implement unit tests for Fell Stinger

This commit is contained in:
Benjamin 2024-10-25 04:08:52 -04:00
parent 2a325df3c6
commit ce5739603b

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import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "../utils/gameManager";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#app/enums/status-effect";
import { WeatherType } from "#app/enums/weather-type";
describe("Moves - Fell Stinger", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single")
.moveset([ Moves.FELL_STINGER ])
.startingLevel(50);
game.override.enemyAbility(Abilities.STURDY)
.enemySpecies(Species.HYPNO)
.enemyLevel(5)
.enemyHeldItems([]);
game.override.weather(WeatherType.NONE);
});
it("should not grant stat boost when opponent gets KO'd by recoil", async () => {
game.override.enemyMoveset([ Moves.DOUBLE_EDGE ]);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should not grant stat boost when enemy is KO'd by status effect", async () => {
game.override
.enemyMoveset(Moves.SPLASH)
.enemyStatusEffect(StatusEffect.BURN);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should not grant stat boost when enemy is KO'd by damaging weather", async () => {
game.override.weather(WeatherType.HAIL);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should not grant stat boost when enemy is KO'd by Dry Skin + Harsh Sunlight", async () => {
game.override
.enemyPassiveAbility(Abilities.STURDY)
.enemyAbility(Abilities.DRY_SKIN)
.weather(WeatherType.HARSH_SUN);
await game.challengeMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should not grant stat boost if enemy is saved by Reviver Seed", async () => {
game.override
.enemyAbility(Abilities.KLUTZ)
.enemyHeldItems([{ name: "REVIVER_SEED" }]);
await game.classicMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.getStatStage(Stat.ATK) === 0); // Attack stage should still be at 0
});
it("should grant stat boost when enemy dies directly to hit", async () => {
game.override.enemyAbility(Abilities.KLUTZ);
await game.challengeMode.startBattle([ Species.LEAVANNY ]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.FELL_STINGER);
await game.phaseInterceptor.to("VictoryPhase");
expect(leadPokemon.getStatStage(Stat.ATK) === 3); // Attack stage should have risen to 3
});
});