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https://github.com/pagefaultgames/pokerogue.git
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clean up code and made more extensible for future use
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@ -3343,7 +3343,7 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
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const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
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scene.queueMessage(i18next.t("abilityTriggers:postWeatherLapseDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName }));
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / (16 / this.damageFactor)), HitResult.OTHER);
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pokemon.turnData.lastDmgSrc = 0;
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pokemon.turnData.lastDmgSrc = WeatherType.HARSH_SUN;
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}
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return true;
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@ -2796,7 +2796,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.battleData.hitCount++;
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const attackResult = { move: move.id, result: result as DamageResult, damage: damage, critical: isCritical, sourceId: source.id, sourceBattlerIndex: source.getBattlerIndex() };
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this.turnData.attacksReceived.unshift(attackResult);
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this.turnData.lastDmgSrc = source.id;
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this.turnData.lastDmgSrc = source;
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if (source.isPlayer() && !this.isPlayer()) {
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this.scene.applyModifiers(DamageMoneyRewardModifier, true, source, new Utils.NumberHolder(damage));
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}
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@ -5126,7 +5126,7 @@ export class PokemonTurnData {
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public statStagesDecreased: boolean = false;
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public moveEffectiveness: TypeDamageMultiplier | null = null;
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public combiningPledge?: Moves;
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public lastDmgSrc: integer;
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public lastDmgSrc: Pokemon | WeatherType | StatusEffect;
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}
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export enum AiType {
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@ -96,13 +96,13 @@ export class FaintPhase extends PokemonPhase {
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const alivePlayField = this.scene.getField(true);
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alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
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if (pokemon.turnData?.attacksReceived?.length) {
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const defeatSource = this.scene.getPokemonById(pokemon.turnData?.lastDmgSrc);
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const selfKO = pokemon === defeatSource;
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if (defeatSource?.isOnField()) {
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const defeatSource = pokemon.turnData.lastDmgSrc;
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if (defeatSource instanceof Pokemon && defeatSource?.isOnField()) {
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applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
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const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
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const pvattrs = pvmove.getAttrs(PostVictoryStatStageChangeAttr);
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if (pvattrs.length && !selfKO) {
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if (pvattrs.length) {
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for (const pvattr of pvattrs) {
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pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
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}
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@ -25,17 +25,19 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
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if (!cancelled.value) {
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this.scene.queueMessage(getStatusEffectActivationText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
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const damage = new Utils.NumberHolder(0);
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pokemon.turnData.lastDmgSrc = 0;
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switch (pokemon.status.effect) {
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case StatusEffect.POISON:
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damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
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pokemon.turnData.lastDmgSrc = StatusEffect.POISON;
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break;
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case StatusEffect.TOXIC:
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damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.toxicTurnCount), 1);
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pokemon.turnData.lastDmgSrc = StatusEffect.TOXIC;
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break;
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case StatusEffect.BURN:
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damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);
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applyAbAttrs(ReduceBurnDamageAbAttr, pokemon, null, false, damage);
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pokemon.turnData.lastDmgSrc = StatusEffect.BURN;
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break;
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}
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if (damage.value) {
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@ -54,7 +54,9 @@ export class WeatherEffectPhase extends CommonAnimPhase {
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const immune = !pokemon || !!pokemon.getTypes(true, true).filter(t => this.weather?.isTypeDamageImmune(t)).length;
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if (!immune) {
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inflictDamage(pokemon);
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pokemon.turnData.lastDmgSrc = 0;
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if (this.weather?.weatherType) {
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pokemon.turnData.lastDmgSrc = this.weather.weatherType;
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}
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}
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});
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}
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