoveId>(
user.getMoveHistory()
.filter(m => !m.virtual) // TODO: Change to (m) => m < MoveUseType.INDIRECT after Dancer PR refactors virtual into enum
.filter(m => !isVirtual(m.useMode)) // Last resort ignores virtual moves
.map(m => m.move)
);
// Since `Set.intersection()` is only present in ESNext, we have to coerce it to an array to check inclusion
return [...movesInMoveset].every(m => movesInHistory.has(m))
// Since `Set.intersection()` is only present in ESNext, we have to do this to check inclusion
return [...otherMovesInMoveset].every(m => movesInHistory.has(m))
};
}
}
@ -7872,27 +7879,26 @@ export class VariableTargetAttr extends MoveAttr {
}
/**
* Attribute for {@linkcode MoveId.AFTER_YOU}
* Attribute to cause the target to move immediately after the user.
*
* [After You - Move | Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/After_You_(move))
* Used by {@linkcode Moves.AFTER_YOU}.
*/
export class AfterYouAttr extends MoveEffectAttr {
/**
* Allows the target of this move to act right after the user.
*
* @param user {@linkcode Pokemon} that is using the move.
* @param target {@linkcode Pokemon} that will move right after this move is used.
* @param move {@linkcode Move} {@linkcode MoveId.AFTER_YOU}
* @param _args N/A
* @returns true
* Cause the target of this move to act right after the user.
* @param user - Unused
* @param target - The {@linkcode Pokemon} targeted by this move
* @param _move - Unused
* @param _args - Unused
* @returns `true`
*/
override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:afterYou", { targetName: getPokemonNameWithAffix(target) }));
//Will find next acting phase of the targeted pokémon, delete it and queue it next on successful delete.
const nextAttackPhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.pokemon === target);
if (nextAttackPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
globalScene.phaseManager.prependNewToPhase("MovePhase", "MovePhase", target, [ ...nextAttackPhase.targets ], nextAttackPhase.move);
// Will find next acting phase of the targeted pokémon, delete it and queue it right after us.
const targetNextPhase = globalScene.phaseManager.findPhase<MovePhase>(phase => phase.pokemon === target);
if (targetNextPhase && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
globalScene.phaseManager.prependToPhase(targetNextPhase, "MovePhase");
}
return true;
@ -7917,6 +7923,7 @@ export class ForceLastAttr extends MoveEffectAttr {
override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
globalScene.phaseManager.queueMessage(i18next.t("moveTriggers:forceLast", { targetPokemonName: getPokemonNameWithAffix(target) }));
// TODO: Refactor this to be more readable and less janky
const targetMovePhase = globalScene.phaseManager.findPhase<MovePhase>((phase) => phase.pokemon === target);
if (targetMovePhase && !targetMovePhase.isForcedLast() && globalScene.phaseManager.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
// Finding the phase to insert the move in front of -
@ -7929,7 +7936,7 @@ export class ForceLastAttr extends MoveEffectAttr {
globalScene.phaseManager.phaseQueue.splice(
globalScene.phaseManager.phaseQueue.indexOf(prependPhase),
0,
globalScene.phaseManager.create("MovePhase", target, [ ...targetMovePhase.targets ], targetMovePhase.move, false, false, false, true)
globalScene.phaseManager.create("MovePhase", target, [ ...targetMovePhase.targets ], targetMovePhase.move, targetMovePhase.useMode, true)
);
}
}
@ -7937,7 +7944,13 @@ export class ForceLastAttr extends MoveEffectAttr {
}
}
/** Returns whether a {@linkcode MovePhase} has been forced last and the corresponding pokemon is slower than {@linkcode target} */
/**
* Returns whether a {@linkcode MovePhase} has been forced last and the corresponding pokemon is slower than {@linkcode target}.
* TODO:
- Make this a class method
- Make this look at speed order from TurnStartPhase
*/
const phaseForcedSlower = (phase: MovePhase, target: Pokemon, trickRoom: boolean): boolean => {
let slower: boolean;
// quashed pokemon still have speed ties
@ -8032,8 +8045,7 @@ export class UpperHandCondition extends MoveCondition {
super((user, target, move) => {
const targetCommand = globalScene.currentBattle.turnCommands[target.getBattlerIndex()];
return !!targetCommand
&& targetCommand.command === Command.FIGHT
return targetCommand?.command === Command.FIGHT
&& !target.turnData.acted
&& !!targetCommand.move?.move
&& allMoves[targetCommand.move.move].category !== MoveCategory.STATUS
@ -8066,6 +8078,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
constructor() {
super(true);
}
/**
* User changes its type to a random type that resists the target's last used move
* @param {Pokemon} user Pokemon that used the move and will change types
@ -8079,7 +8092,8 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
return false;
}
const [ targetMove ] = target.getLastXMoves(1); // target's most recent move
// TODO: Confirm how this interacts with status-induced failures and called moves
const targetMove = target.getLastXMoves(1)[0]; // target's most recent move
if (!targetMove) {
return false;
}
@ -8121,9 +8135,9 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
}
getCondition(): MoveConditionFunc {
// TODO: Does this count dancer?
return (user, target, move) => {
const moveHistory = target.getLastXMoves();
return moveHistory.length !== 0;
return target.getLastXMoves(-1).some(tm => tm.move !== MoveId.NONE);
};
}
}
@ -8541,9 +8555,9 @@ export function initMoves() {
.attr(FixedDamageAttr, 20),
new StatusMove(MoveId.DISABLE, PokemonType.NORMAL, 100, 20, -1, 0, 1)
.attr(AddBattlerTagAttr, BattlerTagType.DISABLED, false, true)
.condition((user, target, move) => {
const lastRealMove = target.getLastXMoves(-1).find(m => !m.virtual);
return !isNullOrUndefined(lastRealMove) && lastRealMove.move !== MoveId.NONE && lastRealMove.move !== MoveId.STRUGGLE;
.condition((_user, target, _move) => {
const lastNonVirtualMove = target.getLastNonVirtualMove();
return !isNullOrUndefined(lastNonVirtualMove) && lastNonVirtualMove.move !== MoveId.STRUGGLE;
})
.ignoresSubstitute()
.reflectable(),
@ -9092,7 +9106,10 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
.ignoresSubstitute()
.condition((user, target, move) => new EncoreTag(user.id).canAdd(target))
.reflectable(),
.reflectable()
// Can lock infinitely into struggle; has incorrect interactions with Blood Moon/Gigaton Hammer
// Also may or may not incorrectly select targets for replacement move (needs verification)
.edgeCase(),
new AttackMove(MoveId.PURSUIT, PokemonType.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, 0, 2)
.partial(), // No effect implemented
new AttackMove(MoveId.RAPID_SPIN, PokemonType.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, 100, 0, 2)
@ -9974,7 +9991,14 @@ export function initMoves() {
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
.condition(failOnGravityCondition)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
.partial(), // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/
/*
* Cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/:
* Should immobilize and give target semi-invulnerability
* Flying types should take no damage
* Should fail on targets above a certain weight threshold
* Should remove all redirection effects on successful takeoff (Rage Poweder, etc.)
*/
.partial(),
new SelfStatusMove(MoveId.SHIFT_GEAR, PokemonType.STEEL, -1, 10, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
@ -10545,9 +10569,12 @@ export function initMoves() {
new StatusMove(MoveId.INSTRUCT, PokemonType.PSYCHIC, -1, 15, -1, 0, 7)
.ignoresSubstitute()
.attr(RepeatMoveAttr)
// incorrect interactions with Gigaton Hammer, Blood Moon & Torment
// Also has incorrect interactions with Dancer due to the latter
// erroneously adding copied moves to move history.
/*
* Incorrect interactions with Gigaton Hammer, Blood Moon & Torment due to them _failing on use_, not merely being unselectable.
* Incorrectly ticks down Encore's fail counter
* TODO: Verify whether Instruct can repeat Struggle
* TODO: Verify whether Instruct can fail when using a copied move also in one's own moveset
*/
.edgeCase(),
new AttackMove(MoveId.BEAK_BLAST, PokemonType.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7)
.attr(BeakBlastHeaderAttr)
@ -10605,7 +10632,13 @@ export function initMoves() {
.bitingMove()
.attr(RemoveScreensAttr),
new AttackMove(MoveId.STOMPING_TANTRUM, PokemonType.GROUND, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 7)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1),
.attr(MovePowerMultiplierAttr, (user) => {
// Stomping tantrum triggers on most failures (including sleep/freeze)
const lastNonDancerMove = user.getLastXMoves(2)[1] as TurnMove | undefined;
return lastNonDancerMove && (lastNonDancerMove.result === MoveResult.MISS || lastNonDancerMove.result === MoveResult.FAIL) ? 2 : 1
})
// TODO: Review mainline accuracy and draft tests as needed
.edgeCase(),
new AttackMove(MoveId.SHADOW_BONE, PokemonType.GHOST, MoveCategory.PHYSICAL, 85, 100, 10, 20, 0, 7)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.makesContact(false),

View File

@ -21,7 +21,6 @@ export class PokemonMove {
public moveId: MoveId;
public ppUsed: number;
public ppUp: number;
public virtual: boolean;
/**
* If defined and nonzero, overrides the maximum PP of the move (e.g., due to move being copied by Transform).
@ -29,11 +28,10 @@ export class PokemonMove {
*/
public maxPpOverride?: number;
constructor(moveId: MoveId, ppUsed = 0, ppUp = 0, virtual = false, maxPpOverride?: number) {
constructor(moveId: MoveId, ppUsed = 0, ppUp = 0, maxPpOverride?: number) {
this.moveId = moveId;
this.ppUsed = ppUsed;
this.ppUp = ppUp;
this.virtual = virtual;
this.maxPpOverride = maxPpOverride;
}
@ -47,6 +45,7 @@ export class PokemonMove {
* @returns `true` if the move can be selected and used by the Pokemon, otherwise `false`.
*/
isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean {
// TODO: Add Sky Drop's 1 turn stall
if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) {
return false;
}
@ -88,6 +87,6 @@ export class PokemonMove {
* @returns A valid {@linkcode PokemonMove} object
*/
static loadMove(source: PokemonMove | any): PokemonMove {
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual, source.maxPpOverride);
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.maxPpOverride);
}
}

View File

@ -38,6 +38,7 @@ import type HeldModifierConfig from "#app/@types/held-modifier-config";
import type { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import i18next from "i18next";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounters/absoluteAvarice";
@ -307,7 +308,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter = MysteryEncounterBuilde
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY],
move: new PokemonMove(MoveId.STUFF_CHEEKS),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
});
await transitionMysteryEncounterIntroVisuals(true, true, 500);

View File

@ -13,7 +13,6 @@ import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTem
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { ModifierTier } from "#enums/modifier-tier";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
@ -49,7 +48,8 @@ import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { EncounterAnim } from "#enums/encounter-anims";
import { Challenges } from "#enums/challenges";
import { allAbilities } from "#app/data/data-lists";
import { MoveUseMode } from "#enums/move-use-mode";
import { allAbilities, modifierTypes } from "#app/data/data-lists";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/clowningAround";
@ -210,19 +210,19 @@ export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY_2],
move: new PokemonMove(MoveId.ROLE_PLAY),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.TAUNT),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER_2],
move: new PokemonMove(MoveId.TAUNT),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
);

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@ -40,6 +40,7 @@ import { PokeballType } from "#enums/pokeball";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import i18next from "i18next";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounters/dancingLessons";
@ -214,7 +215,7 @@ export const DancingLessonsEncounter: MysteryEncounter = MysteryEncounterBuilder
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.REVELATION_DANCE),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
});
await hideOricorioPokemon();

View File

@ -10,7 +10,6 @@ import {
generateModifierType,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import type { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
import { modifierTypes } from "#app/data/data-lists";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
@ -46,7 +45,8 @@ import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Stat } from "#enums/stat";
import { FIRE_RESISTANT_ABILITIES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { allAbilities } from "#app/data/data-lists";
import { MoveUseMode } from "#enums/move-use-mode";
import { allAbilities, modifierTypes } from "#app/data/data-lists";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/fieryFallout";
@ -201,13 +201,13 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.FIRE_SPIN),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER_2],
move: new PokemonMove(MoveId.FIRE_SPIN),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
);
await initBattleWithEnemyConfig(globalScene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);

View File

@ -31,6 +31,7 @@ import { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { randSeedInt } from "#app/utils/common";
import { MoveUseMode } from "#enums/move-use-mode";
/** i18n namespace for the encounter */
const namespace = "mysteryEncounters/slumberingSnorlax";
@ -137,7 +138,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter = MysteryEncounterBuil
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.SNORE),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
});
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);
},

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@ -28,6 +28,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/theStrongStuff";
@ -214,13 +215,13 @@ export const TheStrongStuffEncounter: MysteryEncounter = MysteryEncounterBuilder
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.GASTRO_ACID),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.STEALTH_ROCK),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
);

View File

@ -28,6 +28,7 @@ import { BattlerIndex } from "#enums/battler-index";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { randSeedInt } from "#app/utils/common";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounters/trashToTreasure";
@ -207,13 +208,13 @@ export const TrashToTreasureEncounter: MysteryEncounter = MysteryEncounterBuilde
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.TOXIC),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY],
move: new PokemonMove(MoveId.STOCKPILE),
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
},
);
await initBattleWithEnemyConfig(encounter.enemyPartyConfigs[0]);

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@ -36,6 +36,7 @@ import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encoun
import { BerryModifier } from "#app/modifier/modifier";
import { Stat } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { MoveUseMode } from "#enums/move-use-mode";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/uncommonBreed";
@ -180,7 +181,7 @@ export const UncommonBreedEncounter: MysteryEncounter = MysteryEncounterBuilder.
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [target],
move: pokemonMove,
ignorePp: true,
useMode: MoveUseMode.IGNORE_PP,
});
}

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@ -29,14 +29,14 @@ import type { GameModes } from "#enums/game-modes";
import type { EncounterAnim } from "#enums/encounter-anims";
import type { Challenges } from "#enums/challenges";
import { globalScene } from "#app/global-scene";
import type { MoveUseMode } from "#enums/move-use-mode";
export interface EncounterStartOfBattleEffect {
sourcePokemon?: Pokemon;
sourceBattlerIndex?: BattlerIndex;
targets: BattlerIndex[];
move: PokemonMove;
ignorePp: boolean;
followUp?: boolean;
useMode: MoveUseMode; // TODO: This should always be ignore PP...
}
const DEFAULT_MAX_ALLOWED_ENCOUNTERS = 2;
@ -254,7 +254,7 @@ export default class MysteryEncounter implements IMysteryEncounter {
*/
selectedOption?: MysteryEncounterOption;
/**
* Will be set by option select handlers automatically, and can be used to refer to which option was chosen by later phases
* Array containing data pertaining to free moves used at the start of a battle mystery envounter.
*/
startOfBattleEffects: EncounterStartOfBattleEffect[] = [];
/**

View File

@ -1,5 +1,4 @@
import type Battle from "#app/battle";
import { BattlerIndex } from "#enums/battler-index";
import { BattleType } from "#enums/battle-type";
import { biomeLinks, BiomePoolTier } from "#app/data/balance/biomes";
import type MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
@ -974,33 +973,8 @@ export function handleMysteryEncounterBattleStartEffects() {
) {
const effects = encounter.startOfBattleEffects;
effects.forEach(effect => {
let source: EnemyPokemon | Pokemon;
if (effect.sourcePokemon) {
source = effect.sourcePokemon;
} else if (!isNullOrUndefined(effect.sourceBattlerIndex)) {
if (effect.sourceBattlerIndex === BattlerIndex.ATTACKER) {
source = globalScene.getEnemyField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY) {
source = globalScene.getEnemyField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY_2) {
source = globalScene.getEnemyField()[1];
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER) {
source = globalScene.getPlayerField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER_2) {
source = globalScene.getPlayerField()[1];
}
} else {
source = globalScene.getEnemyField()[0];
}
globalScene.phaseManager.pushNew(
"MovePhase",
// @ts-expect-error: source is guaranteed to be defined
source,
effect.targets,
effect.move,
effect.followUp,
effect.ignorePp,
);
const source = effect.sourcePokemon ?? globalScene.getField()[effect.sourceBattlerIndex ?? 0];
globalScene.phaseManager.pushNew("MovePhase", source, effect.targets, effect.move, effect.useMode);
});
// Pseudo turn end phase to reset flinch states, Endure, etc.

