Merge pull request #1 from DayKev/eternatus-test-update

Update Eternatus tests & helper function
This commit is contained in:
MokaStitcher 2024-08-27 22:52:59 +02:00 committed by GitHub
commit 08ef26f8dd
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 37 additions and 44 deletions

View File

@ -1,14 +1,13 @@
import { StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#app/enums/abilities";
import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { GameModes } from "#app/game-mode";
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "./utils/gameManager";
import { SPLASH_ONLY } from "./utils/testUtils";
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { Abilities } from "#app/enums/abilities";
import { CommandPhase } from "#app/phases/command-phase";
import { StatusEffect } from "#app/data/status-effect";
const FinalWave = {
Classic: 200,
@ -26,7 +25,13 @@ describe("Final Boss", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.startingWave(FinalWave.Classic).startingBiome(Biome.END).disableCrits();
game.override
.startingWave(FinalWave.Classic)
.startingBiome(Biome.END)
.disableCrits()
.enemyMoveset(SPLASH_ONLY)
.moveset([ Moves.SPLASH, Moves.WILL_O_WISP, Moves.DRAGON_PULSE ])
.startingLevel(10000);
});
afterEach(() => {
@ -34,7 +39,7 @@ describe("Final Boss", () => {
});
it("should spawn Eternatus on wave 200 in END biome", async () => {
await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(Biome.END);
@ -43,7 +48,7 @@ describe("Final Boss", () => {
it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
game.override.startingWave(FinalWave.Classic - 1);
await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(Biome.END);
@ -52,7 +57,7 @@ describe("Final Boss", () => {
it("should NOT spawn Eternatus outside of END biome", async () => {
game.override.startingBiome(Biome.FOREST);
await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).not.toBe(Biome.END);
@ -60,26 +65,19 @@ describe("Final Boss", () => {
});
it("should not have passive enabled on Eternatus", async () => {
await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
const eternatus = game.scene.getEnemyPokemon();
expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus?.hasPassive()).toBe(false);
const eternatus = game.scene.getEnemyPokemon()!;
expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus.hasPassive()).toBe(false);
});
it("should change form on direct hit down to last boss fragment", async () => {
game.override.startingLevel(10000);
game.override.starterSpecies(Species.KYUREM);
game.override.moveset([Moves.DRAGON_PULSE]);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyHeldItems([]);
// This handles skipping all dialog at the start of the battle and when switching phase
await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
await game.phaseInterceptor.to(CommandPhase);
await game.runToFinalBossEncounter([Species.KYUREM], GameModes.CLASSIC);
await game.phaseInterceptor.to("CommandPhase");
// Eternatus phase 1
let eternatus = game.scene.getEnemyPokemon()!;
const eternatus = game.scene.getEnemyPokemon()!;
const phase1Hp = eternatus.getMaxHp();
expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus.formIndex).toBe(0);
@ -90,14 +88,12 @@ describe("Final Boss", () => {
await game.toNextTurn();
// Eternatus phase 2: changed form, healed and restored its shields
eternatus = game.scene.getEnemyPokemon()!;
expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus.hp).toBeGreaterThan(phase1Hp);
expect(eternatus.hp).toBe(eternatus.getMaxHp());
expect(eternatus.formIndex).toBe(1);
expect(eternatus.bossSegments).toBe(5);
expect(eternatus.bossSegmentIndex).toBe(4);
// should carry a mini black hole
const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
expect(miniBlackHole).toBeDefined();
expect(miniBlackHole?.stackCount).toBe(1);
@ -105,23 +101,18 @@ describe("Final Boss", () => {
it("should change form on status damage down to last boss fragment", async () => {
game.override.ability(Abilities.NO_GUARD);
game.override.moveset([ Moves.SPLASH, Moves.WILL_O_WISP ]);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyHeldItems([]);
// This handles skipping all dialog at the start of the battle and when switching phase
await game.runToFinalBossEncounter(game, [Species.BIDOOF], GameModes.CLASSIC);
await game.phaseInterceptor.to(CommandPhase);
await game.runToFinalBossEncounter([Species.BIDOOF], GameModes.CLASSIC);
await game.phaseInterceptor.to("CommandPhase");
// Eternatus phase 1
let eternatus = game.scene.getEnemyPokemon()!;
const eternatus = game.scene.getEnemyPokemon()!;
const phase1Hp = eternatus.getMaxHp();
expect(eternatus.species.speciesId).toBe(Species.ETERNATUS);
expect(eternatus.formIndex).toBe(0);
expect(eternatus.bossSegments).toBe(4);
expect(eternatus.bossSegmentIndex).toBe(3);
// Burn the boss
game.move.select(Moves.WILL_O_WISP);
await game.toNextTurn();
expect(eternatus.status?.effect).toBe(StatusEffect.BURN);
@ -136,19 +127,16 @@ describe("Final Boss", () => {
expect(eternatus.bossSegmentIndex).toBe(1);
// Last burn should break the shield
game.move.select(Moves.SPLASH);
await game.toNextTurn();
// Eternatus phase 2: changed form, healed and restored its shields
eternatus = game.scene.getEnemyPokemon()!;
expect(eternatus.hp).toBeGreaterThan(phase1Hp);
expect(eternatus.hp).toBe(eternatus.getMaxHp());
expect(eternatus.status).toBeFalsy();
expect(eternatus.formIndex).toBe(1);
expect(eternatus.bossSegments).toBe(5);
expect(eternatus.bossSegmentIndex).toBe(4);
// should carry a mini black hole
const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
expect(miniBlackHole).toBeDefined();
expect(miniBlackHole?.stackCount).toBe(1);

View File

@ -5,6 +5,7 @@ import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import Trainer from "#app/field/trainer";
import { GameModes, getGameMode } from "#app/game-mode";
import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
import overrides from "#app/overrides";
import { CommandPhase } from "#app/phases/command-phase";
import { EncounterPhase } from "#app/phases/encounter-phase";
import { FaintPhase } from "#app/phases/faint-phase";
@ -144,22 +145,26 @@ export default class GameManager {
* @param species
* @param mode
*/
async runToFinalBossEncounter(game: GameManager, species: Species[], mode: GameModes) {
async runToFinalBossEncounter(species: Species[], mode: GameModes) {
console.log("===to final boss encounter===");
await game.runToTitle();
await this.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
game.scene.gameMode = getGameMode(mode);
const starters = generateStarter(game.scene, species);
const selectStarterPhase = new SelectStarterPhase(game.scene);
game.scene.pushPhase(new EncounterPhase(game.scene, false));
this.onNextPrompt("TitlePhase", Mode.TITLE, () => {
this.scene.gameMode = getGameMode(mode);
const starters = generateStarter(this.scene, species);
const selectStarterPhase = new SelectStarterPhase(this.scene);
this.scene.pushPhase(new EncounterPhase(this.scene, false));
selectStarterPhase.initBattle(starters);
});
// This will consider all battle entry dialog as seens and skip them
vi.spyOn(game.scene.ui, "shouldSkipDialogue").mockReturnValue(true);
vi.spyOn(this.scene.ui, "shouldSkipDialogue").mockReturnValue(true);
await game.phaseInterceptor.to(EncounterPhase, true);
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0) {
this.removeEnemyHeldItems();
}
await this.phaseInterceptor.to(EncounterPhase);
console.log("===finished run to final boss encounter===");
}