pokerogue/src/phases/pokemon-transform-phase.ts
Bertie690 5efdb0dc0b
[Refactor] Fix issues with "last move selected" vs "used" (#5810)
* Added `MoveUseType` and refactored MEP

* Fixed Wimp out tests & ME code

finally i think all the booleans are gone
i hope

* Added version migration for last resort and co.

buh gumbug

* Fixed various bugs and added tests for previous bugfixes

* Reverted a couple doc changes

* WIP

* Update pokemon-species.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed remaining tests (I think)

* Reverted rollout test changes

* Fixed command phase bug causing metronome test timeout

* Revert early_bird.test.ts

* Fix biome.jsonc

* Made `MoveUseType` start at 1

As per @DayKev's request

* Fixed a thing

* Fixed bolt beak condition to be marginally less jank

* Applied some review suggestions

* Reverted move phase operations

* Added helper functions complete with markdown tables

* Fixed things

* Update battler-tags.ts

* Fixed random issues

* Fixed code

* Fixed comment

* Fixed import issues

* Fix disable.test.ts conflicts

* Update instruct.test.ts

* Update `biome.jsonc`

* Renamed `MoveUseType` to `MoveUseMode`; applied review comments

* Fixed space

* Fixed phasemanager bugs

* Fixed instruct test to not bork

* Fixed gorilla tactics bug

* Battler Tags doc fixes

* Fixed formatting and suttff

* Minor comment updates and remove unused imports in `move.ts`

* Re-add `public`, remove unnecessary default value in `battler-tags.ts`

* Restore `{}` in `turn-start-phase.ts`

Fixes `lint/correctness/noSwitchDeclarations`

* Remove extra space in TSDoc in `move-phase.ts`

* Use `game.field` instead of `game.scene` in `instruct.test.ts`

Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`

* Use `game.field` instead of `game.scene` in `metronome.test.ts`

* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`

* Convert `MoveUseMode` enum to `const` object

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add `enumValueToKey` utility function

* Apply Biome

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 10:52:44 -07:00

88 lines
2.8 KiB
TypeScript

import type { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { EFFECTIVE_STATS, BATTLE_STATS } from "#enums/stat";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { globalScene } from "#app/global-scene";
import { PokemonPhase } from "./pokemon-phase";
import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
/**
* Transforms a Pokemon into another Pokemon on the field.
* Used for Transform (move) and Imposter (ability)
*/
export class PokemonTransformPhase extends PokemonPhase {
public readonly phaseName = "PokemonTransformPhase";
protected targetIndex: BattlerIndex;
private playSound: boolean;
constructor(userIndex: BattlerIndex, targetIndex: BattlerIndex, playSound = false) {
super(userIndex);
this.targetIndex = targetIndex;
this.playSound = playSound;
}
public override start(): void {
const user = this.getPokemon();
const target = globalScene.getField(true).find(p => p.getBattlerIndex() === this.targetIndex);
if (!target) {
this.end();
return;
}
user.summonData.speciesForm = target.getSpeciesForm();
user.summonData.ability = target.getAbility().id;
user.summonData.gender = target.getGender();
// Power Trick's effect is removed after using Transform
user.removeTag(BattlerTagType.POWER_TRICK);
// Copy all stats (except HP)
for (const s of EFFECTIVE_STATS) {
user.setStat(s, target.getStat(s, false), false);
}
// Copy all stat stages
for (const s of BATTLE_STATS) {
user.setStatStage(s, target.getStatStage(s));
}
user.summonData.moveset = target.getMoveset().map(m => {
if (m) {
// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
return new PokemonMove(m.moveId, 0, 0, Math.min(m.getMove().pp, 5));
}
console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
return new PokemonMove(MoveId.NONE);
});
user.summonData.types = target.getTypes();
const promises = [user.updateInfo()];
if (this.playSound) {
globalScene.playSound("battle_anims/PRSFX- Transform");
}
globalScene.phaseManager.queueMessage(
i18next.t("abilityTriggers:postSummonTransform", {
pokemonNameWithAffix: getPokemonNameWithAffix(user),
targetName: target.name,
}),
);
promises.push(
user.loadAssets(false).then(() => {
user.playAnim();
user.updateInfo();
// If the new ability activates immediately, it needs to happen after all the transform animations
user.setTempAbility(target.getAbility());
}),
);
Promise.allSettled(promises).then(() => this.end());
}
}