View File

@ -84,13 +84,14 @@ export const normalForm: SpeciesId[] = [
/**
* Gets the {@linkcode PokemonSpecies} object associated with the {@linkcode SpeciesId} enum given
* @param species The species to fetch
* @param species - The {@linkcode SpeciesId} to fetch.
* If an array of `SpeciesId`s is passed (such as for named trainer spawn pools),
* one will be selected at random.
* @returns The associated {@linkcode PokemonSpecies} object
*/
export function getPokemonSpecies(species: SpeciesId | SpeciesId[]): PokemonSpecies {
// If a special pool (named trainers) is used here it CAN happen that they have a array as species (which means choose one of those two). So we catch that with this code block
if (Array.isArray(species)) {
// Pick a random species from the list
// TODO: this RNG roll should not be handled by this function
species = species[Math.floor(Math.random() * species.length)];
}
if (species >= 2000) {

View File

@ -1,12 +1,37 @@
/**
* Enum representing the possible ways a given BattlerTag can activate and/or tick down.
* Each tag can have multiple different behaviors attached to different lapse types.
*/
export enum BattlerTagLapseType {
// TODO: This is unused...
FAINT,
/**
* Tag activate before the holder uses a non-virtual move, possibly interrupting its action.
* @see MoveUseMode for more information
*/
MOVE,
/** Tag activates before the holder uses **any** move, triggering effects or interrupting its action. */
PRE_MOVE,
/** Tag activates immediately after the holder's move finishes triggering (successful or not). */
AFTER_MOVE,
/**
* Tag activates before move effects are applied.
* TODO: Stop using this as a catch-all "semi-invulnerability" tag
*/
MOVE_EFFECT,
/** Tag activates at the end of the turn. */
TURN_END,
/**
* Tag activates after the holder is hit by an attack, but before damage is applied.
* Occurs even if the user's {@linkcode SubstituteTag | Substitute} is hit.
*/
HIT,
/** Tag lapses AFTER_HIT, applying its effects even if the user faints */
/**
* Tag activates after the holder is directly hit by an attack.
* Does **not** occur on hits to the holder's {@linkcode SubstituteTag | Substitute},
* but still triggers on being KO'd.
*/
AFTER_HIT,
CUSTOM
/** The tag has some other custom activation or removal condition. */
CUSTOM,
}

149
src/enums/move-use-mode.ts Normal file
View File

@ -0,0 +1,149 @@
import type { PostDancingMoveAbAttr } from "#app/data/abilities/ability";
import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
/**
* Enum representing all the possible means through which a given move can be executed.
* Each one inherits the properties (or exclusions) of all types preceding it.
* Properties newly found on a given use mode will be **bolded**,
* while oddities breaking a previous trend will be listed in _italics_.
* Callers should refrain from performing non-equality checks on `MoveUseMode`s directly,
* instead using the available helper functions
* ({@linkcode isVirtual}, {@linkcode isIgnoreStatus}, {@linkcode isIgnorePP} and {@linkcode isReflected}).
*/
export const MoveUseMode = {
/**
* This move was used normally (i.e. clicking on the button) or called via Instruct.
* It deducts PP from the user's moveset (failing if out of PP), and interacts normally with other moves and abilities.
*/
NORMAL: 1,
/**
* This move was called by an effect that ignores PP, such as a consecutively executed move (e.g. Outrage).
*
* PP-ignoring moves (as their name implies) **do not consume PP** when used
* and **will not fail** if none is left prior to execution.
* All other effects remain identical to {@linkcode MoveUseMode.NORMAL}.
*
* PP can still be reduced by other effects (such as Spite or Eerie Spell).
*/
IGNORE_PP: 2,
/**
* This move was called indirectly by an out-of-turn effect other than Instruct or the user's previous move.
* Currently only used by {@linkcode PostDancingMoveAbAttr | Dancer}.
*
* Indirect moves ignore PP checks similar to {@linkcode MoveUseMode.IGNORE_PP}, but additionally **cannot be copied**
* by all move-copying effects (barring reflection).
* They are also **"skipped over" by most moveset and move history-related effects** (PP reduction, Last Resort, etc).
*
* They still respect the user's volatile status conditions and confusion (though will uniquely _cure freeze and sleep before use_).
*/
INDIRECT: 3,
/**
* This move was called as part of another move's effect (such as for most {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves | Move-calling moves}).
* Follow-up moves **bypass cancellation** from all **non-volatile status conditions** and **{@linkcode BattlerTagLapseType.MOVE}-type effects**
* (having been checked already on the calling move).
* They are _not ignored_ by other move-calling moves and abilities (unlike {@linkcode MoveUseMode.FOLLOW_UP} and {@linkcode MoveUseMode.REFLECTED}),
* but still inherit the former's disregard for moveset-related effects.
*/
FOLLOW_UP: 4,
/**
* This move was reflected by Magic Coat or Magic Bounce.
* Reflected moves ignore all the same cancellation checks as {@linkcode MoveUseMode.INDIRECT}
* and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally
* **cannot be reflected by other reflecting effects**.
*/
REFLECTED: 5
// TODO: Add use type TRANSPARENT for Future Sight and Doom Desire to prevent move history pushing
} as const;
export type MoveUseMode = (typeof MoveUseMode)[keyof typeof MoveUseMode];
// # HELPER FUNCTIONS
// Please update the markdown tables if any new `MoveUseMode`s get added.
/**
* Check if a given {@linkcode MoveUseMode} is virtual (i.e. called by another move or effect).
* Virtual moves are ignored by most moveset-related effects due to not being executed directly.
* @returns Whether {@linkcode useMode} is virtual.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
*/
export function isVirtual(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.INDIRECT
}
/**
* Check if a given {@linkcode MoveUseMode} should ignore pre-move cancellation checks
* from {@linkcode StatusEffect.PARALYSIS} and {@linkcode BattlerTagLapseType.MOVE}-type effects.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} should ignore status and otehr cancellation checks.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
*/
export function isIgnoreStatus(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.FOLLOW_UP;
}
/**
* Check if a given {@linkcode MoveUseMode} should ignore PP.
* PP-ignoring moves will ignore normal PP consumption as well as associated failure checks.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} ignores PP.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `true` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
*/
export function isIgnorePP(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.IGNORE_PP;
}
/**
* Check if a given {@linkcode MoveUseMode} is reflected.
* Reflected moves cannot be reflected, copied, or cancelled by status effects,
* nor will they trigger {@linkcode PostDancingMoveAbAttr | Dancer}.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} is reflected.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `false` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
*/
export function isReflected(useMode: MoveUseMode): boolean {
return useMode === MoveUseMode.REFLECTED;
}

View File

@ -765,6 +765,9 @@ export class Arena {
);
}
// TODO: Add an overload similar to `Array.prototype.find` if the predicate func is of the form
// `(x): x is T`
/**
* Uses {@linkcode findTagsOnSide} to filter (using the parameter function) for specific tags that apply to both sides
* @param tagPredicate a function mapping {@linkcode ArenaTag}s to `boolean`s

View File

@ -38,7 +38,6 @@ import {
deltaRgb,
isBetween,
randSeedFloat,
type nil,
type Constructor,
randSeedIntRange,
coerceArray,
@ -186,6 +185,7 @@ import { doShinySparkleAnim } from "#app/field/anims";
import { MoveFlags } from "#enums/MoveFlags";
import { timedEventManager } from "#app/global-event-manager";
import { loadMoveAnimations } from "#app/sprites/pokemon-asset-loader";
import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
import { FieldPosition } from "#enums/field-position";
import { LearnMoveSituation } from "#enums/learn-move-situation";
import { HitResult } from "#enums/hit-result";
@ -324,7 +324,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
super(globalScene, x, y);
if (!species.isObtainable() && this.isPlayer()) {
throw `Cannot create a player Pokemon for species '${species.getName(formIndex)}'`;
throw `Cannot create a player Pokemon for species "${species.getName(formIndex)}"`;
}
this.species = species;
@ -2784,17 +2784,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
*/
public trySetShinySeed(thresholdOverride?: number, applyModifiersToOverride?: boolean): boolean {
if (!this.shiny) {
const shinyThreshold = new NumberHolder(BASE_SHINY_CHANCE);
if (thresholdOverride === undefined || applyModifiersToOverride) {
if (thresholdOverride !== undefined && applyModifiersToOverride) {
shinyThreshold.value = thresholdOverride;
}
const shinyThreshold = new NumberHolder(thresholdOverride ?? BASE_SHINY_CHANCE);
if (applyModifiersToOverride) {
if (timedEventManager.isEventActive()) {
shinyThreshold.value *= timedEventManager.getShinyMultiplier();
}
globalScene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
} else {
shinyThreshold.value = thresholdOverride;
}
this.shiny = randSeedInt(65536) < shinyThreshold.value;
@ -2863,16 +2858,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!this.species.abilityHidden) {
return false;
}
const haThreshold = new NumberHolder(BASE_HIDDEN_ABILITY_CHANCE);
if (thresholdOverride === undefined || applyModifiersToOverride) {
if (thresholdOverride !== undefined && applyModifiersToOverride) {
haThreshold.value = thresholdOverride;
}
const haThreshold = new NumberHolder(thresholdOverride ?? BASE_HIDDEN_ABILITY_CHANCE);
if (applyModifiersToOverride) {
if (!this.hasTrainer()) {
globalScene.applyModifiers(HiddenAbilityRateBoosterModifier, true, haThreshold);
}
} else {
haThreshold.value = thresholdOverride;
}
if (randSeedInt(65536) < haThreshold.value) {
@ -3136,7 +3126,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
while (rand > stabMovePool[index][1]) {
rand -= stabMovePool[index++][1];
}
this.moveset.push(new PokemonMove(stabMovePool[index][0], 0, 0));
this.moveset.push(new PokemonMove(stabMovePool[index][0]));
}
while (baseWeights.length > this.moveset.length && this.moveset.length < 4) {
@ -3189,7 +3179,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
while (rand > movePool[index][1]) {
rand -= movePool[index++][1];
}
this.moveset.push(new PokemonMove(movePool[index][0], 0, 0));
this.moveset.push(new PokemonMove(movePool[index][0]));
}
// Trigger FormChange, except for enemy Pokemon during Mystery Encounters, to avoid crashes
@ -4114,7 +4104,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/**@overload */
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | nil;
getTag(tagType: BattlerTagType.GRUDGE): GrudgeTag | undefined;
/** @overload */
getTag(tagType: BattlerTagType.SUBSTITUTE): SubstituteTag | undefined;
@ -4331,10 +4321,41 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return moveHistory.slice(0).reverse();
}
/**
* Return the most recently executed {@linkcode TurnMove} this {@linkcode Pokemon} has used that is:
* - Not {@linkcode MoveId.NONE}
* - Non-virtual ({@linkcode MoveUseMode | useMode} < {@linkcode MoveUseMode.INDIRECT})
* @param ignoreStruggle - Whether to additionally ignore {@linkcode Moves.STRUGGLE}; default `false`
* @param ignoreFollowUp - Whether to ignore moves with a use type of {@linkcode MoveUseMode.FOLLOW_UP}
* (e.g. ones called by Copycat/Mirror Move); default `true`.
* @returns The last move this Pokemon has used satisfying the aforementioned conditions,
* or `undefined` if no applicable moves have been used since switching in.
*/
getLastNonVirtualMove(ignoreStruggle = false, ignoreFollowUp = true): TurnMove | undefined {
return this.getLastXMoves(-1).find(
m =>
m.move !== MoveId.NONE &&
(!ignoreStruggle || m.move !== MoveId.STRUGGLE) &&
(!isVirtual(m.useMode) || (!ignoreFollowUp && m.useMode === MoveUseMode.FOLLOW_UP)),
);
}
/**
* Return this Pokemon's move queue, consisting of all the moves it is slated to perform.
* @returns An array of {@linkcode TurnMove}, as described above
*/
getMoveQueue(): TurnMove[] {
return this.summonData.moveQueue;
}
/**
* Add a new entry to the end of this Pokemon's move queue.
* @param queuedMove - A {@linkcode TurnMove} to push to this Pokemon's queue.
*/
pushMoveQueue(queuedMove: TurnMove): void {
this.summonData.moveQueue.push(queuedMove);
}
changeForm(formChange: SpeciesFormChange): Promise<void> {
return new Promise(resolve => {
this.formIndex = Math.max(
@ -5992,7 +6013,7 @@ export class PlayerPokemon extends Pokemon {
copyMoveset(): PokemonMove[] {
const newMoveset: PokemonMove[] = [];
this.moveset.forEach(move => {
newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.virtual, move.maxPpOverride));
newMoveset.push(new PokemonMove(move.moveId, 0, move.ppUp, move.maxPpOverride));
});
return newMoveset;
@ -6172,33 +6193,39 @@ export class EnemyPokemon extends Pokemon {
* the Pokemon the move will target.
* @returns this Pokemon's next move in the format {move, moveTargets}
*/
// TODO: split this up and move it elsewhere
getNextMove(): TurnMove {
// If this Pokemon has a move already queued, return it.
// If this Pokemon has a usable move already queued, return it,
// removing all unusable moves before it in the queue.
const moveQueue = this.getMoveQueue();
if (moveQueue.length !== 0) {
const queuedMove = moveQueue[0];
if (queuedMove) {
const moveIndex = this.getMoveset().findIndex(m => m.moveId === queuedMove.move);
if (
(moveIndex > -1 && this.getMoveset()[moveIndex].isUsable(this, queuedMove.ignorePP)) ||
queuedMove.virtual
) {
for (const [i, queuedMove] of moveQueue.entries()) {
const movesetMove = this.getMoveset().find(m => m.moveId === queuedMove.move);
// If the queued move was called indirectly, ignore all PP and usability checks.
// Otherwise, ensure that the move being used is actually usable & in our moveset.
// TODO: What should happen if a pokemon forgets a charging move mid-use?
if (isVirtual(queuedMove.useMode) || movesetMove?.isUsable(this, isIgnorePP(queuedMove.useMode))) {
moveQueue.splice(0, i); // TODO: This should not be done here
return queuedMove;
}
this.getMoveQueue().shift();
return this.getNextMove();
}
}
// We went through the entire queue without a match; clear the entire thing.
this.summonData.moveQueue = [];
// Filter out any moves this Pokemon cannot use
let movePool = this.getMoveset().filter(m => m.isUsable(this));
// If no moves are left, use Struggle. Otherwise, continue with move selection
if (movePool.length) {
// If there's only 1 move in the move pool, use it.
if (movePool.length === 1) {
return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) };
return {
move: movePool[0].moveId,
targets: this.getNextTargets(movePool[0].moveId),
useMode: MoveUseMode.NORMAL,
};
}
// If a move is forced because of Encore, use it.
// Said moves are executed normally
const encoreTag = this.getTag(EncoreTag) as EncoreTag;
if (encoreTag) {
const encoreMove = movePool.find(m => m.moveId === encoreTag.moveId);
@ -6206,6 +6233,7 @@ export class EnemyPokemon extends Pokemon {
return {
move: encoreMove.moveId,
targets: this.getNextTargets(encoreMove.moveId),
useMode: MoveUseMode.NORMAL,
};
}
}
@ -6213,7 +6241,7 @@ export class EnemyPokemon extends Pokemon {
// No enemy should spawn with this AI type in-game
case AiType.RANDOM: {
const moveId = movePool[globalScene.randBattleSeedInt(movePool.length)].moveId;
return { move: moveId, targets: this.getNextTargets(moveId) };
return { move: moveId, targets: this.getNextTargets(moveId), useMode: MoveUseMode.NORMAL };
}
case AiType.SMART_RANDOM:
case AiType.SMART: {
@ -6382,14 +6410,20 @@ export class EnemyPokemon extends Pokemon {
r,
sortedMovePool.map(m => m.getName()),
);
return { move: sortedMovePool[r]!.moveId, targets: moveTargets[sortedMovePool[r]!.moveId] };
return {
move: sortedMovePool[r]!.moveId,
targets: moveTargets[sortedMovePool[r]!.moveId],
useMode: MoveUseMode.NORMAL,
};
}
}
}
// No moves left means struggle
return {
move: MoveId.STRUGGLE,
targets: this.getNextTargets(MoveId.STRUGGLE),
useMode: MoveUseMode.IGNORE_PP,
};
}
@ -6735,10 +6769,9 @@ interface IllusionData {
export interface TurnMove {
move: MoveId;
targets: BattlerIndex[];
useMode: MoveUseMode;
result?: MoveResult;
virtual?: boolean;
turn?: number;
ignorePP?: boolean;
}
export interface AttackMoveResult {
@ -6757,6 +6790,12 @@ export interface AttackMoveResult {
export class PokemonSummonData {
/** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */
public statStages: number[] = [0, 0, 0, 0, 0, 0, 0];
/**
* A queue of moves yet to be executed, used by charging, recharging and frenzy moves.
* So long as this array is nonempty, this Pokemon's corresponding `CommandPhase` will be skipped over entirely
* in favor of using the queued move.
* TODO: Clean up a lot of the code surrounding the move queue.
*/
public moveQueue: TurnMove[] = [];
public tags: BattlerTag[] = [];
public abilitySuppressed = false;
@ -6876,7 +6915,6 @@ export class PokemonWaveData {
* Resets at the start of a new turn, as well as on switch.
*/
export class PokemonTurnData {
public flinched = false;
public acted = false;
/** How many times the current move should hit the target(s) */
public hitCount = 0;
@ -6898,8 +6936,9 @@ export class PokemonTurnData {
public failedRunAway = false;
public joinedRound = false;
/**
* The amount of times this Pokemon has acted again and used a move in the current turn.
* Used to make sure multi-hits occur properly when the user is
* forced to act again in the same turn
* forced to act again in the same turn, and **must be incremented** by any effects that grant extra actions.
*/
public extraTurns = 0;
/**

