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fix endless_boss test following GameManager update
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@ -32,7 +32,7 @@ describe("Endless Boss", () => {
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it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Endless`, async () => {
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game.override.startingWave(EndlessBossWave.Minor);
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
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expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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@ -44,7 +44,7 @@ describe("Endless Boss", () => {
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it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Endless`, async () => {
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game.override.startingWave(EndlessBossWave.Major);
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
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expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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@ -56,7 +56,7 @@ describe("Endless Boss", () => {
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it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Spliced Endless`, async () => {
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game.override.startingWave(EndlessBossWave.Minor);
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.SPLICED_ENDLESS);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.SPLICED_ENDLESS);
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expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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@ -68,7 +68,7 @@ describe("Endless Boss", () => {
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it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Spliced Endless`, async () => {
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game.override.startingWave(EndlessBossWave.Major);
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.SPLICED_ENDLESS);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.SPLICED_ENDLESS);
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expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
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expect(game.scene.arena.biomeType).toBe(Biome.END);
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@ -80,7 +80,7 @@ describe("Endless Boss", () => {
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it(`should NOT spawn major or minor boss outside wave ${EndlessBossWave.Minor}s in END biome`, async () => {
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game.override.startingWave(EndlessBossWave.Minor - 1);
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await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.ENDLESS);
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await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.ENDLESS);
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expect(game.scene.currentBattle.waveIndex).not.toBe(EndlessBossWave.Minor);
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expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS);
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