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implement unit tests for Fell Stinger
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src/test/moves/fell_stinger.test.ts
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121
src/test/moves/fell_stinger.test.ts
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import GameManager from "../utils/gameManager";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#app/enums/status-effect";
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import { WeatherType } from "#app/enums/weather-type";
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describe("Moves - Fell Stinger", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.moveset([ Moves.FELL_STINGER ])
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.startingLevel(50);
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game.override.enemyAbility(Abilities.STURDY)
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.enemySpecies(Species.HYPNO)
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.enemyLevel(5)
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.enemyHeldItems([]);
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game.override.weather(WeatherType.NONE);
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});
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it("should not grant stat boost when opponent gets KO'd by recoil", async () => {
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game.override.enemyMoveset([ Moves.DOUBLE_EDGE ]);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
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});
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it("should not grant stat boost when enemy is KO'd by status effect", async () => {
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game.override
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.enemyMoveset(Moves.SPLASH)
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.enemyStatusEffect(StatusEffect.BURN);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
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});
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it("should not grant stat boost when enemy is KO'd by damaging weather", async () => {
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game.override.weather(WeatherType.HAIL);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
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});
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it("should not grant stat boost when enemy is KO'd by Dry Skin + Harsh Sunlight", async () => {
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game.override
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.enemyPassiveAbility(Abilities.STURDY)
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.enemyAbility(Abilities.DRY_SKIN)
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.weather(WeatherType.HARSH_SUN);
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await game.challengeMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
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});
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it("should not grant stat boost if enemy is saved by Reviver Seed", async () => {
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game.override
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.enemyAbility(Abilities.KLUTZ)
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.enemyHeldItems([{ name: "REVIVER_SEED" }]);
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await game.classicMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
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});
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it("should grant stat boost when enemy dies directly to hit", async () => {
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game.override.enemyAbility(Abilities.KLUTZ);
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await game.challengeMode.startBattle([ Species.LEAVANNY ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.FELL_STINGER);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(leadPokemon.getStatStage(Stat.ATK) === 3); // Attack stage should have risen to 3
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});
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});
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