View File

@ -289,17 +289,17 @@ export const defaultOverrides = new DefaultOverrides();
export default {
...defaultOverrides,
...overrides
...overrides,
} satisfies InstanceType<typeof DefaultOverrides>;
export type BattleStyle = "double" | "single" | "even-doubles" | "odd-doubles";
export type RandomTrainerOverride = {
/** The Type of trainer to force */
trainerType: Exclude<TrainerType, TrainerType.UNKNOWN>,
trainerType: Exclude<TrainerType, TrainerType.UNKNOWN>;
/* If the selected trainer type has a double version, it will always use its double version. */
alwaysDouble?: boolean
}
alwaysDouble?: boolean;
};
/** The type of the {@linkcode DefaultOverrides} class */
export type OverridesType = typeof DefaultOverrides;

View File

@ -397,7 +397,7 @@ export class PhaseManager {
* @returns the found phase or undefined if none found
*/
findPhase<P extends Phase = Phase>(phaseFilter: (phase: P) => boolean): P | undefined {
return this.phaseQueue.find(phaseFilter) as P;
return this.phaseQueue.find(phaseFilter) as P | undefined;
}
tryReplacePhase(phaseFilter: (phase: Phase) => boolean, phase: Phase): boolean {

View File

@ -22,6 +22,7 @@ import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { isNullOrUndefined } from "#app/utils/common";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
export class CommandPhase extends FieldPhase {
public readonly phaseName = "CommandPhase";
@ -80,7 +81,7 @@ export class CommandPhase extends FieldPhase {
) {
globalScene.currentBattle.turnCommands[this.fieldIndex] = {
command: Command.FIGHT,
move: { move: MoveId.NONE, targets: [] },
move: { move: MoveId.NONE, targets: [], useMode: MoveUseMode.NORMAL },
skip: true,
};
}
@ -103,29 +104,31 @@ export class CommandPhase extends FieldPhase {
moveQueue.length &&
moveQueue[0] &&
moveQueue[0].move &&
!moveQueue[0].virtual &&
!isVirtual(moveQueue[0].useMode) &&
(!playerPokemon.getMoveset().find(m => m.moveId === moveQueue[0].move) ||
!playerPokemon
.getMoveset()
[playerPokemon.getMoveset().findIndex(m => m.moveId === moveQueue[0].move)].isUsable(
playerPokemon,
moveQueue[0].ignorePP,
isIgnorePP(moveQueue[0].useMode),
))
) {
moveQueue.shift();
}
// TODO: Refactor this. I did a few simple find/replace matches but this is just ABHORRENTLY structured
if (moveQueue.length > 0) {
const queuedMove = moveQueue[0];
if (!queuedMove.move) {
this.handleCommand(Command.FIGHT, -1);
this.handleCommand(Command.FIGHT, -1, MoveUseMode.NORMAL);
} else {
const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move);
if (
(moveIndex > -1 && playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, queuedMove.ignorePP)) ||
queuedMove.virtual
(moveIndex > -1 &&
playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, isIgnorePP(queuedMove.useMode))) ||
isVirtual(queuedMove.useMode)
) {
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, queuedMove);
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.useMode, queuedMove);
} else {
globalScene.ui.setMode(UiMode.COMMAND, this.fieldIndex);
}
@ -143,18 +146,23 @@ export class CommandPhase extends FieldPhase {
}
}
/**
* TODO: Remove `args` and clean this thing up
* Code will need to be copied over from pkty except replacing the `virtual` and `ignorePP` args with a corresponding `MoveUseMode`.
*/
handleCommand(command: Command, cursor: number, ...args: any[]): boolean {
const playerPokemon = globalScene.getPlayerField()[this.fieldIndex];
let success = false;
switch (command) {
// TODO: We don't need 2 args for this - moveUseMode is carried over from queuedMove
case Command.TERA:
case Command.FIGHT: {
let useStruggle = false;
const turnMove: TurnMove | undefined = args.length === 2 ? (args[1] as TurnMove) : undefined;
if (
cursor === -1 ||
playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
playerPokemon.trySelectMove(cursor, isIgnorePP(args[0] as MoveUseMode)) ||
(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)
) {
let moveId: MoveId;
@ -171,7 +179,7 @@ export class CommandPhase extends FieldPhase {
const turnCommand: TurnCommand = {
command: Command.FIGHT,
cursor: cursor,
move: { move: moveId, targets: [], ignorePP: args[0] },
move: { move: moveId, targets: [], useMode: args[0] },
args: args,
};
const preTurnCommand: TurnCommand = {

View File

@ -8,10 +8,11 @@ import { MoveResult } from "#enums/move-result";
import { BooleanHolder } from "#app/utils/common";
import { PokemonPhase } from "#app/phases/pokemon-phase";
import { BattlerTagType } from "#enums/battler-tag-type";
import type { MoveUseMode } from "#enums/move-use-mode";
import type { ChargingMove } from "#app/@types/move-types";
/**
* Phase for the "charging turn" of two-turn moves (e.g. Dig).
* @extends {@linkcode PokemonPhase}
*/
export class MoveChargePhase extends PokemonPhase {
public readonly phaseName = "MoveChargePhase";
@ -20,10 +21,21 @@ export class MoveChargePhase extends PokemonPhase {
/** The field index targeted by the move (Charging moves assume single target) */
public targetIndex: BattlerIndex;
constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove) {
/** The {@linkcode MoveUseMode} of the move that triggered the charge; passed on from move phase */
private useMode: MoveUseMode;
/**
* Create a new MoveChargePhase.
* @param battlerIndex - The {@linkcode BattlerIndex} of the user.
* @param targetIndex - The {@linkcode BattlerIndex} of the target.
* @param move - The {@linkcode PokemonMove} being used
* @param useMode - The move's {@linkcode MoveUseMode}
*/
constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove, useMode: MoveUseMode) {
super(battlerIndex);
this.move = move;
this.targetIndex = targetIndex;
this.useMode = useMode;
}
public override start() {
@ -37,7 +49,8 @@ export class MoveChargePhase extends PokemonPhase {
// immediately end this phase.
if (!target || !move.isChargingMove()) {
console.warn("Invalid parameters for MoveChargePhase");
return super.end();
super.end();
return;
}
new MoveChargeAnim(move.chargeAnim, move.id, user).play(false, () => {
@ -52,20 +65,20 @@ export class MoveChargePhase extends PokemonPhase {
/** Checks the move's instant charge conditions, then ends this phase. */
public override end() {
const user = this.getUserPokemon();
const move = this.move.getMove();
// Checked for `ChargingMove` in `this.start()`
const move = this.move.getMove() as ChargingMove;
if (move.isChargingMove()) {
const instantCharge = new BooleanHolder(false);
applyMoveChargeAttrs("InstantChargeAttr", user, null, move, instantCharge);
// If instantly charging, remove the pending MoveEndPhase and queue a new MovePhase for the "attack" portion of the move.
// Otherwise, add the attack portion to the user's move queue to execute next turn.
// TODO: This checks status twice for a single-turn usage...
if (instantCharge.value) {
// this MoveEndPhase will be duplicated by the queued MovePhase if not removed
globalScene.phaseManager.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user);
// queue a new MovePhase for this move's attack phase
globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, false);
globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, this.useMode);
} else {
user.getMoveQueue().push({ move: move.id, targets: [this.targetIndex] });
user.pushMoveQueue({ move: move.id, targets: [this.targetIndex], useMode: this.useMode });
}
// Add this move's charging phase to the user's move history
@ -73,8 +86,9 @@ export class MoveChargePhase extends PokemonPhase {
move: this.move.moveId,
targets: [this.targetIndex],
result: MoveResult.OTHER,
useMode: this.useMode,
});
}
super.end();
}

