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Move confirmUIMode to its own file in enums, add docs
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13
src/enums/confirm-ui-mode.ts
Normal file
13
src/enums/confirm-ui-mode.ts
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@ -0,0 +1,13 @@
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// biome-ignore lint/correctness/noUnusedImports: Used in tsdoc
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import type ConfirmUiHandler from "#app/ui/confirm-ui-handler";
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/**
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* Used by {@linkcode ConfirmUiHandler} to determine whether the cursor should start on Yes or No
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*/
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export const ConfirmUiMode = Object.freeze({
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/** Start cursor on Yes */
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DEFAULT_YES: 1,
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/** Start cursor on No */
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DEFAULT_NO: 2
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});
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export type ConfirmUiMode = typeof ConfirmUiMode[keyof typeof ConfirmUiMode];
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@ -13,7 +13,7 @@ import i18next from "i18next";
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import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase";
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import type Pokemon from "#app/field/pokemon";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { ConfirmUiMode } from "#app/ui/confirm-ui-handler";
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import { ConfirmUiMode } from "#enums/confirm-ui-mode";
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export enum LearnMoveType {
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/** For learning a move via level-up, evolution, or other non-item-based event */
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@ -175,7 +175,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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false,
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0,
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0,
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ConfirmUiMode.REJECT_MOVE,
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ConfirmUiMode.DEFAULT_NO,
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);
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}
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@ -4,11 +4,7 @@ import { UiMode } from "#enums/ui-mode";
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import i18next from "i18next";
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import { Button } from "#enums/buttons";
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import { globalScene } from "#app/global-scene";
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export enum ConfirmUiMode {
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DEFAULT,
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REJECT_MOVE,
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}
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import { ConfirmUiMode } from "#enums/confirm-ui-mode";
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export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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private confirmUiMode: ConfirmUiMode;
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@ -112,13 +108,13 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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this.optionSelectContainer.setPosition(globalScene.game.canvas.width / 6 - 1 + xOffset, -48 + yOffset);
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this.confirmUiMode = args.length >= 6 ? (args[5] as ConfirmUiMode) : ConfirmUiMode.DEFAULT;
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this.confirmUiMode = args.length >= 6 ? (args[5] as ConfirmUiMode) : ConfirmUiMode.DEFAULT_YES;
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switch (this.confirmUiMode) {
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case ConfirmUiMode.DEFAULT:
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case ConfirmUiMode.DEFAULT_YES:
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this.setCursor(this.switchCheck ? this.switchCheckCursor : 0);
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break;
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case ConfirmUiMode.REJECT_MOVE:
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case ConfirmUiMode.DEFAULT_NO:
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this.setCursor(this.switchCheck ? this.switchCheckCursor : 1);
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break;
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}
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