View File

@ -54,20 +54,25 @@ import { HitCheckResult } from "#enums/hit-check-result";
import type Move from "#app/data/moves/move";
import { isFieldTargeted } from "#app/data/moves/move-utils";
import { DamageAchv } from "#app/system/achv";
import { isVirtual, isReflected, MoveUseMode } from "#enums/move-use-mode";
type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
export type HitCheckEntry = [HitCheckResult, TypeDamageMultiplier];
export class MoveEffectPhase extends PokemonPhase {
public readonly phaseName = "MoveEffectPhase";
public move: Move;
private virtual = false;
protected targets: BattlerIndex[];
protected reflected = false;
protected useMode: MoveUseMode;
/** The result of the hit check against each target */
private hitChecks: HitCheckEntry[];
/** The move history entry for the move */
/**
* Log to be entered into the user's move history once the move result is resolved.
* Note that `result` logs whether the move was successfully
* used in the sense of "Does it have an effect on the user?".
*/
private moveHistoryEntry: TurnMove;
/** Is this the first strike of a move? */
@ -75,19 +80,20 @@ export class MoveEffectPhase extends PokemonPhase {
/** Is this the last strike of a move? */
private lastHit: boolean;
/** Phases queued during moves */
/**
* Phases queued during moves; used to add a new MovePhase for reflected moves after triggering.
* TODO: Remove this and move the reflection logic to ability-side
*/
private queuedPhases: Phase[] = [];
/**
* @param reflected Indicates that the move was reflected by the user due to magic coat or magic bounce
* @param virtual Indicates that the move is a virtual move (i.e. called by metronome)
* @param useMode - The {@linkcode MoveUseMode} corresponding to how this move was used.
*/
constructor(battlerIndex: BattlerIndex, targets: BattlerIndex[], move: Move, reflected = false, virtual = false) {
constructor(battlerIndex: BattlerIndex, targets: BattlerIndex[], move: Move, useMode: MoveUseMode) {
super(battlerIndex);
this.move = move;
this.virtual = virtual;
this.useMode = useMode;
this.reflected = reflected;
/**
* In double battles, if the right Pokemon selects a spread move and the left Pokemon dies
* with no party members available to switch in, then the right Pokemon takes the index
@ -158,7 +164,7 @@ export class MoveEffectPhase extends PokemonPhase {
* Queue the phaes that should occur when the target reflects the move back to the user
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - The {@linkcode Pokemon} that is reflecting the move
*
* TODO: Rework this to use `onApply` of Magic Coat
*/
private queueReflectedMove(user: Pokemon, target: Pokemon): void {
const newTargets = this.move.isMultiTarget()
@ -181,10 +187,8 @@ export class MoveEffectPhase extends PokemonPhase {
"MovePhase",
target,
newTargets,
new PokemonMove(this.move.id, 0, 0, true),
true,
true,
true,
new PokemonMove(this.move.id),
MoveUseMode.REFLECTED,
),
);
}
@ -278,8 +282,18 @@ export class MoveEffectPhase extends PokemonPhase {
const overridden = new BooleanHolder(false);
const move = this.move;
// Assume single target for override
applyMoveAttrs("OverrideMoveEffectAttr", user, this.getFirstTarget() ?? null, move, overridden, this.virtual);
// Apply effects to override a move effect.
// Assuming single target here works as this is (currently)
// only used for Future Sight, calling and Pledge moves.
// TODO: change if any other move effect overrides are introduced
applyMoveAttrs(
"OverrideMoveEffectAttr",
user,
this.getFirstTarget() ?? null,
move,
overridden,
isVirtual(this.useMode),
);
// If other effects were overriden, stop this phase before they can be applied
if (overridden.value) {
@ -290,8 +304,8 @@ export class MoveEffectPhase extends PokemonPhase {
// Lapse `MOVE_EFFECT` effects (i.e. semi-invulnerability) when applicable
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
// If the user is acting again (such as due to Instruct), reset hitsLeft/hitCount so that
// the move executes correctly (ensures all hits of a multi-hit are properly calculated)
// If the user is acting again (such as due to Instruct or Dancer), reset hitsLeft/hitCount and
// recalculate hit count for multi-hit moves.
if (user.turnData.hitsLeft === 0 && user.turnData.hitCount > 0 && user.turnData.extraTurns > 0) {
user.turnData.hitsLeft = -1;
user.turnData.hitCount = 0;
@ -316,16 +330,11 @@ export class MoveEffectPhase extends PokemonPhase {
user.turnData.hitsLeft = hitCount.value;
}
/*
* Log to be entered into the user's move history once the move result is resolved.
* Note that `result` logs whether the move was successfully
* used in the sense of "Does it have an effect on the user?".
*/
this.moveHistoryEntry = {
move: this.move.id,
targets: this.targets,
result: MoveResult.PENDING,
virtual: this.virtual,
useMode: this.useMode,
};
const fieldMove = isFieldTargeted(move);
@ -390,29 +399,35 @@ export class MoveEffectPhase extends PokemonPhase {
public override end(): void {
const user = this.getUserPokemon();
/**
* If this phase isn't for the invoked move's last strike,
* unshift another MoveEffectPhase for the next strike.
* Otherwise, queue a message indicating the number of times the move has struck
* (if the move has struck more than once), then apply the heal from Shell Bell
* to the user.
*/
if (user) {
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) {
globalScene.phaseManager.unshiftPhase(this.getNewHitPhase());
} else {
// Queue message for number of hits made by multi-move
// If multi-hit attack only hits once, still want to render a message
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
if (hitsTotal > 1 || (user.turnData.hitsLeft && user.turnData.hitsLeft > 0)) {
// If there are multiple hits, or if there are hits of the multi-hit move left
globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
}
globalScene.applyModifiers(HitHealModifier, this.player, user);
this.getTargets().forEach(target => (target.turnData.moveEffectiveness = null));
}
if (!user) {
super.end();
return;
}
/**
* If this phase isn't for the invoked move's last strike (and we still have something to hit),
* unshift another MoveEffectPhase for the next strike before ending this phase.
*/
if (--user.turnData.hitsLeft >= 1 && this.getFirstTarget()) {
this.addNextHitPhase();
super.end();
return;
}
/**
* All hits of the move have resolved by now.
* Queue message for multi-strike moves before applying Shell Bell heals & proccing Dancer-like effects.
*/
const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
if (hitsTotal > 1 || user.turnData.hitsLeft > 0) {
// Queue message if multiple hits occurred or were slated to occur (such as a Triple Axel miss)
globalScene.phaseManager.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
}
globalScene.applyModifiers(HitHealModifier, this.player, user);
this.getTargets().forEach(target => {
target.turnData.moveEffectiveness = null;
});
super.end();
}
@ -422,7 +437,6 @@ export class MoveEffectPhase extends PokemonPhase {
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param hitResult - The {@linkcode HitResult} of the attempted move
* @returns a `Promise` intended to be passed into a `then()` call.
*/
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
applyPostDefendAbAttrs("PostDefendAbAttr", target, user, this.move, hitResult);
@ -434,7 +448,6 @@ export class MoveEffectPhase extends PokemonPhase {
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param dealsDamage - `true` if the attempted move successfully dealt damage
* @returns a function intended to be passed into a `then()` call.
*/
protected applyHeldItemFlinchCheck(user: Pokemon, target: Pokemon, dealsDamage: boolean): void {
if (this.move.hasAttr("FlinchAttr")) {
@ -458,8 +471,9 @@ export class MoveEffectPhase extends PokemonPhase {
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the target to check for protection
* @param move - The {@linkcode Move} being used
* @returns Whether the pokemon was protected
*/
private protectedCheck(user: Pokemon, target: Pokemon) {
private protectedCheck(user: Pokemon, target: Pokemon): boolean {
/** The {@linkcode ArenaTagSide} to which the target belongs */
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
@ -480,14 +494,15 @@ export class MoveEffectPhase extends PokemonPhase {
);
}
// TODO: Break up this chunky boolean to make it more palatable
return (
![MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.move.moveTarget) &&
(bypassIgnoreProtect.value || !this.move.doesFlagEffectApply({ flag: MoveFlags.IGNORE_PROTECT, user, target })) &&
(hasConditionalProtectApplied.value ||
(!target.findTags(t => t instanceof DamageProtectedTag).length &&
target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType))) ||
target.findTags(t => t instanceof ProtectedTag).some(t => target.lapseTag(t.tagType))) ||
(this.move.category !== MoveCategory.STATUS &&
target.findTags(t => t instanceof DamageProtectedTag).find(t => target.lapseTag(t.tagType))))
target.findTags(t => t instanceof DamageProtectedTag).some(t => target.lapseTag(t.tagType))))
);
}
@ -547,7 +562,8 @@ export class MoveEffectPhase extends PokemonPhase {
return [HitCheckResult.PROTECTED, 0];
}
if (!this.reflected && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) {
// Reflected moves cannot be reflected again
if (!isReflected(this.useMode) && move.doesFlagEffectApply({ flag: MoveFlags.REFLECTABLE, user, target })) {
return [HitCheckResult.REFLECTED, 0];
}
@ -660,12 +676,17 @@ export class MoveEffectPhase extends PokemonPhase {
return (this.player ? globalScene.getPlayerField() : globalScene.getEnemyField())[this.fieldIndex];
}
/** @returns An array of all {@linkcode Pokemon} targeted by this phase's invoked move */
/**
* @returns An array of {@linkcode Pokemon} that are:
* - On-field and active
* - Non-fainted
* - Targeted by this phase's invoked move
*/
public getTargets(): Pokemon[] {
return globalScene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
}
/** @returns The first target of this phase's invoked move */
/** @returns The first active, non-fainted target of this phase's invoked move. */
public getFirstTarget(): Pokemon | undefined {
return this.getTargets()[0];
}
@ -705,9 +726,12 @@ export class MoveEffectPhase extends PokemonPhase {
}
}
/** @returns A new `MoveEffectPhase` with the same properties as this phase */
protected getNewHitPhase(): MoveEffectPhase {
return new MoveEffectPhase(this.battlerIndex, this.targets, this.move, this.reflected, this.virtual);
/**
* Unshifts a new `MoveEffectPhase` with the same properties as this phase.
* Used to queue the next hit of multi-strike moves.
*/
protected addNextHitPhase(): void {
globalScene.phaseManager.unshiftNew("MoveEffectPhase", this.battlerIndex, this.targets, this.move, this.useMode);
}
/** Removes all substitutes that were broken by this phase's invoked move */
@ -729,7 +753,6 @@ export class MoveEffectPhase extends PokemonPhase {
* @param firstTarget Whether the target is the first to be hit by the current strike
* @param selfTarget If defined, limits the effects triggered to either self-targeted
* effects (if set to `true`) or targeted effects (if set to `false`).
* @returns a `Promise` applying the relevant move effects.
*/
protected triggerMoveEffects(
triggerType: MoveEffectTrigger,
@ -775,6 +798,7 @@ export class MoveEffectPhase extends PokemonPhase {
const hitResult = this.applyMove(user, target, effectiveness);
// Apply effects to the user (always) and the target (if not blocked by substitute).
this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, true);
if (!this.move.hitsSubstitute(user, target)) {
this.applyOnTargetEffects(user, target, hitResult, firstTarget);

View File

@ -25,9 +25,9 @@ export class MoveEndPhase extends PokemonPhase {
if (!this.wasFollowUp && pokemon?.isActive(true)) {
pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
}
globalScene.arena.setIgnoreAbilities(false);
// Remove effects which were set on a Pokemon which removes them on summon (i.e. via Mold Breaker)
globalScene.arena.setIgnoreAbilities(false);
for (const target of this.targets) {
if (target) {
applyPostSummonAbAttrs("PostSummonRemoveEffectAbAttr", target);

View File

@ -5,7 +5,6 @@ import type { DelayedAttackTag } from "#app/data/arena-tag";
import { CommonAnim } from "#enums/move-anims-common";
import { CenterOfAttentionTag } from "#app/data/battler-tags";
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import type { HealStatusEffectAttr } from "#app/data/moves/move";
import { applyMoveAttrs } from "#app/data/moves/apply-attrs";
import { allMoves } from "#app/data/data-lists";
import { MoveFlags } from "#enums/MoveFlags";
@ -20,13 +19,14 @@ import { MoveResult } from "#enums/move-result";
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
import { BattlePhase } from "#app/phases/battle-phase";
import { NumberHolder } from "#app/utils/common";
import { enumValueToKey, NumberHolder } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { StatusEffect } from "#enums/status-effect";
import i18next from "i18next";
import { isVirtual, isIgnorePP, isReflected, MoveUseMode, isIgnoreStatus } from "#enums/move-use-mode";
import { frenzyMissFunc } from "#app/data/moves/move-utils";
export class MovePhase extends BattlePhase {
@ -34,17 +34,19 @@ export class MovePhase extends BattlePhase {
protected _pokemon: Pokemon;
protected _move: PokemonMove;
protected _targets: BattlerIndex[];
protected followUp: boolean;
protected ignorePp: boolean;
public readonly useMode: MoveUseMode; // Made public for quash
protected forcedLast: boolean;
/** Whether the current move should fail but still use PP */
protected failed = false;
/** Whether the current move should cancel and retain PP */
protected cancelled = false;
protected reflected = false;
public get pokemon(): Pokemon {
return this._pokemon;
}
// TODO: Do we need public getters but only protected setters?
protected set pokemon(pokemon: Pokemon) {
this._pokemon = pokemon;
}
@ -66,51 +68,42 @@ export class MovePhase extends BattlePhase {
}
/**
* @param followUp Indicates that the move being used is a "follow-up" - for example, a move being used by Metronome or Dancer.
* Follow-ups bypass a few failure conditions, including flinches, sleep/paralysis/freeze and volatile status checks, etc.
* @param reflected Indicates that the move was reflected by Magic Coat or Magic Bounce.
* Reflected moves cannot be reflected again and will not trigger Dancer.
* Create a new MovePhase for using moves.
* @param pokemon - The {@linkcode Pokemon} using the move
* @param move - The {@linkcode PokemonMove} to use
* @param useMode - The {@linkcode MoveUseMode} corresponding to this move's means of execution (usually `MoveUseMode.NORMAL`).
* Not marked optional to ensure callers correctly pass on `useModes`.
* @param forcedLast - Whether to force this phase to occur last in order (for {@linkcode MoveId.QUASH}); default `false`
*/
constructor(
pokemon: Pokemon,
targets: BattlerIndex[],
move: PokemonMove,
followUp = false,
ignorePp = false,
reflected = false,
forcedLast = false,
) {
constructor(pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, useMode: MoveUseMode, forcedLast = false) {
super();
this.pokemon = pokemon;
this.targets = targets;
this.move = move;
this.followUp = followUp;
this.ignorePp = ignorePp;
this.reflected = reflected;
this.useMode = useMode;
this.forcedLast = forcedLast;
}
/**
* Checks if the pokemon is active, if the move is usable, and that the move is targetting something.
* Checks if the pokemon is active, if the move is usable, and that the move is targeting something.
* @param ignoreDisableTags `true` to not check if the move is disabled
* @returns `true` if all the checks pass
*/
public canMove(ignoreDisableTags = false): boolean {
return (
this.pokemon.isActive(true) &&
this.move.isUsable(this.pokemon, this.ignorePp, ignoreDisableTags) &&
!!this.targets.length
this.move.isUsable(this.pokemon, isIgnorePP(this.useMode), ignoreDisableTags) &&
this.targets.length > 0
);
}
/**Signifies the current move should fail but still use PP */
/** Signifies the current move should fail but still use PP */
public fail(): void {
this.failed = true;
}
/**Signifies the current move should cancel and retain PP */
/** Signifies the current move should cancel and retain PP */
public cancel(): void {
this.cancelled = true;
}
@ -118,7 +111,7 @@ export class MovePhase extends BattlePhase {
/**
* Shows whether the current move has been forced to the end of the turn
* Needed for speed order, see {@linkcode MoveId.QUASH}
* */
*/
public isForcedLast(): boolean {
return this.forcedLast;
}
@ -126,9 +119,10 @@ export class MovePhase extends BattlePhase {
public start(): void {
super.start();
console.log(MoveId[this.move.moveId]);
console.log(MoveId[this.move.moveId], enumValueToKey(MoveUseMode, this.useMode));
// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
// Check if move is unusable (e.g. running out of PP due to a mid-turn Spite
// or the user no longer being on field), ending the phase early if not.
if (!this.canMove(true)) {
if (this.pokemon.isActive(true)) {
this.fail();
@ -142,21 +136,21 @@ export class MovePhase extends BattlePhase {
this.pokemon.turnData.acted = true;
// Reset hit-related turn data when starting follow-up moves (e.g. Metronomed moves, Dancer repeats)
if (this.followUp) {
if (isVirtual(this.useMode)) {
this.pokemon.turnData.hitsLeft = -1;
this.pokemon.turnData.hitCount = 0;
}
// Check move to see if arena.ignoreAbilities should be true.
if (!this.followUp || this.reflected) {
if (
this.move
.getMove()
.doesFlagEffectApply({ flag: MoveFlags.IGNORE_ABILITIES, user: this.pokemon, isFollowUp: this.followUp })
this.move.getMove().doesFlagEffectApply({
flag: MoveFlags.IGNORE_ABILITIES,
user: this.pokemon,
isFollowUp: isVirtual(this.useMode), // Sunsteel strike and co. don't work when called indirectly
})
) {
globalScene.arena.setIgnoreAbilities(true, this.pokemon.getBattlerIndex());
}
}
this.resolveRedirectTarget();
@ -188,7 +182,7 @@ export class MovePhase extends BattlePhase {
if (
(targets.length === 0 && !this.move.getMove().hasAttr("AddArenaTrapTagAttr")) ||
(moveQueue.length && moveQueue[0].move === MoveId.NONE)
(moveQueue.length > 0 && moveQueue[0].move === MoveId.NONE)
) {
this.showMoveText();
this.showFailedText();
@ -201,18 +195,34 @@ export class MovePhase extends BattlePhase {
}
/**
* Handles {@link StatusEffect.SLEEP Sleep}/{@link StatusEffect.PARALYSIS Paralysis}/{@link StatusEffect.FREEZE Freeze} rolls and side effects.
* Handles {@link StatusEffect.SLEEP | Sleep}/{@link StatusEffect.PARALYSIS | Paralysis}/{@link StatusEffect.FREEZE | Freeze} rolls and side effects.
*/
protected resolvePreMoveStatusEffects(): void {
if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) {
// Skip for follow ups/reflected moves, no status condition or post turn statuses (e.g. Poison/Toxic)
if (!this.pokemon.status?.effect || this.pokemon.status.isPostTurn() || isIgnoreStatus(this.useMode)) {
return;
}
if (
this.useMode === MoveUseMode.INDIRECT &&
[StatusEffect.SLEEP, StatusEffect.FREEZE].includes(this.pokemon.status.effect)
) {
// Dancer thaws out or wakes up a frozen/sleeping user prior to use
this.pokemon.resetStatus(false);
return;
}
this.pokemon.status.incrementTurn();
/** Whether to prevent us from using the move */
let activated = false;
/** Whether to cure the status */
let healed = false;
switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS:
activated =
(!this.pokemon.randBattleSeedInt(4) || Overrides.STATUS_ACTIVATION_OVERRIDE === true) &&
(this.pokemon.randBattleSeedInt(4) === 0 || Overrides.STATUS_ACTIVATION_OVERRIDE === true) &&
Overrides.STATUS_ACTIVATION_OVERRIDE !== false;
break;
case StatusEffect.SLEEP: {
@ -236,10 +246,7 @@ export class MovePhase extends BattlePhase {
!!this.move
.getMove()
.findAttr(
attr =>
attr.is("HealStatusEffectAttr") &&
attr.selfTarget &&
(attr as unknown as HealStatusEffectAttr).isOfEffect(StatusEffect.FREEZE),
attr => attr.is("HealStatusEffectAttr") && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE),
) ||
(!this.pokemon.randBattleSeedInt(5) && Overrides.STATUS_ACTIVATION_OVERRIDE !== true) ||
Overrides.STATUS_ACTIVATION_OVERRIDE === false;
@ -249,6 +256,7 @@ export class MovePhase extends BattlePhase {
}
if (activated) {
// Cancel move activation and play effect
this.cancel();
globalScene.phaseManager.queueMessage(
getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
@ -257,9 +265,10 @@ export class MovePhase extends BattlePhase {
"CommonAnimPhase",
this.pokemon.getBattlerIndex(),
undefined,
CommonAnim.POISON + (this.pokemon.status.effect - 1),
CommonAnim.POISON + (this.pokemon.status.effect - 1), // offset anim # by effect #
);
} else if (healed) {
// cure status and play effect
globalScene.phaseManager.queueMessage(
getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon)),
);
@ -267,17 +276,17 @@ export class MovePhase extends BattlePhase {
this.pokemon.updateInfo();
}
}
}
/**
* Lapse {@linkcode BattlerTagLapseType.PRE_MOVE PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed.
* Also lapse {@linkcode BattlerTagLapseType.MOVE MOVE} tags if the move should be successful.
* Lapse {@linkcode BattlerTagLapseType.PRE_MOVE | PRE_MOVE} tags that trigger before a move is used, regardless of whether or not it failed.
* Also lapse {@linkcode BattlerTagLapseType.MOVE | MOVE} tags if the move is successful and not called indirectly.
*/
protected lapsePreMoveAndMoveTags(): void {
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
// TODO: does this intentionally happen before the no targets/MoveId.NONE on queue cancellation case is checked?
if (!this.followUp && this.canMove() && !this.cancelled) {
// (In other words, check if truant can proc on a move w/o targets)
if (!isIgnoreStatus(this.useMode) && this.canMove() && !this.cancelled) {
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
}
}
@ -285,11 +294,12 @@ export class MovePhase extends BattlePhase {
protected useMove(): void {
const targets = this.getActiveTargetPokemon();
const moveQueue = this.pokemon.getMoveQueue();
const move = this.move.getMove();
// form changes happen even before we know that the move wll execute.
globalScene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
const isDelayedAttack = this.move.getMove().hasAttr("DelayedAttackAttr");
const isDelayedAttack = move.hasAttr("DelayedAttackAttr");
if (isDelayedAttack) {
// Check the player side arena if future sight is active
const futureSightTags = globalScene.arena.findTags(t => t.tagType === ArenaTagType.FUTURE_SIGHT);
@ -329,21 +339,21 @@ export class MovePhase extends BattlePhase {
this.showMoveText();
}
if (moveQueue.length > 0) {
// Using .shift here clears out two turn moves once they've been used
this.ignorePp = moveQueue.shift()?.ignorePP ?? false;
}
// Clear out any two turn moves once they've been used.
// TODO: Refactor move queues and remove this assignment;
// Move queues should be handled by the calling `CommandPhase` or a manager for it
// @ts-expect-error - useMode is readonly and shouldn't normally be assigned to
this.useMode = moveQueue.shift()?.useMode ?? this.useMode;
if (this.pokemon.getTag(BattlerTagType.CHARGING)?.sourceMove === this.move.moveId) {
this.pokemon.lapseTag(BattlerTagType.CHARGING);
}
if (!isIgnorePP(this.useMode)) {
// "commit" to using the move, deducting PP.
if (!this.ignorePp) {
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);
this.move.usePp(ppUsed);
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed));
globalScene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, move, this.move.ppUsed));
}
/**
@ -357,8 +367,6 @@ export class MovePhase extends BattlePhase {
* TODO: These steps are straightforward, but the implementation below is extremely convoluted.
*/
const move = this.move.getMove();
/**
* Move conditions assume the move has a single target
* TODO: is this sustainable?
@ -394,8 +402,7 @@ export class MovePhase extends BattlePhase {
this.pokemon.getBattlerIndex(),
this.targets,
move,
this.reflected,
this.move.virtual,
this.useMode,
);
} else {
if ([MoveId.ROAR, MoveId.WHIRLWIND, MoveId.TRICK_OR_TREAT, MoveId.FORESTS_CURSE].includes(this.move.moveId)) {
@ -406,7 +413,7 @@ export class MovePhase extends BattlePhase {
move: this.move.moveId,
targets: this.targets,
result: MoveResult.FAIL,
virtual: this.move.virtual,
useMode: this.useMode,
});
const failureMessage = move.getFailedText(this.pokemon, targets[0], move);
@ -426,8 +433,10 @@ export class MovePhase extends BattlePhase {
}
// Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`).
// Note that the `!this.followUp` check here prevents an infinite Dancer loop.
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) {
// Note the MoveUseMode check here prevents an infinite Dancer loop.
const dancerModes: MoveUseMode[] = [MoveUseMode.INDIRECT, MoveUseMode.REFLECTED] as const;
if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !dancerModes.includes(this.useMode)) {
// TODO: Fix in dancer PR to move to MEP for hit checks
globalScene.getField(true).forEach(pokemon => {
applyPostMoveUsedAbAttrs("PostMoveUsedAbAttr", pokemon, this.move, this.pokemon, this.targets);
});
@ -439,23 +448,16 @@ export class MovePhase extends BattlePhase {
const move = this.move.getMove();
const targets = this.getActiveTargetPokemon();
if (move.applyConditions(this.pokemon, targets[0], move)) {
// Protean and Libero apply on the charging turn of charge moves
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove());
this.showMoveText();
globalScene.phaseManager.unshiftNew(
"MoveChargePhase",
this.pokemon.getBattlerIndex(),
this.targets[0],
this.move,
);
} else {
// Conditions currently assume single target
// TODO: Is this sustainable?
if (!move.applyConditions(this.pokemon, targets[0], move)) {
this.pokemon.pushMoveHistory({
move: this.move.moveId,
targets: this.targets,
result: MoveResult.FAIL,
virtual: this.move.virtual,
useMode: this.useMode,
});
const failureMessage = move.getFailedText(this.pokemon, targets[0], move);
@ -464,7 +466,19 @@ export class MovePhase extends BattlePhase {
// Remove the user from its semi-invulnerable state (if applicable)
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
return;
}
// Protean and Libero apply on the charging turn of charge moves
applyPreAttackAbAttrs("PokemonTypeChangeAbAttr", this.pokemon, null, this.move.getMove());
globalScene.phaseManager.unshiftNew(
"MoveChargePhase",
this.pokemon.getBattlerIndex(),
this.targets[0],
this.move,
this.useMode,
);
}
/**
@ -475,7 +489,7 @@ export class MovePhase extends BattlePhase {
"MoveEndPhase",
this.pokemon.getBattlerIndex(),
this.getActiveTargetPokemon(),
this.followUp,
isVirtual(this.useMode),
);
super.end();
@ -607,7 +621,7 @@ export class MovePhase extends BattlePhase {
protected handlePreMoveFailures(): void {
if (this.cancelled || this.failed) {
if (this.failed) {
const ppUsed = this.ignorePp ? 0 : 1;
const ppUsed = isIgnorePP(this.useMode) ? 0 : 1;
if (ppUsed) {
this.move.usePp();
@ -624,6 +638,7 @@ export class MovePhase extends BattlePhase {
move: MoveId.NONE,
result: MoveResult.FAIL,
targets: this.targets,
useMode: this.useMode,
});
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
@ -647,7 +662,7 @@ export class MovePhase extends BattlePhase {
}
globalScene.phaseManager.queueMessage(
i18next.t(this.reflected ? "battle:magicCoatActivated" : "battle:useMove", {
i18next.t(isReflected(this.useMode) ? "battle:magicCoatActivated" : "battle:useMove", {
pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon),
moveName: this.move.getName(),
}),

View File

@ -4,6 +4,10 @@ import type Pokemon from "#app/field/pokemon";
import { FieldPhase } from "./field-phase";
export abstract class PokemonPhase extends FieldPhase {
/**
* The battler index this phase refers to, or the pokemon ID if greater than 3.
* TODO: Make this either use IDs or `BattlerIndex`es, not a weird mix of both
*/
protected battlerIndex: BattlerIndex | number;
public player: boolean;
public fieldIndex: number;
@ -15,10 +19,12 @@ export abstract class PokemonPhase extends FieldPhase {
battlerIndex ??
globalScene
.getField()
.find(p => p?.isActive())! // TODO: is the bang correct here?
.getBattlerIndex();
.find(p => p?.isActive())
?.getBattlerIndex();
if (battlerIndex === undefined) {
console.warn("There are no Pokemon on the field!"); // TODO: figure out a suitable fallback behavior
// TODO: figure out a suitable fallback behavior
console.warn("There are no Pokemon on the field!");
battlerIndex = BattlerIndex.PLAYER;
}
this.battlerIndex = battlerIndex;

View File

@ -53,7 +53,7 @@ export class PokemonTransformPhase extends PokemonPhase {
user.summonData.moveset = target.getMoveset().map(m => {
if (m) {
// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
return new PokemonMove(m.moveId, 0, 0, false, Math.min(m.getMove().pp, 5));
return new PokemonMove(m.moveId, 0, 0, Math.min(m.getMove().pp, 5));
}
console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
return new PokemonMove(MoveId.NONE);

View File

@ -63,7 +63,7 @@ export class TurnStartPhase extends FieldPhase {
// This occurs before the main loop because of battles with more than two Pokemon
const battlerBypassSpeed = {};
globalScene.getField(true).map(p => {
globalScene.getField(true).forEach(p => {
const bypassSpeed = new BooleanHolder(false);
const canCheckHeldItems = new BooleanHolder(true);
applyAbAttrs("BypassSpeedChanceAbAttr", p, null, false, bypassSpeed);
@ -124,6 +124,8 @@ export class TurnStartPhase extends FieldPhase {
return moveOrder;
}
// TODO: Refactor this alongside `CommandPhase.handleCommand` to use SEPARATE METHODS
// Also need a clearer distinction between "turn command" and queued moves
start() {
super.start();
@ -157,44 +159,38 @@ export class TurnStartPhase extends FieldPhase {
}
switch (turnCommand?.command) {
case Command.FIGHT:
{
case Command.FIGHT: {
const queuedMove = turnCommand.move;
pokemon.turnData.order = orderIndex++;
if (!queuedMove) {
continue;
}
const move =
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
new PokemonMove(queuedMove.move);
if (move.getMove().hasAttr("MoveHeaderAttr")) {
phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
}
if (pokemon.isPlayer()) {
if (turnCommand.cursor === -1) {
phaseManager.pushNew("MovePhase", pokemon, turnCommand.targets || turnCommand.move!.targets, move);
} else {
if (pokemon.isPlayer() && turnCommand.cursor === -1) {
phaseManager.pushNew(
"MovePhase",
pokemon,
turnCommand.targets || turnCommand.move!.targets, // TODO: is the bang correct here?
turnCommand.targets || turnCommand.move!.targets,
move,
false,
queuedMove.ignorePP,
);
}
turnCommand.move!.useMode,
); //TODO: is the bang correct here?
} else {
phaseManager.pushNew(
"MovePhase",
pokemon,
turnCommand.targets || turnCommand.move!.targets,
move,
false,
queuedMove.ignorePP,
);
}
queuedMove.useMode,
); // TODO: is the bang correct here?
}
break;
}
case Command.BALL:
phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
break;

View File

@ -63,6 +63,10 @@ import * as v1_8_3 from "./versions/v1_8_3";
// biome-ignore lint/style/noNamespaceImport: Convenience
import * as v1_9_0 from "./versions/v1_9_0";
// --- v1.10.0 PATCHES --- //
// biome-ignore lint/style/noNamespaceImport: Convenience
import * as v1_10_0 from "./versions/v1_10_0";
/** Current game version */
const LATEST_VERSION = version;
@ -85,6 +89,7 @@ const sessionMigrators: SessionSaveMigrator[] = [];
sessionMigrators.push(...v1_0_4.sessionMigrators);
sessionMigrators.push(...v1_7_0.sessionMigrators);
sessionMigrators.push(...v1_9_0.sessionMigrators);
sessionMigrators.push(...v1_10_0.sessionMigrators);
/** All settings migrators */
const settingsMigrators: SettingsSaveMigrator[] = [];

View File

@ -0,0 +1,48 @@
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
import type { BattlerIndex } from "#enums/battler-index";
import type { TurnMove } from "#app/field/pokemon";
import type { MoveResult } from "#enums/move-result";
import type { SessionSaveData } from "#app/system/game-data";
import { MoveUseMode } from "#enums/move-use-mode";
import type { MoveId } from "#enums/move-id";
/** Prior signature of `TurnMove`; used to ensure parity */
interface OldTurnMove {
move: MoveId;
targets: BattlerIndex[];
result?: MoveResult;
turn?: number;
virtual?: boolean;
ignorePP?: boolean;
}
/**
* Fix player pokemon move history entries with updated `MoveUseModes`,
* based on the prior values of `virtual` and `ignorePP`.
* Needed to ensure Last Resort and move-calling moves still work OK.
* @param data - {@linkcode SystemSaveData}
*/
const fixMoveHistory: SessionSaveMigrator = {
version: "1.10.0",
migrate: (data: SessionSaveData): void => {
const mapTurnMove = (tm: OldTurnMove): TurnMove => ({
move: tm.move,
targets: tm.targets,
result: tm.result,
turn: tm.turn,
// NOTE: This unfortuately has to mis-classify Dancer and Magic Bounce-induced moves as `FOLLOW_UP`,
// given we previously had _no way_ of distinguishing them from follow-up moves post hoc.
useMode: tm.virtual ? MoveUseMode.FOLLOW_UP : tm.ignorePP ? MoveUseMode.IGNORE_PP : MoveUseMode.NORMAL,
});
data.party.forEach(pkmn => {
pkmn.summonData.moveHistory = (pkmn.summonData.moveHistory as OldTurnMove[]).map(mapTurnMove);
pkmn.summonData.moveQueue = (pkmn.summonData.moveQueue as OldTurnMove[]).map(mapTurnMove);
});
data.enemyParty.forEach(pkmn => {
pkmn.summonData.moveHistory = (pkmn.summonData.moveHistory as OldTurnMove[]).map(mapTurnMove);
pkmn.summonData.moveQueue = (pkmn.summonData.moveQueue as OldTurnMove[]).map(mapTurnMove);
});
},
};
export const sessionMigrators: Readonly<SessionSaveMigrator[]> = [fixMoveHistory] as const;

View File

@ -16,6 +16,7 @@ import type Pokemon from "#app/field/pokemon";
import type { CommandPhase } from "#app/phases/command-phase";
import MoveInfoOverlay from "./move-info-overlay";
import { BattleType } from "#enums/battle-type";
import { MoveUseMode } from "#enums/move-use-mode";
export default class FightUiHandler extends UiHandler implements InfoToggle {
public static readonly MOVES_CONTAINER_NAME = "moves";
@ -139,32 +140,41 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
return true;
}
/**
* Process the player inputting the selected {@linkcode Button}.
* @param button - The {@linkcode Button} being pressed
* @returns Whether the input was successful (ie did anything).
*/
processInput(button: Button): boolean {
const ui = this.getUi();
const cursor = this.getCursor();
let success = false;
const cursor = this.getCursor();
if (button === Button.CANCEL || button === Button.ACTION) {
if (button === Button.ACTION) {
if (
(globalScene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(this.fromCommand, cursor, false)
) {
success = true;
} else {
ui.playError();
}
} else {
// Cannot back out of fight menu if skipToFightInput is enabled
switch (button) {
case Button.CANCEL:
{
// Attempts to back out of the move selection pane are blocked in certain MEs
// TODO: Should we allow showing the summary menu at least?
const { battleType, mysteryEncounter } = globalScene.currentBattle;
if (battleType !== BattleType.MYSTERY_ENCOUNTER || !mysteryEncounter?.skipToFightInput) {
ui.setMode(UiMode.COMMAND, this.fieldIndex);
success = true;
}
}
break;
case Button.ACTION:
if (
(globalScene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
this.fromCommand,
cursor,
MoveUseMode.NORMAL,
)
) {
success = true;
} else {
switch (button) {
ui.playError();
}
break;
case Button.UP:
if (cursor >= 2) {
success = this.setCursor(cursor - 2);
@ -185,7 +195,8 @@ export default class FightUiHandler extends UiHandler implements InfoToggle {
success = this.setCursor(cursor + 1);
}
break;
}
default:
// other inputs do nothing while in fight menu
}
if (success) {

View File

@ -1,4 +1,4 @@
import type { PlayerPokemon } from "#app/field/pokemon";
import type { PlayerPokemon, TurnMove } from "#app/field/pokemon";
import type { PokemonMove } from "#app/data/moves/pokemon-move";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
@ -1167,13 +1167,13 @@ export default class PartyUiHandler extends MessageUiHandler {
}
// TODO: add FORCED_SWITCH (and perhaps also BATON_PASS_SWITCH) to the modes
// TODO: refactor once moves in flight become a thing...
private isBatonPassMove(): boolean {
const moveHistory = globalScene.getPlayerField()[this.fieldIndex].getMoveHistory();
return !!(
const lastMove: TurnMove | undefined = globalScene.getPlayerField()[this.fieldIndex].getLastXMoves()[0];
return (
this.partyUiMode === PartyUiMode.FAINT_SWITCH &&
moveHistory.length &&
allMoves[moveHistory[moveHistory.length - 1].move].getAttrs("ForceSwitchOutAttr")[0]?.isBatonPass() &&
moveHistory[moveHistory.length - 1].result === MoveResult.SUCCESS
lastMove?.result === MoveResult.SUCCESS &&
allMoves[lastMove.move].getAttrs("ForceSwitchOutAttr")[0]?.isBatonPass()
);
}

View File

@ -620,3 +620,25 @@ export function coerceArray<T>(input: T): T extends any[] ? T : [T];
export function coerceArray<T>(input: T): T | [T] {
return Array.isArray(input) ? input : [input];
}
/**
* Returns the name of the key that matches the enum [object] value.
* @param input - The enum [object] to check
* @param val - The value to get the key of
* @returns The name of the key with the specified value
* @example
* const thing = {
* one: 1,
* two: 2,
* } as const;
* console.log(enumValueToKey(thing, thing.two)); // output: "two"
* @throws An `Error` if an invalid enum value is passed to the function
*/
export function enumValueToKey<T extends Record<string, string | number>>(input: T, val: T[keyof T]): keyof T {
for (const [key, value] of Object.entries(input)) {
if (val === value) {
return key as keyof T;
}
}
throw new Error(`Invalid value passed to \`enumValueToKey\`! Value: ${val}`);
}

View File

@ -1,15 +1,19 @@
import { BattlerIndex } from "#enums/battler-index";
import { RandomMoveAttr } from "#app/data/moves/move";
import { MoveId } from "#enums/move-id";
import { AbilityId } from "#enums/ability-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#app/enums/stat";
import { AbilityId } from "#enums/ability-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { MoveResult } from "#enums/move-result";
import { MoveUseMode } from "#enums/move-use-mode";
describe("Abilities - Gorilla Tactics", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
@ -25,10 +29,9 @@ describe("Abilities - Gorilla Tactics", () => {
game.override
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset([MoveId.SPLASH, MoveId.DISABLE])
.enemySpecies(SpeciesId.MAGIKARP)
.enemyLevel(30)
.moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL])
.moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL, MoveId.METRONOME])
.ability(AbilityId.GORILLA_TACTICS);
});
@ -39,9 +42,8 @@ describe("Abilities - Gorilla Tactics", () => {
const initialAtkStat = darmanitan.getStat(Stat.ATK);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toEndOfTurn();
expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5);
// Other moves should be restricted
@ -52,32 +54,50 @@ describe("Abilities - Gorilla Tactics", () => {
it("should struggle if the only usable move is disabled", async () => {
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const darmanitan = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
// First turn, lock move to Growl
game.move.select(MoveId.GROWL);
await game.move.selectEnemyMove(MoveId.SPLASH);
// Second turn, Growl is interrupted by Disable
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
// Second turn, Growl is interrupted by Disable
game.move.select(MoveId.GROWL);
await game.move.selectEnemyMove(MoveId.DISABLE);
await game.move.forceEnemyMove(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied
// Third turn, Struggle is used
await game.toNextTurn();
game.move.select(MoveId.TACKLE);
await game.move.forceEnemyMove(MoveId.SPLASH); //prevent protect from being used by the enemy
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
await game.toNextTurn();
expect(darmanitan.getLastXMoves()[0].move).toBe(MoveId.STRUGGLE);
});
it("should lock into calling moves, even if also in moveset", async () => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.METRONOME);
await game.phaseInterceptor.to("TurnEndPhase");
// Gorilla Tactics should bypass dancer and instruct
expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(true);
expect(darmanitan.isMoveRestricted(MoveId.METRONOME)).toBe(false);
expect(darmanitan.getLastXMoves(-1)).toEqual([
expect.objectContaining({ move: MoveId.TACKLE, result: MoveResult.SUCCESS, useMode: MoveUseMode.FOLLOW_UP }),
expect.objectContaining({ move: MoveId.METRONOME, result: MoveResult.SUCCESS, useMode: MoveUseMode.NORMAL }),
]);
});
it("should activate when the opponenet protects", async () => {

View File

@ -18,6 +18,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const pokemonName = "PKM";
const sourceText = "SOURCE";
// TODO: Make this a giant it.each
describe("Status Effect Messages", () => {
describe("NONE", () => {
const statusEffect = StatusEffect.NONE;
@ -386,7 +387,7 @@ describe("Status Effects", () => {
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.status).toBeFalsy();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});

View File

@ -2,6 +2,7 @@ import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { MoveResult } from "#enums/move-result";
import { MovePhase } from "#app/phases/move-phase";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
@ -60,4 +61,37 @@ describe("Moves - After You", () => {
expect(game.scene.getPlayerField()[1].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
// TODO: Enable once rampaging moves and move queue are fixed.
// Currently does literally nothing because `MoveUseMode` is overridden from move queue
// within `MovePhase`, but should be enabled once that jank is removed
it.todo("should maintain PP ignore status of rampaging moves", async () => {
game.override.moveset([]);
await game.classicMode.startBattle([SpeciesId.ACCELGOR, SpeciesId.RATTATA]);
const [accelgor, rattata] = game.scene.getPlayerField();
expect(accelgor).toBeDefined();
expect(rattata).toBeDefined();
game.move.changeMoveset(accelgor, [MoveId.SPLASH, MoveId.AFTER_YOU]);
game.move.changeMoveset(rattata, MoveId.OUTRAGE);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.select(MoveId.OUTRAGE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
const outrageMove = rattata.getMoveset().find(m => m.moveId === MoveId.OUTRAGE);
expect(outrageMove?.ppUsed).toBe(1);
game.move.select(MoveId.AFTER_YOU, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(accelgor.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(outrageMove?.ppUsed).toBe(1);
expect(rattata.getLastXMoves()[0]).toMatchObject({
move: MoveId.OUTRAGE,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.IGNORE_PP,
});
});
});

View File

@ -1,9 +1,9 @@
import { BattlerIndex } from "#enums/battler-index";
import type { RandomMoveAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import { RandomMoveAttr } from "#app/data/moves/move";
import { Stat } from "#app/enums/stat";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
@ -14,8 +14,6 @@ describe("Moves - Copycat", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let randomMoveAttr: RandomMoveAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
@ -27,14 +25,12 @@ describe("Moves - Copycat", () => {
});
beforeEach(() => {
randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0];
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.COPYCAT, MoveId.SPIKY_SHIELD, MoveId.SWORDS_DANCE, MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.starterSpecies(SpeciesId.FEEBAS)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
@ -42,7 +38,7 @@ describe("Moves - Copycat", () => {
it("should copy the last move successfully executed", async () => {
game.override.enemyMoveset(MoveId.SUCKER_PUNCH);
await game.classicMode.startBattle();
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SWORDS_DANCE);
await game.toNextTurn();
@ -55,7 +51,7 @@ describe("Moves - Copycat", () => {
it("should fail when the last move used is not a valid Copycat move", async () => {
game.override.enemyMoveset(MoveId.PROTECT); // Protect is not a valid move for Copycat to copy
await game.classicMode.startBattle();
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SPIKY_SHIELD); // Spiky Shield is not a valid move for Copycat to copy
await game.toNextTurn();
@ -68,19 +64,25 @@ describe("Moves - Copycat", () => {
it("should copy the called move when the last move successfully calls another", async () => {
game.override.moveset([MoveId.SPLASH, MoveId.METRONOME]).enemyMoveset(MoveId.COPYCAT);
await game.classicMode.startBattle();
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.SWORDS_DANCE);
await game.classicMode.startBattle([SpeciesId.DRAMPA]);
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.SWORDS_DANCE);
game.move.select(MoveId.METRONOME);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); // Player moves first, so enemy can copy Swords Dance
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); // Player moves first so enemy can copy Swords Dance
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(2);
const enemy = game.scene.getEnemyPokemon()!;
expect(enemy.getLastXMoves()[0]).toMatchObject({
move: MoveId.SWORDS_DANCE,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.FOLLOW_UP,
});
expect(enemy.getStatStage(Stat.ATK)).toBe(2);
});
it("should apply secondary effects of a move", async () => {
it("should apply move secondary effects", async () => {
game.override.enemyMoveset(MoveId.ACID_SPRAY); // Secondary effect lowers SpDef by 2 stages
await game.classicMode.startBattle();
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.COPYCAT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);

View File

@ -42,8 +42,8 @@ describe("Moves - Dig", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined();
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
@ -53,9 +53,25 @@ describe("Moves - Dig", () => {
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()).toHaveLength(0);
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
});
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.DIG);
// TODO: Verify this on cartridge double battles
it.todo("should deduct PP only on the 2nd turn of the move", async () => {
game.override.moveset([]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.changeMoveset(playerPokemon, MoveId.DIG);
game.move.select(MoveId.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
const playerDig = playerPokemon.getMoveset().find(mv => mv?.moveId === MoveId.DIG);
expect(playerDig?.ppUsed).toBe(0);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerDig?.ppUsed).toBe(1);
});

View File

@ -1,10 +1,13 @@
import { BattlerIndex } from "#enums/battler-index";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { RandomMoveAttr } from "#app/data/moves/move";
describe("Moves - Disable", () => {
let phaserGame: Phaser.Game;
@ -28,34 +31,39 @@ describe("Moves - Disable", () => {
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.DISABLE, MoveId.SPLASH])
.enemyMoveset(MoveId.SPLASH)
.starterSpecies(SpeciesId.PIKACHU)
.enemySpecies(SpeciesId.SHUCKLE);
});
it("restricts moves", async () => {
await game.classicMode.startBattle();
it("should restrict the last move used", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemyMon = game.scene.getEnemyPokemon()!;
const enemyMon = game.field.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.GROWL);
await game.toNextTurn();
game.move.select(MoveId.DISABLE);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyMon.getMoveHistory()).toHaveLength(1);
expect(enemyMon.getLastXMoves(-1)).toHaveLength(2);
expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(true);
expect(enemyMon.isMoveRestricted(MoveId.GROWL)).toBe(false);
});
it("fails if enemy has no move history", async () => {
await game.classicMode.startBattle();
it("should fail if enemy has no move history", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const playerMon = game.scene.getPlayerPokemon()!;
const enemyMon = game.scene.getEnemyPokemon()!;
const playerMon = game.field.getPlayerPokemon();
const enemyMon = game.field.getEnemyPokemon();
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(playerMon.getMoveHistory()[0]).toMatchObject({
expect(playerMon.getLastXMoves()[0]).toMatchObject({
move: MoveId.DISABLE,
result: MoveResult.FAIL,
});
@ -63,9 +71,9 @@ describe("Moves - Disable", () => {
});
it("causes STRUGGLE if all usable moves are disabled", async () => {
await game.classicMode.startBattle();
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemyMon = game.scene.getEnemyPokemon()!;
const enemyMon = game.field.getEnemyPokemon();
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
@ -74,20 +82,19 @@ describe("Moves - Disable", () => {
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
const enemyHistory = enemyMon.getMoveHistory();
const enemyHistory = enemyMon.getLastXMoves(-1);
expect(enemyHistory).toHaveLength(2);
expect(enemyHistory[0].move).toBe(MoveId.SPLASH);
expect(enemyHistory[1].move).toBe(MoveId.STRUGGLE);
expect(enemyHistory.map(m => m.move)).toEqual([MoveId.STRUGGLE, MoveId.SPLASH]);
});
it("cannot disable STRUGGLE", async () => {
game.override.enemyMoveset([MoveId.STRUGGLE]);
await game.classicMode.startBattle();
it("should fail if it would otherwise disable struggle", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const playerMon = game.scene.getPlayerPokemon()!;
const enemyMon = game.scene.getEnemyPokemon()!;
const playerMon = game.field.getPlayerPokemon();
const enemyMon = game.field.getEnemyPokemon();
game.move.select(MoveId.DISABLE);
await game.move.forceEnemyMove(MoveId.STRUGGLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
@ -96,59 +103,77 @@ describe("Moves - Disable", () => {
expect(enemyMon.isMoveRestricted(MoveId.STRUGGLE)).toBe(false);
});
it("interrupts target's move when target moves after", async () => {
await game.classicMode.startBattle();
it("should interrupt target's move if used first", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemyMon = game.scene.getEnemyPokemon()!;
const enemyMon = game.field.getEnemyPokemon();
// add splash to enemy move history
enemyMon.pushMoveHistory({
move: MoveId.SPLASH,
targets: [BattlerIndex.ENEMY],
useMode: MoveUseMode.NORMAL,
});
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
// Both mons just used Splash last turn; now have player use Disable.
game.move.select(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
const enemyHistory = enemyMon.getMoveHistory();
const enemyHistory = enemyMon.getLastXMoves(-1);
expect(enemyHistory).toHaveLength(2);
expect(enemyHistory[0]).toMatchObject({
move: MoveId.SPLASH,
result: MoveResult.SUCCESS,
});
expect(enemyHistory[1].result).toBe(MoveResult.FAIL);
expect(enemyHistory[0].result).toBe(MoveResult.FAIL);
});
it("disables NATURE POWER, not the move invoked by it", async () => {
game.override.enemyMoveset([MoveId.NATURE_POWER]);
await game.classicMode.startBattle();
it.each([
{ name: "Nature Power", moveId: MoveId.NATURE_POWER },
{ name: "Mirror Move", moveId: MoveId.MIRROR_MOVE },
{ name: "Copycat", moveId: MoveId.COPYCAT },
{ name: "Metronome", moveId: MoveId.METRONOME },
])("should ignore virtual moves called by $name", async ({ moveId }) => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.ABSORB);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemyMon = game.scene.getEnemyPokemon()!;
const playerMon = game.scene.getPlayerPokemon()!;
playerMon.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL });
game.scene.currentBattle.lastMove = MoveId.SPLASH;
game.move.select(MoveId.DISABLE);
await game.move.forceEnemyMove(moveId);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyMon.isMoveRestricted(MoveId.NATURE_POWER)).toBe(true);
expect(enemyMon.isMoveRestricted(enemyMon.getLastXMoves(2)[0].move)).toBe(false);
const enemyMon = game.scene.getEnemyPokemon()!;
expect(enemyMon.isMoveRestricted(moveId), `calling move ${MoveId[moveId]} was not disabled`).toBe(true);
expect(enemyMon.getLastXMoves(-1)).toHaveLength(2);
const calledMove = enemyMon.getLastXMoves()[0].move;
expect(
enemyMon.isMoveRestricted(calledMove),
`called move ${MoveId[calledMove]} (from ${MoveId[moveId]}) was incorrectly disabled`,
).toBe(false);
});
it("disables most recent move", async () => {
game.override.enemyMoveset([MoveId.SPLASH, MoveId.TACKLE]);
await game.classicMode.startBattle();
it("should ignore dancer copied moves, even if also in moveset", async () => {
game.override
.enemyAbility(AbilityId.DANCER)
.moveset([MoveId.DISABLE, MoveId.SWORDS_DANCE])
.enemyMoveset([MoveId.SPLASH, MoveId.SWORDS_DANCE]);
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const enemyMon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.select(MoveId.SWORDS_DANCE);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
game.move.select(MoveId.DISABLE);
await game.move.selectEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.move.selectEnemyMove(MoveId.SWORDS_DANCE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(enemyMon.isMoveRestricted(MoveId.TACKLE)).toBe(true);
expect(enemyMon.isMoveRestricted(MoveId.SPLASH)).toBe(false);
// Dancer-induced Swords Dance was ignored in favor of splash,
// leaving the subsequent _normal_ swords dance free to work as normal
const shuckle = game.field.getEnemyPokemon();
expect.soft(shuckle.isMoveRestricted(MoveId.SPLASH)).toBe(true);
expect.soft(shuckle.isMoveRestricted(MoveId.SWORDS_DANCE)).toBe(false);
expect(shuckle.getLastXMoves()[0]).toMatchObject({ move: MoveId.SWORDS_DANCE, result: MoveResult.SUCCESS });
expect(shuckle.getStatStage(Stat.ATK)).toBe(4);
});
});

View File

@ -80,7 +80,7 @@ describe("Moves - Electro Shot", () => {
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.ELECTRO_SHOT);
expect(playerElectroShot?.ppUsed).toBe(1);

View File

@ -1,9 +1,11 @@
import { BattlerIndex } from "#enums/battler-index";
import { RandomMoveAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import type { MovePhase } from "#app/phases/move-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
@ -141,6 +143,21 @@ describe("Moves - Instruct", () => {
expect(game.scene.getPlayerPokemon()!.turnData.attacksReceived.length).toBe(3);
});
it("should fail on metronomed moves, even if also in moveset", async () => {
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.ABSORB);
await game.classicMode.startBattle([SpeciesId.AMOONGUSS]);
const enemy = game.field.getEnemyPokemon();
game.move.changeMoveset(enemy, [MoveId.METRONOME, MoveId.ABSORB]);
game.move.use(MoveId.INSTRUCT);
await game.move.selectEnemyMove(MoveId.METRONOME);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn();
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should respect enemy's status condition", async () => {
game.override.moveset([MoveId.INSTRUCT, MoveId.THUNDER_WAVE]).enemyMoveset(MoveId.SONIC_BOOM);
await game.classicMode.startBattle([SpeciesId.AMOONGUSS]);
@ -152,7 +169,7 @@ describe("Moves - Instruct", () => {
game.move.select(MoveId.INSTRUCT);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MovePhase");
// force enemy's instructed move to bork and then immediately thaw out
// force enemy's instructed move (and only the instructed move) to fail
await game.move.forceStatusActivation(true);
await game.move.forceStatusActivation(false);
await game.phaseInterceptor.to("TurnEndPhase", false);
@ -176,7 +193,7 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase", false);
const playerMoves = game.scene.getPlayerPokemon()!.getLastXMoves(-1)!;
const playerMoves = game.field.getPlayerPokemon().getLastXMoves(-1);
expect(playerMoves[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.getMoveHistory().length).toBe(1);
});
@ -203,6 +220,7 @@ describe("Moves - Instruct", () => {
expect(karp1.isFainted()).toBe(true);
expect(karp2.isFainted()).toBe(true);
});
it("should allow for dancer copying of instructed dance move", async () => {
game.override.battleStyle("double").enemyMoveset([MoveId.INSTRUCT, MoveId.SPLASH]).enemyLevel(1000);
await game.classicMode.startBattle([SpeciesId.ORICORIO, SpeciesId.VOLCARONA]);
@ -231,19 +249,18 @@ describe("Moves - Instruct", () => {
const amoonguss = game.scene.getPlayerPokemon()!;
game.move.changeMoveset(amoonguss, MoveId.SEED_BOMB);
amoonguss.summonData.moveHistory = [
{
amoonguss.pushMoveHistory({
move: MoveId.SEED_BOMB,
targets: [BattlerIndex.ENEMY],
result: MoveResult.SUCCESS,
},
];
useMode: MoveUseMode.NORMAL,
});
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase", false);
const enemyMoves = game.scene.getEnemyPokemon()!.getLastXMoves(-1)!;
expect(enemyMoves[0].result).toBe(MoveResult.FAIL);
const enemyMoves = game.field.getEnemyPokemon().getLastXMoves(-1);
expect(enemyMoves[0]?.result).toBe(MoveResult.FAIL);
});
it("should fail if no move has yet been used by target", async () => {
@ -272,15 +289,9 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
const enemyMove = game.scene.getEnemyField()[0]!.getLastXMoves()[0];
expect(enemyMove.result).toBe(MoveResult.FAIL);
expect(
game.scene
.getEnemyField()[0]
.getMoveset()
.find(m => m?.moveId === MoveId.SONIC_BOOM)?.ppUsed,
).toBe(1);
expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemy1.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemy1.getMoveset().find(m => m.moveId === MoveId.SONIC_BOOM)?.ppUsed).toBe(1);
});
it("should not repeat enemy's move through protect", async () => {
@ -304,14 +315,12 @@ describe("Moves - Instruct", () => {
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.summonData.moveHistory = [
{
enemy.pushMoveHistory({
move: MoveId.SONIC_BOOM,
targets: [BattlerIndex.PLAYER],
result: MoveResult.SUCCESS,
virtual: false,
},
];
useMode: MoveUseMode.NORMAL,
});
game.move.select(MoveId.INSTRUCT);
await game.move.selectEnemyMove(MoveId.HYPER_BEAM);
@ -337,7 +346,7 @@ describe("Moves - Instruct", () => {
move: MoveId.ELECTRO_DRIFT,
targets: [BattlerIndex.PLAYER],
result: MoveResult.SUCCESS,
virtual: false,
useMode: MoveUseMode.NORMAL,
});
game.move.select(MoveId.SPLASH);
@ -351,14 +360,12 @@ describe("Moves - Instruct", () => {
await game.classicMode.startBattle([SpeciesId.LUCARIO, SpeciesId.BANETTE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.summonData.moveHistory = [
{
enemyPokemon.pushMoveHistory({
move: MoveId.WHIRLWIND,
targets: [BattlerIndex.PLAYER],
result: MoveResult.SUCCESS,
virtual: false,
},
];
useMode: MoveUseMode.NORMAL,
});
game.move.select(MoveId.INSTRUCT);
await game.move.selectEnemyMove(MoveId.SPLASH);
@ -378,11 +385,20 @@ describe("Moves - Instruct", () => {
.enemyMoveset([MoveId.SPLASH, MoveId.PSYCHIC_TERRAIN]);
await game.classicMode.startBattle([SpeciesId.BANETTE, SpeciesId.KLEFKI]);
game.move.select(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no
const banette = game.field.getPlayerPokemon();
game.move.select(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn();
expect(banette.getLastXMoves(-1)[0]).toEqual(
expect.objectContaining({
move: MoveId.QUICK_ATTACK,
targets: [BattlerIndex.ENEMY],
result: MoveResult.SUCCESS,
}),
);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
@ -390,32 +406,74 @@ describe("Moves - Instruct", () => {
await game.phaseInterceptor.to("TurnEndPhase", false);
// quick attack failed when instructed
const banette = game.scene.getPlayerPokemon()!;
expect(banette.getLastXMoves(-1)[1].move).toBe(MoveId.QUICK_ATTACK);
expect(banette.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL);
});
it("should still work w/ prankster in psychic terrain", async () => {
game.override.battleStyle("double").enemyMoveset([MoveId.SPLASH, MoveId.PSYCHIC_TERRAIN]);
// TODO: Enable once Sky Drop is fully implemented
it.todo("should not work against Sky Dropped targets, even if user/target have No Guard", async () => {
game.override.battleStyle("double").ability(AbilityId.NO_GUARD);
await game.classicMode.startBattle([SpeciesId.BANETTE, SpeciesId.KLEFKI]);
const [banette, klefki] = game.scene.getPlayerField()!;
game.move.changeMoveset(banette, [MoveId.VINE_WHIP, MoveId.SPLASH]);
game.move.changeMoveset(klefki, [MoveId.INSTRUCT, MoveId.SPLASH]);
const [banette, klefki] = game.scene.getPlayerField();
banette.pushMoveHistory({
move: MoveId.VINE_WHIP,
targets: [BattlerIndex.ENEMY],
result: MoveResult.SUCCESS,
useMode: MoveUseMode.NORMAL,
});
game.move.select(MoveId.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.PSYCHIC_TERRAIN);
await game.toNextTurn();
// Attempt to instruct banette after having been sent airborne
game.move.use(MoveId.VINE_WHIP, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.use(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.SKY_DROP, BattlerIndex.PLAYER);
await game.move.forceEnemyMove(MoveId.ASTONISH, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("TurnEndPhase", false);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER);
// Klefki instruct fails due to banette being airborne, even though it got hit prior
expect(banette.visible).toBe(false);
expect(banette.isFullHp()).toBe(false);
expect(klefki.getLastXMoves()[0]).toMatchObject({
move: MoveId.INSTRUCT,
targets: [BattlerIndex.PLAYER],
result: MoveResult.FAIL,
});
});
it("should still work with prankster in psychic terrain", async () => {
game.override
.battleStyle("double")
.ability(AbilityId.PRANKSTER)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.PSYCHIC_SURGE);
await game.classicMode.startBattle([SpeciesId.BANETTE, SpeciesId.KLEFKI]);
const [banette, klefki] = game.scene.getPlayerField();
game.move.changeMoveset(banette, [MoveId.VINE_WHIP]);
game.move.changeMoveset(klefki, MoveId.INSTRUCT);
banette.pushMoveHistory({
move: MoveId.VINE_WHIP,
targets: [BattlerIndex.ENEMY],
result: MoveResult.SUCCESS,
useMode: MoveUseMode.NORMAL,
});
game.move.select(MoveId.VINE_WHIP, BattlerIndex.PLAYER);
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER); // copies vine whip
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// Klefki instructing a non-priority move succeeds, ignoring the priority of Instruct itself
expect(banette.getLastXMoves(-1)[1].move).toBe(MoveId.VINE_WHIP);
expect(banette.getLastXMoves(-1)[2].move).toBe(MoveId.VINE_WHIP);
expect(banette.getMoveset().find(m => m?.moveId === MoveId.VINE_WHIP)?.ppUsed).toBe(2);
expect(klefki.getLastXMoves(-1)[0]).toEqual(
expect.objectContaining({
move: MoveId.INSTRUCT,
targets: [BattlerIndex.PLAYER],
result: MoveResult.SUCCESS,
}),
);
});
it("should cause spread moves to correctly hit targets in doubles after singles", async () => {
@ -424,14 +482,15 @@ describe("Moves - Instruct", () => {
.moveset([MoveId.BREAKING_SWIPE, MoveId.INSTRUCT, MoveId.SPLASH])
.enemyMoveset(MoveId.SONIC_BOOM)
.enemySpecies(SpeciesId.AXEW)
.startingLevel(500);
.startingLevel(500)
.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.KORAIDON, SpeciesId.KLEFKI]);
const koraidon = game.scene.getPlayerField()[0]!;
game.move.select(MoveId.BREAKING_SWIPE);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.hp).toBe(koraidon.getMaxHp());
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([BattlerIndex.ENEMY]);
await game.toNextWave();
@ -439,9 +498,10 @@ describe("Moves - Instruct", () => {
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// did not take damage since enemies died beforehand;
// last move used hit both enemies
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.hp).toBe(koraidon.getMaxHp());
expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
});
@ -451,7 +511,8 @@ describe("Moves - Instruct", () => {
.moveset([MoveId.BRUTAL_SWING, MoveId.INSTRUCT, MoveId.SPLASH])
.enemySpecies(SpeciesId.AXEW)
.enemyMoveset(MoveId.SONIC_BOOM)
.startingLevel(500);
.startingLevel(500)
.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.KORAIDON, SpeciesId.KLEFKI]);
const koraidon = game.scene.getPlayerField()[0]!;
@ -459,22 +520,24 @@ describe("Moves - Instruct", () => {
game.move.select(MoveId.BRUTAL_SWING);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.hp).toBe(koraidon.getMaxHp());
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([BattlerIndex.ENEMY]);
await game.toNextWave();
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// did not take damage since enemies died beforehand;
// last move used hit everything around it
expect(koraidon.getInverseHp()).toBe(0);
expect(koraidon.getLastXMoves(-1)[1].targets?.sort()).toEqual([
BattlerIndex.PLAYER_2,
BattlerIndex.ENEMY,
BattlerIndex.ENEMY_2,
]);
expect(koraidon.hp).toBe(koraidon.getMaxHp());
expect(koraidon.getLastXMoves(-1)[1].targets).toHaveLength(3);
expect(koraidon.getLastXMoves(-1)[1].targets).toEqual(
expect.arrayContaining([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]),
);
});
it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => {
@ -547,7 +610,12 @@ describe("Moves - Instruct", () => {
// Fake enemy 1 having attacked prior
const [, player2, enemy1, enemy2] = game.scene.getField();
enemy1.pushMoveHistory({ move: MoveId.ABSORB, targets: [BattlerIndex.PLAYER] });
enemy1.pushMoveHistory({
move: MoveId.ABSORB,
targets: [BattlerIndex.PLAYER],
result: MoveResult.SUCCESS,
useMode: MoveUseMode.NORMAL,
});
game.field.mockAbility(enemy1, AbilityId.STEADFAST);
game.move.use(MoveId.AIR_SLASH, BattlerIndex.PLAYER, BattlerIndex.ENEMY);

View File

@ -1,6 +1,7 @@
import { BattlerIndex } from "#enums/battler-index";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
@ -53,19 +54,19 @@ describe("Moves - Last Resort", () => {
expectLastResortFail();
// Splash (1/3)
blissey.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.PLAYER] });
blissey.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
game.move.select(MoveId.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
// Growl (2/3)
blissey.pushMoveHistory({ move: MoveId.GROWL, targets: [BattlerIndex.ENEMY] });
blissey.pushMoveHistory({ move: MoveId.GROWL, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL });
game.move.select(MoveId.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail(); // Were last resort itself counted, it would error here
// Growth (3/3)
blissey.pushMoveHistory({ move: MoveId.GROWTH, targets: [BattlerIndex.PLAYER] });
blissey.pushMoveHistory({ move: MoveId.GROWTH, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
game.move.select(MoveId.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
@ -117,11 +118,12 @@ describe("Moves - Last Resort", () => {
expect.objectContaining({
move: MoveId.LAST_RESORT,
result: MoveResult.SUCCESS,
virtual: true,
useMode: MoveUseMode.FOLLOW_UP,
}),
expect.objectContaining({
move: MoveId.SLEEP_TALK,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.NORMAL,
}),
]);
});

View File

@ -1,9 +1,13 @@
import { BattlerIndex } from "#enums/battler-index";
import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags";
import type { RandomMoveAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { Stat } from "#app/enums/stat";
import { MoveResult } from "#enums/move-result";
import { CommandPhase } from "#app/phases/command-phase";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
@ -33,7 +37,6 @@ describe("Moves - Metronome", () => {
.moveset([MoveId.METRONOME, MoveId.SPLASH])
.battleStyle("single")
.startingLevel(100)
.starterSpecies(SpeciesId.REGIELEKI)
.enemyLevel(100)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyMoveset(MoveId.SPLASH)
@ -41,7 +44,7 @@ describe("Moves - Metronome", () => {
});
it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => {
await game.classicMode.startBattle();
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.DIVE);
@ -57,7 +60,7 @@ describe("Moves - Metronome", () => {
});
it("should apply secondary effects of a move", async () => {
await game.classicMode.startBattle();
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.WOOD_HAMMER);
@ -68,7 +71,7 @@ describe("Moves - Metronome", () => {
});
it("should recharge after using recharge move", async () => {
await game.classicMode.startBattle();
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.HYPER_BEAM);
vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
@ -79,6 +82,41 @@ describe("Moves - Metronome", () => {
expect(player.getTag(RechargingTag)).toBeTruthy();
});
it("should charge for charging moves while still maintaining follow-up status", async () => {
game.override.moveset([]).enemyMoveset(MoveId.SPITE);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.SOLAR_BEAM);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.field.getPlayerPokemon();
game.move.changeMoveset(player, [MoveId.METRONOME, MoveId.SOLAR_BEAM]);
const [metronomeMove, solarBeamMove] = player.getMoveset();
expect(metronomeMove).toBeDefined();
expect(solarBeamMove).toBeDefined();
game.move.select(MoveId.METRONOME);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.getTag(BattlerTagType.CHARGING)).toBeTruthy();
const turn1PpUsed = metronomeMove.ppUsed;
expect.soft(turn1PpUsed).toBeGreaterThan(1);
expect(solarBeamMove.ppUsed).toBe(0);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(player.getTag(BattlerTagType.CHARGING)).toBeFalsy();
const turn2PpUsed = metronomeMove.ppUsed - turn1PpUsed;
expect(turn2PpUsed).toBeGreaterThan(1);
expect(solarBeamMove.ppUsed).toBe(0);
expect(player.getLastXMoves()[0]).toMatchObject({
move: MoveId.SOLAR_BEAM,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.FOLLOW_UP,
});
});
it("should only target ally for Aromatic Mist", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.RATTATA]);
@ -98,7 +136,7 @@ describe("Moves - Metronome", () => {
});
it("should cause opponent to flee, and not crash for Roar", async () => {
await game.classicMode.startBattle();
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.ROAR);
const enemyPokemon = game.scene.getEnemyPokemon()!;

View File

@ -1,12 +1,10 @@
import { BattlerIndex } from "#enums/battler-index";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { MoveResult } from "#enums/move-result";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { PokemonType } from "#enums/pokemon-type";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
@ -44,14 +42,14 @@ describe("Moves - Powder", () => {
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.moveset = [new PokemonMove(MoveId.EMBER)];
game.move.changeMoveset(enemyPokemon, MoveId.EMBER);
game.move.select(MoveId.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
expect(enemyPokemon.moveset[0]!.ppUsed).toBe(1);
expect(enemyPokemon.moveset[0].ppUsed).toBe(1);
await game.toNextTurn();
@ -60,7 +58,7 @@ describe("Moves - Powder", () => {
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(Math.ceil((3 * enemyPokemon.getMaxHp()) / 4));
expect(enemyPokemon.moveset[0]!.ppUsed).toBe(2);
expect(enemyPokemon.moveset[0].ppUsed).toBe(2);
});
it("should have no effect against Grass-type Pokemon", async () => {
@ -167,10 +165,10 @@ describe("Moves - Powder", () => {
game.move.select(MoveId.FIERY_DANCE, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.POWDER, 1, BattlerIndex.ENEMY);
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to("MoveEffectPhase");
const enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
await game.toEndOfTurn();
// player should not take damage
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
@ -181,7 +179,7 @@ describe("Moves - Powder", () => {
);
});
it("should cancel Fiery Dance, then prevent it from triggering Dancer", async () => {
it("should cancel Fiery Dance and prevent it from triggering Dancer", async () => {
game.override.ability(AbilityId.DANCER).enemyMoveset(MoveId.FIERY_DANCE);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);

View File

@ -7,6 +7,7 @@ import { MoveResult } from "#enums/move-result";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest";
import { MoveUseMode } from "#enums/move-use-mode";
describe("Moves - Quash", () => {
let phaserGame: Phaser.Game;
@ -49,8 +50,8 @@ describe("Moves - Quash", () => {
it("fails if the target has already moved", async () => {
await game.classicMode.startBattle([SpeciesId.ACCELGOR, SpeciesId.RATTATA]);
game.move.select(MoveId.SPLASH, 0);
game.move.select(MoveId.QUASH, 1, BattlerIndex.PLAYER);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.select(MoveId.QUASH, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("MoveEndPhase");
await game.phaseInterceptor.to("MoveEndPhase");
@ -58,6 +59,39 @@ describe("Moves - Quash", () => {
expect(game.scene.getPlayerField()[1].getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
});
// TODO: Enable once rampaging moves and move queue are fixed.
// Currently does literally nothing because `MoveUseMode` is overridden from move queue
// within `MovePhase`, but should be enabled once that jank is removed
it.todo("should maintain PP ignore status of rampaging moves", async () => {
game.override.moveset([]);
await game.classicMode.startBattle([SpeciesId.ACCELGOR, SpeciesId.RATTATA]);
const [accelgor, rattata] = game.scene.getPlayerField();
expect(accelgor).toBeDefined();
expect(rattata).toBeDefined();
game.move.changeMoveset(accelgor, [MoveId.SPLASH, MoveId.QUASH]);
game.move.changeMoveset(rattata, MoveId.OUTRAGE);
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER);
game.move.select(MoveId.OUTRAGE, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
const outrageMove = rattata.getMoveset().find(m => m.moveId === MoveId.OUTRAGE);
expect(outrageMove?.ppUsed).toBe(1);
game.move.select(MoveId.QUASH, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(accelgor.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(outrageMove?.ppUsed).toBe(1);
expect(rattata.getLastXMoves()[0]).toMatchObject({
move: MoveId.OUTRAGE,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.IGNORE_PP,
});
});
it("makes multiple quashed targets move in speed order at the end of the turn", async () => {
game.override.enemySpecies(SpeciesId.NINJASK).enemyLevel(100);

View File

@ -2,7 +2,6 @@ import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { allMoves } from "#app/data/data-lists";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { TurnMove } from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import GameManager from "#test/testUtils/gameManager";
import { AbilityId } from "#enums/ability-id";
@ -126,7 +125,7 @@ describe("Moves - Spit Up", () => {
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.FAIL,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
@ -153,7 +152,7 @@ describe("Moves - Spit Up", () => {
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.SUCCESS,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
@ -185,7 +184,7 @@ describe("Moves - Spit Up", () => {
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SPIT_UP,
result: MoveResult.SUCCESS,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],

View File

@ -1,6 +1,5 @@
import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import type { TurnMove } from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
@ -72,7 +71,7 @@ describe("Moves - Stockpile", () => {
expect(user.getStatStage(Stat.SPDEF)).toBe(3);
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(3);
expect(user.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
expect(user.getMoveHistory().at(-1)).toMatchObject({
result: MoveResult.FAIL,
move: MoveId.STOCKPILE,
targets: [user.getBattlerIndex()],

View File

@ -1,7 +1,6 @@
import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { TurnMove } from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import { MovePhase } from "#app/phases/move-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
@ -134,7 +133,7 @@ describe("Moves - Swallow", () => {
game.move.select(MoveId.SWALLOW);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.FAIL,
targets: [pokemon.getBattlerIndex()],
@ -159,7 +158,7 @@ describe("Moves - Swallow", () => {
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.SUCCESS,
targets: [pokemon.getBattlerIndex()],
@ -190,7 +189,7 @@ describe("Moves - Swallow", () => {
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
move: MoveId.SWALLOW,
result: MoveResult.SUCCESS,
targets: [pokemon.getBattlerIndex()],

View File

@ -24,6 +24,7 @@ import { FunAndGamesEncounter } from "#app/data/mystery-encounters/encounters/fu
import { MoveId } from "#enums/move-id";
import { Command } from "#enums/command";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MoveUseMode } from "#enums/move-use-mode";
const namespace = "mysteryEncounters/funAndGames";
const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
@ -152,15 +153,15 @@ describe("Fun And Games! - Mystery Encounter", () => {
});
// Turn 1
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
await game.phaseInterceptor.to(CommandPhase);
// Turn 2
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
await game.phaseInterceptor.to(CommandPhase);
// Turn 3
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
@ -179,7 +180,7 @@ describe("Fun And Games! - Mystery Encounter", () => {
// Skip minigame
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
@ -208,7 +209,7 @@ describe("Fun And Games! - Mystery Encounter", () => {
const wobbuffet = scene.getEnemyPokemon()!;
wobbuffet.hp = Math.floor(0.2 * wobbuffet.getMaxHp());
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
@ -238,7 +239,7 @@ describe("Fun And Games! - Mystery Encounter", () => {
const wobbuffet = scene.getEnemyPokemon()!;
wobbuffet.hp = Math.floor(0.1 * wobbuffet.getMaxHp());
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards
@ -268,7 +269,7 @@ describe("Fun And Games! - Mystery Encounter", () => {
const wobbuffet = scene.getEnemyPokemon()!;
wobbuffet.hp = 1;
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, false);
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
await game.phaseInterceptor.to(SelectModifierPhase, false);
// Rewards

View File

@ -353,15 +353,20 @@ export default class GameManager {
};
}
/** Transition to the first {@linkcode CommandPhase} of the next turn. */
/**
* Transition to the first {@linkcode CommandPhase} of the next turn.
* @returns A promise that resolves once the next {@linkcode CommandPhase} has been reached.
*/
async toNextTurn() {
await this.phaseInterceptor.to("TurnInitPhase");
await this.phaseInterceptor.to("CommandPhase");
console.log("==================[New Turn]==================");
}
/** Transition to the {@linkcode TurnEndPhase | end of the current turn}. */
async toEndOfTurn() {
await this.phaseInterceptor.to("TurnEndPhase");
console.log("==================[End of Turn]==================");
}
/**
@ -371,6 +376,7 @@ export default class GameManager {
async toNextWave() {
this.doSelectModifier();
// forcibly end the message box for switching pokemon
this.onNextPrompt(
"CheckSwitchPhase",
UiMode.CONFIRM,
@ -381,7 +387,9 @@ export default class GameManager {
() => this.isCurrentPhase(TurnInitPhase),
);
await this.toNextTurn();
await this.phaseInterceptor.to("TurnInitPhase");
await this.phaseInterceptor.to("CommandPhase");
console.log("==================[New Wave]==================");
}
/**

View File

@ -13,6 +13,7 @@ import { getMovePosition } from "#test/testUtils/gameManagerUtils";
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
import { vi } from "vitest";
import { coerceArray } from "#app/utils/common";
import { MoveUseMode } from "#enums/move-use-mode";
/**
* Helper to handle a Pokemon's move
@ -66,7 +67,7 @@ export class MoveHelper extends GameManagerHelper {
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
Command.FIGHT,
movePosition,
false,
MoveUseMode.NORMAL,
);
});
@ -94,7 +95,11 @@ export class MoveHelper extends GameManagerHelper {
);
});
this.game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.TERA, movePosition, false);
(this.game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
Command.TERA,
movePosition,
MoveUseMode.NORMAL,
);
});
if (targetIndex !== null) {
@ -194,6 +199,7 @@ export class MoveHelper extends GameManagerHelper {
target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target)
? [target]
: enemy.getNextTargets(moveId),
useMode: MoveUseMode.NORMAL,
});
/**
@ -242,6 +248,7 @@ export class MoveHelper extends GameManagerHelper {
target !== undefined && !legalTargets.multiple && legalTargets.targets.includes(target)
? [target]
: enemy.getNextTargets(moveId),
useMode: MoveUseMode.NORMAL,
});
/**